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BlindingBright

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  1. Most of those large orgs were mostly dead before Legion was even formed, pickups the PVPers that were leftover from their picked over bones. Then challenged the galaxy to come after them, sucking up the majority of pvp players creating a zerg. And now the zerg has no competition. The other orgs I know of haven't largely given up on the game, they've given up on PVP as it's currently a exploitative broken mess.... When you can stop receiving damage and "stop" your ship by opening/closing your map by spamming the M key... it tends to turn off people from wanting to participate- and that's just the tip of the iceberg of pvp jank. That last "PVP Exploit Fixes" in the last major update is the largest joke I've seen in a while. Go forth and rule the galaxy, it's about to become a lot more boring... if NQ wants to push PVP as a large part of DU it's gonna have to take it serious in terms of properly implementing it... because as it stands I know many orgs are fed up with it in the current state, and NQ seemingly wearing blinders with fingers in their ears.
  2. Shouldn't turn investors away, if anything- it's a strength right now due to how different it is in the MMO space. New World surprised the industry and showed people are hungry for new MMO's.... a genre that I think many overlooked for battle-royals and the cookie cutter rehashes. Have seen a few smaller MMO's get angel investment on the heels of New Worlds giant launch.
  3. The actual number is closer to 125k, can find this data by mining the community site. 20-30 average new sign ups last I checked the info Average player count is per day arguably much lower than they're reporting.
  4. I have scanned, mined, hauled and sold more ships than I can keep track of- and am okay with the grind largely... I solo grinded most of a warp beacon line before ore prices/inflation hit. The issue is, it's not for everyone- and the more or less singular grind of mining isn't enough to keep people engaged, and unlike eve you can't easily multi-box while mining... and mining, for most, is less interesting than gathering mats in other MMO's. I know many people that have left due to the /grind/ after taking on large projects and burning out. The game starts to feel like /work/ vs fun for most. I will say, the positive of the ore markets being this inflated- is least schematics feel less painful for most getting into factories. Weirdly balancing it out a bit. I've played most major MMO's since Everquest- from DAOC, to SWG- and onto modern games like ESO and New World.... The thing that keeps me here in DU is the amazing open ended sandbox nature of the game, which none of them have. DU is a creative paradise for space lovers, and has sooo many things people love engaging in, but tend to get burnt out on the grind(along with all the bugs, and beta headaches)
  5. All I know is the grind of post 0.23. I didn't get to take advantage of cheap blueprints, or resources glitches I heard happened before hand... and have grinded... a lot. For some of it I love the grind, and weirdly mining is enjoyable if a bit hard on RSI.... which at one point I got from mining 20 hours in a day. I'd like to think/hope NQ is working to reduce the grind and are aware of it burning peeps out, and hoping autominers will be a bit of a relief and hopefully spark a renaissance for DU.
  6. I love DU- and IMHO this game is in a better place than it's been since I started playing right after beta launched. NQ has started to turn things around, is it perfect? no. Is it improving? mostly! Does it still need work? well it's still beta haha When missions came out, it opened up the flood gates of quanta for many small-to-large orgs. It was profitable to run Aphelia missions in the safe zone, and in pvp space as a solo player. Currently with the inflation in the market on ore prices quadrupling in a matter of months.... causing fuel costs to skyrocket, it's nearly impossible to turn a decent profit for running aphelia missions anymore... and I see a ton less people taking them/delivering at Market 3 on Madis as time goes on. Meanwhile, asteroids come out- with them giving us something to fight over... high tier ore that's in short supply planet side. Activity flourishing, finally orgs have some new targets and possibly something to actually fight over. With it, spawning an entire player-driven war of sorts, creating player driven content and contention. Though, in time- the price of high tier ore has decreased to the point of roid hunting/mining loosing it's profitability- with nearly the same hour of time spent mining an asteroid a player can make on a planet mining T1 / T2(and not even meganodes....), not even including the risk of loosing a ship.... a ship that was ultimately dug out of the "ground" by hand..... and for many not worth the risk. The missing piece? autominers, they're coming soon, people are getting ready for them and old players are starting to have their ears perk up a bit again... and probably one of the hardest to balance. From land being horded/claimed in mass- to how much they'll mine per hour.... and price of creating them. And while any suggestions may be too late, I would urge... air on the side of /more/ I'd personally like to see this game move from spending countless hours mining- to spending countless hours creating and growing the player made content in the universe. With enough ore supply orgs could finally have the resources to expand without burning out members on the "grind", it'd allow for more people to get into PVP- with my hopes to allow orgs an easier way to gain ore and fleet fields of ships to be destroyed... so not every major PVP loss feels like hours of your life gone. This PVE content could help balance the needs of PVP, bringing lower tier ore prices down- making roid hunting and high tier ore mining more viable again... and in doing so balance the price of fuel/mission system to be more viable again as a solo player. So am excited for this next path, and hope that it brings some much needed balance to the game.
  7. Look into a VPN- it looks like several service providers are throttling AWS traffic(which hosts Dual Universe) friends are getting much faster load times that way. Thanks ajit pai.
  8. Posting the video probably isn't even allowed as it showcases an exploit, nor is talking about exploits if you're gonna go down the rabbit hole of NQ's rules. Nor is posting any of the communications with NQ allowed under their rules. What I will show you is the ship that was given to us by our game overlords, as I'm fairly certain that's allowed(ish)
  9. We had it confirmed by NQ after they looked at logs, the ships, and video of the situation. They literally handed over the legion ship to us because without the shield glitch we would have cored it.
  10. "Good fights all round and condolences to Havoc who had their destroyed lead ship the Box Turtle confiscated by NQ after they rode it back to the safe zone (no longer acceptable) and the prize was rightfully restored to Legion hands. " Has NQ made a statement publicly about this? I have not seen any regarding this no longer being acceptable. Ah, not good fights all around- for you see.... A Hyperion Legion ship was just confiscated by the powers that be(and given to Lodestar) for venting their shields before it's in the game, which NQ doesn't allow How many of their ships also used this same glitch/exploit/mechanic, not sure- but I can say ya'll are a bunch of grifters unequivocally.... and we now have receipts to prove it, and our prize was rightfully restored to Lodestar hands. If you're going to point out use of an 'exploit' in the forums and the mods are gonna allow it, it's only fair that the one's legion uses is also pointed out. IMHO, it's far more severe than sitting on a ship floating back into safe space. This is why care-bears don't want to join PVP. You have groups constantly exploiting mechanics in fights- people installing spies for social engineering into other orgs- all around bad sportsmanship from core PVP groups... why would any sensible person want to get into PVP? Sounds like a great, and productive use of time!
  11. Because the details are nebulous, with NQ telling people they can find out the values via LUA and for the community to do its own research. There is no mention of the formula, or how it works. Just that it's based off of voxels on the ship, and has a exponential fall off and a maximum. beyond that, ya gotta find the values/info for yourself.
  12. This policy is going into affect tomorrow.... and the questions are still not answered about the policy and how it affects player owned tiles directly next to markets. The lack of communication is.... concerning.
  13. Some of my favorite gaming memories are from Dual Universe! From the moment as a noobie reaching out for help, only to have someone with a "MASSIVE"(to me at the time) M core ship come in and scoop me up for a rescue off sanctuary. The awe I had while standing on his ship while we entered space, seeing the planet fall away- then warping to alioth... my jaw dropped when we entered atmo from space haha. That was the moment I was hooked on DU, and knew it was my new MMO home. Or that feeling of accomplishment when I finally collected everything from the market to deploy my first S core ship, a free Blueprint from F.E.L.D in game. I poured my time/energy into it, grinding out quanta to upgrade it with 3 Territory scanners, paid to have Sagacious install their new autopilot script on it... only for them to tell me it needed more braking force... oh I was so oblivious to ship design then. Or that time I packed up all my stuff and ventured out to find gold on feli in that S core. creating a mining base for myself and the guy who rescued me off sanctuary... he had always talked about going gold hunting on feli. Sadly he quit playing the game, so I was solo on feli... but kept the dream alive... and diligently for a week I scanned... I mined... I finally found some gold in a 125kl deposit.... and instantly sold it all cuz I was a noob and needed quanta. But it fueled the hunt further, it funded my 18 scanner pod ship... that eventually turned into the Hammerhead Logistics Platform. Or that time I slow-boated through PVP space, went to bed- woke up to my ship filled with holes floating through space.. having 16 contacts embeded into the radar before it was destroyed. I only wish the pirates could have heard me snore as they were shooting at me. I still don't know how they didn't destroy/core the entire ship- but hey, that surprised Pikachu face of confusion and bewilderment I made when I woke up and saw the ship.... priceless. Recently asteroids have provided some memorable moments. Like flying around pvp space hunting for roids and pirates, poking a angry hornets nest just to survive. Every week I go out expecting to loose ships, making each excursion out memorable.. and even more so when I come back with battle-scars. Their is a bit of player driven "content" with the current conflict that asteroids create, and has been nice to see. To everyone that has shot at me, thank you...? ya'll have made it more interesting for sure. Finally... This video while awesome, with an engaging story, it is not representative of how the game is actually played or works... I think many of us wish PVP felt/looked that engaging, and have been letdown that it's not. I still hope atmo PVP will be more like the above video- limit ranges from 2SU to 1km and you might just get something like the video
  14. IMHO what you are noticing is the reflections / bloom of the illuminated object, not light casting directly. If I turn bloom off it'll just be a white line on my screen. Reflections of a Bright surface still appear to make a surface look "lit up" but it's not the same as casting direct light onto the surface... these are two different things. DU defaults to Bloom Enabled now, which IIRC it didn't before 0.25. So their is a proper "glow" from light sources. Also NQ appeared to change the way the game casts global illumination- darker areas are... darker now... not that more light was being cast before.
  15. Does... this mean auto-miner update Thursday with updated markets?! Thirsty minds want to know haha *edit - also still haven't seen previous concerns answered about player owned tiles next to markets and how the new rules interact with them
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