

VandelayIndustries
Member-
Posts
343 -
Joined
-
Last visited
Profile Information
-
Alpha
No
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
VandelayIndustries's Achievements
-
CousinSal reacted to a post in a topic: How to create exploration.
-
CousinSal reacted to a post in a topic: How to create exploration.
-
Shaman reacted to a post in a topic: Could this game eventually "kill" Star Citizen?
-
Dakanmer reacted to a post in a topic: NQ I am extremely disappointed with wrecks.
-
Dakanmer reacted to a post in a topic: NQ I am extremely disappointed with wrecks.
-
Utzilo reacted to a post in a topic: NQ: Time to answer the question - Will there be a wipe?
-
Quaideluz reacted to a post in a topic: SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread
-
Quaideluz reacted to a post in a topic: SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread
-
Carnegie reacted to a post in a topic: NQ: Time to answer the question - Will there be a wipe?
-
CptLoRes reacted to a post in a topic: SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread
-
I do agree with you on some of that. A lot of it stems from separating pvp from non pvp players and content. In EVE non-pvp players exist in the same pvp game world as everyone else. If you undock, you are never safe. As CCP has stated, once you undock in eve, you consent to pvp. NQ's biggest problem is they have no idea or way to marry these 2 vastly different gameplay types. Like you said common goals and reasons for the non pvper to BE IN and risk pvp space. NQ's approach to saying "if you dont want to pvp thats ok you can have and do everything else in the game" doesnt work when you also try to tack on a hardcore full loot open world pvp system next to it.
-
VandelayIndustries reacted to a post in a topic: What is the largest city / base (Freeport) or spaceport (Utopia)?
-
True, but if NQ decides to make shields only go to their current Core size, that would automatically make L cores tankier, with LOW development. its the same thing they did to guns. That right there would give L cores a leg up in Alien core defense. Where the objective isnt to kill everyone, its to "hold the grid and win". Just saying that could happen quick, if NQ so choose to. Not saying they will but it could happen easy and fast if they wanted.
-
Ok, but that can be balanced. Large cores can still use M/S/XS guns in conjunction with L guns. you can quickly switch seats based on what works best at that moment. Second, i think L cores should have the highest tank (higher shield HP and higher CCS curve or cap). In EvE your big Dreadnoughts are not used in normal roaming. But they do have a specific role for sieges/defenses. L cores should fall into that line. IMO, for DU pvp to be healthy, the main pvp ships should be S/M cores. And XS and L should be more niche, yet have specific roles they are good at, and situations where they are not so good. It would put a good balance for many cores in fleets, and add a good variety to the game that is desperately needed. Speed changes should just be the FIRST change, to many.
-
Your point of view seems skewed pretty bad and all over the place. So you are saying people that literally make 1billion per mission run isn't an incentive to go into the pvp zone? Right now they do it with near 99.99% success rate. So if that drops a little bit so what, to me thats better. Maybe armed convoys on the shorter mission runs will be the main content for that. I see nothing wrong with that. Maybe on fringe efforts or people will try to do the risky long missions that take 8 hours. Second, the have you thought that people enjoy solo stuff, even the pvpers? I know MANY people who roam asteroids to look for pvp solo. Sure its slim pickens often but they do it. Guess what, a miner can have a smaller, faster ship, and use the stasis weapon AGAINST the pvper, and with their shields have time to run off grid and "win". Maybe they have to drop their ore to reduce weight, maybe not? But thats a choice they could make for survival. Regardless we need more info how they work, but im EvE webs are used for defense a LOT, to keep your enemy from getting to close to scram you because its easier to make webs go farther then scrams.
-
I said they MIGHT. And odds are they don't. But there are huge positive communities ive been apart of in EvE where they focus on mental health because its a factor that quite frankly effects all, granted to others not as much, or sometimes so little you dont notice it you just have a "bad day". But ive seen similar warning signs before and I think its always better to error on caution and bring it to light and he should reflect on that, and then decide for himself if maybe he should go further to seek a professional. I know you may not care and thats fine your under no obligation too, but its the little things like this, that can be that positive spark for someone. You never know.
-
I'm sure some will he mad, not blaming them. But me personally, my decision to continue to play or not has no bearing on a wipe whatsoever, so to me it's a complete non issue. If this next patch vastly improves pvp, and the next few mini patches are good, and they post a small "whats to Come after release" and it seems cool, I will 100% play post wipe. If this next patch sucks ass and they don't wipe, I won't be playing. Obviously other people feel different but this is just me.
-
Exactly. But what it boils down to is what gameplay NQ chooses. Maybe there is better ways, but would take longer to develop I can't say for sure as we all speculate. But the reality is most people seem to want new gameplay options as to how bigger and smaller ships perform, thus creating "roles" for ships in pvp and hauling. Options are what make games like this fun, where many ships/and ship builds can Excell in one area but maybe are bad in others. It's not fun when 1 or 2 types of ships can "do it all". Now sure we can debate how NQ chooses to implement it i.e these new speed changes, but the reality is it seems NQ is on a tight budget and a rush to release and make a final market push to make their game viable and sustainable and profitable. We shall see if their effort is enough soon.
-
It's the warning signs. I've seen it before in EvE. I have gifted to Plex for good and Broadcast for Reps in eve that focuses on mental illness and mental health. People often dive deep into mmos and the early warning signs are confusing the game and real life. The early signs I've seen before start exactly like that saying that "since there is max speed in space IRL then there should be none in the DU game". That's what I'm saying. Maybe it amounts to nothing, which I hope, but if I can offer encouragement to rethink or get professional help if needed then it's worth it to me. Mental health is something every one should constantly work on, and encourage others too.