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Posted

I have container optimisation at Level 5 which should reduce cargo mass by 25%... But I'm seeing 10.07t and 5.04kg for a for a static core and 1L of hematite respectively in my L5 "buffed" container and the engineer report showing 10.07t / 5.04kg respectively for the cargo... Does this skill actually work or is it doing an NQ? 

Posted
14 minutes ago, GraXXoR said:

I have container optimisation at Level 5 which should reduce cargo mass by 25%... But I'm seeing 10.07t and 5.04kg for a for a static core and 1L of hematite respectively in my L5 "buffed" container and the engineer report showing 10.07t / 5.04kg respectively for the cargo... Does this skill actually work or is it doing an NQ? 

Oh god - this better not be the case - I'm sinking the nearly a month to get it right now...

Posted
24 minutes ago, Mordgier said:

Oh god - this better not be the case - I'm sinking the nearly a month to get it right now...

I have tested a ship with a full container... the mass of the ship seems to be calculated as 100% not 75% cargo mass..

Oh well, 1 month of wasted skills...   I'm actually near burnout on this game and it hasn't even come out of beta yet.  And this is coming from someone who plays Star Citizen. LOL.

 

Posted
38 minutes ago, Sephiroth000 said:

Did you place those containers again after getting the skill? If I remember right it was one of those "on placement" skills.

Naturalment.  tried with "new" containers as will as the standard pick up and undo method.

Posted

I have no access to the game right now. If you refer to the one where the tanks can store more fuel on placement, then yes. But you have to remove them and place them again afterwards in your ship (entering build mode, removing the tank and pressing undo does work IF the tank is empty). I didn't check if the weight is calculated correctly though.

Posted
On 10/23/2020 at 12:39 AM, TrueShoba said:

I have no access to the game right now. If you refer to the one where the tanks can store more fuel on placement, then yes. But you have to remove them and place them again afterwards in your ship (entering build mode, removing the tank and pressing undo does work IF the tank is empty). I didn't check if the weight is calculated correctly though.

I think he is talking about the one that reduces the mass/weight of fuel in the tank and not the one that increases capacity

Posted
2 hours ago, Underhook said:

I think he is talking about the one that reduces the mass/weight of fuel in the tank and not the one that increases capacity

 

Yeah, how dumb is that "-5% mass when put down". What do you mean when put down? So, we would have to first wait for days or weeks to train the talents abd only then build our ships or used our containers, because the mass will be reduced only when we "put down" the container. The same is valid for atmo brakes and some other elements. 

 

Imagine how stupid this is: I would now have to completely dismantle the ship in order to "put down" the elements again. And most of them are enclosed in voxels or painstakingly aligned - a process which took a lot of time in my case. 

Posted (edited)
1 hour ago, sHuRuLuNi said:

Imagine how stupid this is: I would now have to completely dismantle the ship in order to "put down" the elements again. And most of them are enclosed in voxels or painstakingly aligned - a process which took a lot of time in my case. 

You can remove the element and hit backspace to undo, this will apply current talents.

 

@Haunty I tested everything, it is apparently working.

containers:

Spoiler

 

 

 

 

 

fuel tanks:

Spoiler

 

 

Edited by Ater Omen
Posted

Did anyone test it with realtime output of core.getConstructMass()? I wouldn't trust the build tools mass.

Posted
7 hours ago, GraXXoR said:

My character is skulking up in tank optimisation atm. Will test when I next play. 

My Atmos M tank capacity just went from 1600 up to 2560L so that aspect works at least.

Posted
On 10/24/2020 at 11:03 PM, Ater Omen said:

Values are correct aswell.

I'm sorry, what does that mean? Lua gives the correct values also.. and the skill doesn't apply, or does?

Posted
4 hours ago, GraXXoR said:

I'm sorry, what does that mean? Lua gives the correct values also.. and the skill doesn't apply, or does?

Values are equal to the expected result when talents apply, so yea it applys.

Posted

OK... I figured out what was wrong... It's not the containers that have to be levelled up, it's the container hub!
You can level up the container hub and link it to vanilla containers and you get the beefed up weight reduction.

If you have containers with L5 mass reduction linked to a vanilla hub, they lose the weight reduction "power"...

Phew mystery solved.... Even if it is really counter intuitive.

Posted
11 minutes ago, CptLoRes said:

And all of it perfectly sound physics following the laws of conservation...  err..

You mean teleportation devices called container hubs?
Interdimensional elevators? 
Or tesseract like containers? :D
Or warp? :P 

Posted
On 10/24/2020 at 10:43 AM, sHuRuLuNi said:

 

Yeah, how dumb is that "-5% mass when put down". What do you mean when put down? So, we would have to first wait for days or weeks to train the talents abd only then build our ships or used our containers, because the mass will be reduced only when we "put down" the container. The same is valid for atmo brakes and some other elements. 

 

Imagine how stupid this is: I would now have to completely dismantle the ship in order to "put down" the elements again. And most of them are enclosed in voxels or painstakingly aligned - a process which took a lot of time in my case. 

Now imagine replacing all of your industry units :v

Seriously this is one of the worst mechanics I've seen in a game.

Posted
On 10/24/2020 at 3:43 AM, sHuRuLuNi said:

 

Yeah, how dumb is that "-5% mass when put down". What do you mean when put down? So, we would have to first wait for days or weeks to train the talents abd only then build our ships or used our containers, because the mass will be reduced only when we "put down" the container. The same is valid for atmo brakes and some other elements. 

 

Imagine how stupid this is: I would now have to completely dismantle the ship in order to "put down" the elements again. And most of them are enclosed in voxels or painstakingly aligned - a process which took a lot of time in my case. 

All you need to do is delete the element and then backspace to undo, and it will get the improvement. But I wish you could just apply it in-place by right-clicking the element, or just update the whole ship and all of its elements at once.

Posted
18 hours ago, Haunty said:

All you need to do is delete the element and then backspace to undo, and it will get the improvement. But I wish you could just apply it in-place by right-clicking the element, or just update the whole ship and all of its elements at once.

Yeah, but you will lose all the links, name of the element and for Industry elements you will also lose the recipe and Production Mode. For large factories this is kind of bad.

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