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Ater Omen

Alpha Tester
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About Ater Omen

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    Novark Citizen

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  1. Thx for the effort. I hope you don't get tired of this work. Do you plan to add some key items like cores, territory scanners, beacon, etc ?
  2. What I imagine with this is that an L core with 1 voxel of the best honeycomb gets max shield, depending of the amount it can be too much for small sized ships. I would suggest to also cap the amount of shield depending of the total mass or amount of the ships elements, big ships gets more shield. If NQ is going to add shields, it will probably be related to energy managment (resistances, recharge rate, etc).
  3. Yea but how? The construct was not made from a blueprint, all constructs are now DRM protected.
  4. Yea, I can't edit but still have access indeed. So, is there a way to remove or add DRM protection on deployed constructs?
  5. Apparently, every constructs in the game have now DRM protection (overriding RDMS). I thought only constructs made from blueprints were getting it.
  6. Which RDMS right will rule the access of this bank?
  7. 17 millions quantas remaining for this mission. Check completions here: https://docs.google.com/spreadsheets/d/1Aj1ZPyqrkhbVPQXnhJtXNC_4DL8V8VgdPhAMzxSORfc
  8. @sHuRuLuNi to help me. Did you use a programming board?
  9. I have a mission for you, it is available at each market near disctricts or at the Station VR: Mission Artifacts.
  10. Why did you choose Pann as a name? Is it a reference to something?
  11. As you said, destruction is the seed of life. Counterparts bring challenges, objectives, basically game balance and gameplays. Why remove this? For player who don't want to leave their confort zone? When a game becomes too easy, people become bored and leave, without realizing their fears and complains led them here. For bugs? Game balance should not be designed around bugs. Should NQ make a soft transition for that?
  12. Will we have a lua function to know the restoration counter? I don't see people checking every elements one by one.
  13. In a finite world, as DU is right now, yes. Will DU stay as finite as now?
  14. Same as today I think, we can't remove the element or remove links as long as it will result in an overflow of the hub. How I see it is that technically the "destroyed" elements are not destroyed, it is only a state indicating they are "broken and can't be repaired" so we can imagine that the content is intact. If it is the case, I just hope they handled well the transfer of the content and links when replacing a broken container/hub. If not, there are multiple scenarios where destruction of the containers would be problematic for the distribution of the content in the remaining containers: - when an item is too big : like a Territory Unit on a 5 XS containers hub, does it get lost? - when the entire content is too big : how to choose which items get lost? edit: talents bring the same problem, from which player are they applied? At the end, should the content be lost? If the container/hub are technically really destroyed (ie totally disappeared) yes, but apart the previous problem, we need a way to know an element has been destroyed, hence this mechanism. If it wasn't here, our ships would slowly decompose without knowing what elements are missing, repair unit could be handy there but maybe too hard for new players just starting.
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