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TrueShoba

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  1. I have no access to the game right now. If you refer to the one where the tanks can store more fuel on placement, then yes. But you have to remove them and place them again afterwards in your ship (entering build mode, removing the tank and pressing undo does work IF the tank is empty). I didn't check if the weight is calculated correctly though.
  2. First of all, you can use the move(?) tool (I'm checking the wiki right now, since I don't have access to the game, and the wiki hasn't been updated since 2018) to unstuck your ship. Aim at it, left click, you can use the WASD keys to rotate it. Then right click the pilot seat (I think) and find the auto configure sub menu, and choose either ground craft (hover) or whatever the other one was (plane like thingie). Also most bought vehicles have some design flaws in them, so you might want to check a tutorial for these.
  3. Don't get me wrong, I like that not all voxel simply cubes, but as the system works now is just plain wrong. I watched 3 videos about voxelmancy just to realize that the system is not good at all. It's unintuitive mess. And for what reason? If I understand the way voxel work correctly each voxel does have 8 points, which can be moved up to +/- 1/2 voxel size into any direction, but they share 1-4 points with any neighbouring voxel, depending on how much contact they share (area, edge, point). So why not (i want to use the word simply, but I know with game development, nothing is simple) add a tool (useable in build mode), which shows all visible vertices (only from voxels which are there and/or visible). You can select them by clicking them or deselect by clicking them again or aiming at nothing. Then you can move them by using the cursor or page up/down buttons just like with any regular element/voxel construct, by 1/8th voxel or so (maybe fine tune it by pressing shift). I know that I just basically explained vertex edit from any traditional 3d software (blender, 3ds max, etc), but there is a reason why these exist. Imagine you had to do the same in blender to get a small cylinder you have to do in DU.
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