Jump to content

Elrood

Alpha Tester
  • Posts

    147
  • Joined

  • Last visited

Everything posted by Elrood

  1. Overwhelming majority of the uses for the forcerespawn are stop the ship and teleport back to ship while mining / running around. All the stuff about bugs happens sporadically, true. And yet it is dwarf by "optimization" player found. Even limiting the forcerespawn once or twice every 24 hours would meet with huge pushback - regardless of how many times force respawn is really required because bugs, cause players need to get back to ship faster multiple times a day.
  2. That could end up locking players into sudo-classes based on what they managed to get their hands on with very high investment if you want to change your main occupation. But on the plus side it would cut really nicely into offline alts - which would from my point of view be an improvement.
  3. Yeah... lets time gate everything fun. So - buy the game, set talent queue, login after a month or three to actually start playing. Great idea. Totally against it.
  4. <rotfl> "We unify radar range." - so xs core will have the same locking range as L core. "We limit weapons by core size" - so xs core won't be able to have L weapons. Wtf. If they remove locking range between xs and l core - there is NO F...ING difference between XS and L core in itself. You can have exactly the same cross-section, even practically the same weight of the ship on XS as on L core too.... Its like person A - we will solve it that way. Person B - no, we will solve it that way. Person three- lets do radar based on cross-section. Lets do all three cause why not?! xD New meta - cube with L core instead of XS. Actually for pirates it could also be box, they will be able to put in more gold, fuel and engines in.
  5. I made small change to make it more realistic without safe zone .
  6. Well, you are free to be even more immersed. Fly as passenger. That way you won't have to deal with that troubling thing like actual piloting and all the usual hassle that include - like radar... - and than be immersed in sightseeing.... <rotfl> More immersion by flying without radar. Sorry mate, but I can't imagine pilot who would want to fly without knowing what is around him in any age or sci-fy settings. Fact that flying without radar is actually dangers is immersive. Not the other way around.
  7. You are 100% right, i completely misread what you wrote and the context you wrote it in.
  8. You mean teleportation devices called container hubs? Interdimensional elevators? Or tesseract like containers? Or warp?
  9. Soo actually see what are you flying around is too much? xD Sorry man, but thats kind of silly - as far as i can tell, you don't want to see what you are flying towards, you want to have nothing in your flight path so you can't crash flying blind? What next - limit number of ships in sky when it becomes crowded so you won't crush into someone you didn't see flying half blind or remove collisions between ships? Its actually kind of funny where your logic could be taken. Tools you need are already there. You just don't want to use them so you need to force everyone to accept new rules. No, thanks.
  10. Hey man, i'm not english native, never heard "lark" before ; ) Well, we learn something new every day
  11. @GraXXoR you would probably want to know - he talked about digging whole planet out. Including snow, dirt, sand..... Everything. @Supermega already misunderstood him. That number is irrelevant to mining out all resources.?‍♂️ Edit: removed comment about misunderstood part. Whoopsie.
  12. 50k players? 50,000 players? Nice assumption. I doubt we have 10k. But lets assume so. So its already 600kl*5 => 3000kL. Probably more. So excluding every super or mega node - and every tile which has more resources - if players would mine only alioth for bauxite, every one of them could mine 3kkL before it was exhausted. Thats base number - one to which we would start adding other numbers so everything from tiles above 300kL - of what on average we would be able to get. And we are still talking about 10,000 players mining on Alioth exclusively. Ignoring every other planet out there. Your entire world resources analogy is just false - because you assumed lower end found on tile. You want to know entire world resource you need to use average, not lower end - not even sure if its median of resources in tiles.
  13. Actually you do. You need tier 1 only to have usable ship. Tier 2 is required to have good ship. And finally warp is tier 3 ore. I'm unaware for any real use of tier4+ beside honeycomb currently?
  14. Great news While i may be a little hesitant to trust NQ on gameplay issues, I'm sure technical ones they can sort out fast.
  15. If you haven't done it, could you please create detailed ticket in support system than nag the hell out of discord help channel stuff (including your ticket number and giving them as much details as possible too, especially about the ip) until they acknowledge that they passed your ticket or say that NQ is aware about the problem? I know its not straight forward way of doing stuff but one I found to be workable to get through what i assume is sea of dozensplicated tickets .
  16. Where is your radar? I failed to see any radar. Your point about stuff visible too late is not applicable if you have radar. Stuff with radar is visible always regardless if voxels, mesh or elements loaded in. Edit : we still need atmo and space navigation radar or ability to put both XS versions onto the same chair. That is a problem - not towers or space stations. Edit2: low visibility always wouldn't be a problem, unless you can somehow miss string of orange and blue icons on whole screen.
  17. Okey you have a point, i didn't mine silver last week - so it should be slimmer now that I remember. But my point about market still stand. The moment you have warp - you don't care about lack of resource in safe zone.
  18. The only resource you need to make warp which is not present in safe zone currently is petalite. Buy it on the market? 70h per liter last time i checked. You don't need much of it. Than you have warp capability and you don't care if planet is in or out of safe zone. If he doesn't want to use market IT IS his fault.
  19. tldr: Your problem is only the assumption that NQ will do nothing if critical ores somehow run out. Which imho would be so completely stupid on their part it simply won't happen. Worst case scenario - we will have week or two of harder to find tier 3/4 ore (well, rare will be actually rare while we mine remaining ore out) than week or two without one of the ores before they discuss out what to do and implement solution. Longer verions: On Alioth, if it wasn't mined earlier it will give you around 500k of each tier 1 ore without any meganode/supernode present - so you have minimal amount. I don't remember out of my head how much tiles there are in alioth, but lets sum it up to a lot. Most of tiles i've scanned also had between 10k to 30k tier 2 ore. Again without meganodes. Feel free to calculate how long it would take to mine that out. Just don't use meganodes mining time because you will get bullshit results. Mining meganodes is probably order of magnitude faster to get same amount of resources. They already have surface rock regenerating and they said they won't add ore veins regeneration - but, common, they are not morons. Tier 3 if it will run out before asteroids mining or other way of mining are implemented - in WHOLE accessible universe - NQ will most likely just add it, probably deeper, below our current mining level. There is no way in hell that NQ will effectively kill half or two thirds of the tech tree because one ore run out. There is so much unused space below 1-2km below surface that they won't even have problem where to add it. Actually that apply to tier 2 too. They can do it even if we have asteroids mining and so on. (I just hope they will stop at tier 2 in the safe zone if/when they do it). On side node - farming meganodes was already acknowledge by JC to be too easy. So yeah, probably they will change some stuff around that too.
  20. Give as a way to control this stuff. With current opacity its actually making stuff harder to do.
  21. The hell? Maybe mine something what is not meganode too? Maybe - just maybe one actually useful ore run out in safety zone - petalite was only available on two moons. But beside that? Everything as far as i know can be mined. Not necessary in you backyard. So move you backside to where ore is and stop bickering about something not beeing 5 meters away... ?‍♂️
  22. I'm aware about two maybe three really problematic towers - ie ones which you can run into - on Alioth. 3000m plus? There are two space elevators that i know about which have something near to this height. I'm not sure why you are talking about "everyone" here. As long as those won't be on every second tile around market i don't see a problem. And even then, it would be enough to add space station markets (finally).
  23. After i started flying with radar - I'm constantly astonished i never crashed into anything. And anyone. Yeah, they are roomy. But sheer hours of flight time i have makes probability of crashing into something very real. FFS I actually nearly crashed into another player ship while flying with radar and looking in wrong direction yesterday. Distance was in dozen or two of meters with solid 200+ speeds... I hope i didn't give him hearth attack cause i nearly had one.
  24. Actually you are right you know? I even intentionally used that fact. Thing is - there is some stuff - like making bugs - developers as a subset of users can do, but not every user (like customers) can. Kind of core of my argument. Thank you for agreeing on that point with me. Nope, customers weren't important. Customers is subset of users who do not produce bugs out of mistakes. By talking about developers I wanted to exclude customers. So kind of worked, didn't it? So RDMS worked correctly. Yeah. No one ever said anything else as far as I know, including me. Market 15 didn't work correctly. The same way RDMS is a subsystem inside DU, M15 and every other market is another subsystem inside DU, which were designed, prototyped, coded and configured by NQ staff, although mostly using different tools. End result was part of whole system which was not working as intended - ergo was bugged. Same way talents are bugged. Same way tutorials are bugged. Your knife analogy, as good as it is when describing players rdms errors - I don't think has any meaning in M15 case. Oh but I fully agree with you here.... This is precisely the reason why I said earlier that user error is not - cannot be - mutually exclusive with bug.
×
×
  • Create New...