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Tordan

Alpha Team Vanguard
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  1. Like
    Tordan got a reaction from spacecat in DEVBLOG: SYSTEM MAP - discussion thread   
    The filter is a very welcome feature.
    Thank you.
  2. Like
    Tordan got a reaction from SomeOtherIdiot (SOI) in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    How much WORK or EFFORT I have put into this game is irrelevant, and there are very few who can argue they have put in more time and effort into building then I have.

    I have no expectation of work product, in this or any other game. Nor is there any legal right to it, in this or any other game. Games have run for years, only to shut down overnight with no warning. No expectation of compensation, no compensation will ever come.

     I have my knowledge, and if the Stroke I had in January didn't wipe that, then for sure NQ can't.
     
    All I truly care about is that we hit the ground at release with solid:
    1. Lore/Cannon for it all. Write a damn story to explain it.
    2. A functional communication system. (long neglected and def NOT ready for release)
    3. The ability to choose how much audio and visual "noise" we want the game to display. IE a functional UI with settings controls. (long neglected and def NOT ready for release)
    4. A well thought out plan on how to start an economy, and how to adjust it when it goes out of wack (which it will)
    5. A strong and robust set of game mechanics that are FUN to play, and prioritize those who want CONSTRUCT a civilization over those who what to hack, slay, and steal. 
     
    give me that, and I'm willing to start over building shacks and scooters.
  3. Like
    Tordan got a reaction from TabYan in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    How much WORK or EFFORT I have put into this game is irrelevant, and there are very few who can argue they have put in more time and effort into building then I have.

    I have no expectation of work product, in this or any other game. Nor is there any legal right to it, in this or any other game. Games have run for years, only to shut down overnight with no warning. No expectation of compensation, no compensation will ever come.

     I have my knowledge, and if the Stroke I had in January didn't wipe that, then for sure NQ can't.
     
    All I truly care about is that we hit the ground at release with solid:
    1. Lore/Cannon for it all. Write a damn story to explain it.
    2. A functional communication system. (long neglected and def NOT ready for release)
    3. The ability to choose how much audio and visual "noise" we want the game to display. IE a functional UI with settings controls. (long neglected and def NOT ready for release)
    4. A well thought out plan on how to start an economy, and how to adjust it when it goes out of wack (which it will)
    5. A strong and robust set of game mechanics that are FUN to play, and prioritize those who want CONSTRUCT a civilization over those who what to hack, slay, and steal. 
     
    give me that, and I'm willing to start over building shacks and scooters.
  4. Like
    Tordan got a reaction from SchlagIto in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    How much WORK or EFFORT I have put into this game is irrelevant, and there are very few who can argue they have put in more time and effort into building then I have.

    I have no expectation of work product, in this or any other game. Nor is there any legal right to it, in this or any other game. Games have run for years, only to shut down overnight with no warning. No expectation of compensation, no compensation will ever come.

     I have my knowledge, and if the Stroke I had in January didn't wipe that, then for sure NQ can't.
     
    All I truly care about is that we hit the ground at release with solid:
    1. Lore/Cannon for it all. Write a damn story to explain it.
    2. A functional communication system. (long neglected and def NOT ready for release)
    3. The ability to choose how much audio and visual "noise" we want the game to display. IE a functional UI with settings controls. (long neglected and def NOT ready for release)
    4. A well thought out plan on how to start an economy, and how to adjust it when it goes out of wack (which it will)
    5. A strong and robust set of game mechanics that are FUN to play, and prioritize those who want CONSTRUCT a civilization over those who what to hack, slay, and steal. 
     
    give me that, and I'm willing to start over building shacks and scooters.
  5. Like
    Tordan got a reaction from An0ubiS in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    How much WORK or EFFORT I have put into this game is irrelevant, and there are very few who can argue they have put in more time and effort into building then I have.

    I have no expectation of work product, in this or any other game. Nor is there any legal right to it, in this or any other game. Games have run for years, only to shut down overnight with no warning. No expectation of compensation, no compensation will ever come.

     I have my knowledge, and if the Stroke I had in January didn't wipe that, then for sure NQ can't.
     
    All I truly care about is that we hit the ground at release with solid:
    1. Lore/Cannon for it all. Write a damn story to explain it.
    2. A functional communication system. (long neglected and def NOT ready for release)
    3. The ability to choose how much audio and visual "noise" we want the game to display. IE a functional UI with settings controls. (long neglected and def NOT ready for release)
    4. A well thought out plan on how to start an economy, and how to adjust it when it goes out of wack (which it will)
    5. A strong and robust set of game mechanics that are FUN to play, and prioritize those who want CONSTRUCT a civilization over those who what to hack, slay, and steal. 
     
    give me that, and I'm willing to start over building shacks and scooters.
  6. Like
    Tordan got a reaction from Briggenti in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    How much WORK or EFFORT I have put into this game is irrelevant, and there are very few who can argue they have put in more time and effort into building then I have.

    I have no expectation of work product, in this or any other game. Nor is there any legal right to it, in this or any other game. Games have run for years, only to shut down overnight with no warning. No expectation of compensation, no compensation will ever come.

     I have my knowledge, and if the Stroke I had in January didn't wipe that, then for sure NQ can't.
     
    All I truly care about is that we hit the ground at release with solid:
    1. Lore/Cannon for it all. Write a damn story to explain it.
    2. A functional communication system. (long neglected and def NOT ready for release)
    3. The ability to choose how much audio and visual "noise" we want the game to display. IE a functional UI with settings controls. (long neglected and def NOT ready for release)
    4. A well thought out plan on how to start an economy, and how to adjust it when it goes out of wack (which it will)
    5. A strong and robust set of game mechanics that are FUN to play, and prioritize those who want CONSTRUCT a civilization over those who what to hack, slay, and steal. 
     
    give me that, and I'm willing to start over building shacks and scooters.
  7. Like
    Tordan got a reaction from CptCabalsky in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I also don't think schematics were the demon everyone thought they would be. but i like the idea of a "research" mechanic to get them rather then a ridiculous quanta sink.
     
    keep in mind at least that one of the original reasons for schematics were to make it a bad idea to have factories filled with industry left running and doing nothing.
     
    Make it possible to do things, make it impractical to bloat server load.
  8. Like
    Tordan got a reaction from Nosomu in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    How much WORK or EFFORT I have put into this game is irrelevant, and there are very few who can argue they have put in more time and effort into building then I have.

    I have no expectation of work product, in this or any other game. Nor is there any legal right to it, in this or any other game. Games have run for years, only to shut down overnight with no warning. No expectation of compensation, no compensation will ever come.

     I have my knowledge, and if the Stroke I had in January didn't wipe that, then for sure NQ can't.
     
    All I truly care about is that we hit the ground at release with solid:
    1. Lore/Cannon for it all. Write a damn story to explain it.
    2. A functional communication system. (long neglected and def NOT ready for release)
    3. The ability to choose how much audio and visual "noise" we want the game to display. IE a functional UI with settings controls. (long neglected and def NOT ready for release)
    4. A well thought out plan on how to start an economy, and how to adjust it when it goes out of wack (which it will)
    5. A strong and robust set of game mechanics that are FUN to play, and prioritize those who want CONSTRUCT a civilization over those who what to hack, slay, and steal. 
     
    give me that, and I'm willing to start over building shacks and scooters.
  9. Like
    Tordan got a reaction from Yoarii in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    How much WORK or EFFORT I have put into this game is irrelevant, and there are very few who can argue they have put in more time and effort into building then I have.

    I have no expectation of work product, in this or any other game. Nor is there any legal right to it, in this or any other game. Games have run for years, only to shut down overnight with no warning. No expectation of compensation, no compensation will ever come.

     I have my knowledge, and if the Stroke I had in January didn't wipe that, then for sure NQ can't.
     
    All I truly care about is that we hit the ground at release with solid:
    1. Lore/Cannon for it all. Write a damn story to explain it.
    2. A functional communication system. (long neglected and def NOT ready for release)
    3. The ability to choose how much audio and visual "noise" we want the game to display. IE a functional UI with settings controls. (long neglected and def NOT ready for release)
    4. A well thought out plan on how to start an economy, and how to adjust it when it goes out of wack (which it will)
    5. A strong and robust set of game mechanics that are FUN to play, and prioritize those who want CONSTRUCT a civilization over those who what to hack, slay, and steal. 
     
    give me that, and I'm willing to start over building shacks and scooters.
  10. Like
    Tordan got a reaction from Immortallis in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    How much WORK or EFFORT I have put into this game is irrelevant, and there are very few who can argue they have put in more time and effort into building then I have.

    I have no expectation of work product, in this or any other game. Nor is there any legal right to it, in this or any other game. Games have run for years, only to shut down overnight with no warning. No expectation of compensation, no compensation will ever come.

     I have my knowledge, and if the Stroke I had in January didn't wipe that, then for sure NQ can't.
     
    All I truly care about is that we hit the ground at release with solid:
    1. Lore/Cannon for it all. Write a damn story to explain it.
    2. A functional communication system. (long neglected and def NOT ready for release)
    3. The ability to choose how much audio and visual "noise" we want the game to display. IE a functional UI with settings controls. (long neglected and def NOT ready for release)
    4. A well thought out plan on how to start an economy, and how to adjust it when it goes out of wack (which it will)
    5. A strong and robust set of game mechanics that are FUN to play, and prioritize those who want CONSTRUCT a civilization over those who what to hack, slay, and steal. 
     
    give me that, and I'm willing to start over building shacks and scooters.
  11. Like
    Tordan got a reaction from D4nkkn1ght in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    How much WORK or EFFORT I have put into this game is irrelevant, and there are very few who can argue they have put in more time and effort into building then I have.

    I have no expectation of work product, in this or any other game. Nor is there any legal right to it, in this or any other game. Games have run for years, only to shut down overnight with no warning. No expectation of compensation, no compensation will ever come.

     I have my knowledge, and if the Stroke I had in January didn't wipe that, then for sure NQ can't.
     
    All I truly care about is that we hit the ground at release with solid:
    1. Lore/Cannon for it all. Write a damn story to explain it.
    2. A functional communication system. (long neglected and def NOT ready for release)
    3. The ability to choose how much audio and visual "noise" we want the game to display. IE a functional UI with settings controls. (long neglected and def NOT ready for release)
    4. A well thought out plan on how to start an economy, and how to adjust it when it goes out of wack (which it will)
    5. A strong and robust set of game mechanics that are FUN to play, and prioritize those who want CONSTRUCT a civilization over those who what to hack, slay, and steal. 
     
    give me that, and I'm willing to start over building shacks and scooters.
  12. Like
    Tordan got a reaction from Sigtyr in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    How much WORK or EFFORT I have put into this game is irrelevant, and there are very few who can argue they have put in more time and effort into building then I have.

    I have no expectation of work product, in this or any other game. Nor is there any legal right to it, in this or any other game. Games have run for years, only to shut down overnight with no warning. No expectation of compensation, no compensation will ever come.

     I have my knowledge, and if the Stroke I had in January didn't wipe that, then for sure NQ can't.
     
    All I truly care about is that we hit the ground at release with solid:
    1. Lore/Cannon for it all. Write a damn story to explain it.
    2. A functional communication system. (long neglected and def NOT ready for release)
    3. The ability to choose how much audio and visual "noise" we want the game to display. IE a functional UI with settings controls. (long neglected and def NOT ready for release)
    4. A well thought out plan on how to start an economy, and how to adjust it when it goes out of wack (which it will)
    5. A strong and robust set of game mechanics that are FUN to play, and prioritize those who want CONSTRUCT a civilization over those who what to hack, slay, and steal. 
     
    give me that, and I'm willing to start over building shacks and scooters.
  13. Like
    Tordan got a reaction from BlindingBright in SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread   
    I, for one, don't feel like you are being disrespectful towards me. The issue is a far more practical one.  I have stalled out.  Just like the "Real World" at large. It feels like everything is on a great pause.

    1. I don't want to keep working on my space station because if it resets Lots of time will have been wasted. 
    2. I don't want to keep working gathering resources and building up my inventory and industry because well... it might get deleted soon.
    3. I don't want to spend 100 hours repairing the lag-fest that is my floating city on Sanctuary if it is just going to get purged anyway
    4. I don't want to spend massive amounts of time templating, and blueprinting sectionals, because if there **isn't** a wipe then I don't need them.
    etc.

    So I wait,
    and wait,
    and wait,
    and wait....
    like i have been doing for years with the few simple "quality of life" checkboxes i have begged for to turn off the seizure inducing flashing UI interface components. I cope.
    and wait,
    and wait.

    So please.
    please, just figure out what direction you are going soon, before ***everyone*** gets tired of waiting and wanders off. And please, don't waffle or hedge, or worse change your direction again later. Just decide.

    Thank you.
    Respectfully,
    Tordan
  14. Like
    Tordan got a reaction from Yoarii in SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread   
    I, for one, don't feel like you are being disrespectful towards me. The issue is a far more practical one.  I have stalled out.  Just like the "Real World" at large. It feels like everything is on a great pause.

    1. I don't want to keep working on my space station because if it resets Lots of time will have been wasted. 
    2. I don't want to keep working gathering resources and building up my inventory and industry because well... it might get deleted soon.
    3. I don't want to spend 100 hours repairing the lag-fest that is my floating city on Sanctuary if it is just going to get purged anyway
    4. I don't want to spend massive amounts of time templating, and blueprinting sectionals, because if there **isn't** a wipe then I don't need them.
    etc.

    So I wait,
    and wait,
    and wait,
    and wait....
    like i have been doing for years with the few simple "quality of life" checkboxes i have begged for to turn off the seizure inducing flashing UI interface components. I cope.
    and wait,
    and wait.

    So please.
    please, just figure out what direction you are going soon, before ***everyone*** gets tired of waiting and wanders off. And please, don't waffle or hedge, or worse change your direction again later. Just decide.

    Thank you.
    Respectfully,
    Tordan
  15. Like
    Tordan got a reaction from CptLoRes in SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread   
    I, for one, don't feel like you are being disrespectful towards me. The issue is a far more practical one.  I have stalled out.  Just like the "Real World" at large. It feels like everything is on a great pause.

    1. I don't want to keep working on my space station because if it resets Lots of time will have been wasted. 
    2. I don't want to keep working gathering resources and building up my inventory and industry because well... it might get deleted soon.
    3. I don't want to spend 100 hours repairing the lag-fest that is my floating city on Sanctuary if it is just going to get purged anyway
    4. I don't want to spend massive amounts of time templating, and blueprinting sectionals, because if there **isn't** a wipe then I don't need them.
    etc.

    So I wait,
    and wait,
    and wait,
    and wait....
    like i have been doing for years with the few simple "quality of life" checkboxes i have begged for to turn off the seizure inducing flashing UI interface components. I cope.
    and wait,
    and wait.

    So please.
    please, just figure out what direction you are going soon, before ***everyone*** gets tired of waiting and wanders off. And please, don't waffle or hedge, or worse change your direction again later. Just decide.

    Thank you.
    Respectfully,
    Tordan
  16. Like
    Tordan got a reaction from Yoarii in The forgotten LUA API for dispensers   
    nice thread. I agree. more LUA features for dispensors would be great.
     
     
  17. Like
    Tordan got a reaction from GraXXoR in DEVBLOG: PANACEA 'REMEDIES" ON THE WAY - Discussion thread   
    I am also thrilled with the idea of a check box to turn off overbearing animations...
    now if I could just get you to do the same thing for the blinding flashing radiating tool OF DEATH in build mode, I would be a truly happy Dualist!
  18. Like
    Tordan got a reaction from Owl_Superb in Game Lacks Commitment   
    I respect your argument, but I personally do not feel the need for artificial constraints to compel community. For me, the sense of existing community, is one of the main reasons that I am drawn to this game in perpetuity. 
     
    I will draw a parallel here anecdotally. When my son used to complain "I'm bored!" my response was always "then be more interesting!"
    If you feel that DU lacks commitment, then find a purpose and commit yourself to it!
  19. Like
    Tordan reacted to Atmosph3rik in Super thin multi voxel shapes how??   
    There is a way of doing it with the smooth tool.  But it makes the top/flat side of the shape funny, so if you paste it above itself, it distorts.  If the arcs don't distort when you paste one above itself, then they were probably designed and built one voxel at a time.  
     
    Now that we have the vertex precision tool you can take any curve or shape and drag all the vertices down to make it two dimensional.  It would just take a bit of patience.  
     
  20. Like
    Tordan got a reaction from Davemane42 in PANACEA (0.28) UPDATE NOW AVAILABLE - discussion thread   
    Dare I say...
    The Vertex tool is quite well done.
    it is easy to tell which vertex is selected.
    it has the two BIG asks i needed. you can set the step (grid) size to ONE. you can see the current location of the vertex in numerical format.
     
    All in all this rocks.
    ps, the release notes failed to mention that holding down the ctrl key when pushing the directionals will quad-step the increment. handy.
     
    Thank you folks!!!!!!!!
    Now if you would just add the "hide the hand tool in build mode" checkbox I have been BEGGING FOR, I will truly be a happy camper.
     
    Thanks much.
    Tordan
  21. Like
    Tordan got a reaction from Endstar in PANACEA (0.28) UPDATE NOW AVAILABLE - discussion thread   
    Dare I say...
    The Vertex tool is quite well done.
    it is easy to tell which vertex is selected.
    it has the two BIG asks i needed. you can set the step (grid) size to ONE. you can see the current location of the vertex in numerical format.
     
    All in all this rocks.
    ps, the release notes failed to mention that holding down the ctrl key when pushing the directionals will quad-step the increment. handy.
     
    Thank you folks!!!!!!!!
    Now if you would just add the "hide the hand tool in build mode" checkbox I have been BEGGING FOR, I will truly be a happy camper.
     
    Thanks much.
    Tordan
  22. Like
    Tordan got a reaction from Iamhole in DEVBLOG: PANACEA 'REMEDIES" ON THE WAY - Discussion thread   
    I am also thrilled with the idea of a check box to turn off overbearing animations...
    now if I could just get you to do the same thing for the blinding flashing radiating tool OF DEATH in build mode, I would be a truly happy Dualist!
  23. Like
    Tordan got a reaction from Messaline in DEVBLOG: PANACEA 'REMEDIES" ON THE WAY - Discussion thread   
    I am also thrilled with the idea of a check box to turn off overbearing animations...
    now if I could just get you to do the same thing for the blinding flashing radiating tool OF DEATH in build mode, I would be a truly happy Dualist!
  24. Like
    Tordan got a reaction from blazemonger in DEVBLOG: PANACEA 'REMEDIES" ON THE WAY - Discussion thread   
    I am also thrilled with the idea of a check box to turn off overbearing animations...
    now if I could just get you to do the same thing for the blinding flashing radiating tool OF DEATH in build mode, I would be a truly happy Dualist!
  25. Like
    Tordan got a reaction from Jeronimo in DEVBLOG: PRECISION IN BUILDING - discussion thread   
    You know I love you all(in a very safe, not threatening platonic way.)
    and yes, but DAMN were our approximations as close as we could get them. /grin
    and i know I'm not supposed to mix my metaverses....
    but...
    Fear is the mindkiller, it is the little death....
     
     
    we did so very much with such clumsy tools for so long, that there isn't a dev team alive that isn't deathly afraid of what we will all do with POWERFULL TOOLS.
    but they should stop being afraid. just do it, and let the magic happen!
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