Hello,
The implementation of the Precision Voxel Tool is a fantastic feature that has changed drastically builder's life, thanks a lot for this !!!
Now in my opinion it could be reinforced with a way to move our avatar more precisely (or slowly) around a voxel in build mode, so that we can look for the best angle to adjust voxel shape.
Maybe through a combination Shift+AWSD key we could move centimeter by centimeter in each direction, and with adition of Q&E keys rotate the avatar Point of Vue ...
Thanks anyway for all your efforts to improve the game in all aspects, I love it.
Regards