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Tordan

Alpha Team Vanguard
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  • Gender
    Male
  • Location:
    Third dot out.
  • Interests
    Yes please.
  • backer_title
    Patron
  • Alpha
    Yes

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  1. I agree that the current paint voxel tool is essentially useless. It is better/easier to do the same task with a simple cut and paste. Highlight and copy a region of the same size as the thing you want to color, then scroll up or down to choose the material you want, then just paste it back on top of the original. (not shift paste, just paste.) Because this game has existing dominance, it will simply recolor those voxels with the new material, and won't change the shape.
  2. This is just categorically untrue. I have over 9000 hours of enjoyment into this game and I have never done ANY PvP, except for a few test battles on the PTS
  3. Assumption of facts not in evidence.
  4. hush you. Another wipe and even I would quit.
  5. Two things really. 1. The ability to build things. To design and build cool creations is a continuing joy always. 2. The ability to FLY my ships. diving into atmo in a barrel roll the Halo of fiction heat spiraling off into my wake. Weeeeee!
  6. indeed, but trying to smooth out a 45 degree slope on the other hand is a nightmare.
  7. being able to use cut / paste / and the vertex tool on ground voxels would be awesome too! although, I'm pretty sure they don't want us all building sand castles.
  8. Pretty please? I would settle for a ground smooth tool that actually smooths rather then create spikes and black triangles. I have gotten pretty good at digging holes, placing a blob back and resmoothing over and over again until I get a reasonable result, but it is painfully cumbersome. and we are now a year into release. I'm pretty sure that we are way overdue for a few long awaited quality of life fixes. Thanks!
  9. That it isn't past tense. I'm still very much enjoying building ships and flying them throughout the galaxy.
  10. The real community is on Discord. NQs unwillingness to simply ban the 3 schmucks who fill every forum post with a tired rant on how the game isn't being developed anymore, and how no one is playing (both wrong) makes it a dreary drudge to try and read anything here. I still try though.
  11. Unfortunately that is just not how voxels work. Despite the way we speak about it, you don't actually place voxels. The voxel space is simply a cube of cubes. "Placing a voxel" is actually taking an empty voxel that is already there, and painting it with a texture. When you move any vertex you, by necessity, move that vertex for all 8 voxels it is attached to. If you have a voxel shape in your clipboard and you want it to override the vertices position when you paste it, hold down the shift key when you click it into place. This will paste with paste dominance instead of existing dominance.
  12. If you truly believe that DU is awful, and and you believe that there is no hope for improvement. Then why are you still here at all? And if you are hopeful for continued growth, ask yourself, does a post like the one above help advance that goal, or hinder it?
  13. If you don't want to play, don't. It is a game, not a job. No need to also shut it down for everyone else. Some of us love this game.
  14. That is correct. I bug reported it and got back a response that container hubs do not yet support mass reduction.
  15. Of course you're not. My opinions don't have any authority behind them at all. Contrary to what a prospective player might read here, my experience is that there is an active and enthusiastic player base that would welcome more players willing to delve into a complex but rewarding sandbox. That the devs are continuing to work hard on the game, perhaps not with the lightning speed a larger dev house might achieve, but with dedication to a beloved project and a steadfast commitment to treading thoughtfully. That the devs do in fact read these forums. They just don't always reply to every post, particularly ones that don't provide any new insights.
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