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Alpha Team Vanguard
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Everything posted by Tordan

  1. I agree on all counts. some additional points. 1. wreaks should only spawn when no one is near by, and should never spawn overlapping an existing construct. 2. some wreaks should be spawned in space and tossed towards the planet...
  2. This is my opinion. NQ wants this to be a community game. They want folks to play together and build relationships. We are building relationships... in Discord. We can't build relationships ***In Game*** because the communication tools in game are awful. This is, IMnsHO, the single biggest mistake that NQ has made, and is continuing to make. If they want this to be a community building game, then they need to provide the communication tools to actually build communities. This includes mission terminals, player market terminals, etc but it also includes, threaded chat, tags, filtered customization chat tabs, in game email, ship hailing, and proximity voice. Without these, we are alone in game, and together in Discord.
  3. yeah, 50m is a bit small, at least until collision rendering is real time. If a larger ship falls though another construct, we need more then that to extract the ship.
  4. While exact specs of the game are currently under NDA and can not be discussed here, as a general rule with most games, the first stage installer is just a small file that installs the infrastructure for the game to patch in the rest of the install. It sometimes works to install those sorts of games on One PC and then transfer the installed folder onto another PC and rerun the installer to bypass a long download. That may or may not work for you for many games.
  5. FYI, While the above page states that OS 8 is a non-starter, I have 3 computers that run DU quite well. Two of them run windows 10. The other is running windows 8.1 Pro on a i7-4790 4GHz.
  6. 30 second ban for advocating bans... /grin. But yup, welcome @NQ-Naerais!
  7. This is just categorically untrue. A donation is when you give something with no REQUIREMENT of getting something in return. Merriam Websters defines it as: Donation: noun : something (such as money, food, clothes, etc.) that you give in order to help a person or organization. When you donate money to a kick-starter you can have the hope of getting something in return, and in many cases you do, but there is no legal requirement.
  8. You are not buying a game. You are donating money to help in developing a game that does not exist yet. As a perk for that donation, you occasionally get to test during certain stages of that development process. There is no refund for "here have some money to develop." If you want a stable game, with refunds if you don't like it, wait for release.
  9. This game is not Eve and it has a very large community of people for whom the 'fun factor' is creating, not destroying. That fact alone stands a very big chance of making this game very different. Nothing I have stated here is buried under the NDA. The backer rewards include information about sanctuary areas, as does the public non-NDA Trello account.
  10. no. I mean that there will be sanctuary areas in this game where PvP will not be allowed. It has been stated implicitly. In fact there used to be a 3rd moon in orbit of Alioth called a sanctuary moon. It was "temporarily" removed. Just because you would, doesn't mean I would. If I am in an Org with lots of people, and we declare that everyone is safe within our region as long as they act peacefully, then we will likely have a mostly peaceful area. Particularly as we will not be wasting resources on pointless skirmishes, and can apply those resources in keeping the peace.
  11. The question is too vague. Static defense is implicit in this game. Space is a static defense. The time and effort needed to build ships is a static defense. Safe zones will definitely be a static defense. A wall of voxels 16m thick is a static defense. Do I think that there should be automatic unmanned turrets that fire at ships? no.
  12. Amen. There are plenty of reasons to share data from a data center, but I will always prefer to manage my own tools for accessing that data.
  13. voxelating voxciferously.
  14. It will. /smile Frankly since I started playing voxel based building games, I can't look at almost anything in the real world without thinking... "How can I build that in game?"
  15. No one will be able to answer this question here because of the NDA
  16. Oh it will defiantly exist. The real question is how well it grows and persists. Time will tell.
  17. Tordan

    2 Res Nodes

    One of the perks for higher level funding packages is 2 resurrection nodes. Therefore, it will be possible to have more then one at some point. Probably just after they build in the dying and corpse mechanics.
  18. There is a forth situation. It is called civilization. It is where large groups of people band together, agree to live under a set of rules for the peace and betterment of all. This will also exist in Dual Universe.
  19. I have a completely different opinion then Lethys. I believe that form IS function. Right now in the game, A cube is a bad design, because front surface area effects speed. the fastest ships are long thin tubes. But even that is flawed, because adjusters work better the further out from the center they are. So it is a balancing act between turning, lift loss during turning (in atmo), speed etc. Aside from all of that. There is a "wow" factor to consider. A well organized squadron of sleek looking ships is going to have a reputation factor attached to it. There will even be some who are willing to trade a small amount of performance for a bit of glitz. Some won't of course, but only time will tell how that plays out. I strongly believe that there will not be one PERFECT ship in this game, but rather many different ships with different focus attributes.
  20. This isn't really the way Voxels work. I will ALWAYS put some effort into making my ships look great. If it turns out that the best PvP ship is a 12^3 cube, then I will bend the verticies of the 12^3 cube to make the nicest looking PvP ship I can. It will still be 12^3 voxels, it will just render like something else.
  21. No. https://www.dualthegame.com/en/news/2018/03/07/supporter-rewards-for-founder-backers/
  22. Mind you, I only had a short time yesterday to look at and understand this but... 1. If you have points stored up already in your Pool you may spend them to instantly train a skill. 2. If you have an item in your queue. You acquire points faster (currently 90 instead of 60) and they are applied to the skill at the top of the queue. 3. If you re-order the queue the points you acquire start to get applied to the new top of the queue, but the other items in the queue keep their existing progress. 4. If you have nothing in your queue your Pool grows at the slower (60) rate. frankly, I think the wisest choice is queue up the basic skills right away and don't spend your pool. You will train them very fast (a matter of an hour or so) and just start playing. Add stuff to your queue as you decide you want them, but always keep something queued. Save your existing pool for "crap, I need that NOW" moments.
  23. If you already have the points needed, all skills can be trained instantly. You only need to queue skills your waiting to have enough points for. You should always have something queued though, because you acquire points faster when you do.
  24. There are no winners or losers here. Just the futile masses yearning to be.
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