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Alpha Team Vanguard
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Everything posted by Tordan

  1. In your discription you missed a step. Highlight the voxels, then copy (ctrl-c) or cut (ctrl-x) then you will see the floating selection. Now hold down R and spin mouse wheel and the floating "clipboard" should rotate. Also note that the AXIS that they rotate on is perpindicular to the plane that your mouse is pointing at. I hope that helps -Tordan
  2. It's not exactly a penelty. The DACs will still be worth what they are worth. I'm happy enough applying them later.
  3. I roleplay my characters all the time. Tyim has a reputation and a distinct personality even though he seldom even makes a personal appearance anywhere.
  4. ok, now it's throwing a bogus currentProductAmount number again... here ya go.
  5. As of this mornings stream. It seems currentProductAmount is now always returning zero. Did something change server side?
  6. Upon further testing inspection it does seem that sometimes it does show currentProductAmount correctly. I'm still seeing lots of errata. I will do more testing... even immediately after updateBank() is run on the industry: sometimes it shows currentProductAmount = 0 when maintain is 10,000 and there are 10,000 in the output container sometimes it shows currentProductAmount = 336714530816 when maintain is 20000 and there are 20010 in the output container.
  7. I don't know if this is related, or a different issue, but I mostly play on two different machines. On my desktop machine I have no blurriness issues. On my Laptop which is win 10, Nvidia GeForce GTX 1050 Ti I have terrible issues with blurriness. (latest drivers) Specifically certain game elements like Programming Boards, Doors, Containers etc "degrade" over time until they are just a vague blur. This issue started when they introduced the new lighting changes, and was not there before that.
  8. Dear @NQ-Ligo, I hope you will forgive me for the ping. During my twitch stream this morning @CodeInfused and I were trying to figure out what the currentProductAmount in industry getInfo() was supposed to be showing. It is bugged? My assumption was that maintainProductAmount was the number you wanted to have, and currentProductAmount was the number you currently had in the destination container. but it was always returning some number either way lower then it should be, like zero, or way larger then it should be, like 1.5trillion when i have 5010. None of us could figure out what else that number was supposed to represent. Perhaps you would be so good as to enlighten us. Is it just bugged? and not returning the correct number, or is it supposed to be returning something else? Thanks!
  9. no. We isolated every single one of the possible positions. -127 through +127. The "Big Wedge" was null voxel reactors from the "center" of the voxel to 0.5. then the extrusion of each of those got you out to the 1.5 The vertex tool makes it **so** much easier. I'm glad we have it now.
  10. This is not a condition set by the VPT. This is a condition set by the structure of the entire voxel space. It is extremely unlikely that they would modify the distance that a vertex could move for the underlying voxel engine at this point as it would break lots of stuff. It would also likely double the size of certain parts of the database as the current limits are bound to an 8 bit memory space per coordinate direction.
  11. Dear Devs, I don't understand. are you trying to troll us all? Have you ever seen an airplane made out of concrete? Can you guess why not? I try to keep a positive attitude. Sometimes I have to try really really hard.
  12. It's been fun. It's going to continue to be fun. I must admit, that I really wish the whining about how somehow you were lied to would just end. I don't care. no really, it just doesn't matter. If I point out that there was always a disclaimer there will be quibbling about that. So I will just settle on, "I don't care." I'm going to have fun and enjoy our actual Arrival and awakening from Cryosleep. #TyimWasRight. Yup Aphelia lied to you. She might lie to you again. (and again) get out there and conquer the universe anyway.
  13. Agreed but... My speculation is that by the time you have what you need to redeploy your industry, you will have created a new factory that you might just like better then the old one. /smile I still agree that you should blueprint it I still agree that they should make blueprints **work correctly!!!** I'm just waxing philosophical.
  14. realistically how will you ever deploy that blueprint like that. You will need industry to make the industry etc. Industry installations evolve and grow based on need. My plan, and the one I recommend, is lay down a nice building somewhere, and grow a new industry installation. Build it better. That said, I agree in principle. Blueprints of a Core should restore all aspects of the core as it was when it was blueprinted, skills, links, etc.
  15. yes. of course. this is going to be fun
  16. done. although i cheated and sent them as one post.
  17. I'm currently doing a live stream and we have some questions. Perhaps you will not answer them here, but at least we have our list. Is there still going to to be a Daily Dole after release and if so how much? Well we do really want to know when release is going to be.... ???? How much down time will there be between Beta and Release???? Are the safe zones going to stay the same between now and release? Will we have Dispenser Lua and API by release? Are there going to be any new systems added pre release (like power or some other system) had to ask just in case. How many small updates are you planning for? Are any of the other important numbers going to change for release, like, number of planets, distance between, travel speeds etc. Are ore distributions, and or planetary sources going to change? What is going to make us the most grumpy that we don't yet know about??? What are you going to surprise us with that don't expect? Schematic Talents? yes or no? How much Aphelia buying and selling will happen? ore bots? Where are the faucets? we know where the sinks are. or do we? any new sizes of elements or industry that we might reasonably expect? Will Asteroids be available on day one? or when? Tyim wants to know if Aphelia will ever tell us the truth. CodeInfused and Tordan would like to know that too.
  18. If they don't add new features for this, you can greatly reduce clutter by searching for a subset, then select them and then right click-> package. Really helps when, like me, you have 30+ revisions of the same construct.
  19. Honestly I like rewards. but I don't need them. The pleasure of playing this game, and the knowledge of the mechanics is enough of a perk for me. I do not feel that I haven't gotten my money's worth already.
  20. It i good to finally know. I braced myself months ago so no prob there.
  21. Please pay attention to real physics. Concrete is not light. Plaster should be a thing to replace the cosmetic need for light concrete but, plaster isn't concrete. Iron is heavy Steel is lighter then Iron but actually stronger, so having HP tied directly to mass is a bad idea. Rare ore based materials, expensive matierials etc should be able to be ligher and stronger. If I build a ship out of carbon nanotubes and titanium it should be a better ship then out of iron and wood and concrete
  22. I actually don't mind the new schem. It works fine, and hasn't actually been that onerous. It is just named wrong.
  23. I agree The Lua system in the game is awesome, and very powerful. I also like the the MU and asteroid mining systems, although I think that the "broadcast" feature of asteroid mining should be removed. You should have to either find it yourself, or have a friend tell you the coords.
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