Jump to content

Wyndle

Alpha Tester
  • Posts

    600
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Wyndle got a reaction from blundertwink in As a new player i would like to say''   
    Don't re-read the ToS or community rules. 
  2. Like
    Wyndle got a reaction from Hirnsausen in INTRODUCING THE NEW DU MESH EXPORTER!   
    The feature name suggests that the entire mesh would be exported, to include interior walls at the least.  The example images also imply that components will be included in the mesh.  Not sure if the stair stepping in the speeder is due to the scale of the ship or settings in the print.
  3. Like
    Wyndle reacted to Peregrin in Dual Universe Lexikon   
    Today marks my little forumversary: one year with the org section all to myself.
     
    Nothing much has changed, Lexikon is still open for visits and the Dual Universe Historical Society is still active somehow.
     
    ... There was a time when we dreamt about this game.
  4. Like
    Wyndle reacted to CptLoRes in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    And incredibly short sighted for a game that supposedly depended on players to provide the content.
     
    Not that flying around looking at what some players build with no functionality other then being eye candy, could be considered content in the long run. But that is another story..
  5. Like
    Wyndle reacted to blundertwink in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Well...the scam game "the day before" has 5 times as many people playing right now over Dual Universe, an "actual" MMO...
     
    If that doesn't drive home the idea that DU has no future I'm not sure what will.
     
    What bothers me is the lack of transparency and integrity on NQ' side. At this point it's really clear that there will be no 1.5 update, but they're still happy to collect subs and new players if they can. 
     
    I don't think DU started out as a "scam" as some have accused...but that's where it seems to be, now.
     
    It's not that much different from "the day before" in my mind.
     
    Neither dev has any intention of using the money they are making to improve the game and neither delivered on anything close to the premise as presented in adverts. The main difference is that "the day before" is massively more popular, even now...hence more scrutiny and fallout.
     
    NQ actually thinks they've been poisoned by "online toxicity" (as if every major review outlet didn't give the game a bad review), but when you don't respect your customers, they aren't obligated to respect you back. 
     
    Either NQ needs to announce 1.5 (hah) and make it clear that the game is still being developed even a little or they need to announce their other projects properly and make it clear where their backer's money is actually going. 
  6. Like
    Wyndle reacted to blundertwink in NQ's ideas about UGC are wrong   
    Dual Universe obviously didn't work out the way NQ intended, but everything they've posted indicates their leadership is still very huge into the idea of UGC (user generated content) as a vehicle to create gaming experiences. 
     
    In my opinion, games like BG3 and Starfield show how "content" is misunderstand by executives that look at day-to-day development as a cost center.
     
    Content is not the visuals, models, music, or "things" in a game. As an executive that pays for those "widgets" day to day, they might think that's the case...but really, it isn't. 
     
    Content is about interactivity and immersion, not just having a big world for its own sake (as Starfield seems to prove). It's a holistic thing, not just about assets. 
     
    The idea of UGC is that everyone can contribute to assets...but it still depends on a strong layer of content crafted by actual professionals. 
     
    Trying to empower players to create every facet of engagement and immersion is like turning the Steam or Google Play store into a game, where most the content isn't that good. That's why services like Steam exist to begin with...publishing as a concept still makes sense for all parties, especially consumers. 
     
    I think people like NQ want to capitalize on this idea of user-built-everything, but they don't really understand what content actually is and will spend a lot of time and money just to realize that they've created a product that has no real market fit.  
  7. Like
    Wyndle reacted to blundertwink in An Advertisement for Dual Universe   
    The KickStarter campaign barely raised any money at all...it raised about 560,000 euros -- less than $600,000 USD today...that's less than 3% of their total funding. With a second kickstarter very unlikely to do as well, it wouldn't be a meaningful sum. Besides...aren't some backers still waiting for stuff from the first round...?
     
     
    A few things, here....first, they do have funding. NQ's CEO recently discussed how they have around ~80 employees still. They obviously do have funding left to support a company at that scale.
     
    They aren't using those resources to develop DU, though. Again, the CEO has been very clear to say that the focus is on other projects! This is a matter of obvious fact considering that update 1.5 still hasn't even been announced.  
     
    That aside...it's absolutely not true that more money will fix everything.
     
    It doesn't erase major design flaws, it doesn't fix their major technical flaws, it doesn't guarantee an increase in developer velocity (anyone that's worked on a complex project knows that throwing more hands at it doesn't lead to more productivity), and it certainly doesn't ensure that it would "make the game really really appealing". 
     
    It also doesn't change the math around cost and profitability in trying to host a massive, sandbox world...we have no reason to believe it would ever be viable even with another $50 million in development.
     
    In essence, they'd have to start from scratch. No reasonable investor would put even a penny toward this idea today considering the history...and that includes Kickstarter backers. 
  8. Like
    Wyndle reacted to blundertwink in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    I see what you mean, but I am not so sure that the game's high cost are purely driven by the infra living on the cloud. Having worked with AWS for so many years, there's so many ways to skin that cat.
     
    We don't know what the breakdown is between running the game on EC2, their now-reversed choice to leverage DynamoDB (very expensive), etc., but it's entirely plausible to suggest that DU wouldn't still be online without AWS. 
     
    In theory, the cloud is a great choice for small scale MMOs that don't need the cost savings from standing your own hardware. Yes, you'll always be less efficient (especially when they also didn't craft a custom engine), but you would also be far more flexible and cost-effective with smaller player counts...like DU has always had. 
     
    I think 99% of the problems with scale and cost are due to poor software design: layers upon layers of bad tech that were built because the company never had technical nor design leadership. We see this with the constant, never-fixable bugs, the slow development pace, and sluggish performance, and way too many major features refactored radically just before release. 
     
    All that points to bad software and bad software design; I think there's great potential to host MMOs on the cloud if it is done right, especially niche products that truly benefit from some level of dynamic scale. 
     
    I hope indie studios considering AWS or Azure do their homework better than NQ did, because the math suggests it can absolutely work...personally, I don't think DU would be any more effective living in its own metal.
     
    Their bad software would not run any more effectively on self-hosted servers, and it wouldn't be any cheaper with so few players...probably more expensive, even. 
     
    NQ needed more technical expertise early on in general -- AWS is near the bottom of the list in terms of their technical sins in my opinion. 
  9. Like
    Wyndle reacted to Vazqez in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    You don't understand again. I don't force NQ to do anything. It's their game, not mine.
    I'm currently not subscribed to the game and I'm telling you why.
    I don't agree with the rules of the game, that's why I don't subscribe.
    I want to help NQ
    I want to help DU.
    The reason for the fall of DU will be the rules that are in force now. And I am sure of that.
  10. Like
    Wyndle got a reaction from Koffye in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    I'll give you the benefit of doubt.  You're making some of the same arguments that I and many others have been making for years.  
     
    "This approach will destroy this game" - Too late.
    "Since he wants to have access..." - Part of the game is PvP and was part of the plan from the start.  Want access to all the game then don't complain about PvP unless you're providing specific examples and potential improvements (that will mostly be ignored by NQ in my experience).
    "Since I'm putting in my real money..." - Buyer beware.  That money is gone and you stepped into a restrictive ToS in the process.
    "The current state... ...they stop playing" - Again, too late.  Don't believe me?  Ask any of the dozens of Alpha players that rage quit or the hundreds of Beta players that silently quit... oh, too late yet again.
    "Only a change to the current rules..." - We're light years beyond rule changes alone being able to salvage things.
    "Any reference to the original assumptions of the game..." - Isn't that the definition of starting with a flawed plan?  If you disagree with the initial premise of the game and you disagree with the current rules of the game how can you expect forum conversations to fix either/both?
     
    I'm sorry to be the one to break it down for you this way.  There's a ton of history that your comments demonstrate you are not aware of.
  11. Like
    Wyndle got a reaction from blundertwink in Bring Back the DU We Love   
    I've been thinking back to the recent events and dev activity in and out of the game.  I could only name about half a dozen visible so I concur with your estimate of roughly a dozen max bodies working on the sleep mode version we seem to have.  I've already decided that I can't justify spending more on the game now that my annual subs & DACs are dwindling to an end. 
     
    If we had 1) a roadmap, and 2) visible signs of NQ trying to save DU financially AND technically I may change my mind.  Even a "free to play, micro-transaction cosmetics, and sub for premium" announcement would be a welcome improvement at this point.  I recall seeing a positive response from NQ when I got vocal about not having a cosmetic shop, but no sign of it since.  Even the king-daddy of MMOs, WoW, brought in a cosmetic shop while they were still growing but NQ/DU shows no outward sign of it even when it looks this dire.   (edit:  If the hold-up with cosmetics is durability/recycle then just give a pile of in-game cosmetic points equal to the element's purchase value upon recycle)
     
    The fact that Web3 is/was a focus (even JC went on to other Web3 stuff) is troubling.  There are plenty of obvious scams out there but the warning signs I'm seeing with DU smell just as funky and off-putting.  This isn't the first time I have brought it up, yet we have only gotten vague assurances that we're not being duped or trolled.
  12. Like
    Wyndle got a reaction from ColonkinYT in The server issues have create a no-win situation.   
    All of that plus:
     
    The original vision as stated was a group of disparate features that had not been tried in this combination before.  Some of the intended features are in conflict with other features.  It isn't impossible to get them balanced but that balance should have been achieved in the pre-alpha and alpha or the project scrapped then.  To push into later stages without addressing the conflicting systems within the design was a recipe for disaster.  It is also telling that there is so much finger pointing and blaming of groups.  United we stand, divided we fall.  There was a spectrum of players who wanted everything, but more were at one end or the other; squeezing out players all the while. 
     
    All of that to say:  Why should we build the game for a company that ignores and blames us?  That's just a lose-lose scenario.
  13. Like
    Wyndle got a reaction from aliensalmon in Do you think Dual Universe is good sci-fi?   
    I have given this question way more time than it is worth.  In my mind it boils down to the lore being overly generic to the point it barely qualifies as a garnish on a side of mash potatoes instead of the steak of a good RPG.  Dying world, random company name sends cryostasis colony ship(s), FTUE, grind, grind, grind.
     
    There is such a small amount of lore that once you watch the cinematic you've covered all the lore.  Generic end of world, generic you are here now and.... go.
  14. Like
    Wyndle got a reaction from Novean-61657 in Dual Universe - Release 1.2.0 - Change Log   
    This seems the appropriate place to share this.
     

  15. Like
    Wyndle got a reaction from blundertwink in The server issues have create a no-win situation.   
    All of that plus:
     
    The original vision as stated was a group of disparate features that had not been tried in this combination before.  Some of the intended features are in conflict with other features.  It isn't impossible to get them balanced but that balance should have been achieved in the pre-alpha and alpha or the project scrapped then.  To push into later stages without addressing the conflicting systems within the design was a recipe for disaster.  It is also telling that there is so much finger pointing and blaming of groups.  United we stand, divided we fall.  There was a spectrum of players who wanted everything, but more were at one end or the other; squeezing out players all the while. 
     
    All of that to say:  Why should we build the game for a company that ignores and blames us?  That's just a lose-lose scenario.
  16. Like
    Wyndle got a reaction from Pleione in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    The issue isn't that we know there will be more planets coming online that we can prep for.  The issue is that a select few likely had a release date weeks in advance to organize and stage assets.  The issue is that NQ has been caught repeatedly giving a game breaking advantage to a select few in a game where resource scarcity is a feature.  The issue is that NQ released ONE planet despite it being plain to see that doing so would further advantage those who have already been advantaged even without insider info.
     
    I saw at least three people on the forums discussing these types of things prior to 1.1 (down from a dozen a year ago for similar circumstances).  If us whiners in the forums can see a problem with it then NQ cannot feign ignorance of the consequences of releasing one planet.  The right-click recycling killed my optimism for the collective dev skill of NQ.  Releasing one planet in an already imbalanced PvP focused game cannot be explained away in any manner favorable to NQ.  It is completely unacceptable and moved me from neutral but skeptical to seeing a clear and demonstrable pattern of gaslighting and abuse.
  17. Like
    Wyndle got a reaction from ColonkinYT in The server issues have create a no-win situation.   
    I have been working on a digging project as well.  I find that the errors associated with digging go up exponentially the closer one gets to other players and constructs.  I also find that changing between tools (flatten and mine), tool sizes, and how your pointer is aimed all increase your ability to bypass most of the errors.   Keep in mind that doing it this way greatly increases your chances of leaving tiny, ship killing fragments of terrain voxels.
  18. Like
    Wyndle got a reaction from Zireaa in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    If you know when and roughly where with two weeks advance notice you could organize and stage enough equipment just out atmo range to log in and land with an entire fleet of scanners for your org to hit en masse well ahead of almost everyone else.  When resources are scarce; knowledge is power.
  19. Like
    Wyndle got a reaction from Delove in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    I would rather kiss the money and effort I have put in goodbye than be subservient and chant 'thank you sir, may I have another.'  I am fully aware that using terms like gaslighting when referring to NQ's activities is incendiary and I do not use it lightly.  Of all the words I have rattling around my skull along side my last remaining brain cell, it is the most accurate from my perspective. 
     
    I invite anyone to read through my post history, even the Alpha posts if anyone has access.  I sometimes use hyperbole for effect and I have dabbled in light hearted trolling but the majority of words are for the benefit of the game and community.  I challenge anyone to find any negative sentiment in my words that isn't tied to real issues past and present.  
     
    Edit:  
    I went digging, this is from the last page of my posts that I can still see.  As far as I can tell the Alpha forums are 'offline.'  This is from approximately a year ago and as far as I can tell the underlying issues that drove off Mega and so many others is still alive and in full control of DU.
  20. Like
    Wyndle reacted to Rokkur in Salvage >:(   
    But IT can't be salvaged! 🤣
  21. Like
    Wyndle reacted to StoneSpoons in The server issues have create a no-win situation.   
    Over the past several weeks, we've been dealing with some pretty significant server issues that have made this (rightly) challenging game into one that's almost impossible to play.
     
    On two occasions, while running missions, my ship has completely lost the ability to brake.  This is happening with a ship that I've used for that same mission many times before and after.
     
    This has happened to some of my org-mates as well. One said, "I just landed on thades. and instead of landing I shot into the air at 16k kmph and disabled 223 modules".  Another said, "coming down for a landing - brakes are working and then the ship just drops to the ground damaging half the elements".
     
    Another said, "yesterday late in the day i was leaving atmo on talemai .  at 16km above surface my ship disappeared and my body floated down. ship got stuck 16 km above me."  -  I know that this same exact thing happened to another player in my org about three weeks ago.
     
    NQ knows there is a problem. And I know they're going to fix it. But until they do, I can't run missions. If my ship crashes like that again, it's done.  
     
    If it happens again then my ship is broken forever and I'm screwed.
     
    I had a cushion of quanta in my account that I've used to pay my tile taxes, but now that money is depleted. If I can't run missions, I can't earn money.
     
    So what am I supposed to do here, NQ?  These server issues have been going on for weeks!  I really like this game and I want to play it. Because of these server issues, which are out of my control, I can't earn money.  And so I won't be able to pay my tile tax.  So I'm going to lose my tiles because the server is having problems. 
     
    So I'm asking you, NQ.... what do you expect me to do here? This is frustrating and we've been patient. Are you guys going to do anything?  Please just help.
  22. Like
    Wyndle reacted to Yoarii in Development still going on?   
    Services? Oh, should we read that as Dispenser APIs are coming? And reversed dispensers? ❤️
     
  23. Like
    Wyndle got a reaction from Rokkur in Salvage >:(   
    I enjoy taking part in these discussions but I will no longer put effort into giving NQ suggestions or ideas until I see an earnest effort on their part to communicate with the community.  Token gestures like tours and contests are just that, tokens.  I pour love and imagination in and only get tokens out?  What could possibly go wrong?
     
    That said, I don't buy the market balance excuse.  If market balance was a priority then NQ would not leave any room for doubt about potential insider dealing leading to imbalance.  If anything, this was the minimum requirement or least effort attempt to pad a failed game loop.
  24. Like
    Wyndle got a reaction from blundertwink in Lack of roadmap kills motivation   
    I see even more potential!  That would be a great track for drag racing and if it's long enough would be cool for cruising too.
     
    Just keep in mind that an ever-present "potential" backed up by years of no progress on any of the desired "potential" is an earmark of a trap, a scam, or Isaac Newton's writings.
  25. Like
    Wyndle got a reaction from GraXXoR in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    Yo, listen up; here is the story.
    about a little guy that lives in the DU world
    and all day and all night
    and everything he sees is DU like him, inside and outside
    DU his house with the DU little window
    with a DU corvette
    and everything is DU for him and his self and everybody around
    cause he can't get NQ to listen
     
    I'm DU, I believe and I try
    I believe and I die
    I believe and I cry
    I believe and I try
    I believe and I die
    I believe and I cry
    I believe and I try
×
×
  • Create New...