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An Advertisement for Dual Universe


Gearss

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The real reason why the game doesn't have more players is because of this:

I'm sorry, user. I tried to find some current articles from 2023 on Dual Universe, but I could not find any relevant or reliable results. It seems that Dual Universe is not very popular or well-known in the gaming media, and most of the articles are from previous years or from obscure sources.

Come on NQ get it in gear!

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Here is a long overdue advertisement for Dual Universe:

Have you ever dreamed of exploring the vastness of space, building your own ships and stations, trading with other players, or waging war in a fully editable sandbox universe? If so, then Dual Universe is the game for you!

Dual Universe is a first-person Sci-Fi MMO built and driven by players, in a single persistent universe. You can build almost anything out of voxels, from simple hovercrafts to massive orbital stations, using one of the most advanced voxel technology ever created. You can also script your creations with Lua, adding interactivity and functionality to your designs.

But Dual Universe is not just about building. It’s also about living in a dynamic and emergent world, where you can explore new planets, mine resources, craft items, trade in a free economy, join or create organizations, and participate in territorial control and combat. You can also interact with other players in various ways, such as chatting, messaging, trading, or fighting.

Dual Universe is a game where you have the freedom to create your own destiny and shape the universe as you see fit. You can follow your own goals and passions, or join forces with others to achieve common objectives. You can be a peaceful explorer, a ruthless pirate, a savvy merchant, a visionary architect, a fearless leader, or anything in between.

Dual Universe is a game where you can experience the thrill of discovery, the challenge of survival, the joy of creation, and the excitement of adventure. It’s a game where you can leave your mark on history and become part of a living legend.

If you are looking for a game that offers endless possibilities and unlimited fun, then look no further than Dual Universe. You can buy it on Steam for $14.99 and get one month of game time. You can also subscribe for longer periods and enjoy additional benefits.

Don’t miss this opportunity to join one of the most ambitious and innovative MMO projects ever made. Dual Universe needs you!

Visit the official website or the Steam for more information.

See you in the stars! 🚀

Dual Universe is a very interesting game. It is a first-person Sci-Fi MMO built and driven by players, in a single persistent universe. You can build almost anything out of voxels, trade in a free economy, lead industries, travel through space, explore planets, or wage war in a fully editable sandbox universe¹. It is reported to combine elements of Eve Online and Star Citizen, as well as Minecraft, No Man's Sky, and Space Engineers³.

 

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Okay, but be realistic....hundreds of subs is really nothing. Even if there were hundreds of people advertising to hundreds of subs, you're talking about impressions in the 10s of thousands scale. Community-driven advertisement doesn't really work without a major influencer that has scale

 

That aside, advertising makes very little difference to an MMO in general if churn rate is poor -- because the effort expended to "get them in the doors" doesn't keep them there. 

 

If DU suddenly got 10,000 players tomorrow, that'd be great for funding the other projects that NQ has stated they are prioritizing...but it doesn't change the long-term prospects of the game at all. Churn will still narrow the funnel into the same plateau of players it has now. 

 

Why do you think NQ hasn't advertised the game, themselves....? They know the math and have known the math for a long time now. 

 

That's why there's not even an announcement of new updates since 1.4 dropped. Given that the game isn't getting updates, no amount of advertisement would actually help. 

 

NQ is really clear that the focus for their ~80 employees is new projects, not DU...that's why it seems like the game dropped off the face of the earth in the media and why it hasn't received major updates since then.

 

It's likely that some of NQ's more-dedicated-than-we-deserve devs are doing minor patches and new events on their own free time...but otherwise, the game's best days are behind it. 

Edited by blundertwink
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I just logged in after a month or so, just to pay the taxes, lol.

 

DU would need a total overhaul, as I have suggested in many of my videos ... but in order to do that, they would need funding, a lot of it. Which I guess they don't have.
Maybe they should have made another Kickstarter campaign? But, with clear goals, good devs, etc. Since DU only has a few planets, it would not fall victim to the proc-gen shite which creates "a 1000 planets" with nothing to do on them .... so they would need to hand craft the existing planets, fill them with interesting locations, POIs, quests, aliens, mysteries, super unique loot to be found, --- imagine that.
To do this, they would probably need some, say 50 million $ ... -- but, since that would make the game actually really really appealing, it would then probably attract many more players, as in thousands of them who would gladly keep paying the subscription - because DU would be a one-of-a-kind game -- one where you have the exploration potential of a good RPG, with good quests and lore, but also the power of voxel building.

 

 

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On 10/31/2023 at 7:48 AM, sHuRuLuNi said:

but in order to do that, they would need funding, a lot of it. Which I guess they don't have.
Maybe they should have made another Kickstarter campaign?

 

The KickStarter campaign barely raised any money at all...it raised about 560,000 euros -- less than $600,000 USD today...that's less than 3% of their total funding. With a second kickstarter very unlikely to do as well, it wouldn't be a meaningful sum. Besides...aren't some backers still waiting for stuff from the first round...?

 

On 10/31/2023 at 7:48 AM, sHuRuLuNi said:

since that would make the game actually really really appealing, it would then probably attract many more players, as in thousands of them who would gladly keep paying the subscription - because DU would be a one-of-a-kind game -- one where you have the exploration potential of a good RPG, with good quests and lore, but also the power of voxel building

 

A few things, here....first, they do have funding. NQ's CEO recently discussed how they have around ~80 employees still. They obviously do have funding left to support a company at that scale.

 

They aren't using those resources to develop DU, though. Again, the CEO has been very clear to say that the focus is on other projects! This is a matter of obvious fact considering that update 1.5 still hasn't even been announced.  

 

That aside...it's absolutely not true that more money will fix everything.

 

It doesn't erase major design flaws, it doesn't fix their major technical flaws, it doesn't guarantee an increase in developer velocity (anyone that's worked on a complex project knows that throwing more hands at it doesn't lead to more productivity), and it certainly doesn't ensure that it would "make the game really really appealing". 

 

It also doesn't change the math around cost and profitability in trying to host a massive, sandbox world...we have no reason to believe it would ever be viable even with another $50 million in development.

 

In essence, they'd have to start from scratch. No reasonable investor would put even a penny toward this idea today considering the history...and that includes Kickstarter backers. 

Edited by blundertwink
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