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Kurosawa

Alpha Team Vanguard
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  1. Like
    Kurosawa reacted to JoeKing in [Discussion] DevBlog: Rebalancing the Universe   
    TOTALLY!
    I fail to see the attraction of hours underground, hunting for T1 ores to do nothing with. Totally sucks ass.
    Such a shame - I've LOVED playing this game so far, even with the laborious mining, but will certainly lose the attraction when this patch comes along...   B  O  R  I  N  G.
  2. Like
    Kurosawa reacted to GeminiBrian in [Discussion] DevBlog: Rebalancing the Universe   
    This game will be full of 'emergent gameplay' as long as you play it the way they intend. If players persist in pursuing their 'emergent gameplay' then NQ will 'improve' the game forcing players toward the gameplay that they intend.
  3. Like
    Kurosawa reacted to Maitre_NaDaoine in [Discussion] DevBlog: Rebalancing the Universe   
    Absolutely pointless patch... adding tedium for the sake of tedium. This won't change anything in the long-run, but it will make life harder (and even more boring) for those who work for a living, the solo player,  those that don't sell finished ships, and those who don't exploit the various bugs in the short run. You already had to spend most the game underground mining to do anything in this game and increasing the cost of one of the very few alternatives (which STILL requires mining a lot to get started) only serves to make this game worse. Those already rich and those that exploit various bugs won't even bat an eye at this unless you make the prices so ludicrous that it exempts solo players and small orgs from taking part in industry at all... and if that's the case you just made the largest portions of a games population in any MMO alienated.

    As for the "You would be better off going to the market to buy at minimal cost from specialized producers competing against each other. " bit you have in the blog? You obviously don't realize people are going to add the cost of those schematics and other start-up costs to the product. The economy in this game is shit, yes, with nearly everything being at, or near, production cost on the market right now. The increase in market cost will be a welcome change for those like me who sell product on the market so I don't have to mine... but you're fooling yourself if you think it will be more cost-effective to buy off the market in the near future.

    Worse yet is the introduction of the skills... as if industry didn't take to long already! I've got 700+ days qued right now and thats only for the - cost and + product skills for tiers 1-3 to finish off the last two levels to get to level 5!

    This is truly frustrating for me... I love this game and it's the only one with the building system currently in existence, but you seemed damned determined to kill off your game with the trajectory that this and previous patches have followed... much less the rumors of future patches. Stop nerfing everything into the ground and fix your bugs! THEN focus on adding content. Nerfing and making things harder like this should be LAST on the agenda, not first.
  4. Like
    Kurosawa reacted to Daphne Jones in [Discussion] DevBlog: Rebalancing the Universe   
    As far as I can tell, the problem with the markets is supply side. When I need something, half the time, it's not available on any market and even if it is, I have to fly to numerous remote markets to find everything I need.
     
    How will this address is problem? I think it's pretty clear that it will exacerbate the problem. If stuff is too expensive to make, orgs will make stuff for their own use, but none of it will get to the markets. Assuming I can still afford to make fuel, I guess I'll fly my existing ships until the elements wear out and then quit the game, cause I won't be able to buy replacement parts. But since I'm just barely breaking even against fuel costs now, I don't really expect to be able to afford fuel.
  5. Like
    Kurosawa reacted to Umibozu in Combat trashing   
    You have decided to play a role of a scum of the galaxy and prey on weak and gullible, and when those found only way to get back at you, you start complaining.
    Victims can loose  hours of hard work and millions of quanta so can you.
  6. Like
    Kurosawa got a reaction from XKentX in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    Your NPC software is superior
  7. Like
    Kurosawa reacted to elizaroff in Discussion about End-warp Obstacles and Ramming   
    Ramming - good mechanics. Not for Sanctuary))) 
     
    I go to the store like this... There are many skills that make ramming better. I study them.
     

  8. Like
    Kurosawa reacted to elizaroff in Discussion about End-warp Obstacles and Ramming   
    I really don't want to see garbage PvP in DU. This is EvE cancer! 
  9. Like
    Kurosawa reacted to Majestic in DevBlog: Element Destruction - DUscussion thread   
    There are some people that prefer the solo play style, what do they do? I thought DU was supposed to be played any way you want to play it.
     
    Stop thinking like a generic MMO player.
  10. Like
    Kurosawa got a reaction from Tional in DevBlog: Element Destruction - DUscussion thread   
    Sounds like one have to mine even more now, sure it might work for larger org with more combined time. but for the little guy not so much.
     
    They also reference "the real world" a few times, well that place sucks for fun and games. Should we also add food and sleep requirements?
     
    mindlessly reparing and mining is already a drain, hell most of my ships a smoking because i do not have the resources or time to put in the effort of reparing them.
    Perhaps improve the repair gameplay first. for me i put something heavy on my mouse and go away, making the player leave is the first step in losing a player.
     
  11. Like
    Kurosawa got a reaction from admsve in DevBlog: Element Destruction - DUscussion thread   
    Sounds like one have to mine even more now, sure it might work for larger org with more combined time. but for the little guy not so much.
     
    They also reference "the real world" a few times, well that place sucks for fun and games. Should we also add food and sleep requirements?
     
    mindlessly reparing and mining is already a drain, hell most of my ships a smoking because i do not have the resources or time to put in the effort of reparing them.
    Perhaps improve the repair gameplay first. for me i put something heavy on my mouse and go away, making the player leave is the first step in losing a player.
     
  12. Like
    Kurosawa reacted to kulkija in DevBlog: Element Destruction - DUscussion thread   
    This destruction principle forces DU economy to "Linear economy model"
    Linear economy is killing our planet IRL
     
    Mankind must go to Circular economy to survive.
     
    I think DU must follow this principle and allow full Circular economy.
     
    References:
    https://en.wikipedia.org/wiki/Circular_economy
    https://medium.com/thebeammagazine/redesigning-the-economy-from-linear-to-circular-and-from-me-to-we-95e418fd0193
    https://www.ellenmacarthurfoundation.org/explore/the-circular-economy-in-detail
    https://kenniskaarten.hetgroenebrein.nl/en/knowledge-map-circular-economy/how-is-a-circular-economy-different-from-a-linear-economy/
     
     
  13. Like
    Kurosawa got a reaction from Zarcata in DevBlog: Element Destruction - DUscussion thread   
    You assume i flyve M and L core, hmm assumptions makes...
     
    please spend more time answering the OP then judging what other players like to do.
    1 of the key forces of DU is that it is a sandbox. anything goes. the death of the sandbox is when someone starts to make rules and guide lines
  14. Like
    Kurosawa reacted to SlaserX in DevBlog: Element Destruction - DUscussion thread   
    Most crashes are technical faults, not player's faults. 
    Have fun playing DU alone, because that's where things are heading.
  15. Like
    Kurosawa reacted to devu in Why I am quiting Dual Universe   
    The game hasn't even started yet! What am I reading here? Well if you too week to play politics in any MMO title play Overwatch or Rocket Ligue or something... it's clearly not a game or community fault. It's in any MMO game. Get your shit together, grow up and have a fun.
     
    This is not only to @ardour but everyone else who thinks he is building something the best in DU. 
    Nobody is forcing you to become supreme leader of the best org ever created and making the best ships that ... well, how do you know if they will even sell .
    Member of your own org told you so?
     
    It's the market (that is far away from functional in game) that will tell you if you are good at something or not.
    Same is the people who will decide to be with or without org you creating. There is no need for drama especially not at this stage.
     
    Because at this stage 'playing' game is simply speculating, hoping and promising to others you don't even know you are able to deliver. Yes, its politicking, telling people pure lies
    How do you know what is your position in game will be? Will you even have enough resources to build your own shelter but you trying to get hundreds into your org? They will run like headless chickens, and I expect this drama here is just a begging of what's coming when people realise how useless those promises are
     
    And please, this is not a hate speech from me, I am far away from those big boys club, not even getting involved at this point. It is just a reality check you, and we all should be doing.
    Alpha will not answer all our questions to all that either.
     
     
  16. Like
    Kurosawa got a reaction from fabsch412 in In German: Vorschläge für Transport,Waffen,Energie und mehr.   
    wall of german text crits you for over 9000 points...
     
    @Antiker, are you addressing NC a french company on a English board in German, i like your optimism .
  17. Like
    Kurosawa reacted to KingNazar in What Causes the Fall of Empires in a Single-Shard Universe?   
    Foolish leaders lead to the demise of Empires.
  18. Like
    Kurosawa reacted to Lethys in Life In space   
    Heresy. You can only build cities on top of elephants which go in circles on top of a turtle
  19. Like
    Kurosawa reacted to Kuritho in Copy Right Infringment   
    Orrrr because it's a bad idea.
    It'd be more immersive to let people themselves prevent people from copying (see also: system data wipes, voxel destruction to make ship useless) instead of some bullshit mechanic.
    The interior is just as useful as the exterior.
  20. Like
    Kurosawa reacted to Kuritho in Copy Right Infringment   
    Keep it Simple, Stupid.
     
    Does anyone actually care about copy-right infringement? Shame on you if you let your non-recreation ships get captured.
  21. Like
    Kurosawa reacted to DevisDevine in Mining operations. volume of matter, mechanics.   
    You are so far off on what that equation means.
    Ignoring the fact that its simplified, it has nothing to do with the speed the object is traveling. C is the universal constant in this case. If C was different, E is changed.
    In simple, regardless of the constant C, the amount of energy it contains is a factor of its mass alone. Infact as you accelerate an object some of the energy goes into increasig its mass, which is why you can never get to C.
    There is nothing about you turning into energy because you reach C, just that only energy (something without mass) can reach C.
  22. Like
  23. Like
    Kurosawa reacted to Lights in Neutral alts - Recording battles, Interviews, News, History,...   
    yeah theory-crafting planning etc, meta-game i understand that, meta-game is literally why i joined this game, but when everyone starts suggesting basically the mechanics be a copy of eve - the du limitations, it gets annoying. i almost never see any topic in DU without seeing EVE mentioned a dozen times. most people here are limiting du by what eve is, rather than what du could be.
  24. Like
    Kurosawa got a reaction from Anaximander in Higher Grade Materials   
    KSP is a good example of a game where you have a lot of sci and phy going on but also retaining a fun atmosphere, if only it had more content, better snapon when building and multiplayer it would reach the mun
  25. Like
    Kurosawa reacted to DevisDevine in Higher Grade Materials   
    If I am misinformed about this then please link sources to correct me rather than just say I am wrong. Afterall, I am not all knowing and theres info I miss. Here is what I have on it, suggestive they will be implimenting it sure. But in no way a confirmation.

    As for the discord, I am on it when home, but no one else tends to be on when I am.
     
    Tensile and compressive strength have nothing to do with volume, but are a function of crosssectional area, hence them having the units psi and their equivalent. a taller concrete cylinder cant hold more weight, nor can a longer cable lift more despite having additional volume. However a wider column or a thicker cable can.
     
    I am not arguing that wood be the best material in game. Just that it should be feasable and that someone plans to make one just as a joke. Now this is all assuming things like tensile strength will even be implimented into constructs. But any material that can build a structure such as a home or buding on earth, could be used as a space ship in terms of structure. Obviously if youre getting 10k Gs acceleration it wont hold up, but neither will the crew.
     
    Once you break a planets gravity well forces on a ship can be brought to a minimum, even with several Gs of acceleration. If designed right termites are more a concern than youre own thrusters. You would design for it, things like 10 small over 1 large to disperse the force over the frame. And sure I cpuld build my titanium or trinium hull ship with 1/10the mass in structure that can handle 10x the forces. But would you rather be flying that, or a replica of the original Enterprise (a wooden ocean ship) through space going where no man has gone before?
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