Du has no endgame. In any form. I've said it before, but your options are either make a number get bigger (money), or pvp... which almost always makes a number get smaller. With the changes coming to repairing, that number's going to get smaller faster.
There is zero incentive to PvP. There's little incentive to mine. There's little incentive to craft. What Mulligan said was right.
This game is good for two weeks, then you run out of content. Most of the items are worthless (I've been crafting Lasers since launch, business has not been good). You can build cool looking ships, but then what do you do with them? Even if you PvP, there's no benefit, so it ultimately becomes an epeen measuring contest at best.
At least adding PvE would add tons of easy content. I'd prefer a true endgame though.