space_man
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Posts
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space_man reacted to juryisout in ADDED ACCOUNT SECURITY: ENABLE TWO-FACTOR AUTHENTICATION
Offer rewards, and still don't know if we will keep them??? Makes sense. I see tons of people setting this up prior to a wipe decision...
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space_man got a reaction from ABitCrazy in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread
Nothing official, but my guess is they might be working on a plan to release and what comes post release.
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space_man got a reaction from GraXXoR in How DU is going to destroy a free market
Sounds complicated. Maybe we should just put the rocks on the surface and harvest them one by one. To prevent any real value, let's make the ore gained really insignificant, and very tedious. They will never know.
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space_man reacted to GraXXoR in I want Asteroid mining on Planets too
I want Asteroid mining on Planets too
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space_man reacted to Waffle Boy in Make pirates work for their loot.
What a joke of a thread, honestly
For the last year pirates have been overspending when it comes to PvP. When we'd go out to asteroids, 90% of the time it end up with us spending warp cells and fuel for absolutely nothing. And the time there was something, it was mostly a tiny throw away ship that nobody even cared about. When we actually got a whale, I'd say we absolutely deserve it. Even when we killed big mission runners in the past, those people were already making tons of quanta so that they could repurchase the ship they lost 10 times over. and alot of times we just sold it back to them so they could redo their mission route.
The fact that you think pirating is point and click clearly shows that you know very little about it. Most of the skill comes through how good of a pilot you are and there is no script like you're suggesting out there that's going to help you with it.
You need to come up with ideas to avoid pirates like other players do. There's plenty of people who have avoided pirates by using good escape strategies or just using a throw away ship that they don't care about.
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space_man reacted to Novean-61657 in Stop Taxes.. until
Why does this matter? People that think that IF they wipe is still a possibility should get a reality check! It's when they wipe... And the question will be, how bad. I believe we getting to keep our territory, ore or quanta is extremely unlikely. I disassembled my four man mining op months ago.
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space_man reacted to Vizeroy in NQ please: Reverse Element Weight increases and Shield nerfs. (poll included)
These changes are ridiculous and if they are implemented, i'm gonna cancel my subscriptions and find something else to play.
It was fun while it lasted and i've certainly got my moneys worth of entertainment, but it kinda sux big time.
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space_man reacted to NQ-Nyzaltar in Wipe talk so lets go back to original plans and more?
Hi everyone!
As this post was also posted in the dedicated thread about the wipe (which was the right move to do), this current thread is going to be locked, to avoid duplicating the discussions.
Thank you for your understanding.
Best Regards,
Nyzaltar.
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space_man reacted to blazemonger in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread
Not you obviously.. even when you did and are responding to a response to someone else's post.
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space_man reacted to RockSlaughter in DEVBLOG: ATHENA LUA IMPROVEMENTS & ADDITIONS - discussion thread
For a game that's losing players because lack of content, you sure do keep wasting time on useless stuff. People are literally screaming at you to make more things to do, other than building and mining, and you're just like "hmmmmmm lets make it prettier!" Stop wasting time on this stuff!! Do this AFTER the game is fun and engaging!
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space_man reacted to J-Rod in Wipe details needed sooner than later
NQ can you please give us some sort of idea when you will be releasing wipe details??
Many of us are not interested in your Easter Egg hunt or doing anything else until we know the details of the wipe.
Any info is appreciated.
Thanks
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space_man reacted to Snipey in Wipe details needed sooner than later
-3 for another wipe related thread
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space_man got a reaction from Megabosslord in A few thoughts on the wipe topic (and NQ's silence on it)
Why would anyone continue playing if they announced a wipe?
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space_man got a reaction from Dakanmer in DEVBLOG: A MARKET IN SPACE - discussion thread
So no bots at the space, including schematics?
And the normal bots for t1 and schematics stay the same...
Hire an economist and play your game. This implementation is backwards. Nobody is going to use this market without making some changes that actually make sense.
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space_man reacted to blazemonger in DEVBLOG: A MARKET IN SPACE - discussion thread
And this, ladies and gentlemen, is what we call filler content.. Serves no purposes really and is mostly irrelevant to the game as a whole but is an "easy win"as far as "look, we are adding more stuff". NQ needs to bring the player markets they have promised, allow players to run their own marketplace and sell multiple goods through a single element.
So far, Athena is pretty much a number of "new things" no one really needs and only add fluff.
When the new skybox is what appears to be the best part of the patch.. it kind of says it all.
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space_man reacted to Gottchar in DEVBLOG: A MARKET IN SPACE - discussion thread
"the Market station provides a new dynamic in the transport of cargo, in that merchandise can be bought and sold without the need to make planetfall."
so like any of the already existing moon markets, without the moons.
Market 1 Alioth moon 1 is:
-closer to most players
-also in space
-more landing space
-easier landing, because a tiny bit of gravity is nice to have
-you can already warp to a moon, no public warp beacon needed
I have no idea how the new space market adds anything in any way for anybody except the Utopia guys, that was not already provided by any of the moon markets. Unless the fact that there is a moon below the moon markets is an issue, which I doubt, the new market is not going to see a lot of action, it is yet another waste of time.
Next time players ask for something that would actually be nice and make the game more fun and the devs say "we would love to, but it isn’t priority, maybe later we find the time" just remember there was time enough for this thing.
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space_man reacted to DekkarTV in DEVBLOG: A MARKET IN SPACE - discussion thread
Currently in the game Market 6 is the only real market used. Sure other markets see trickle of players from time to time, but not enough to justify their existence. This new market in space will be dead. There really is no reason for 90% of the player base to fly to the middle of the safe zone on a regular basis when they can just go to market 6. The ONLY way this market will do well is if TAXES are removed from it. Make it a free market. No taxes on products sold or purchased. Since players will need to fly for an hour to get there and back, the cost of hauling/shipping is on them already. (unless they place a beacon close) DO this if you want it to be used as a functional market, not just a complete waste of development time and effort.
Planet Markets- Heavily taxed as they are now.
Space Markets- Tax free markets.
A tax free market would encourage players to pay for hauling, could encourage "Transportation" players and things like Freighter gameplay.
Though this blog says that there will be no bots at this market, you do say including the new Alien core resources. Does this mean that these resources can't be sold at any other market? If yes then it will drive traffic to the market, if no and these resources can be sold elsewhere, then they will just end up at Market 6 anyways and players will again have no reason to use this "middle of the safe zone" market.
Some ideas
Many people believe this is a complete wasted opportunity. Player markets will benefit some, but thousands of scattered player markets don't really help the game. This single space only market should have been placed in the middle of pvp space. Where it could encourage pvp, group play, escort play, freighter play. It should have also included 4 capturable points around it (new pvp objectives) that when held by a single org allow them to earn a portion of revenue from the station. This would encourage large scale pvp combat for those looking to hold the market, also would put pvp orgs on the defensive as they would wish to protect those using the station from pirates to ensure they are making quanta. This would change the dynamics of pvp from attack miners to more natural flow of point capture and hold for increased org revenue. (sure you can hold and attack freighters, but then you limit your income and lower your reputation in the community).
PVP Salvage Market Sales. - One of the core space content parts of DU is and always has been PVP. With PVP the result of lost lives on elements has been ever-present. These elements cannot be sold on existing markets. This new space market should have that ability. This would give salvagers a place to sell their hard earned elements to other players through the traditional market system.
Constructive Feedback
The addition of alien cores for resources and a space only market is very encouraging overall. Many feel this is a good direction overall, though many existing industrialists are miffed that the schematics they paid millions for will change and their factories will change with the introduction of these resources. (yes some existing factories will need new schematics to function after this patch based off the pts) That said, it is paramount that NQ listens to player feedback here. Many of the above posts and posts to follow will contain valuable information from players who actually play the game in this fashion already. As this is the pre-release patch that has the opportunity to bring hype to the community and by proxy bring in new players, every bit of attention should be paid to those taking the time to provide any feedback that is constructive. Thanks NQ and good luck.
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space_man reacted to Grabby in DEVBLOG: A MARKET IN SPACE - discussion thread
I do not see any benefit of this space market for new players.
New players do not have Warp capabilities or the ability to haul a lot of cargo long distances.
This may only benefit established / veteran players.
A better idea(s) would be to implement the player markets / mechanics as has been promised
I vote NO to this Space Market
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space_man got a reaction from CousinSal in PTS changes are great but what about missions?
Its almost as if the mission system is only in it's first iteration and it's almost as if they let somethings slide for way to long. Remember when we could warp with a docked cargo pod, and get the missions done in minutes, or remember when we could use VR?
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space_man got a reaction from Novidian in NQ: Time to answer the question - Will there be a wipe?
Fool me once shame on you, fool me twice shame on me. I think it's been more than twice at this point.
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space_man got a reaction from Doombad in Taking down DU YouTube content (>10k views) till NQ puts wipe rumours to rest.
I support this decision, and hope that they notice!
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space_man got a reaction from Messaline in DEVBLOG: PVP IN ATHENA - discussion thread
At least they didn't mention a wipe this time. 😃
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space_man reacted to Hirnsausen in SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread
Dear NQ staff,
this game has potential, but for the official launch, you must ensure it will get all the attention it deserves. My own observation is, that this game, though remarkable in a number of aspects already, is not yet in a state that it will be highly impressive when it launches and game magazines will write about it. You want very good critics, to get many people to subscribe.
Some parts of the "skeleton" (game) are already covered with flesh and skin, but some other parts are not yet.
My intention is, to play DU for the next 5 to 10 years, or even longer. But that will be possible on then, if DU can exist for such a time. Meaning, the launch must be successful. So, a number of features are still required. Not just PVP updates for those who like to attack and rob normal, nice players. DU is much more, and much better than that. Much more potential. Remember, already now it sets new industrial standards for player-designed bases and ships.
DU needs civilization building, and even more customization. I am placing some suggestions inside the IDEA BOX forum.
Since you made the announcement already about "last major update", you should then add many "small updates" (at least, call them that) before publishing the game. I will try to jump in and assist with a number of suggestions, calling them "Civilization Building" and "Impact".