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Megabosslord

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About Megabosslord

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  1. I've found in life that people generally deliver what you expect of them. If you doubt them, and expect them to fail, they usually will. If however you believe in them, and give them the benefit of the doubt, they will generally rise to the occasion. (Googe 'self-fulfilling prophecy experiment' by Drs John Darley and Bibb Latané. Also, Pygmalion or Rosenthal effect.) I choose to believe NQ will overcome current challenges, achieve their ambitious vision, and it will be glorious.
  2. Xpost from similar thread on cell corruption: PSA! If like me you have a chunk within a construct that appears to have become permanently corrupted, i.e.: will no longer accept new voxels and restore, here is a possible workaround: Note that drawing a new voxel into a corrupted chunk will temporarily restore the chunk, but pasting voxels into a corrupted chunk appears to propagate the corruption and make it semi-permanent. This is important because EMPTY SPACE CAN ALSO BECOME CORRUPTED. I had an invisible corrupted chunk that rejected a paste of some voxels then escalated from the
  3. Cell corruption update! If like me you have a chunk within a construct that appears to have become permanently corrupted, here is a possible workaround: Note that drawing a new voxel into a corrupted chunk will temporarily restore the chunk, but pasting voxels into a corrupted chunk will propagate the corruption and make it semi-permanent. This is important because EMPTY SPACE CAN ALSO BECOME CORRUPTED. I had an invisible corrupted chunk when rejected a paste of some voxels then escalated from there. However, if you restart, then built a dendritic structure throughout the empty space in the ar
  4. Worryingly my situation escalated in a week from 1 or 2 chunks I could repair and ignore, to dozens of chunks, to permanent corruption where the area is invisible and can't be edited at all - affecting a ship I'd spent weeks building, now unusable. If corruption is going to propagate this way for others, NQ need to jump on it fast as it can quickly make things unplayable. [EDIT: 3 videos of corruption escalating over days attached to ticket #51888]
  5. I’ve been trying restarts and clear cache for 3 days, no joy. Others in this thread it looks like months.
  6. My ‘invalid cell version’ chunk can’t be repaired. Rejects new voxels and paste.
  7. Mine has escalated to the point there is a section that can't be repaired. invalid cell version bug 3.mp4
  8. I’ve only ever seen ‘invalid cell version’ before while mining. Now it’s in my ship. (Section of the construct corrupted/invisible and can’t be pasted over or voxels added.)
  9. Beta isn't always fun. There's rework when things change, lost progress, filling out bug reports... It would be nice if the strategy included keeping the game fun.
  10. I am sad wallets still only allow manual payments. Was hoping for more. There is no way to pay a player/org other than manually (or using a complex and unreliable systems of booths/gates/sensors/dispensers that depend on giving out fixed sums of a commodity that is prone to changing in value.) This makes it impossible to set up salaries, store accounts, refunds, banks (loans and interest payments), auctions, sales of non-dispenser items like land... Really any of the features of an actual economy. Is there any chance we'll ever get the ability to process pa
  11. How do you deploy these when they exceed the 2000 char HTML limit?
  12. This is SO annoying. (A) The error message makes absolutely no sense and gives no indication what's really going on. (B) If you click the 'technical support' link it takes you to an article that tells you to go to the server status page that doesn't exist. Just sloppy.
  13. Tried 'Force Respawn' which took me back to the M1 starting pad. Tried again. Empty planet again.
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