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Wipe talk so lets go back to original plans and more?


Honvik

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As we all know DU Wipe hype has currently crippled the game after the post.  Less and less people are logging in as a result sadly.  This is also a good opportunity to go back to original plans perhaps?

 

1) DU was always suggested to be a Civ building game with one safe zone.  You cannot build civilizations if everything is protected on every world under a safe zone bubble.  We should remove the safe zones that were added and go back to the original plans of the game.  The purpose for example of sanctuary was a protected world (I presume Haven is too).  Without NPC's the game needs that conflict mechanic so should you need to go out you need 'friends' not totally do everything solo.  It is an MMO after all.  I still remember early Beta people did such that and when hauling ore used defence ships for escorts.  Now we warp from safe zone to safe zone.  With all mining in a protected areas you can never remove a person who got 'lucky' and found an infinate ore.  So why not go back to original plans from the get 'go'.  Or at best keep Alioth, Thades, Madis etc Safe but everywhere else non-safe zone.  

 

2) Element sinks both PvE, PvP are 100% needed or you'll go back to this situation in 12 months time or less.  Even in PvP element lives dont disappear reguarly (may more in Athena as more add voxels to builds).  Again industry needs the ability to make quanta and it is an ore sink so 100% makes logical sense.  Or alternatively introduce a 'decay' formula.  You use it more it slowly loses HP to where every fully repair reduces the elements max HP down till you eventually need to replace it.  This worked GREAT in Star Wars Galaxies.  

 

3) Mining could have 'fields' that sporadically change.  Worked great in Star Wars Galaxies.  It would mean you may have to re-scan, redeploy every so often.  But ore values change in time so one field is never 100% to remain like that forever.

 

4) Add NPC's for PvE.  Eve has it, why doesnt DU? the events we've had are not always brilliant but sadly NPC's would give people to target something and capture (good for practice)

 

5) Add alliances.  Legit alliances so they show different colours on your tooltip?  i.e Organge Friendly, Green Org and Red anyone else.  Alliances can be declared by the Super legate.  IF you wanted to expand you can have alliance constructs.

 

6) Base shields extend to all constructs including planetary shields for TW (when it is added) timer system needs tweaking but concept is 100% there.  Of course this would work well with planetary atmo pvp so maybe a full future expansion.  Plan it in place?

 

7) If an expliot occurs REMOVE what they gained.  Dont shrug it off.

 

😎 Removing alts (free Beta Keys).  Obviously if a wipe happens this will force people to buy their alts or not.  Legit doesnt bother me if someone pays for 10 alts to mission run.  Situation we are in is some people have 80 Beta account alts for free!!!

 

9) More Lore, more events.

 

10) player market and taxes.  We need removing the NPC ones and bringing player markets in.  Come on why have NPC ones when Freeport for example is excellent or Utopia Station where legit we need player driven content

 

This is a snapshot.  This could be an amazing game title people love building, people want a legit combat mechanic, people want that civ building too.

 

Honvik

Premier of the Empire

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I agree mostly.  I sometimes wonder why NQ appear to dismiss almost all of the suggestions people make.  My fear is that they are not actually interested in making the game anymore but instead just need a way to get their money back.  Thats why i think they are pushing for the new player experience over the existing players.  They need the new players to commit to 12 months of subs whilst retaining as many old players as possible (but thats a secondary concern as existing  players will have DAC to use up so still wont be paying for a while).  I fear that once they have maximised the capital opportunity that a launch presents they already know there is not enough interest long term to make the game viable.  Why would they spend time and money on these features with that in mind?  

 

New players wont be jaded like the old ones and everything will be shiny and new, it will take them 12 months to realise like we have that there is a massive lack of content in the game.  It needs PVE/NPCs like EVE has.

 

The player base plummeted during 'beta'.  If people dont even want to play when the game was free, what makes NQ think there will be a larger player base when its 100% subscription?

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