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Xennial

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  1. Like
    Xennial got a reaction from VandelayIndustries in Gathering your questions for the Q&A on Wednesday, December 1st   
    Full wipe or no wipe at release? It's the only question that matters and you need to stop dogging it.
  2. Like
    Xennial got a reaction from vylqun in DU progress feedback   
    Feedback is simple, your update is poorly thought out. I'm not sure what the dev meetings must be like over there at NQ but let me make this KISS for you folks:
     
    Currently:
     
    Zero reason to build anything period outside of a ship. Especially now with your well thought out brutal tax on any grand building ideas creatives might have ever had for POI's. 
    PvP that most hate and even the PvP'ers have to admit sucks in it's implementation, never mind completely broken risk vs reward balance
    Player based economy is a joke with your constant meddling with bots & refusal to let players setup markets
    Industrial gameplay that was put out of reach of all but groups or highly dedicated no lifers with endless time on their hands
    Gigantic game world that is so sparsely populated deserts in the real world seem to team with life by comparison
    Asteroid mechanics that defy game design logic in their implementation (I mean really is it THAT hard for you to spawn roids randomly and continually like literally every space game with mining ... ever?)
    Completely broken organization tools that make managing any group harder not easier. 
    Mission system that could have be automatic and really helped the game world when it comes to posting / payouts , instead is a hot mess of must be present hand shaking nonsense. 
     
    I could go on honestly, but EVERY single time you people do an update you overcomplicate everything and make it a nightmarish chore, rather then simply go "here are auto miners, enjoy". Asteroids same darn thing, couldn't just create a asteroid belt in the game and have rocks spawn randomly for period of time, part in the safe zone part out? OH NO , you had to make even something simple like digging a rock the most arse backwards design of all time. 
     
    *sighs* I am not sure what your grand vision for DU is anymore , but it certainly does not contain the word 'fun' for most people. Every update makes the game more grindy, more work, less reward. The only joy people seem to have anymore is sitting in Discord / Forums talking about game theory of what DU might have been if it wasn't what it is.
     
  3. Like
    Xennial got a reaction from Maxim Kammerer in DU progress feedback   
    Feedback is simple, your update is poorly thought out. I'm not sure what the dev meetings must be like over there at NQ but let me make this KISS for you folks:
     
    Currently:
     
    Zero reason to build anything period outside of a ship. Especially now with your well thought out brutal tax on any grand building ideas creatives might have ever had for POI's. 
    PvP that most hate and even the PvP'ers have to admit sucks in it's implementation, never mind completely broken risk vs reward balance
    Player based economy is a joke with your constant meddling with bots & refusal to let players setup markets
    Industrial gameplay that was put out of reach of all but groups or highly dedicated no lifers with endless time on their hands
    Gigantic game world that is so sparsely populated deserts in the real world seem to team with life by comparison
    Asteroid mechanics that defy game design logic in their implementation (I mean really is it THAT hard for you to spawn roids randomly and continually like literally every space game with mining ... ever?)
    Completely broken organization tools that make managing any group harder not easier. 
    Mission system that could have be automatic and really helped the game world when it comes to posting / payouts , instead is a hot mess of must be present hand shaking nonsense. 
     
    I could go on honestly, but EVERY single time you people do an update you overcomplicate everything and make it a nightmarish chore, rather then simply go "here are auto miners, enjoy". Asteroids same darn thing, couldn't just create a asteroid belt in the game and have rocks spawn randomly for period of time, part in the safe zone part out? OH NO , you had to make even something simple like digging a rock the most arse backwards design of all time. 
     
    *sighs* I am not sure what your grand vision for DU is anymore , but it certainly does not contain the word 'fun' for most people. Every update makes the game more grindy, more work, less reward. The only joy people seem to have anymore is sitting in Discord / Forums talking about game theory of what DU might have been if it wasn't what it is.
     
  4. Like
    Xennial got a reaction from DontPanic in DU progress feedback   
    Feedback is simple, your update is poorly thought out. I'm not sure what the dev meetings must be like over there at NQ but let me make this KISS for you folks:
     
    Currently:
     
    Zero reason to build anything period outside of a ship. Especially now with your well thought out brutal tax on any grand building ideas creatives might have ever had for POI's. 
    PvP that most hate and even the PvP'ers have to admit sucks in it's implementation, never mind completely broken risk vs reward balance
    Player based economy is a joke with your constant meddling with bots & refusal to let players setup markets
    Industrial gameplay that was put out of reach of all but groups or highly dedicated no lifers with endless time on their hands
    Gigantic game world that is so sparsely populated deserts in the real world seem to team with life by comparison
    Asteroid mechanics that defy game design logic in their implementation (I mean really is it THAT hard for you to spawn roids randomly and continually like literally every space game with mining ... ever?)
    Completely broken organization tools that make managing any group harder not easier. 
    Mission system that could have be automatic and really helped the game world when it comes to posting / payouts , instead is a hot mess of must be present hand shaking nonsense. 
     
    I could go on honestly, but EVERY single time you people do an update you overcomplicate everything and make it a nightmarish chore, rather then simply go "here are auto miners, enjoy". Asteroids same darn thing, couldn't just create a asteroid belt in the game and have rocks spawn randomly for period of time, part in the safe zone part out? OH NO , you had to make even something simple like digging a rock the most arse backwards design of all time. 
     
    *sighs* I am not sure what your grand vision for DU is anymore , but it certainly does not contain the word 'fun' for most people. Every update makes the game more grindy, more work, less reward. The only joy people seem to have anymore is sitting in Discord / Forums talking about game theory of what DU might have been if it wasn't what it is.
     
  5. Like
    Xennial got a reaction from CptLoRes in DU progress feedback   
    Feedback is simple, your update is poorly thought out. I'm not sure what the dev meetings must be like over there at NQ but let me make this KISS for you folks:
     
    Currently:
     
    Zero reason to build anything period outside of a ship. Especially now with your well thought out brutal tax on any grand building ideas creatives might have ever had for POI's. 
    PvP that most hate and even the PvP'ers have to admit sucks in it's implementation, never mind completely broken risk vs reward balance
    Player based economy is a joke with your constant meddling with bots & refusal to let players setup markets
    Industrial gameplay that was put out of reach of all but groups or highly dedicated no lifers with endless time on their hands
    Gigantic game world that is so sparsely populated deserts in the real world seem to team with life by comparison
    Asteroid mechanics that defy game design logic in their implementation (I mean really is it THAT hard for you to spawn roids randomly and continually like literally every space game with mining ... ever?)
    Completely broken organization tools that make managing any group harder not easier. 
    Mission system that could have be automatic and really helped the game world when it comes to posting / payouts , instead is a hot mess of must be present hand shaking nonsense. 
     
    I could go on honestly, but EVERY single time you people do an update you overcomplicate everything and make it a nightmarish chore, rather then simply go "here are auto miners, enjoy". Asteroids same darn thing, couldn't just create a asteroid belt in the game and have rocks spawn randomly for period of time, part in the safe zone part out? OH NO , you had to make even something simple like digging a rock the most arse backwards design of all time. 
     
    *sighs* I am not sure what your grand vision for DU is anymore , but it certainly does not contain the word 'fun' for most people. Every update makes the game more grindy, more work, less reward. The only joy people seem to have anymore is sitting in Discord / Forums talking about game theory of what DU might have been if it wasn't what it is.
     
  6. Like
    Xennial got a reaction from apollo0510 in DU progress feedback   
    Feedback is simple, your update is poorly thought out. I'm not sure what the dev meetings must be like over there at NQ but let me make this KISS for you folks:
     
    Currently:
     
    Zero reason to build anything period outside of a ship. Especially now with your well thought out brutal tax on any grand building ideas creatives might have ever had for POI's. 
    PvP that most hate and even the PvP'ers have to admit sucks in it's implementation, never mind completely broken risk vs reward balance
    Player based economy is a joke with your constant meddling with bots & refusal to let players setup markets
    Industrial gameplay that was put out of reach of all but groups or highly dedicated no lifers with endless time on their hands
    Gigantic game world that is so sparsely populated deserts in the real world seem to team with life by comparison
    Asteroid mechanics that defy game design logic in their implementation (I mean really is it THAT hard for you to spawn roids randomly and continually like literally every space game with mining ... ever?)
    Completely broken organization tools that make managing any group harder not easier. 
    Mission system that could have be automatic and really helped the game world when it comes to posting / payouts , instead is a hot mess of must be present hand shaking nonsense. 
     
    I could go on honestly, but EVERY single time you people do an update you overcomplicate everything and make it a nightmarish chore, rather then simply go "here are auto miners, enjoy". Asteroids same darn thing, couldn't just create a asteroid belt in the game and have rocks spawn randomly for period of time, part in the safe zone part out? OH NO , you had to make even something simple like digging a rock the most arse backwards design of all time. 
     
    *sighs* I am not sure what your grand vision for DU is anymore , but it certainly does not contain the word 'fun' for most people. Every update makes the game more grindy, more work, less reward. The only joy people seem to have anymore is sitting in Discord / Forums talking about game theory of what DU might have been if it wasn't what it is.
     
  7. Like
    Xennial got a reaction from hdparm in DU progress feedback   
    Feedback is simple, your update is poorly thought out. I'm not sure what the dev meetings must be like over there at NQ but let me make this KISS for you folks:
     
    Currently:
     
    Zero reason to build anything period outside of a ship. Especially now with your well thought out brutal tax on any grand building ideas creatives might have ever had for POI's. 
    PvP that most hate and even the PvP'ers have to admit sucks in it's implementation, never mind completely broken risk vs reward balance
    Player based economy is a joke with your constant meddling with bots & refusal to let players setup markets
    Industrial gameplay that was put out of reach of all but groups or highly dedicated no lifers with endless time on their hands
    Gigantic game world that is so sparsely populated deserts in the real world seem to team with life by comparison
    Asteroid mechanics that defy game design logic in their implementation (I mean really is it THAT hard for you to spawn roids randomly and continually like literally every space game with mining ... ever?)
    Completely broken organization tools that make managing any group harder not easier. 
    Mission system that could have be automatic and really helped the game world when it comes to posting / payouts , instead is a hot mess of must be present hand shaking nonsense. 
     
    I could go on honestly, but EVERY single time you people do an update you overcomplicate everything and make it a nightmarish chore, rather then simply go "here are auto miners, enjoy". Asteroids same darn thing, couldn't just create a asteroid belt in the game and have rocks spawn randomly for period of time, part in the safe zone part out? OH NO , you had to make even something simple like digging a rock the most arse backwards design of all time. 
     
    *sighs* I am not sure what your grand vision for DU is anymore , but it certainly does not contain the word 'fun' for most people. Every update makes the game more grindy, more work, less reward. The only joy people seem to have anymore is sitting in Discord / Forums talking about game theory of what DU might have been if it wasn't what it is.
     
  8. Like
    Xennial got a reaction from Kurosawa in DU progress feedback   
    Feedback is simple, your update is poorly thought out. I'm not sure what the dev meetings must be like over there at NQ but let me make this KISS for you folks:
     
    Currently:
     
    Zero reason to build anything period outside of a ship. Especially now with your well thought out brutal tax on any grand building ideas creatives might have ever had for POI's. 
    PvP that most hate and even the PvP'ers have to admit sucks in it's implementation, never mind completely broken risk vs reward balance
    Player based economy is a joke with your constant meddling with bots & refusal to let players setup markets
    Industrial gameplay that was put out of reach of all but groups or highly dedicated no lifers with endless time on their hands
    Gigantic game world that is so sparsely populated deserts in the real world seem to team with life by comparison
    Asteroid mechanics that defy game design logic in their implementation (I mean really is it THAT hard for you to spawn roids randomly and continually like literally every space game with mining ... ever?)
    Completely broken organization tools that make managing any group harder not easier. 
    Mission system that could have be automatic and really helped the game world when it comes to posting / payouts , instead is a hot mess of must be present hand shaking nonsense. 
     
    I could go on honestly, but EVERY single time you people do an update you overcomplicate everything and make it a nightmarish chore, rather then simply go "here are auto miners, enjoy". Asteroids same darn thing, couldn't just create a asteroid belt in the game and have rocks spawn randomly for period of time, part in the safe zone part out? OH NO , you had to make even something simple like digging a rock the most arse backwards design of all time. 
     
    *sighs* I am not sure what your grand vision for DU is anymore , but it certainly does not contain the word 'fun' for most people. Every update makes the game more grindy, more work, less reward. The only joy people seem to have anymore is sitting in Discord / Forums talking about game theory of what DU might have been if it wasn't what it is.
     
  9. Like
    Xennial got a reaction from TonyTones in DU progress feedback   
    Feedback is simple, your update is poorly thought out. I'm not sure what the dev meetings must be like over there at NQ but let me make this KISS for you folks:
     
    Currently:
     
    Zero reason to build anything period outside of a ship. Especially now with your well thought out brutal tax on any grand building ideas creatives might have ever had for POI's. 
    PvP that most hate and even the PvP'ers have to admit sucks in it's implementation, never mind completely broken risk vs reward balance
    Player based economy is a joke with your constant meddling with bots & refusal to let players setup markets
    Industrial gameplay that was put out of reach of all but groups or highly dedicated no lifers with endless time on their hands
    Gigantic game world that is so sparsely populated deserts in the real world seem to team with life by comparison
    Asteroid mechanics that defy game design logic in their implementation (I mean really is it THAT hard for you to spawn roids randomly and continually like literally every space game with mining ... ever?)
    Completely broken organization tools that make managing any group harder not easier. 
    Mission system that could have be automatic and really helped the game world when it comes to posting / payouts , instead is a hot mess of must be present hand shaking nonsense. 
     
    I could go on honestly, but EVERY single time you people do an update you overcomplicate everything and make it a nightmarish chore, rather then simply go "here are auto miners, enjoy". Asteroids same darn thing, couldn't just create a asteroid belt in the game and have rocks spawn randomly for period of time, part in the safe zone part out? OH NO , you had to make even something simple like digging a rock the most arse backwards design of all time. 
     
    *sighs* I am not sure what your grand vision for DU is anymore , but it certainly does not contain the word 'fun' for most people. Every update makes the game more grindy, more work, less reward. The only joy people seem to have anymore is sitting in Discord / Forums talking about game theory of what DU might have been if it wasn't what it is.
     
  10. Like
    Xennial got a reaction from JohnnyTazer in I think it's time for NQ to downsize.   
    To be honest I always laugh when people reference the kickstarter like that matters anymore. My call for downsizing has nothing to do with NQ's development or costs, it purely from that practical point of view that the game world is too big for the number of players DU has, or even that it ever had playing.
     
    The game world will never feel 'alive' with this much of it empty and devoid of any activity. 
  11. Like
    Xennial got a reaction from Underhook in I think it's time for NQ to downsize.   
    DU has always had that identity crisis. Is it a sandbox builder? or a 4x space game? There is zero reason to build anything thats not a ship in DU outside of a player deciding to be creative. Why did I wrap my factory in a building? Because we thought it would be cool to have a city like thing going on for our org. We made runways, parking spots etc. There was zero point to do this other than our desire to make something look cool. Unfortunately, the sheer volume of work required turned it from a cool idea into a grinding misery to finish.
     
    We set up on Thades, in large part to avoid the performance misery that is Alioth. Sadly there are no real tools in the game to make it easy / convienet for us to set that up as a hub of activity for other players to come to and do business. So I naturally ended up hauling most of our factory goods to alioth to sell because no one ever bothers to go shopping elsewhere unless forced like with schematics.
     
    Which really goes back to my point, the gameworld is to big. There just is not any incentive for player to do anything but go to alioth markets to transact. Static markets will forever remain one of the things that prevents communities from evolving. If everyone who produced things could setup their wares on the searchable marketplace listings at least people could setup shops, which in turn would lead them to desire to 'pretty' up their shop space. 
     
    Anyway I am rambling at this point like we all do about what DU "could" be. The core point remains, the gameworld is vastly to big for the few hundred? players left actively playing? Heck I only resubbed because I needed to tear down my factory and store everything on a personal HQ tile so it doesn't get scavanged since out of the 300+ org members we have maybe 1 or 2 are ever bother to play anymore. 
  12. Like
    Xennial got a reaction from Underhook in I think it's time for NQ to downsize.   
    In general I agree with your points which is why I say it would work best with a wipe. Of course as soon as you say that , the diehards who think there will never be a wipe attack like your kidnapping their children. 
     
    That being said I also agree with your performance point, which is why I think static markets are a fail. Let players create markets which will more naturally spread players and movements around the planets. This is what I meant when I was referring to more tools for setting up markets etc. 
  13. Like
    Xennial got a reaction from FryingDoom in I think it's time for NQ to downsize.   
    I think it's time for NQ and us all to accept that the DU sandbox is just to big. All these planets and moons, most of which serving zero purpose outside of containing an ore type. With that tiny player population thats left we are just never going to see anything but vast stretches of nothingness with a spattering of constructs in 95% of the game world.
     
    Proposal : Keep the core 3 planets and moons and drop the rest of the planets for now. Ring the 3 planet area with a persistently spawning asteroid belt outside safe space. T3+ ores found out there.
     
    Someday in the distant future if DU is ever a success and you need more room add the outter planets.
     
    Obviously this would make the most sense with a wipe, but if it could be done without then all the better to not lose more of the few players that remain.
     
    Then NQ can focus on giving players more tools for setting up their own cities / markets etc. Maybe just maybe, people would have a reason to build things and feel like they are not totally alone in the universe by moving 2 tiles outside of their org/home tiles.
     
    Territory wars and all that jazz was a nice dream, but even if it was implemented tomorrow, no one would bother living outside the safe zone. You would have a few mining platforms spattered around with whatever defenses as no one would risk any big investments. Lets be fair the combat technology in DU is abysmal and will never be anything buy abysmal because of the way they handle the simulation with this engine. Leave the ship-ship pew-pew in the asteroid belt and call it a day.
     
    I strongly suspect in a matter a few weeks we will see most planets barren of territory claims now that they actually have to be upkept.
  14. Like
    Xennial got a reaction from HenryRailings in I think it's time for NQ to downsize.   
    I think it's time for NQ and us all to accept that the DU sandbox is just to big. All these planets and moons, most of which serving zero purpose outside of containing an ore type. With that tiny player population thats left we are just never going to see anything but vast stretches of nothingness with a spattering of constructs in 95% of the game world.
     
    Proposal : Keep the core 3 planets and moons and drop the rest of the planets for now. Ring the 3 planet area with a persistently spawning asteroid belt outside safe space. T3+ ores found out there.
     
    Someday in the distant future if DU is ever a success and you need more room add the outter planets.
     
    Obviously this would make the most sense with a wipe, but if it could be done without then all the better to not lose more of the few players that remain.
     
    Then NQ can focus on giving players more tools for setting up their own cities / markets etc. Maybe just maybe, people would have a reason to build things and feel like they are not totally alone in the universe by moving 2 tiles outside of their org/home tiles.
     
    Territory wars and all that jazz was a nice dream, but even if it was implemented tomorrow, no one would bother living outside the safe zone. You would have a few mining platforms spattered around with whatever defenses as no one would risk any big investments. Lets be fair the combat technology in DU is abysmal and will never be anything buy abysmal because of the way they handle the simulation with this engine. Leave the ship-ship pew-pew in the asteroid belt and call it a day.
     
    I strongly suspect in a matter a few weeks we will see most planets barren of territory claims now that they actually have to be upkept.
  15. Like
    Xennial got a reaction from Creator in I think it's time for NQ to downsize.   
    I think it's time for NQ and us all to accept that the DU sandbox is just to big. All these planets and moons, most of which serving zero purpose outside of containing an ore type. With that tiny player population thats left we are just never going to see anything but vast stretches of nothingness with a spattering of constructs in 95% of the game world.
     
    Proposal : Keep the core 3 planets and moons and drop the rest of the planets for now. Ring the 3 planet area with a persistently spawning asteroid belt outside safe space. T3+ ores found out there.
     
    Someday in the distant future if DU is ever a success and you need more room add the outter planets.
     
    Obviously this would make the most sense with a wipe, but if it could be done without then all the better to not lose more of the few players that remain.
     
    Then NQ can focus on giving players more tools for setting up their own cities / markets etc. Maybe just maybe, people would have a reason to build things and feel like they are not totally alone in the universe by moving 2 tiles outside of their org/home tiles.
     
    Territory wars and all that jazz was a nice dream, but even if it was implemented tomorrow, no one would bother living outside the safe zone. You would have a few mining platforms spattered around with whatever defenses as no one would risk any big investments. Lets be fair the combat technology in DU is abysmal and will never be anything buy abysmal because of the way they handle the simulation with this engine. Leave the ship-ship pew-pew in the asteroid belt and call it a day.
     
    I strongly suspect in a matter a few weeks we will see most planets barren of territory claims now that they actually have to be upkept.
  16. Like
    Xennial got a reaction from Gamer59 in NQ please stop listening to players.   
    I know , click bait title right? No not really. Obviously constructive criticism can be healthy for any dev to take note of and make adjustments for. Bugs , exploits etc are always helpful for players to report.
     
    The problem in any game is that players taken as a whole do not impart constructive criticism. Most things you read on forums etc are born not from the desire to make a game 'better'. They are born from the selfish desires of players to make things better for themselves. I am just as guilty of this as anyone , as my personal desire is for DU to be extremely hard and unforgiving which isn't the same as many. Your (NQ) recent immediate and severe backpaddle on 0.23 schem prices and element damage are prime examples. You didn't even allow time to see how the economy etc settle down a few weeks after. Now I don't know your financial situation , but if it's so dire that you can't tolerate some rage quits we may as well pack up shop now and call it a day. If that is not the situation then you could really do yourselves a service by making the game you envisioned , not the game players complain they want. DU will forever be niche , and if it cannot financially sustain itself with a niche audience then *shrugs*. 
     
    Example : "I'm a solo/casual player and you have cut me out of XYZ game feature!!! I quit". This player will never truly be your core audience imo for a game like this. If you pander to this person you will forever subvert the vision of large groups trying to form 'civilizations' and fighting for control and exploitation of territory within the game.
     
    Example 2 : "There is not enough to do!! Give me bunnies to shoot with my pew pew gun for magical loot!!". This player only cares out their personal ADHD entertainment and you will never be able to shovel enough of their version of "content" to satisfy them. Player made / player controlled world is not in this persons lexicon because they need a simple shoot X to get loot Y formula of game to be happy.
     
    There are of course other examples, those are just the two I see the most. Gamers by and large will come to DU with other games meta and game formula loops as their prior experience. If all you want to do is replicate the myriad of other games out there and make DU cookie cutter with some voxel building then just go full tilt that direction. If you want DU to be an immersive world with trials and tribulations and hard fault wins / losses on the player base go that way. Either direction you go will have some segment of the population crying foul and quit.
     
    For example I don't want yet another boring ass MMO with 'quests' where we spend all our time doing errand boy quest 1 , moving to kill X bunnies 2 , to receive loot Y. PvP confined to arenas , or god forbid PvP flags. I don't want minecraft in space , or a regurgitation of Space Engineers. Does that mean my idea of what I would like to see DU be is the best? Certainly not. However if NQ spends all it's time trying to provide players requests to make DU more like what they are used to , then DU will become some cheap knock off of one with some voxel crafting element.
     
    If you want DU to be something different , you need to take players requests with a giant grain of salt. They will always by and large lean towards selfish desire, and to call for features they are already accustom too. Yes some game systems planed for DU might be abnormal , but frankly thats where unique game experiences come from. They do not come for caving into making the playerbase's cries for adhearing to cookie cutter game loop formulas.
     
    To that end maybe it would be best if you actually came out and gave us the current vision you have for the game 2 years from now. Throw some meat on that skeleton you keep talking about with generalizations no one knows how fit into the overall picture.
     
    How do you envision TW to function in the context of the game as a whole?
    Do you expect PvP to be a daily part of our lives in game or just something people go do when their bored?
    Do you want DU to be a hard fought hill for players to climb with 'nations' of players in conflict with each other over finite resources?
    How is automated mining going to work? Do you see it as infinite resource systems that are fought over?, or will it just be a different way then digging to get ore deposits out of the ground?
    Are asteroids planned to be spawned in events or a permeant ring of respawning resources to be fought over?
    Why do we need another solar system when we don't have the player population to utilize the one we have now? Just because it sounds cool? Or will it effectively be a different game shard?
     
    These are all questions that would help define NQ's vision for the DU future. Staying vague on the details of these plans doesn't give people the context to form their opinion on if it will meet their gameplay style of fun. It's like the industry schem thing, you say it's one part of the puzzel but you don't elaborate on what the other pieces are that you think will lead us to a diverse industry with costs and consequences to your choices. PvP changes, energy etc. All these things have no context other then a few off handed comments here and there that leaves the playerbase with just wild speculation.
     
    Define your current vision for the game and then promptly ignore the multitude of requests to make that vision into something different. I may personally hope for the more hardcore vision of DU , but it would serve me well to know if you will end up producing some carebear friendly mindcraft in space. The same would be true if I wanted the more carebear crafting world and you want something more hardcore. Most people I talk to about various game features in the end can only shurg and go "dunno how they plan for that work".
  17. Like
    Xennial got a reaction from Vagnluv in I hate that I love this game   
    In some respects playing DU feels like building sandcastles on the beach when you don't know the tide level. Will your castle be there tomorrow ? who knows.
  18. Like
    Xennial got a reaction from XKentX in A galaxy, far far away   
    lol ... just lol. So your talking about 10 years from now in DU 2 right? By some other studio that buys the failed IP ? 
  19. Like
    Xennial got a reaction from GraXXoR in I hate that I love this game   
    In some respects playing DU feels like building sandcastles on the beach when you don't know the tide level. Will your castle be there tomorrow ? who knows.
  20. Like
    Xennial got a reaction from le_souriceau in NQ No Longer Supporting Discord... Thoughts?   
    M-F only ? Wow , I like how they dressed it up to be some sort of positive change, that was cute.
     
    Theories ? They are so short on cash now they can't afford GM's ? 
     
    24/7 MMO and their support is only going to be availible M-F ? How long till this forum is pulled down in favor of 'in game periodic surveys' , to complete their disconnect from the community?
     
    0.24 appears to be just mission system and wallet and PTS. While this if it's final form is not barebones is not indicative of the end times, it certainly calls into question if this team has any hope of completing their roadmap objectives for this year.
     
    In the meantime people are apparently able to keep playing even if they don't pay.
     
    None of the events of the past 2 months from NQ gives anyone any confidence, I'm not surprising people are leaving. This is just yet another example of either desperation , cash flow problems, or complete lack of proper business practices. 
     
      
  21. Like
    Xennial got a reaction from bleakcon in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    If/when they wipe then they really need:
     
    1) NO magic blueprints - empty only. Otherwise they are carrying forward exploits
    2) Keep talent points
    3) NO ore bots whatsoever after the wipe, period , end of story , not for a minute, not for an hour ZERO ore bots ever again.
     
    Then players might actually experience a progression curve. 
     
  22. Like
    Xennial got a reaction from blazemonger in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    If/when they wipe then they really need:
     
    1) NO magic blueprints - empty only. Otherwise they are carrying forward exploits
    2) Keep talent points
    3) NO ore bots whatsoever after the wipe, period , end of story , not for a minute, not for an hour ZERO ore bots ever again.
     
    Then players might actually experience a progression curve. 
     
  23. Like
    Xennial got a reaction from vylqun in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    If/when they wipe then they really need:
     
    1) NO magic blueprints - empty only. Otherwise they are carrying forward exploits
    2) Keep talent points
    3) NO ore bots whatsoever after the wipe, period , end of story , not for a minute, not for an hour ZERO ore bots ever again.
     
    Then players might actually experience a progression curve. 
     
  24. Like
    Xennial got a reaction from DystopianSnowman in NQ Your lack of action regarding the schematic fiasco is disturbing   
    I notice that you go into great detail about who you think does not want a wipe and their reasons, and then for the opposing side you merely have a list of insulting labels. 
     
    This is a pretty standard form of cancel culture prevalent in todays society. You give intellectual credit to one side of an argument by expounding on their motives , ideas, etc. Then you completely dismiss the other side with insulting labels to try and invalidate any of their arguments by not addressing them intelligently.
     
    I'm not sure if this was your intent , or if your even aware of what your doing but I figured I would point it out for you.     
  25. Like
    Xennial got a reaction from SirJohn85 in Quick Fixes to make pvp actually work   
    It's going to take them all of Q1 to get missions in the game, I doubt anything on the scale your talking would be 'quick' to do. Your balancing also does not change the core reason PvP is avoided by the vast majority of the population. 
     
     
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