Trying the steam democlient, I found something that is highly annoying:
At least the nanocrafter seems to run on the client side.
When the player logs out with a long jobqeue in the nanocrafter,
the material is NOT passed on anymore to a waiting industry.
Only when the player logs in again, then the nanocrafter output
is flushed, and the waiting industry starts producing.
Has it always been like this, or did they "optimize" something ?
A similar problem exists now, when using nanocrafter and beeing in VR.
upon leaving the VR, the nanocrafter output is flushed immediately, but
the linked container is not ready. Therefore typically the nanocrafter jobqeue
is stalled because of missing components, and the time the player spent
in VR is lost.
Are these bugs new ?