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FatRillos

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  1. Like
    FatRillos got a reaction from blazemonger in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Having PAID for my sub since the start of Beta under the impression that there wasn't going to be a wipe, based on what you told us. I want my skill points and my BPs. I paid for that stuff. 
  2. Like
    FatRillos got a reaction from Kleckius in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    For me it really comes down to if this is only a test server to be wiped on release, why have the PTS? Should just give us all the stuff on the live server and actually test the hell out of it and make the game better. But it wasn't framed that way. We were sold persistence and the ability to build a world. 
     
    If I knew that all the work I've done under that premise would be deleted, do you really think I would have paid a sub? No, I would have played a game that valued the cash and time spent helping the Devs with bug reporting and testing out this buggy mess.
  3. Like
    FatRillos got a reaction from CptLoRes in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    We already have people making spreadsheets and max efficiency charts to smash after a wipe, just in case. We can make the org even better and more streamline. Just the people resource we have makes us ahead of any new player and most orgs that would ever come into game. Even day one. 
     
    An wipe isn't going to solve a thing except putting a big speed bump in the road and pissing people off in the process. unless more interesting and investing gameplay loops are introduced or flushed out. (Looking at you salvage wrecks)
     
    Also can you explain to me how a wipe will make everyone on a level playing field. I can play 60 hours a week, I read every forum post, discord chat and website concerned with DU. I watch every video and chat with every DU player I can to learn everything I can to better myself. The gap will always exist for those that don't (not my problem)
     
    I help everyone I can in game. I give away quanta and spend countless hours helping people learn to voxal and teaching them how game mechanics work. Which is more valuable than any new player experience imo.
     
    These issues that you would like to wipe away because people exploited are really annoying yes but it's all self inflicted. Not to mention you have the logs and could discipline those people at will and you haven't.
     
    You have a test server and those items never got fully tested because the PTS. The window was always so small and it's a pain to get people to test when on the PTS you have to jump through a bunch of hoops to even begin to test. Should just have all the SP and the PTS markets should have everything for 1 quanta.  Maybe ingame incentives to get people to log into the PTS?
  4. Like
    FatRillos got a reaction from Novean-61657 in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    We already have people making spreadsheets and max efficiency charts to smash after a wipe, just in case. We can make the org even better and more streamline. Just the people resource we have makes us ahead of any new player and most orgs that would ever come into game. Even day one. 
     
    An wipe isn't going to solve a thing except putting a big speed bump in the road and pissing people off in the process. unless more interesting and investing gameplay loops are introduced or flushed out. (Looking at you salvage wrecks)
     
    Also can you explain to me how a wipe will make everyone on a level playing field. I can play 60 hours a week, I read every forum post, discord chat and website concerned with DU. I watch every video and chat with every DU player I can to learn everything I can to better myself. The gap will always exist for those that don't (not my problem)
     
    I help everyone I can in game. I give away quanta and spend countless hours helping people learn to voxal and teaching them how game mechanics work. Which is more valuable than any new player experience imo.
     
    These issues that you would like to wipe away because people exploited are really annoying yes but it's all self inflicted. Not to mention you have the logs and could discipline those people at will and you haven't.
     
    You have a test server and those items never got fully tested because the PTS. The window was always so small and it's a pain to get people to test when on the PTS you have to jump through a bunch of hoops to even begin to test. Should just have all the SP and the PTS markets should have everything for 1 quanta.  Maybe ingame incentives to get people to log into the PTS?
  5. Like
    FatRillos got a reaction from merihimRefin in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    We already have people making spreadsheets and max efficiency charts to smash after a wipe, just in case. We can make the org even better and more streamline. Just the people resource we have makes us ahead of any new player and most orgs that would ever come into game. Even day one. 
     
    An wipe isn't going to solve a thing except putting a big speed bump in the road and pissing people off in the process. unless more interesting and investing gameplay loops are introduced or flushed out. (Looking at you salvage wrecks)
     
    Also can you explain to me how a wipe will make everyone on a level playing field. I can play 60 hours a week, I read every forum post, discord chat and website concerned with DU. I watch every video and chat with every DU player I can to learn everything I can to better myself. The gap will always exist for those that don't (not my problem)
     
    I help everyone I can in game. I give away quanta and spend countless hours helping people learn to voxal and teaching them how game mechanics work. Which is more valuable than any new player experience imo.
     
    These issues that you would like to wipe away because people exploited are really annoying yes but it's all self inflicted. Not to mention you have the logs and could discipline those people at will and you haven't.
     
    You have a test server and those items never got fully tested because the PTS. The window was always so small and it's a pain to get people to test when on the PTS you have to jump through a bunch of hoops to even begin to test. Should just have all the SP and the PTS markets should have everything for 1 quanta.  Maybe ingame incentives to get people to log into the PTS?
  6. Like
    FatRillos got a reaction from apollo0510 in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Having PAID for my sub since the start of Beta under the impression that there wasn't going to be a wipe, based on what you told us. I want my skill points and my BPs. I paid for that stuff. 
  7. Like
    FatRillos got a reaction from Reepotah in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    For me it really comes down to if this is only a test server to be wiped on release, why have the PTS? Should just give us all the stuff on the live server and actually test the hell out of it and make the game better. But it wasn't framed that way. We were sold persistence and the ability to build a world. 
     
    If I knew that all the work I've done under that premise would be deleted, do you really think I would have paid a sub? No, I would have played a game that valued the cash and time spent helping the Devs with bug reporting and testing out this buggy mess.
  8. Like
    FatRillos reacted to zooloo in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    If you do any type of wipe that removes quanta, talent points, or BPs - then you are guaranteed to lose a whole bunch of the people who supported and helped get this project off of the ground. That is lousy to say the least. We spent a lot of our time toiling away (through *all* of the early beta issues mind you) to earn the assets that we have - under the impression that there would be no wipe (as NQ clearly stated.) It's not our fault that you didn't listen to the very clear feedback about the nonsensical schematic system, so don't (doubly) punish us for it now. 
     
    The people crying about wipes only want an opportunity to hit it rich, like some of those *early supporters* did. If you bend the knee to them, you'll just deal with the same thing at some point in the future. Because there is no stopping the giant disparity between casual and hardcore players. A wealthy elite will always come into existence, no matter what you do. So why punish your earliest supporters just to kick that can down the road?
     
    You made people pay for access to the game - that means you are literally stealing people's money if you decide to reset everything. I know you'll never get another dime from me, and I'd imagine that plenty of us feel the same. The 'full wipe' enthusiasts won't stick around any longer after a wipe than they will now - save for the few that actually get rich. Make sure you take that into account as well. There are other means to attract/incentivize new players without completely destroying the game for the vets. Hopefully this reply doesn't fall on deaf ears, because a full wipe is going to destroy the game.
  9. Like
    FatRillos got a reaction from Zarcata in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    For me it really comes down to if this is only a test server to be wiped on release, why have the PTS? Should just give us all the stuff on the live server and actually test the hell out of it and make the game better. But it wasn't framed that way. We were sold persistence and the ability to build a world. 
     
    If I knew that all the work I've done under that premise would be deleted, do you really think I would have paid a sub? No, I would have played a game that valued the cash and time spent helping the Devs with bug reporting and testing out this buggy mess.
  10. Like
    FatRillos got a reaction from LeeFall in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Having PAID for my sub since the start of Beta under the impression that there wasn't going to be a wipe, based on what you told us. I want my skill points and my BPs. I paid for that stuff. 
  11. Like
    FatRillos got a reaction from StoneSpoons in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Having PAID for my sub since the start of Beta under the impression that there wasn't going to be a wipe, based on what you told us. I want my skill points and my BPs. I paid for that stuff. 
  12. Like
    FatRillos got a reaction from Metsys in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Having PAID for my sub since the start of Beta under the impression that there wasn't going to be a wipe, based on what you told us. I want my skill points and my BPs. I paid for that stuff. 
  13. Like
    FatRillos got a reaction from FuriousPuppy in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Having PAID for my sub since the start of Beta under the impression that there wasn't going to be a wipe, based on what you told us. I want my skill points and my BPs. I paid for that stuff. 
  14. Like
    FatRillos reacted to J-Rod in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I do not support a full wipe. It will not solve most of the complaints of the people that want a full wipe.
     
    This would be a kick in the face to everyone of us who has supported NQ from the beginning and trusted them not to wipe again. 
     
    I can understand the need for a partial wipe. If this must occur for the greater good I am on board BUT I would like magic blueprints of some of my things that I can deploy once I begin again.  If I cant have something from beta transfer over, then what was it all for?  Why did I help test and play this game? Why did I submit numerous bug reports? Just to be treated like a brand new player? 
     
    If there is a full wipe and we have to start over like new players with nothing, that would show us that NQ doesn't really care about all of the people that backed them and helped them launch this game.
     
     Please NQ, do not do a full wipe. Please show us you care about us by giving us magic blueprints to deploy after launch.
     
  15. Like
    FatRillos reacted to CptLoRes in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Judging from how biased the wording of the blog post was, I think they already have made a decision.
     
    But they also know how problematic (on many levels) that decision is, so we get this song and dance number complete with red herrings like removal of schematics to try and put a spin on it and appease the masses.
  16. Like
    FatRillos got a reaction from Leniver in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Having PAID for my sub since the start of Beta under the impression that there wasn't going to be a wipe, based on what you told us. I want my skill points and my BPs. I paid for that stuff. 
  17. Like
    FatRillos reacted to MelTuc in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    My Thoughts Exactly. I don't have any of these so called Magical Beta Keys I paid each month for multiple accounts with normal hard earn cash. 
  18. Like
    FatRillos reacted to BlindingBright in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I just ended up getting auto-charged for $40 for two accounts at x3 months each. If you wipe, will I get a refund of all my money spent during beta? Would be a non-issue if this wasn't a monthly sub persistent universe/mmo

    I paid monthly for a persistent game. Are you telling me that was a lie?
  19. Like
    FatRillos reacted to EasternGamer in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Let's preface this: I'm a scripter, I own minimal assets in the game, and my main enjoyment comes from scripting. The wipe has a very small affect on me, but that won't change my opinion on how terribly reasoned it is here and terribly unnecessary. 

    Kurock's post says it all. They were so, so clearly biased in that post, it's like they already made their decision, and if our response is lukewarm, it will go through.

    They ignore major, major points on the pros for the no wipe and partial wipe, and they put the full wipe with the most pros, but they all say the same thing: Simpler. 
    Based on how they did the other pros and cons, all they should have said was:
     
    Pros:
    Simpler for us to do
    Schematics are what caused so many people to leave, and they have left. Your comment on schematics probably revolved around the idea that removing them would somehow bring those people back. Newsflash, it won't. They have moved on to other games. Personally, I don't own a single subscription game where I would return to subscribing after so much time has passed. BS you say about a wipe is somehow required for removing schematics. They're just an item.
    Complete BS that you say you can't revamp planets.
    Even greater BS you say you can't rebalance the economy... do you even look at your in game economy? One update and 10,000 m^3 of honeycomb goes from 100 million to 10 million. That is where it should be. The economy is perfectly, perfectly fine.

    As Kurock said, leveling the playing field is a temporary concept that will disappear quickly. It's an MMO. You think someone who plays the weekends or once a month will somehow be on the same level as someone who plays several hours a day, every day, who knows the game already? Don't be delusional, please.

    DU is not like a game where wiping should happen. You've already implemented plenty, and many will say too many updates that make it so wiping is completely unnecessary. HQ tiles, tile tax and construct abandonment over time, just to name the ones that come to mind.. Those are systems that work.
    DU lives off player content, which is essentially what you're advocating to remove with a wipe. It's like saying: I let you build up my limbs over the last two years so I can crawl, and now walk. Now, I will chop them off for you so you can rebuild them better this time.
    Your post is not an unbiased opinion on pros and cons. Fix it. It is misleading. Some people who read it will not think critically about what you just wrote. Who the hell thinks no wipe will only satisfy "some" long term builders and traders... are you... actually dumb? A significant majority is a better word there. You wanna know something? Your wishy-washy response mostly advocating for a wipe is why some people don't want to invest time into this. And it is because you even brought up a wipe. You sour the waters and poison the air with having the idea about, even more so by your extremely biased post. 

    You wanna see what I mean by a biased pro/con? Here's a great example:

     
    As you can see, depending on where you cut the cake, you can say a lot and steer the narrative, bloating reasons and diminishing others. 
    This is, essentially what NQ have done with their entire post.

    This is all I have to say in this, post, I've spent enough time writing out the obvious. Kurock said it in a neater package, but felt I should elaborate.
     
  20. Like
    FatRillos reacted to Squareflares in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    As you, our current experienced players, will have quite an advantage compared to the new players on many levels (game knowledge, talent points, wealth, constructs already owned), there's a need to make things a bit more balanced to give a fighting chance to the wave of new players that will join the Community later. You make ZERO sense in this. There is always gonna be someone with a bigger advantage than the one starting his first day. There is simply no way to balance this, except 1. For every 10 new person that starts to play you need to wipe. 
    We also want to give all the players (new players as much as a big part of the early backers who have waited for the game to be in a fairly polished state) to have the opportunity of the right start. Okay so, now everyone who has been active and giving you feedback is worth nothing (Zero), now it is about the backers who did want to spend their money on your game, but did not want to play it and give feedback, other than "i don't want to play it now, i will wait until the game will be in a fairly polished state. ? I mean holy shit.
    It sounds to me like the people that do matter are the ones who backed Dual Universe but choosed to not play it, are the ones worth listening to.
    And the people who did also back it, and choosed to play it and give feedback get's the BIG [filtered] you, well that is how i feel anyway. 
    Do what you want NQ, it is out of my control anyway. I will still play though, even if it means starting from zero. Just think the stuff above in white, is pretty dumb, becaue there is not much logic in it.
     
    Regards Squareflares
     
  21. Like
    FatRillos reacted to Vizeroy in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    If you do a full wipe. Then you had damn well better transfer over any and all skillpoints. If not, i'd like my money back that you've happily been taking this past year.
     
    There is no reality in which i would've started playing this game in the first place other than the stated fact at the time "no more wipes".
     
    On the point of transferring over stuff. If you stay with this idiotic weigth change that you've implemented on the PTS, there is really no reason what so ever to transfer over blueprints, since all the ships are completely screwed anyway. Everything needs to be redesigned from scratch.
     
    I do however want a way to boost my earnings in order to get back what is then taken.
     
    Also, the ONLY way i can support a wipe, is that you remove the schematics so everyone can get into production again without having to grind for weeks at a time in order to make enough money to start production of high end stuff.
     
    Those are my thoughts on this.
  22. Like
    FatRillos got a reaction from Eviltek2099 in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    This. It would also be nice for those of us that build a lot of stuff to get the advanced corp construct skill add 5 to 10% on top of that for those of us that would train it, even if it took a long time. 
  23. Like
    FatRillos reacted to PsychoSlaughter in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    The limits proposed in this devblog are massively out-of-touch with how people want to play this game. It's sensible to place limits on things but these are much too low, excluding the total core count for orgs - that seems fine. 42 cores are just not enough for one player to have the play they want, and contribute to an org. Something more appropriate would be 50 for personal and 50 for org donation. What happens when you hit 42 and want to build something new - you can't so you don't. If you can't build and play, then why pay a sub? With 50/50 you'd have enough for respectable solo play and 50 to use on a larger project.
  24. Like
    FatRillos reacted to CzarMan in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    15 Personal Constructs + 25 org assignable constructs=40 max constructs with maxed talents for a solo player.
     
    Things I'd like addressed:
    Why introduce MU's if you're just going to reduce our core count when they take at least one core per tile?
     
    What incentive is there now to design and build ships/statics for sale?  People aren't going to buy them because they have core limits and we can't show them because we also have core limits.  How will I buy more of Tobi's ships if I don't have the core capacity?  Why would I try out Cobqlts PVP ships if I'm max cores?
     
    Less builders/designers means less ships available means people will be less likely to risk their current ships to getting blown up at the hands of the PVP folks?
     
    Less PVP targets means less PVP for those folks....are they supposed to start running missions?
     
    Who's going to design racers for Friday night races now?  Is the Dome going away because AngryDad has to decide between his hauler and the Dome core?
     
    A lot of people have bought ships and now are expected to just disassemble all of those ships despite the quanta spent on them?
     
    For a game that is strongest as a building game, this seems to be a big slap in the face for the builders.  Whether it's the revenue lost for the sellers or the creativity that's being stifled because we don't have any cores left to build with, this change will have chilling effects on all of us.
  25. Like
    FatRillos reacted to Thunderblaze in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    NQ, you should have people proof read these posts prior to publishing......you are so disconnected from your playerbase and are tone deaf.
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