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DecoyGoatBomb

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  1. Like
    DecoyGoatBomb reacted to NQ-Wanderer in Update 1.3 is on its way: Maintenance Units, schematic containers and more   
    Dear Noveans,
     
    Update 1.3 is on its way! As we finalize the Maintenance Unit and prepare for its public test session (more on that below), we are excited to share the details of update 1.3 with all of you.

    We also want to thank you for your patience as we work towards bringing you a new PvE system in Dual Universe. Our development team is working hard to create an exciting and enjoyable feature that provides the best gaming experience for everyone. We are prioritizing PvE and are working to bring it to you as soon as possible. In the meantime, you can still look forward to other new features (like the ones below), with more details coming on our Social Media and teaser livestreams on Twitch.

    With that, let’s look at update 1.3!
     
    THE MAINTENANCE UNIT

    We’re replacing Repair Units with Maintenance Units, giving players more flexibility in maintaining their constructs by allowing repair and disassembly.

    Repair:
    You can choose to repair damaged elements, honeycomb, or both Use scrap to repair damaged elements or replace them Choose what happens to extra elements: If damaged elements are not part of the original snapshot, they can either be recycled or repaired with scrap and recovered. They will be recovered if they are undamaged but not part of the original construct snapshot. Destroyed extra elements (those with no remaining repair counts) will be recycled.  
    Repairing honeycomb structures requires the exact amount of honeycomb missing, and elements still need the same amount of scrap to fix.

    Disassembly:
    You can remove all honeycomb and elements on a construct, including the core. The maintenance unit will use its linked container to retrieve all items instead of using it to repair. Damaged elements can be repaired with scrap before recovery or recycled. Destroyed elements (those with no remaining repairs) will always be recycled.  

     
    THE CONSTRUCT SCHEMATIC CONTAINER

    Following popular demand by our community members who grew tired of manually inserting schematics into industries, we’ve now added the option to designate a single container on a construct to act as the schematic provider for all industry units on the construct.
    This feature is accessible by simply right-clicking on a container and selecting “Set as schematic container” from the context menu.
     
    UEF SHOP EXPANSION

    Looking to buy ships from Aphelia? We’ve grown the UEF shop with new floors and a Blueprint Basement that sells copies of all outposts and speeders. Before launch, we ran the ‘Build Your Legacy’ contest, giving DU builders a chance to be woven into the game by building speeders and outposts for new players. We’ve added the winners to our First Time User Experience and into the Blueprint Basement of UEF stores. We’ve also added four bonus speeders and an extra outpost!
     

     
    INTRODUCING EASYANTICHEAT (EAC)

    Accessing and manipulating game files is critical to many disreputable players who want to cheat by automating actions or gaining hidden data, for example. To combat this, we shortlisted EQU8 and EasyAntiCheat (EAC) when implementing our original solution for Dual Universe. With the sale of EQU8 to 1047 Games and the closure of their service to third-party customers, we will switch to EAC.
    We want to thank EQU8 for their amazing service and responsive support and are excited to transition into EAC. The only change that should be visible to our players is seeing EAC instead of EQU8 as the anti-cheat system in Dual Universe.
     
    UPCOMING PTS SESSION

    Many of you have requested a PTS testing session, and our goal is to open the PTS to the public between Friday, February 10th, at 10:00 UTC and Monday, February 13th, at 10:00 UTC.
    The PTS will allow you to test all features of Update 1.3 and help us with information and feedback on the PTS Forum thread to tune the features.
    Your involvement has been invaluable in helping us shape the future of Dual Universe. As we progress with development, we want to thank you for your continued support and engagement and invite you to share your feedback. We’re working hard to give you all an enjoyable and immersive gaming experience and look forward to introducing more upcoming features.

    Thanks for playing, Noveans!
  2. Like
    DecoyGoatBomb reacted to space_man in Update 1.3 is on its way: Maintenance Units, schematic containers and more   
    Holy smokes, this all sounds great!
  3. Like
    DecoyGoatBomb got a reaction from Kanamechan in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    For once I am just happy about all of this. These sound like amazing additions and new ways to play. WP NQ!
     
  4. Like
    DecoyGoatBomb got a reaction from Doombad in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    For once I am just happy about all of this. These sound like amazing additions and new ways to play. WP NQ!
     
  5. Like
    DecoyGoatBomb reacted to BiGEdge in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Awesome work NQ...
    Would have been even more awesome if those backer rewards would have been ready at the games release...
    But hey it takes longer than expected, like allways and you are not a real Novean without some pacience right ^^
  6. Like
    DecoyGoatBomb reacted to Haunty in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    All looks good. Surprised there's no word on buyable and in-game tradable DACs yet (do you want income?)
  7. Like
    DecoyGoatBomb reacted to Endstar in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Awesome to see two pain points getting addressed. 
     
  8. Like
    DecoyGoatBomb reacted to NQ-Wanderer in THE FUTURE OF DUAL UNIVERSE   
    Dear Noveans,

    With the launch behind us, it’s time we give you better insight into our direction of development for Dual Universe.

    Before the release, our Creative Director gave an overview of many upcoming game features, and we want to expand on his letter by giving you a more precise look at what we’re working on specifically in our upcoming updates.

    We are currently continuing to focus our work on the initial stabilization and resolution of issues following the launch, and we are also working on update 1.1 which we are aiming to release in December.
     
    What’s Coming in Update 1.1?
     
    Kickstarter Rewards: Part Two

    We want to take this opportunity to thank you once again for your incredible support and patience. Kickstarter backers are the supporters that helped start Dual Universe. We’re working hard to deliver your rewards.
     
    In update 1.1, you can look forward to the following:

    - Two versions of pets, with a total of eight variations.
     
    Automata Tier 1: Automata Nora-SP pet_agnes_tier1.mp4
     
    Follow us on our social media to see the others in the coming days!
     
    Automata Tier 2: Automata Nieve Automata Tier 3: Automata Spud-7 Automata Tier 4: Automata Max-E  Automata Tier 5: Automata Elite  
    Anicham Tier 1: Anicham Scrap pet_alex_tier1.mp4
    Follow us on our social media to see the others in the coming days!
     
    Anicham Tier 2: Anicham Comp Anicham Tier 3: Anicham Max 
    - Avatar skins for both body types:
     
    (Gold/Sapphire/Ruby/Emerald/Diamond/Kyrium Kickstarter and Founder packs)
    Alpha Team outfit
     
    Follow us on our social media to see the others in the coming days!

    (Silver+ / Contributors / Sponsors / Patrons)
    Arkship Passenger outfit (Bronze) Military outfit (Gold+ / Sponsors / Patrons)
    Arkship Passenger outfit (Silver) Earth Legacy outfit (Silver)     (Ruby+ / Patrons)
    Arkship Passenger outfit (Black) Earth Legacy outfit (Black)
    - New emotes:
    (Gold+ / Sponsors / Patrons)
    Dance
    Cry
    Thumbs down
     
    Follow us on our social media to see the others in the coming days!
     
    Thumbs up Just DU it  
    (Ruby+ / Patrons)
    Victory Threat Facepalm Silly dance Salute  
    - In-game titles
     
    Features
     
    - Grid Snapping: with this feature, when deploying a blueprint, you can snap to the grid of another already placed core, like when placing a Space Core Unit. This feature will help you to align cores perfectly with one another while deploying blueprints.

    - Steam Achievements

    - Element recycling : dismantling elements back into a portion of their components.

    - Eight new talents linked with schematic creation.
     
    Looking further into the future, What’s in the 1.2 Update?

    - Tactical Map: a visual display providing a tactical view of surrounding constructs detected by your active radar.

    - New tools for finding wrecks and a minor revamp of the radar system.
     
    - Changes to the Deep Space Asteroid Tracker and the asteroid system.
     
    - Adding the ability for repair units to use scrap.
     
    - New Orbital Delivery Challenge.
     
    ----------------------------------------------------------
     
    We still have a lot of development planned in the longer term which you can read more about in the letter from our Creative Director, and we hope that we’ve given you a clearer picture of our immediate direction for Dual Universe. We will update you should this planning change significantly, and look forward to hearing your thoughts and feedback in this forum thread.

    It’s been an incredible month since launching Dual Universe. We’ve worked hard to address issues, and though we always want to do better, we hope you’ve enjoyed the game so far. All across Helios, wonders are already taking shape as you bring the game to life. We can’t wait to see what you’ll build in the coming months and years. From all of us here at Novaquark, thank you for being a part of our game.
  9. Like
    DecoyGoatBomb got a reaction from Aaron Cain in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    So just to recap. You are wiping all of our player made content and progress from the last two years, going from Beta to Launch with almost no real new content/systems ready at launch (only quality of life improvements) and now you are more than doubling the price of the monthly subscription? Do you guys say these things out loud in meetings before you announce them? You know it sounds crazy right? 
  10. Like
    DecoyGoatBomb got a reaction from Sabretooth in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    So just to recap. You are wiping all of our player made content and progress from the last two years, going from Beta to Launch with almost no real new content/systems ready at launch (only quality of life improvements) and now you are more than doubling the price of the monthly subscription? Do you guys say these things out loud in meetings before you announce them? You know it sounds crazy right? 
  11. Like
    DecoyGoatBomb got a reaction from Hazaatan in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    So just to recap. You are wiping all of our player made content and progress from the last two years, going from Beta to Launch with almost no real new content/systems ready at launch (only quality of life improvements) and now you are more than doubling the price of the monthly subscription? Do you guys say these things out loud in meetings before you announce them? You know it sounds crazy right? 
  12. Like
    DecoyGoatBomb got a reaction from CoyoteNZ in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    So just to recap. You are wiping all of our player made content and progress from the last two years, going from Beta to Launch with almost no real new content/systems ready at launch (only quality of life improvements) and now you are more than doubling the price of the monthly subscription? Do you guys say these things out loud in meetings before you announce them? You know it sounds crazy right? 
  13. Like
    DecoyGoatBomb got a reaction from VanDamage in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    So just to recap. You are wiping all of our player made content and progress from the last two years, going from Beta to Launch with almost no real new content/systems ready at launch (only quality of life improvements) and now you are more than doubling the price of the monthly subscription? Do you guys say these things out loud in meetings before you announce them? You know it sounds crazy right? 
  14. Like
    DecoyGoatBomb got a reaction from CptCabalsky in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    So just to recap. You are wiping all of our player made content and progress from the last two years, going from Beta to Launch with almost no real new content/systems ready at launch (only quality of life improvements) and now you are more than doubling the price of the monthly subscription? Do you guys say these things out loud in meetings before you announce them? You know it sounds crazy right? 
  15. Like
    DecoyGoatBomb got a reaction from The_Lone_Janitor in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    So just to recap. You are wiping all of our player made content and progress from the last two years, going from Beta to Launch with almost no real new content/systems ready at launch (only quality of life improvements) and now you are more than doubling the price of the monthly subscription? Do you guys say these things out loud in meetings before you announce them? You know it sounds crazy right? 
  16. Like
    DecoyGoatBomb got a reaction from Zarcata in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    So just to recap. You are wiping all of our player made content and progress from the last two years, going from Beta to Launch with almost no real new content/systems ready at launch (only quality of life improvements) and now you are more than doubling the price of the monthly subscription? Do you guys say these things out loud in meetings before you announce them? You know it sounds crazy right? 
  17. Like
    DecoyGoatBomb got a reaction from Celestis in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    So just to recap. You are wiping all of our player made content and progress from the last two years, going from Beta to Launch with almost no real new content/systems ready at launch (only quality of life improvements) and now you are more than doubling the price of the monthly subscription? Do you guys say these things out loud in meetings before you announce them? You know it sounds crazy right? 
  18. Like
    DecoyGoatBomb reacted to vylqun in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    biggest joke ever
  19. Like
    DecoyGoatBomb reacted to BiGEdge in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    Imo DU needs way more players so that emergence can happen and make DU successful.
    Do you really think, this way DU gets more players?
    Well im one of the biggest fans of DU, but i really dont think the Game is ready for a full sub price yet.
    And even if it would... man... double the price?
    No promissed AvA and no Terriory Warfare yet, that are two of the features that were promissed for Release.
    The Game is not in Version 1.0 but at 0.31
    You serious?
    April fools?
    I guess with this high charge, i will spend my 24 DACs for my Patron pack that were promissed...
    And then so sad that it is, i will think about leaving DU

    Your #DUFanNo1
  20. Like
    DecoyGoatBomb reacted to FatRillos in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    You had better add some damn content then if you expect to be charging full mmo retail. This weak ass crap we have now isn't worth 15 bucks a month.
  21. Like
    DecoyGoatBomb reacted to Zarcata in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    Excuse me, but I think it's a dream that this game is no longer a beta. Also that it should have a value of 12,99€ (times Euro in my room). When I launch the game, which is more like half a game with no content, it will compete with real games bulging with content. How, please, does this price reflect the content of the game? Then please, slap a shop still in the game for cosmetic things so you can survive financially.
  22. Like
    DecoyGoatBomb got a reaction from CptLoRes in The "release" of DU is fast approaching (I give up edition ;) )   
    It is possible but not by NQ. They have a terrible track record on putting in new systems like this. They put in framework, unbalanced and highly exploitable systems into the game. They take a very long time to address those issues. Players exploit the hell out of it or leave the game because it breaks so many things. So yes possible but highly unlikely. This is why a wipe at launch is so dumb as the econ and all the things they want to wipe to fix will be busted again 6 months in. 
  23. Like
    DecoyGoatBomb got a reaction from W1zard in DEVBLOG: THE ALIOTH EXCHANGE - discussion thread   
    It seems the wipe is actually so NQ can destroy all the player made stuff that does this exact function and put in their own. But for real 1000s of hours making this type of content for the game and NQ makes their own version of it rather than keep our stuff around. NQ, maybe instead of wiping the content people spent years building for your game you could keep that content around and give us better tools to make our own "exchange" have more functionality. The game has player made content that has so much purpose and variety we just need players around to use it and better backend functionality. No one cares about these bs additions until you say if you are going to wipe or not. 
  24. Like
    DecoyGoatBomb got a reaction from Quaideluz in DEVBLOG: THE ALIOTH EXCHANGE - discussion thread   
    It seems the wipe is actually so NQ can destroy all the player made stuff that does this exact function and put in their own. But for real 1000s of hours making this type of content for the game and NQ makes their own version of it rather than keep our stuff around. NQ, maybe instead of wiping the content people spent years building for your game you could keep that content around and give us better tools to make our own "exchange" have more functionality. The game has player made content that has so much purpose and variety we just need players around to use it and better backend functionality. No one cares about these bs additions until you say if you are going to wipe or not. 
  25. Like
    DecoyGoatBomb reacted to CousinSal in DEVBLOG: THE ALIOTH EXCHANGE - discussion thread   
    So much for player driven. Is this what NQ spends their time on? Something inferior to that players have already created years ago?
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