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About Sabretooth

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  1. I think these should be skins/colour schemes, I dont know why they should restrict these things to a single unit. With a colour scheme/skin it could be applied to much more elements I have some designs that look good because of the red space engines. They would look totally diffrent when upgrading engines, I whould want freedom of choice in this. that way i can make the same colour ship with diffrent colour/wings/engines etc Maybe even choose my own line, like orange engines are upgraded to lvl4 or something. Which leads me to my next suggestion: applying talents to eleme
  2. I can "watch over" the nodes for you and see to it that no other being will mine them
  3. Yesy thank you for your anser and what you say is true. But as a suggestion in this topic, that was my input. Instead of too many scripts running, which can have an impact on performance, a much more of a simple solution. That is, if it worx the way I suggested: Just an on/off switch to work on engines.
  4. Thats the problem I am talking about, the need for lua for this! And im pretty sure you knew that I was talking about this. We can connect the engines to switches but they dont do a thing, we need to learn lua to put this at work. Its what you call, quite easy.
  5. I think its unfair too! An L-core ship can have over thousands of elements, with buttons, relays, small windows, doors, beds, chairs, steel beams for stairs, lights, adjustors etc. (and Im talking about a Space-only L-core atm) I crashed my M-core ship once due too lag (So it wasnt really my fault). I was able to hover back home and park it, I repaired it by doing 20-30 minutes a day of repairing. My aim at first was to just build another ship and leave the crashed one to be, but after a few days I got to my senses. This game already has a huge impact on your life-time, so I a
  6. Since they are now testing docking, they should add xs space tanks for shuttles and small flyers. Also have sliding door M on its side (default now its 12 voxels wide and 24 voxels up, and make a new 24 voxel wide and 12 voxel up door) And have an xs sliding door 4x8 or 3x6 voxels And have sizes of the elements in their info!!
  7. Have the simple option of turning a certain group of engines on/off, is much more important to me. That way I can like, have 4 engines. Turn on only 2 for normal speed/power, turn on all 4 for more speed power when needed/wanted. And work on simple hovers too! So we can have more 'landbased vehicles'.
  8. Yes they are off, but i wrote 'about', but calculating in bits is easier for us (I think) When u place a voxel it never is on the 0 co├Ârdinate, always 0.5 or -0.5, but elements can be placed on the 0 co├Ârdinate.
  9. A core in size is about: XS: 64x64x64 (HxWxL) voxels S: 128x128x128 (HxWxL) voxels M: 256x256x256 (HxWxL) voxels L: 512x512x512 ()HxWxL) voxels But as I look at most ships (fun ships excluded of course), they are designed like rockets or watercrafts. Buildings want to be towers etc.. And replicas are confined to the dimensions of the core So, as Tuvok would say: "wouldnt it be logical to have core sizes extended, next to the ones we have?" (Continuing as myself) Like an M extended core, 256x256x512 voxels? Or S extended max core 192x192x320 v
  10. I always start the gamelike this: -Double click the DU icon, then the first start menu pops up. -I press play until the second screen loads in (sometimes this takes a while). -Here I press the OK-button twice, I delete cache and then I exit the game. Then I start it all up again, then it goes much faster! No more waiting and staring at a Dual Universe logo for minutes. Ive had this same problem with another game I played (Avorion), and noticed that when the loading takes longer, the game is also slower.
  11. Did anyone actually land on an asteroid? Because I did (moon 737 and building a base there) and its a very very strange experience. Thades has asteroids (they are called 'moons'), and while the screen says that there is almost 0.1gravity, my ship isnt falling down towards anything. it just stays there like there is 0 gravity. (Ok have tested it many times, but today after I post this, and added downward thrusters, it starts falling very slowly) With this being the case, landing is pretty hard, as you need downward thrusters to actually land on an asteroid. Pressing C doesnt do
  12. I play on a gtx 640 and a not too fast connection, so I think im one of the people who has the baddest lag out there with at least 1 second input delay. I landed on Market7 last week and when I came back, another ship had rendered over my ship, so my ship was halfway inside the other ship. Yes, THAT is some lag. But because we all know how bad it is, its a little bit our own fault if we try to approach those markets at high speed. I know it shouldnt be the way, but I land like 3km away from the market and hover my way to it. No D/C is gonna make my ship crash in that area
  13. How many times are people going to the markets? and how long are people staying at the market? For me, I make a 'market round' every 2-4 weeks. Ive bought a lot of stuff at different markets and then I spend 1 or 2 days going to the markets and pick up everything. I have a very slow pc, but if I am never longer then 10 minutes at a market. Why people are complaining about the 20 minutes they spend at markets 6&7, even if it would be twice a week? If you are going to market6&7, every single day, then its your own fault/choice. But even then, the 10-20 minutes
  14. I see people complain about crowded markets, but they are really complaining about alioth markets 6 & 7. There are sooooooo many markets that are empty or enough space to park, not much commercials etc, not laggy but people act like the universe ends at alioth market 6 or 7. "Solutions" like parking fees, deleting ships or even capturing ships that can be bought back, are not really solutions because they are only neccesary for markets 6 & 7. I personally hate it to punish people, and those punishments would be applied to the whole galaxy, while its only a 'prob
  15. I think the game needs NPC, but not in a way most people here ask for. I think NPC should be like decorations or dispensers. Like interactive, you press F and some text would pop-up or something. Or have them like (minimal animated) decorations, sitting on benches and seats. Or just standing around like guards, or people standing still and talking to each other. Imagine the markets, as they are now. But instead of that machine we have to interact with, there are just NPC's sitting behind a counter or desk, we walk up to them and press F (like we do now with the machines). Same market
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