Jump to content

BiGEdge

Alpha Tester
  • Posts

    161
  • Joined

  • Last visited

Profile Information

  • Location:
    Germany
  • Interests
    Musik machen und Gaming
  • backer_title
    Patron
  • Gender
    Male
  • Alpha
    Yes

Contact Methods

  • Website URL
    https://www.youtube.com/c/BiGEdge

Recent Profile Visitors

1952 profile views

BiGEdge's Achievements

  1. Awesome work NQ... Would have been even more awesome if those backer rewards would have been ready at the games release... But hey it takes longer than expected, like allways and you are not a real Novean without some pacience right ^^
  2. Imo DU needs way more players so that emergence can happen and make DU successful. Do you really think, this way DU gets more players? Well im one of the biggest fans of DU, but i really dont think the Game is ready for a full sub price yet. And even if it would... man... double the price? No promissed AvA and no Terriory Warfare yet, that are two of the features that were promissed for Release. The Game is not in Version 1.0 but at 0.31 You serious? April fools? I guess with this high charge, i will spend my 24 DACs for my Patron pack that were promissed... And then so sad that it is, i will think about leaving DU Your #DUFanNo1
  3. Dual Universe – Erfolg oder gescheiterte Vision? In 4 Wochen ist der Release von Dual Universe. Anlässlich dessen möchte ich einmal die Frage stellen, die sich viele langjährige Unterstützer ebenfalls stellen. Zur klar Stellung stelle ich noch einmal die Frage, was ist Dual Universe und die Vision dahinter? Hat Novaquark alles gehalten, was sie versprochen haben? Und zur Aufheiterung zu guter Letzt liste ich einmal ein Paar Gerüchte auf, die sich in der Community etabliert haben. Die Vision hinter DU: J C Baillie, der Gründer von Novaquark ist Wissenschaftler in KI und Robotik und ist trotzdem wie viele von uns leidenschaftlicher Gamer. Er hat vorher Forschungslabore für KI gegründet und geleitet und Geld spielt für diesen Mann offensichtlich keine Rolle. Denn er kam auf die Idee, jemand müsste mal eine Virtuelle Umgebung bauen, in der sich Menschen auf der ganzen Welt versammeln können und all Ihre kreativen Ideen ausleben. Nun da dieser Mann ja Wissenschaftler ist und sich mit komplexen, sich entwickelnden Systemen gut auskennt, gründete er „Novaquark the Metaverse Company“. Ein Zusammenschluss aus vielen Entwicklern der Tech-Branche. Lange bevor Metaverse zu einem Buzzword wurde um Investoren zu angeln. Aber die Idee bleibt in jedem Fall dieselbe. Metaverse scheint so sehr ein schwammiger Kunstbegriff zu sein, wie es Digitalisierung oder Emergenz ist. Doch sind all diese Begrifflichkeiten wichtig für das Gelingen von Dual Universe. alles noch eine Vision und das Problem mit Visionen ist, dass nur wenige Menschen sich vorstellen können wie eine Welt nach deren Erfüllung aussehen kann. Ich selbst finde diese Vision alleine schon so unheimlich ansprechend und wenn ich die Fähigkeiten und die Mittel dazu hätte, würde ich es sicher auch versuchen. Und auch ich war am Anfang sehr skeptisch und zurückhaltend was diese Idee betrifft und habe erst kurz nach erfolgreicher Beendigung der Kickstarter Kampagne 2017 eine nicht unbeträchtliche Summe Geld in dieses Projekt gesteckt. Deshalb muss ich mich immer wieder selbst hinterfragen, ob es sich gelohnt hat. Es gibt sehr viele Menschen, die Vision einer digitalen Zivilisation und der daraus erwachsenden Emergenz teilen. Jedoch auch solche, die einfach nur ein tolles Spiel bekommen wollen. Beide Ansichten auf DU sind legitim. Jedoch führt gerade diese zwei Ansichten, was Dual Universe sein soll auch zu Unmut. Dual Universe ist kein besonders gutes Spiel. Ist es wirklich nicht. Alles was man tut ist Materialien zusammentragen, etwas daraus bauen und mit anderen Spielern handeln oder um seltene Ressourcen kämpfen. Viel mehr hat Dual Universe nicht zu bieten. Das können auch viele andere Spiele bieten und teilweise machen sie es besser oder schlechter, je nach Gusto. Der Clou an DU ist jedoch, dass alle Spieler sich eine einzige Spielwelt teilen und das verändert alles. oder kann potentiell alles verändern, falls genügend Spieler dieser Welt beitreten und in ihr miteinander interagieren. Aber das ist die Grundvoraussetzung, dass Emergenz entstehen kann. Emergenz, das ist die Summe sehr vieler Teile, die alle das Gleiche tun und daraus wie von Zauberhand etwas größeres entsteht. Eine Ameise alleine ist ziemlich dumm und hat nur drei Aufgaben. Lege eine Spur, folge gelegten Spuren und falls du auf Nahrung triffst, bringe sie zurück zur Gruppe. Viel mehr kann sie einfach nicht. Doch daraus erwächst ein Staat aus tausenden Ameisen mit eigenen Netzwerken, riesigen Bauten und regem Treiben. Es gibt Menschen, die sich damit besser auskennen, doch können auch sie die Entstehung von Emergenz dort nicht vollständig erklären. Anders Beispiel. Eine Zelle hat nur eine einzige Aufgabe. Kontrolliere was die Zellen neben dir tun und mach das gleiche. Und daraus entsteht aus vielen Milliarden Zellen ein Organismus, Pflanzen, Tiere und wir. Eine Zelle alleine ist völlig unspektakulär und nichts weiter als ein Kraftwerk zur Selbstreproduktion. Aber viele Milliarden Zellen bilden Emergenz und etwas größeres als alle ihre Teile. Würden wir nun in einer Virtuellen Welt, in der ein ähnlicher Ansatz verfolgt wird überhaupt Emergenz erkennen? Wir als einzelne Zelle oder Ameise, können wir mit genügend einzelnen Teilen, die alle das Gleiche tun überhaupt erkennen, wenn Emergenz entsteht? Oder würden wir nicht einfach nur meckern und uns beschweren, dass wir immer das Gleiche tun sollen? Genau mit dieser Frage steht und fällt das Projekt Dual Universe. In einer kreativen Sandbox wie Dual Universe ist jeder einzelne dafür verantwortlich ob Emergenz entsteht und DU etwas völlig Eigenes, Einzigartiges und spektakuläres wird. Ist Dual Universe nun bereit für einen Release? Fertig ist es offensichtlich noch nicht. Jedoch hat es alles was die Entwickler vor 6 Jahren zum Start der Kickstarter Kampagne versprochen haben. Ein Virtuelles Universum indem alle zur selben Zeit miteinander interagieren können, indem man Gebiete einnehmen kann, Ressourcen sammelt, sich baut was immer man möchte und sich kreativ ausleben kann. All diese Kreativen Konstrukte vervielfältigen und diese an Spielergesteuerten Märkten handeln kann. Vielmehr wurde nicht versprochen. Jedoch bleibt trotz kleinerer Bugs, Schwierigkeiten alle Mechaniken in dieser Virtuellen Welt zu verstehen und anzuwenden bis hin zu Frust, dass etwas nicht so funktioniert, wie man es gerne hätte, dieses latente Gefühl, irgendwie ist es noch nicht fertig. Leute vergleichen es mit anderen Spielen, in denen man alle Aufgaben vorgegeben bekommt und hirnlos abarbeitet und nennen das dann mehr Content oder mehr Spielspaß als DU es bietet. Aber fassen wir mal zusammen. Es haben sich in DU bereits viele hunderte Organisationen gegründet, mit eigenen Vorstellungen wie sie diese Welt für sich gestalten wollen. Mit vielen tausenden Spielern aus den unterschiedlichsten Ländern, die diesen Organisationen beigetreten sind. Aber warum fühlt es sich trotzdem so leer und leblos an? Nun zu den Hochzeiten von DU mit sehr vielen aktiven Spielern haben sich bereits erste aufblitzende Anzeichen von Emergenz gezeigt. Doch gab es gerade während der Entwicklung dann immer wieder mal Dinge, die diese aufkeimende Magie gebremst haben. Ruckelndes Spiel, das Schematic System oder Bugs und Exploits, die den Einbruch der Wirtschaft zu Folge hatten. Jetzt sind all diese Probleme behoben oder werden immer besser, wobei sie sicher niemals perfekt sein werden. Dual Universe basiert auf einer cloudbasierten Servertechnologie, die mit immer mehr Spielern immer mehr lernt, wie sie es optimiert, dass Spieler von überall auf der Welt möglichst latenzfrei miteinander interagieren können. Das erfordert jedoch das alles in DU darauf ausgelegt ist, diese Aufgabe für die KI so gut es geht zu erleichtern. Es gibt in unserer Physikalischen Welt keine Latenzfreiheit. Daten brauchen Zeit, bis sie irgendwo anders auf der Welt ankommen und in Dual Universe müssen massig Daten übertragen werden. Ein Beispiel. Wenn man in DU einen Container öffnet, dauert es eine Weile, bis der Inhalt angezeigt wird. Es gab Zeiten während der Entwicklung wo alleine dies zu Abstürzen des Spiels geführt hat. Das simple öffnen einer Kiste um dessen Inhalt mit ein Paar Items anzuzeigen. Doch die Server KI wurde besser und lernte und nun stört nur noch unsere Verbindungsgeschwindigkeit zum nächstgelegenen Server innerhalb der Cloud die Zeit, bis der Inhalt angezeigt wird. Es gibt aber keine Spielabstürze mehr. So zieht es sich durch sehr viele Aspekte in DU. Die teilweise fragen lassen, was haben die Entwickler denn da für einen Müll zusammenprogrammiert? Novaquark reden jedoch nicht viel darüber, erklären sehr wenig was ihre Technik angeht und deren Marketing ist alles in Allem sehr schlecht was das betrifft. Frei nach dem Motto, wer nichts sagt, sagt nichts falsches. Ich bin jedoch davon überzeugt, dass NQ vollkommen hinter ihrem Projekt stehen. J C Baillie ist zwar nicht mehr CEO von Novaquark, jedoch zeigt er auf seinen Social Media Profilen immer wieder, wie sehr er noch immer dahinter steht. Wann ist nun der richtige Zeitpunkt für einen Release von DU? Ganz einfach Antwort: JETZT! Ja es ist nicht perfekt und noch ziemlich kantig hier und da, jedoch wird es nur mit der Zeit besser. Budget spielt bei Novaquark keine große Rolle, so wie es manches Mal innerhalb der Community spekuliert wird. Novaquark ist ein gesundes wachsendes Unternehmen, die ihr Budget alleine im letzten Jahr um 17% erhöht haben. Sollte Novaquark Geld brauchen, dann wäre deren Server Algorithmus, der durch uns alle schon sehr viel gelernt hat für viele Firmen, die ebenfalls ein Metaverse bauen wollen sehr viel Geld wert. Alle NQ Mitarbeiter hätten beim Verkauf ausgesorgt und könnten in den besten Jahren ihres Lebens in Rente begeben. Aber jeder bei NQ weiß auch was es bedeuten würde die erste Virtuelle Zivilisation gebaut zu haben. J C Baillie ist und bleibt der Vater dieser Vision und hat bei NQ alles erreicht, was es zu erreichen gibt. Was jetzt einfach fehlt sind möglichst viele Spieler, die bock haben ein solch ambitioniertes Projekt zu unterstützen. Und es war und ist noch immer unheimlich ambitioniert. Wir werden sehen wie gut NQs Marketing funktioniert, die vielen kreativen Spieler überhaupt erst einmal zu erreichen und dann anzusprechen um sie zu einem Abo-Modell zu überreden, das im Endeffekt eine einzige Aufgaben hat. Den Server am Laufenden halten, was Gehälter und Kosten von Novaquark mit beinhaltet, denn DU ist das erste und voraussichtlich einzige Spiel von NQ und soll über viele Jahre laufen und verbessert werden. Der Server Algorithmus wird mit mehr und mehr Spielern immer schneller lernen und das Spiel mit mehr Spielern immer besser laufen. J C Baillie wäre angeblich vom sinkenden Schiff gesprungen? Völliger Quatsch wie oben beschrieben. Novaquark geht das Geld aus und deshalb der gefühlt plötzliche Release auf Steam? Nicht alles im Leben wird von Geld bestimmt. Wenn man keines hat, mag das eine Motivation sein, doch wenn man es nicht braucht, dann kann man sich voll und ganz seinen Träumen und Visionen widmen. NQ geht es finanziell gut und der einzige Grund für einen Release ist, alles was in der Kickstarter versprochen wurde ist drin. Jetzt fehlen nur noch die Massen an Spielern, die Emergenz entstehen lassen. Keiner kann sagen, ob das wirklich funktioniert, wie der Start des Release ablaufen wird, oder wie lange die Motivation der ankommenden Massen anhalten wird. Jedoch bin ich selbst und viele tausende zuversichtlich dass etwas großes entstehen kann, wenn möglichst viele Spieler in dieser neuen Virtuellen Welt miteinander interagieren. Ich verstehe jeden, der sich Sorgen macht, ob das wirklich funktionieren wird, einfach weil es noch nie versucht wurde. Aber wurde Leonardo DaVinci oder die Gebrüder Wright ebenfalls ausgelacht, weil sie und viele Andere, Geräte bauen wollten, die uns Menschen über den Wolken, frei wie die Vögel fliegen lassen sollten. Irgendwann gibt es immer den ersten der es einfach macht und es kann immer wieder scheitern. Bis die Zeit reif ist für ein Metaversum kann es jedoch auch noch lange dauern oder es kommt vielleicht auch niemals. Aber wenn ihr die ersten Menschen hättet sein können, die über den Wolken fliegen, hättet ihr es nicht auch versucht? Ich bin noch nie in meinem Leben geflogen, doch freue ich mich bereits unendlich auf den Release von Dual Universe. Lasst es uns einfach tuen… just DU it !
  4. What if someone cannot come online on the last day of the month? They just dont get any monthly rewards, even with an active subscription? What is with the DACs many players have? Can we use them as monthly Sub? Thanks for the answers in regards
  5. DU is blurry when you use the HD resolution... 1920x1080 or less I dont know what NQ has done since then, but it seems after the implementation of 4k textures about 2 years ago, the game is blurry. like a fogfilter is above the game. In my case, im not able to play the game in higher resolution, but would love to have a sharper view in DU What helped me: Turn off all the effects checkboxes and never turn em on again. Blur effects like Motion Blurr and distance blurr anamorphic lense and depth of field are there to make the game blurry but they are completely useless and make the game look just bad. Just turn it off
  6. Hey o/ depending on when you played the Alpha (until mid 2020) or the Beta, the game has drastically improved allready... Beta start was a hell of a ride, with so many bugs that noone were able to call it a game and not even beta. But after 2 years, it seems the cloud algorythm of DU is able to run more than 200 players in an area flying around or building stuff with ease. Its not easy to say, how well the game will perform after the launch and reset on 9/27 but even with hundrets of thousands of playermade constructs ingame it depends on where you go... Many constructs in one place means, many many Gb to load in realtime into your RAM. depending on your system and internetspeed that might drop your FPS for a while. But its much much better allready than it was 2 years ago, to be honest Depending on what hardware you have.. If you meet the recommended requirements for DU, the only bottleneck is your internet speed and the distance to the next Server within the servercloud of DU. You can check the actual requirements on the DU Steam page Dual Universe bei Steam (steampowered.com) You backed for the game allready... that means you are still able to play until the servers go down on 9/22 Then you have 2 weeks for free to get back into DU after release on 9/27. And after all that free trime you will need to use your DACs or subs or whatever. Welcome back and login right now and check DU for yourself. o/
  7. As we all know NQ, they are masters in saying a lot and telling nothing at all... My prediction? - NQ will announce they gonna be on this years Gamescom and will announce a release date there. - they will tell us tomorrow when the KS and backer rewards will be shipped. Pets and DACs and most important my f***in T-Shirt I´M FREEZIN MAN! - JC will be in the Stream and announce all that, cause we all still love him and miss him... Praise the Lord JC And to the haters... let me dream. your #No1DU-Fanboi ^^
  8. This change seems to bring PVP playability over realism... Well if that is the purpose, then its a good change. DU it NQ
  9. Well the Kickstarter campaign for DU was 2016, so NQ is gathering mones since about 6 years. Beta startet 2 years ago. Thats all an acceptable timespan for software development. After 7-8 Years a game should be finished and released if everything goes as planned. For Example SC started theyre Kickstarter campaign in 2012. This is double the time now. 10 Years is really not an acceptable timespan for software development. DU and SC had the same problems with founding a new gamedev studio and the same struggle with player loss at times. But SC has the much better and lot more expensive marketing to gather players. DU on the other hand is a lot cheaper to play it. Yes i know the games themself are not comparable, but the development is indeed. And i still like the style of development NQ shows a lot more... probably its really a cultural thing. Money was never the main goal in developing DU, but always making a dream sandbox where all players around the world can build a zivilisation in just one virtual single shard universe. And if you ask me NQ made it possible, but rather the demand for a technology or virtual world like this is missing after a few years or NQ are just bad in advertising theyr product. But why should you advertise an unfinished product when you havnt finished developing it? You dont need to, at least if you dont need the Money... Im pretty sure NQ doesnt need Money to finish DU... if they would, they would advertise theyre product a lot more...
  10. And thats what leads us back to the conclusion, NQ should stick to the initial vision of the game. This alone brings all the players who initially backed for the game. NQ should not listen too much on player feedback that dosnt fit that initial plan and vision. Well then NQ is doing everything right most of the times, right? They should change the things in the game that made them lose those players, like the schematics system that made a lot of backers quit. Well they do, right now. But will it bring back the players who share the vision? Well we we will see. NQ should fix the markets and give the game back a wealthy economy just by implementing a full economy cycle. No wipe will bring back players, but will lose the rest of the ambitiouns players had to make the game having content. Players who spend a lot of time and effort to create content for other players. That was the essence to bring DU to life in the first place of the vision. If a wipe comes, the game will keep all the new players who dont even know or respect the initial vision and lose most of the players who worked to fulfill it. And the worst, a wipe will not help to fix the economy nor it makes the game even better and all the great player made content could be gone. Well then it gets very hard and expensive to bring DU back to life. NQ should do anything to bring as many longtime players to DU as they can and ignore most of the complaints and hate. How would you decide? Is it really that bad that NQ is not really listening on playerfeedback that much? Do you think NQ is allways listening to the wrong suggestions and feedback? You can allways do something wrong when listening to much on most of the stuff people expect from DU...
  11. First... you havnt payed the devs yet. the monthly fee is to keep the servers up and running. The devs are getting payed, but also follow theyr own path as promissed in the kickstarter campaign. im not just emphatic to the devs, but also to the community. Exactly that was the initial reason for "A Letter to the devs" I see many unneccessary complaints about things where NQ never was responsible for. And even those complaints have been heard and suggestions have been fulfilled. Suggestions NQ never was responsible to implement into the game and they did it to remove some of the complaints. And as thank they get even more complaints. They promissed to give the players the tools to build theyr own gameworld, quests, activitys and fun. The players delivered for a long timeperiod. But there happned some things. First new players who didnt share the vision and wanted to be entertained without doing something against it and NQ is now the bad, because some players have no fun with the toolbox NQ made for us? Players who complain about things NQ never was responsible for? As long as NQ are able to fulfill the initial vision from the kickstarter years ago, im fine with them. As long as the servers stay online and enough players are paying for them, im totally fine. And if NQ decide to release the game as soon as all promissed features are implemented im also fine. Could you please stop complaining for a while and just playing pls? Just DU it!
  12. You know, i try to put me into NQ. Has something to do with being empathic. If i was NQ, i see the active players i would cry and lose ambition to work for those whining, ungrateful but paying customers. Even if you listen to suggestions, deviate from the plan and the initial vision to fulfill stupid suggestions that were never planned, work your ass of to implement many of those things into a game where the players were intend to create the content. Dosnt it feel like a waste of time, when the community is whining even louder after you devided from the plan to just implement the tools for the players and not the content? Well if i were NQ i would think about ever listening to this ungrateful community again and try to finish the project as soon as possible without breaking too many promisses. I would tell the community to not being that negative and tell NQ not just where they failed, but also where they have done something good. But hey i allways try to be empathic, im not a fanboy... Well... i lied, im a Fanboy after all 😜 Jokes aside, let us remind NQ why we wanted this game, why they wanted to fulfill this vision and let them DU theyre job... And lets DU our job. Both sides are the reason if DU will be unsuccessful. Not just NQ, but also the Comunity. We in Germany have a saying Sweep in front of your own door or Grab your own nose Means befor critizising others, check if you cannot do it better, or If you rely on others, then you are abandoned. So you have to do your job first
  13. Im not that negative about NQ, i know they read everything and they know exactly what the community wants. They tell us in they're podcasts that they listen to us. And i really believe they do. So many gamefeatures were implemented only because of the voice from the community. More market interaction - they implemented Schematics and it worked as intended Easier Tools for Voxelmancy - they implemented the Vertex precision tool Activitys for PVP and PVE - they implemented Shipwrecks and Alien Stations for PVP Just three suggestions that came from the community and have been implemented. NQs time is limited, but ive never heard from NQ that the budget is yet. So i have faith in them, they will save the economy and implement planetary PVP befor the release. I have faith that they get the games economy running without a wipe that will kill the game entirely. And i have faith that NQ is still up for the initial vision of DU and working on it. I have less faith in the playerbase, because i see many players who joined the game, espeacially after the beta start, who havnt recognized the vision of DU and many dont seem to understand what DU is all about. Dual Universe was never planned as a game build by developers to entertain players. Dual Universe was planned as a parrallel world to our real world with all its good and bad sides. Good is everything the kickstarter page told us. a virtual world build by players for players and all activitys come from the players. Bad is that everyone has to work for it. You have to work in the game and yes the game feels like work, because it was allways intended to be. But Work that pays out, with activitys for players and an emergent ecosystem, where the players build orgs, orgs build citys, citys that have to be defended against other players and naturally grow. It seems many players have forgotten that they have to build the games content with all the many tools NQ gave us. Not the devs build the world and the activitys. The players DU Only task for NQ is to make those tools engaging, so we enjoy that work.
  14. Well this is part of what i meant... NQ should stick to theyr roots. Lets remind them where it all began and what they had in mind and promissed us for emergent gameplay and create emergence. They give us the tools and make the games rules. But if the rules are just not engaging, the game runs dry on players. We the players did a lot to create content for the game, so that other players can enjoy it. Lets remind them... They should check all the good ideas and all the bad ideas for the game and develop only those that have three things. - Engaging replayability in all aspects of the game. If you start the Game, new players should get a hand from the players, youtubers, organisations, not a half baked tutorial. Minecraft fE never needed a tutorial and even EVE online first hat the success and after succeeding a tutorial (imo the FTUE was one of the biggest waste of time and resources) its not engaging to logg in once a day and just setting some Talents and check your production and logg off again. Activitys come from players and the tutorials are not leading the players towards those activitys, but seperating players from the community. You cannot show the players what they are able to do in the game, what endless possibilitys of interaction they have with other players, when you lead them to stay a solo player. - Give the players all the tools to shape theyre empires. First thing in building a civilization is communication. Give the players all the possible tools to communicate. This crap of a ingame chat is boring and really not engaging. VoIPand all the other things Players have in so many other Games would help. Next part of a civilization are citys. Ya i know players allready build citys. but they are mostly lifeless and dead when visiting them. Why do human build citys? there are good reasons history showed us. War! Only in big groups you can avoid being killed, with strong leadership or in democracy. Land! To find fertile land and defend it against others who want to steal it from you. Companionship! Only works well, when the communication is properly working. Let the players talk ingame to another person, when you meet them, and i promiss you, they will try to stick together and work together. - Markets have to work. Having a full economy cicle is essential for a growing society. Rather with Quanta, or anything else, but all three things, the out and inflow of money needs to be regulated, the income of resources and the decay or destruction of finished products, These three things need to be balanced to a wealthy supply and demand, the essence of any economy. A wealthy economy only works when there is shortage. An economy stucks, when there is too much abundance.
  15. A Letter to the devs, I have been supporting your vision of a Dual Universe since 2017. It was a dream for me what you had planned with DU and hadn't seen it in any other game before. A freely explorable and malleable universe for potentially millions of players from all over the world who develop policies together, band together in large communities and jointly create content and activities for other players and, with luck, emergent systems. Novaquark wanted to provide the tools and server technology for this. That's exactly what you did at Novaquark and kept almost all of your promises so far. Many thousands of players joined together in huge organizations and created great things in a virtual parallel world to our Reallife, a metaverse and were very proud of our and your achievements. My investment has already paid off umpteen times and my expectations have even been exceeded in many aspects. I'm still waiting for planetwide PVP, the pets and finally sending me my supporter t-shirt, I've been cold for 4 winters now. No seriously, you've really done a great job with the potentially revolutionary server technology and all this in a freely editable voxel world. But a revolution also needs revolutionaries and people who share a revolutionary idea and also appreciate the dedication towards this goal. There was a time when many members in the DU community shared this vision. However, that time seems to be over. To my dismay, I found that very few still share the Dual Universe's initial vision. What happened? At the start of the beta there were the most players, but the game was probably not ready to handle the onslaught of players. The first two weeks of the beta launch were bumpy to say the least. Despite a previous mass play test that was even worse. Players who didn't start in the tutorial building, but together with the entire market complex many SU away in the middle of space. The world that wouldn't load and to the point of inexplicable game crashes and server crashes. If you think of other games often have even more problems, DU scared off a lot of players with the beta start, but also kept enough to build a great world with lots of activities. Tech Expos, Casinos, Giant Space Stations, Museums, Puzzle Games, Whole Cities and many more have been developed by players as content and activities for the game. The economy prospered and was boosted by the introduction of Schematics into the production process. At the time I was running stationary mobile trading and was able to earn many billions of quanta with it. Although the industrialists now had the problem that they could no longer produce everything themselves, the market was actively used as a result. Many players left the game because they saw schematics as an unnecessary constraint on their freedom rather than a way to have a healthy player-driven economy. In the end, everything in DU is built around player interaction, and depends on how much players interact with each other, trade, PVP and destroy each other to keep the economy alive. Things that are produced must eventually be removed from the economic cycle and generate new demand, otherwise every economy will collapse at some point. This has worked very well in EVE Online for many years, because there is always enough demand for new products generated there. Simply by the urge to expand and the gigantic losses of material that have to be used to do so. In the Dual Universe, which was once described by large parts as a potential EVE 2.0 and Novaquark even hired former developers of EVE Online who also saw this potential in DU, there is unfortunately no such closed economic cycle "yet". In DU everyone had everything at some point. The market demand fell to a minimum and the supply grew until it drove the price through the floor. This is called economic stagnation. When nothing is traded anymore because nothing is needed anymore. Once all players have everything, they no longer need to pursue a goal and money has no value if players have enough money. New players now have several disadvantages in DU. Building factories costs them way too much quanta and they don't make any money anymore because the economy is down. It takes way too long for new players to make enough money to afford the schematics and the whole game feels more and more like endless grind and work with no value or rewards. Player-made game content where you can earn Quanta is missing because few are willing to invest their fortunes in a depressed economy and no one is willing to invest in new players who are themselves frustrated that nothing can be done in reasonable timeframes goes ahead. And the only option left seems to be a wipe. The announcement of a potential wipe now had the following effect. A lot of players who don't want to play until a possible wipe and those players who don't want to play after a wipe because everything worked out, a lot of playtime that was paid for with real money would simply be gone. Some want the wipe and find it unfair that others have more because they were able to start playing Monopoly earlier. The others see a way to get the economy and the entire game under control and all the problems that arose during the beta without a wipe. A wipe only buys you time until the next wipe if the underlying problems are not fixed. 1. A closed economic cycle 2. An industry and a talent system that is fun and not frustrating 3. A smooth game in player cities and larger buildings 4. All content promised at Kickstarter (Planet PVP, Moon sized Space Stations and Citys with more than 10 FPS, Pets and Goodies) My questions now are... Is there still the same vision for DU as at the beginning of the development? Are Novaquark and the DU community still on a common path? Can we do that again to make DU the revolutionary project and create emergence? Does NQ still have the means and the motivation for it, or do you let the setbacks discourage you? If the answers are yes, then NQ just has to keep doing their job as before and DU will be a success. If the answers are no, then the community needs to do more to make DU successful and NQ set the bar by fulfilling their Kickstarter promises. I still trust NQ, but I also see that a lot of players don't anymore and they see Dual Universe dieing. Mainly because of this announcement of a wipe. Please don't leave us hanging on the ropes NQ. Decide how you want to save your and our game and let us know your plans as soon as possible. Right now it seems like you don't have a plan yourself. Many Rumors that Novaquark is broke. I don't want to see my dream game die. I would like to justify the "Revive DU" campaign. After the Schematics update, get all your friends, org members, and gaming groups out of retirement and let's save the economy. Spend all your money and buy empty the markets and then discard all purchased items from inventory to clear them. This prevents a wipe, in which everyone loses everything and you will be able to produce again with high prices on the market. NQ should then introduce a decay system asap so that the market remains lively and new products are offered on the market again and again. As an alternative to a decay system, there shouldn't be any save zones, as in EVE Online, and there would always be a risk of losing everything you've worked out as soon as you log into the game. NQ should create an overview, how many items and how much Quanta are in circulation in relation to the number of players. Statistics and reading them right ist the key. This will show you very precisely in which direction the economy is going to countermeasure potential problems and when you have to react early and make game-mechanical adjustments. If the Economy is not a steady up and down with a tendency to grow, it will not work. You can also see it in the price. And at least reintroduce market bots until a working decay system is implemented. The market bots can help stabilize prices and give new players the opportunity to start making money again. Let the market bots buy and withit destroy many oft the created Elements and Products. Quanta gains value again and players get something for their efforts to build a production again. A wipe becomes unnecessary as soon as all game mechanics interlock. The game mechanics mesh once all the game mechanics are built in. Once all promised game mechanics are in place, a wipe becomes unnecessary because all issues have been resolved. A wipe can either revive the game for 1-2 years until the next wipe becomes necessary or a wipe can kill the game for good without NQ trying to change all the necessary game mechanics. The fact that NQ have already started changing game mechanics like the Schematics system shows that they are trying to save the game without a wipe first. But please share NQ, take a look for yourself at the community, what moves and then communicate. I still share the vision for DU from the Kickstarter campaign back then. Please share with us your current vision and ambition. Thank you for reading… sincerely your #DU-Fan-NR1 BigEdge
×
×
  • Create New...