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Alpha Tester
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About BiGEdge

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    Novark Citizen

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    Musik machen und Gaming
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  1. Please ask those questions about the game in the NDA channels... I know its annoying, but we have to wait just 19 more days until the NDA drops
  2. it is and was allways in the 4 years of DUs development... The sooner you support the cheaper it is... Hell i still regret not getting a Ruby Pack at the kickstarter 3 years ago -.- Get at least a 60€ pack, give the beta key to a friend and you both play the game until release and bit after that for free... What are you waiting for?? Just DU it !
  3. those questions are yet under NDA... expect an answer when the NDA ends in 29 days
  4. Well you just need to build a ship that can DU that... You maybe need month and years of experience in shipbuilding in DU, but its perfectly possible to build a ship that flyes like that. Just DU it ! (keep in mind: this is no NDA channel, and experience from the alpha dont belong here)
  5. if you have a second PC you can do that, but DU will not run 2 times on the same PC play together with others and help make multiboxing useless the challange is to find enough people to play with so you dont need to multibox its much more effective than try to play DU two times or more at the same time... Im just curious how this would look like in Star Citizen or Counter Strike xD i really dont know why anyone would do that
  6. The only flat game left i play is DU... And i hope it will go VR asap too except that i play allmost only VR games since i have a Rift S. Games in this List for VR: - Elite Dangerous - No Mans Sky - Pulsar Lost Colony Other beautiful Space Games in VR: - Lone Echo (my absolute favorite VR Game! Part 2 is about to be released this year) - Echo VR (the standalone free to play battle and hoverdisc DLC form Lone Echo) - Vader immortal Episode I - III (imho the best Star wars game ever - Darth Vader in full size right in front of you and teaching you the force? Hell thats awesome) - Star Trek Bridge Crew (up to 5 people controlling a Star Trek ship in a couple of challanging missions) - End Space (actionpacked awardwinning Dogfight Simulation in Space) - Universe Sandbox
  7. NDA... you should find the hidden Alpha channels in this forums first !!!
  8. 1. there is a setting file 2. optimation is planned until and while beta 3. the Voxeltech uses AVX and uses lot better CPU than GPU, but i dont know if vulcan or RTX is planned or will be needed at release. 4. VR is probably planned, but at least post release. NQ first wants to see how the VR market evolves... im really hoping sooner than later []-) You better should ask those questions in the NDA sections of the discord or in the NDA sections of this forums. After your pledge and link your DU profile with discord, they are still hidden until you logged out of the forums and the pledge site and logg back in.
  9. in the official discord and here in the forums are hidden NDA channels. Only accessable for people with Alpha access. Or you just ask someone ingame... often the easyest and fastest way As soon as the NDA drops, this will not be a further problem. And yes even for people under NDA its even harder than for people with yet no access ^^
  10. You only pay the pledge and then play for free until release... All the goodies will be shipped at least at the games release. DAC are at least important after the games release in 1-2years. Beta keys you get, you can gift away to friends at beta so they can test the game too. NQ only needs money for running the game, not for getting rich. What the game needs are people, the more, the better for testing. Clearly spoken, the faster you start with the game, the more money you will safe. Just DU it !
  11. I have lot more hope that DU will be made for VR befor it will get a console port. Vr has not the restriction like a controller has in terms of controlls, but has to run smoothly at 60-80 FPS first. Anyway could you give out actual requirements for DU and actualize from time to time? SSD or fast broadband internet mentioned in the requirements eg? That would help people decide easyer if the game even in alpha would meet theyr specs and would not disappoint afterwards. I dont care for a console port anyway, so im out for that... Next please o/
  12. nice concept, but it has imho some problems that have to be solved... I got some questions. 1. How do you claim another territory that is not yours? 2. how do you make savezones within this territory where no PVP is allowed? 3. what happens when two territorys collide? 4. how do you want to balance or set up the cost of the TCUs and what do you use as fuel? I guess, or at least i hope NQ allready has a solution for all those questions allready with theyr idea and will just ignore your idea or at least use some of the ideas from your concept. Afaik territory warfare will need a TCU for every tile. Thats a neccessity to solve the 1. question. Anyone who wants to claim a territory has to destroy or hack the TCU of the enemy faction or at least drop the shieldpoint of a tile to 0 and destroy all cores on the tile. Then the TCU becomes inactive and you can place a TCU for your own faction. Second question, all TCUs surrounding an area in the middle can make the middle a PVP free zone. and the player has the option to activate it at the TCU in the middle. When two territorys collide both are an attackable tile anyway and a war between both factions can be announced. Fuel could be a relatively expensive mix of different resources or a new resource. A TCU can be fueled and this fuel replenishes after a certain amount of time. Then the tile becomes lockable and attackable over the TCUs marker. When a tile at the borders of the secured zone gets attacked, the org gets a massage wich planet. the cost for shooting a tiles/TCUs HP down has to be massively more than the cost of the TCU and its fuel, because when a tile gets taken by the enemy faction, another tile becomes attackable and this way another attackable ring is build. Or all tiles in the outer circle have to be taken over befor the next ring gets attackable. Im not sure, but i guess this could be the way how NQ could have plan it allready. I like your idea of having a home territory that gives a benefit against when you try to claim another territory that is not close to the home one. This makes sure, that you know where the home of a faction is. Allways the biggset on of course ^^ I like the idea that a home territory has no limit in size, but the sekundary have. I like the idea of the markings, when an org has claimed the whole planet, make a marking who owns it. And i like an exponential fuelcost the more territorys a faction owns. But allways keep in mind that a faction can own multiple organizations that can own multiple TCUs How would you solve all the exploiting possibilitys?
  13. https://www.dualthegame.com/en/server-status/ The last test has ended half an hour ago... Also you need to use your email as a login now. And you should know that everything game related needs to be written in NDA channels... NDA is stil active but will drop soon
  14. Dual Universe bekommt eine Art Play to Pay modell... Das bedeutet je mehr Quanta (ingamewährung) du machst, umso einfacher kommst du an DACs. falls du es dir nicht leisten kannst JC 2 mal im Monat nen Kaffee zu spendieren, Ja in Paris kostet ein Kaffee mindestens 8€, dann hast du die Möglichkeit deine Spielzeit auch einfach durchs spielen zu erwirtschaften. Andere Spieler bezahlen also deine Spielzeit mit ihrem Echtgeld. Das Spiel und alle folgenden DLCs sind aber völlig kostenlos. Das funktionierte in EVE onine bereits sehr gut und auch WoW haben dieses Bezahlmodell bereits eingeführt. Für mich ist bereits seit fast 3 Jahren DU mein Hauptspiel und ich habe noch immer nicht alles was es dort zu tun gibt gelernt. DU wird auf lange sicht mein Hobby und nicht nur ein einfaches Spiel. Und ein Hobby für nur zwei Kaffee ist fast schon zu billig. --- Dual Universe gets a kind of Play to Pay model... This means the more quanta (ingame currency) you make, the easier it is to get hands on DACs. if you can't afford to donate JC 2 times a month a coffee, Yes in Paris a coffee costs at least 8€, then you have the opportunity earn your playing time simply by playing. Other players pay your playing time with their real money. The game itself and all the DLCs about to come are entirely free. This already worked very well in EVE online and even WoW have already introduced this payment model. For me, DU has been my main game for almost 3 years and I still haven't learned everything to do there. DU will be my hobby for a long time and not just a simple game. And a hobby for only two coffees is almost too cheap.
  15. Hey Yamamushi, you have been probably one of the first players i met in DUs pre-alpha back in 2017 You have never been the most creative builder in the game, but you did great effort for the community by setting up the DU discord and the DU Bot. You runned the first podcast and even sometimes spoke on events in the name of the community. Everyone got theyr strength right? ^^ You have proven, you can be a great community manager. Its gonna be an even bigger responsibility to be part of NQ now and im sure you will do a great job for the game now, the same amount you did for the community. In the name of the Members of Red Dragons and our friends from many other orgs, we wish you the best as an official NQ now. Greez BiGEdge
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