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Distinct Mint

Alpha Tester
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  1. Like
    Distinct Mint got a reaction from Messaline in Patron pack   
    Hi - There were never any packs available to beta players. Packs were only available before this to alpha (and before) players. Beta players either played for free if they were given an alpha players free beta key, or they paid a subscription. Everything now is moving to subscription, and there are no more packs (apart from the pioneer packs that award bonus talent points after launch).
  2. Like
    Distinct Mint reacted to NQ-Nyota in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Hey everyone! Since the internal discussions are now over and a decision was made, please read the Reset News Announcement and join in the discussion about it here. 
     
    Thanks for all of the feedback! We'll be closing this thread now.
  3. Like
    Distinct Mint reacted to NQ-Sesch in A big THANK YOU to our community   
    Hey Noveans!
    You are an amazing community. I would like to thank each and everyone of you for helping make this launch announcement such a major success! Internally, we had some goals for our wishlist on Steam, which we thought would be enough to help us get visibility on the store when the game launches (that's how Steam rolls...). We are just so happy to report that we are about to reach that goal IN JUST THREE DAYS!!!! This is incredibly promising for the launch of Dual Universe and we know we couldn't have done it without you, our awesome community of dedicated and passionate players.
    It’s time to double our Stream Wishlist goal! Let's make DU the surprise hit that we all know it can be. Please continue to spread the word about the wishlist to show our love and passion for this game. Together, we can DU it!
     
    Again, thank you SO MUCH from all of us here at Novaquark.

  4. Like
    Distinct Mint reacted to Wolfram in Suggestions to make the whole asteroid experience interesting!   
    The fact DU makes it so easy for anyone to track someone else is why so many don't go out and risk out in PVP zone. NQ doesn't seem to understand that, they keep trying to make encounters an easy thing to see if players get involved in PVP without realizing this will only end up with the PVP space being a place exclusive to PVP players, with nobody else wanting to get into there with risk of being camped/scanned/whatever.
     
    I'm not even bothered if some PVP org decides to claim one asteroid as theirs or camp it waiting for players to come there and gank them, that should be valid gameplay, same as if someone wants to patrol the areas around asteroids or hunt down someone carrying good cargo, but like everything else PVP and piracy should need active work from players and not only consist of someone looking at the DSAT middle column and saying "ok boys, let's go to this asteroid because someone just landed there". Why should I, as a miner, be forced to spend 40 minutes slow boating to some asteroid plus a extra minutes trying to pin-point its location and even more extracting its contents, which takes some time for T3+, while on the other side some random kid can just automatically know I set foot there and come directly at me to take my stuff, without barely any work on his part other than camping the DSAT screen?
     
    DU needs more PVP interactions? Definitely. But pushing players into it hoping they will start participating more will just end up with the opposite effect.
  5. Like
    Distinct Mint reacted to DenysS in RESET NEWS ANNOUNCEMENT - Discussion thread   
    thanks for the answer. Though now it makes less sense for "gratitude for players support" reward and looks more like "last cash grab" type 😄
  6. Like
    Distinct Mint got a reaction from Squidrew_ in Suggestions to make the whole asteroid experience interesting!   
    These are all great suggestions, and have been proposed by the community previously. Asteroids are currently very annoying and staid, and there will be complaints from the New Player Influx if we go with the current system. Adopting even some of the suggestions above would go a long way to making them more fun and accessible.
  7. Like
    Distinct Mint got a reaction from realMod in Roadmap for the next...   
    This is all we know (beyond what was mentioned in the stream):
     
     
  8. Like
    Distinct Mint got a reaction from LeoCora in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Seemingly several people here disagree with me - which is fine, as I invited you all to do so 🙂
     
    I played daily since beta, used the discord daily (I ignored the forums as the cess-pool that they generally are - present company excepted ofc!), and only heard about it when it was over. My 60+ member Org had no clue either. Most players I spoke to were non the wiser either. Of course this is circumstantial and easy to counter with "all my friends knew about it".
     
    But most people did not, and all "evidence" to the contrary won't change that.
     
    Anyway, this discussion is just going in circles, so please enjoy your deleted thoramine, and I hope you give it a fond farewell while you can
     
  9. Like
    Distinct Mint got a reaction from Wolfram in RESET NEWS ANNOUNCEMENT - Discussion thread   
    An exclusive T5 ore that very few people managed to get hold of in events that weren't really accessible to the majority of the playerbase. Retaining it in game serves no purpose except for mis-guided bragging rights, and its good for the game as a whole that its deleted.
     
    Or change my mind 🙂
  10. Like
    Distinct Mint got a reaction from GraXXoR in RESET NEWS ANNOUNCEMENT - Discussion thread   
    An exclusive T5 ore that very few people managed to get hold of in events that weren't really accessible to the majority of the playerbase. Retaining it in game serves no purpose except for mis-guided bragging rights, and its good for the game as a whole that its deleted.
     
    Or change my mind 🙂
  11. Like
    Distinct Mint got a reaction from Novean-131804 in RESET NEWS ANNOUNCEMENT - Discussion thread   
    An exclusive T5 ore that very few people managed to get hold of in events that weren't really accessible to the majority of the playerbase. Retaining it in game serves no purpose except for mis-guided bragging rights, and its good for the game as a whole that its deleted.
     
    Or change my mind 🙂
  12. Like
    Distinct Mint got a reaction from Zarcata in RESET NEWS ANNOUNCEMENT - Discussion thread   
    While NQ are resetting Alioth, they might consider spacing out the districts/markets a little bit, rather than having them in a nonsensical circle which just increases congestion and lag. I mean, why would you have 10 of them in close proximity? Time to resolve the situation!
  13. Like
    Distinct Mint got a reaction from Modgud in RESET NEWS ANNOUNCEMENT - Discussion thread   
    While NQ are resetting Alioth, they might consider spacing out the districts/markets a little bit, rather than having them in a nonsensical circle which just increases congestion and lag. I mean, why would you have 10 of them in close proximity? Time to resolve the situation!
  14. Like
    Distinct Mint got a reaction from Wyndle in RESET NEWS ANNOUNCEMENT - Discussion thread   
    While NQ are resetting Alioth, they might consider spacing out the districts/markets a little bit, rather than having them in a nonsensical circle which just increases congestion and lag. I mean, why would you have 10 of them in close proximity? Time to resolve the situation!
  15. Like
    Distinct Mint got a reaction from Novean-131804 in RESET NEWS ANNOUNCEMENT - Discussion thread   
    While NQ are resetting Alioth, they might consider spacing out the districts/markets a little bit, rather than having them in a nonsensical circle which just increases congestion and lag. I mean, why would you have 10 of them in close proximity? Time to resolve the situation!
  16. Like
    Distinct Mint got a reaction from Novean-131804 in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Yes I like this idea. I'll take one full L core of every honeycomb, please!
  17. Like
    Distinct Mint reacted to Megabosslord in NEW SCHEMATICS - Discussion Thread   
    Seriously, how is no no one discussing this?
     
    There's literally zero point in composite product schematics (brick/wood/carbon fiber).
     
    Because there are no productivity talents for these materials (only the honeycomb they are used to make), factory refiners produce exactly the same amount of brick/wood/carbon fiber product as your nanopack. And it can't be improved. So, you can make the same amount of brick/wood/carbon fiber in your nanopack with no schematics OR spend 12,000 quanta per batch and wait 40 mins each to make schematics you don't need, to make it in a factory.
     
  18. Like
    Distinct Mint reacted to Knight-Sevy in NEW SCHEMATICS - Discussion Thread   
    NQ just had better judgment than you and a better idea.
    Instead of limiting the number of factories per player. We limit the number of crafts.
    What does this change compared to your wobbly system?
    It is that a player can sell to another his manufacturing rights.
    It's still much more "smooth" than hard limitations of the number of factories.
  19. Like
    Distinct Mint reacted to Palis Airuta in NEW SCHEMATICS - Discussion Thread   
    I think the above comment from Deckard was in the context of "we have dates we have to hit" in the Q&A on schematics they sated "there is not enough time" for PTS. These are just facts and I am presuming they have chosen the most expedient option based on time. They know more that we do what is possible with the time and resources available. We are not qualified to comment on that, we simply do not know.
    Now we can go on and on about what NQ should have done but that is not helpful at this stage. They spent a lot of dev time trying to make holes in the ground work, apparently we like holes in the ground, apparently that does not work. Lets move on.
    What can we do? 
    We can try to influence NQ to get as many QoL improvements in before release.
    We need more slots (not more alts)
    We need T1 product without schematics
    We need ... 
    These are small dials that NQ can do easily.
    Lets focus on that
  20. Like
    Distinct Mint reacted to space_man in NEW SCHEMATICS - Discussion Thread   
    So what I like:
    * Simplified the schematics. good. great. Was originally confused by the interface but now I get it.
    * Called stuff by tier rather than the verbose name of basic, uncommon, advanced, rare, exotic.
    * New notification are verbose and work well
    * No more pointless warping around to get a schematic
    * Prices are balanced well for now
    * Sell orders were fixed
     
    What could be better:
    * Understanding what schematic can make what, and the odd ball sizes (such as small/medium containers, or medium adjustors). 
    * Remove tier 1 products + honeycomb. This tier should be free.
    * Make space all the same type.
    * Make honeycomb easier to buy and sell. 
    * Tools for orgs, such as a way to say what schematics are needed in what machine, or since these are data items a way to send them to the org. The whole point of this update was to make it more engaging for more players, yet I fail to see anything that has been done for larger orgs. Smaller orgs or alt-heavy players love this update... which is a sign that it isn't balanced. 
    * Buffs for org-locations, such as a 15% uncommon schematic research speed bonus when your Feli, but 15% for an advanced schematic if your on Symeon (planets with out T1 ore). The org would set their home planet, and whenever your within 2 SU the bonus is applied. Some carrot needs to be added back to the game to drive stuff off of Alioth M6, otherwise this will continue to be the only used market. 
    * When loading the schematic bank, having a filter to show what schematics can work in a machine would be soooo freaking cool.
     
    What is terrible:
    * Knowing that this update was coming today. And what's coming next. Please tell us when the release is going to happen... is it a month away, or is it a year away.
    * What are we going to spend money on now... schematics are cheap, ore is cheap, and infinite. We need some RGN on mining units and astroids for this to not feel like a dull grind.
     
  21. Like
    Distinct Mint reacted to AdmiralS3 in NEW SCHEMATICS - Discussion Thread   
    I still have my reservations about the new system. However as always, I am willing to accept the changes and roll on forward.
     
    With that said. I find it odd that my nano pack can produce a great many things that my machines cannot. As an example, I can produce Silumin and Steel in my nano pack scheme free... but a machine that cost me potentially hundreds of thousands of Quanta cannot?

    I can produce Atmo fuel in my pack, but the most basic refined material in the game needed for the most basic transportation of persons requires a scheme in a Refinery?!?! Again, one that costs quanta to buy.

    Additionally, as one player stated... I can que up 400 skills, but only 5 Schematics? Who thought that one up?

    Schematics only make 1 batch!?!? This is going to be horrendously tedious going around filling up machines all the time for industrialists who make multiple items. The time sink alone will make play annoying as well as boring.

    So, let's make some needed changes.

    1. Let's start with the obvious. If my pack can make it surely these more advanced specialized to make items things should be able to as well. This alone will cut down on server needs, as less people will be making Schematics for the basic necessities.

    2. Expand the que. A true industrialist will literally need several hundred Schematics a month with the current system. I understand the need to free up server-side resources, but you create this monster at least give us what we need to keep our systems going. Not nerf and kill every industrialist at once.

    3. Allow people to decide how many runs (With a limit of course) the schematic will last for. So they can make 50 copies each one only lasting 1 run or 50 copies and each one works for 100 runs. The cost of course would scale with the number of runs a copy can use. Again, this would curtail Server-side needs as Schematics would be copied less by large scale industrialists, as well as increase a person's desire to play, as they will not spend a tedious number of hours filling an endless array of machines with an endless array of schematics, only to have to start again at the top of the line so they can make the desired number of products.

    4. Lastly, while this idea after consideration and initial testing does not seems AS horrible as I 1st viewed it.  Its time consuming and ultimately going to push industrialists away from the game. A central point to load schematics is really now a need, each machine selecting and running the required schematic as needed, thereby allowing People to make what they need not constantly monitor the schematic levels in 50 machines, but in one place and load them as needed/wanted.
  22. Like
    Distinct Mint got a reaction from kulkija in Ask Aphelia Episode #9 - Schematics Edition Discussion Thread   
    I'm not convinced that recurring schematics on pures is a good idea, at least for the first iteration.
     
    It will just add continual grind for everyone who wants to produce anything (not just major industrialists), increase final element prices across the board (reducting the value of other quanta faucets like missions and daily income), depreciate the value of ore further (as the cost of using the ore is a combination of the price of ore plus the refining cost), and further reduce players notion of self-sufficiency for their end-products (as it will continually take up schematic-queue slots). Unless NQ are expecting that Pure Producer becomes an industry specialist pathway (given the number of talents allocated to this) - but its not clear that industrialists will change from starting with ore, and its hardly an exciting gameplay loop.
     
    I would have been inclined to just have schematics for the end products in the first instance, and then assess the impact.
  23. Like
    Distinct Mint reacted to Yoarii in Ask Aphelia Episode #9 - Schematics Edition Discussion Thread   
    I think that is is unlikely to happen as long as (most) pures are more costly to transport than the ores.
  24. Like
    Distinct Mint reacted to J-Rod in Ask Aphelia Episode #9 - Schematics Edition Discussion Thread   
    If I heard correctly there are going to be schematics for the pures. I do not think this is a good idea. 
    I think the schematics should only be for finished products.
  25. Like
    Distinct Mint reacted to P4rty_Boy in NEW SCHEMATICS - Discussion Thread   
    I think that would be a great idea too. A source of revenues for player that does not have much mining unit at the beggining of the game. Also it would also go toward the goal of having more trade.
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