Jump to content

Anopheles

Alpha Tester
  • Posts

    715
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Anopheles reacted to sHuRuLuNi in When does NQ intend to make this game anything more than a Digital Money landering IRS Slave Mining Colony Hoarding Sim?   
    I have suggested this many times over the years like in this post: 
     
     
    But of course it all gets ignored.
     
    Boys just want to play the mining/money simulator and circle-jerk. As I said in my latest video: making money for the sake of making money - that's the whole game loop.
  2. Like
    Anopheles reacted to Warlander in Where did the Ship Weight go?   
    Honestly its not like weight matters after you get AGG as long as you set up a pedistal 1k+ off the ground. You could litterally have like 50-100 boxes and it dosent effect anything. I just whish they treaded Pulsars like Hover Engines at that point to where each pulsar can handle a specific amount of mass required to defy gravity but its not like this game really has any real futuristic sci-fi elements they dont discriminate completely against vs fossil fuels 600+ years in the future or whatever.
  3. Like
    Anopheles reacted to Warlander in DU: Dead Universe...   
    You can offset the efficiency drops with an extra S miner so it never goes below 100%. Or on the flip sise acing the mini game can make the S miners or higher pull doubleor tripple and if you keep playing the mini game on them it seems like there is no upward efficiency limit. We have some baby miners pushing almost 200% efficiency, L miners pushing nearly 300%.
  4. Like
    Anopheles got a reaction from CptLoRes in Buried Structures   
    Unless your construct is spectactularly big it's probably quicker to clear it yourself than wait for the ticket to be answered, never mind the hoops you have to jump through.
  5. Like
    Anopheles reacted to Novean-32184 in Scavenging plans are bordering on moronic   
    Actually, it's a 3.5M hole to fill as you wil need to pay at least three weeks of taxes before you even have a chance to claim the construct(s).
    and you have a good chance the original owner may show up last second and you will be out of that money
  6. Like
    Anopheles reacted to VandelayIndustries in Scavenging plans are bordering on moronic   
    And that's why the game will never "take off" because they are incapable of developing fun things, and unique things. Always least amount of effort and it shows.
  7. Like
    Anopheles reacted to Warlander in Scavenging plans are bordering on moronic   
    If they just added PvP cores (dunamic/static) they could have had PvP as the driver for anyone wanting to have or use weapons along with anyone wanting to produce top tier parts or weapons manufacturing to create scavengable ships but hey the only card they had in their deck apparently was IRS reposession simulation as PvT to clean out players. They wasted anough time to create a territory tax system that does nothing to clear out the market constructs and instead target players who actually followed NQs vision to create the world others will experience before they decided to erase it all from existance. 
     
    But hey priorities i guess.
  8. Like
    Anopheles reacted to Sevian in Scavenging plans are bordering on moronic   
    Right? If I do manage to claim a tile and the former-owner is absent for 2 weeks: I'm only taking the items and then unclaiming.
     
    If NQ thinks everyone is just going to wipe clean the tile, then they're in for a surprise.
  9. Like
    Anopheles reacted to Creator in Scavenging plans are bordering on moronic   
    Stop talking sense. 

    I just can't wait until the scavenging becomes... looting only the valuables, and leaving all the ugly butt structures abandoned littering Alioth. Going to look like a Minecraft server where someone left floating trees in the starting area for 50+ Km.
  10. Like
    Anopheles reacted to CptLoRes in TERRITORY UPKEEP KICKING OFF SOON - discussion thread   
    At least it is consistently bad and hated by all parties, builders and scavengers alike.
  11. Like
    Anopheles got a reaction from Zireaa in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    They seemed to have turned mining from what some people thought was tedious grind into what everyone thinks is tedious grind that will now lose your work and stuff if you don't do it.  
     
    Well done NQ.
  12. Like
    Anopheles reacted to JoeKing in Took a break and....   
    I first played DU at the beginning of the UKs first lockdown, so around 18 months ago. I was drawn in by the promises of the marketing: that I could forge out any path I wanted - I could be a builder, trader, explorer, be part of an org, or go it alone. My experience was off to a shakey start with a buggy intro, but I knew it was a ‘beta’ so I persevered and was hooked. I became obsessed... I loved it.
    After a disgusting amount of time playing non stop, I started to make progress, bought my first warp drive, built a space station and some little bases dotted about, life was sweeeet. Then #23 hit. Massive bummer. 
    I took a break for a couple of months, and came back, none of my mates did. I assessed the damage, regrouped and started again.
    It quickly got really boring - really not into PVP - and dont have the funds for it anyway, but kept going with the promise of the new asteroid gameplay (thought I might risk some super-fast prospecting). Turns out, this isnt for single, newish, resource-poor players either, but nothing in the promo material indicated this would be inaccessible outside an org with deep pockets  (or, of course, an early player whos taken advantage of the abundant ore, bugs and exploits). The new announcement of the features of Demeter frankly spells the end of the downward trajectory for newish players like me. Theres no way to really amass the resources to access interesting play outside joining an org - which wasnt the reason I signed up. No doubt the game will continue to have draconian brakes applied through money & time sinks to curtail the large orgs and mega factories, but it feels like the game has shifted to cater to these, whilst simultaneously trying to save server resources. There needs to be a realistic and honest disclosure of what the gameplay is for new players, ie. join an org if you want to play beyond a few weeks.
    I tried to play today for the first time in months, the new warp drive speed seemed like the perfect, sad metaphor. Warp Cells are ridiculously expensive, DSATs are beyond ridiculous both in scale and cost - the game feels joyless now, where it used to feel alive, vibrant and full of possibility.
     
    Its a huge, huge shame the direction the game has gone in, it could've been so good. But thanks DU for a great experience while it lasted,  it was a great escape for me, for few months at least...
  13. Like
    Anopheles reacted to Underhook in Game is not stable enough for this Territory TAX system   
    Yes it will be interesting.  Those of us who were building or providing services now have tax to pay and ore to sell.  Not sure how many players  who never used to sell ore will now be selling ore.  The changes in the economy be fun to watch.
  14. Like
    Anopheles got a reaction from vylqun in Game is not stable enough for this Territory TAX system   
    Game will stabilize, (as it always does), after a patch.
     
    The problem is that everyone will try to sell ore because it's the simplest way to earn.  That and missions.   Every other means of making cash requires an investment into industry which for the new player or the casual builder is going to be an issue.
     
    I suppose it will hit the "I just wanted to build" element of the player base hard who have now been told to grind before that can happen.
  15. Like
    Anopheles got a reaction from hdparm in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    They seemed to have turned mining from what some people thought was tedious grind into what everyone thinks is tedious grind that will now lose your work and stuff if you don't do it.  
     
    Well done NQ.
  16. Like
    Anopheles got a reaction from CptLoRes in DEVBLOG: TERRITORY UPKEEP - Discussion Thread   
    They seemed to have turned mining from what some people thought was tedious grind into what everyone thinks is tedious grind that will now lose your work and stuff if you don't do it.  
     
    Well done NQ.
  17. Like
    Anopheles reacted to Zarcata in INSIDE NOVAQUARK: DEMETER EDITION - Discussion Thread   
    Who gets the tax revenue from the territories in the end? Didn't you want to build the game on a player basis, a player-driven economy and player-based decisions? Now they are imposing a fantasy tax on us players just to take Quanta out of the game? I find it unimaginative to just impose this tax across the board. I could understand it if you had to fight for planets, whoever settles there pays a corresponding tax to the ruling alliance/organisation,....but just taking quanta out of the game across the board without a player being able to defend themselves against this tax or influence it?
    In the past, territories were distributed to settlers - that didn't cost any money - and in the past, people simply took land and claimed it, which also didn't cost any money or taxes. Why is something like this demanded in a game as something self-evident or normal?
     
     
  18. Like
    Anopheles got a reaction from cticer in Question about finding T3 Ores   
    You could... but it would limit what else you could take to help fill those 15mins gaps and it limits the amount if ore you can take.  So, swings and roundabouts. 
  19. Like
    Anopheles got a reaction from Ziggy_SD in [Discuss] We've Heard You!   
    Nothing in this about rolling back the awful changes to manoeuvre and fetch which should stay in the game until it is mostly complete or mostly bug free.
  20. Like
    Anopheles reacted to Emptiness in [Discuss] We've Heard You!   
    This.
  21. Like
    Anopheles reacted to Hagbard in Howto fix the adjustor bug aka "spiral/roll of death"   
    **Fixing the "Roll of death" aka "Stuck Adjustor" bug in DU**
    Since almost forever there is a bug in the default autoconfigure scripts that causes adjustors to behave like they are "stuck". This leads to a lot of crashes. So here is the fix.
    Open the LUA Editor of your control unit (hoverseat, commandchair, remote control, whatever)
    click on "system"
    In here we have to change 6 different "actions" for the 3 axis. they are the "ActionStop" actions for the following keys:
    -left
    -right
    -forward
    -backward
    -yawleft
    -yawright
    Each of these actions is trying to change one specific variable by in/decreasing it.
    you have to basically overwrite the single line and assign the value 0 to that variable
    Here is the example for ActioStop(Forward):
    Original Line: pitchInput = pitchInput + 1
    change tis line to: pitchInput=0
    now do that kind of change for all the above mentioned actions (each axis will have a different variable name)
    then hit "apply" and enjoy the fixed bug, where your adjusters will not get stuck again.
    If you want, you can create your own autoconfigure script with these changes (copy the default\**config file to the custom\ directory and do the changes in there
  22. Like
    Anopheles reacted to Leogradance in Creative mode is coming.. Seriously NQ?   
    All those who cannot see evil in the creative mode.
    It's very simple. Although others have already explained it.
    I want to add a few things.
    I am a ship designer. I do small and medium-sized ones. That's the only thing I'm interested in doing in the game. Industry and mining are just annoyances that get in the way between me and ship building.
    But they are necessary things inserted in the game context, precisely because they are not pieces unrelated to each other.
    If they put creative mode on, I won't be in the game anymore. Never again. I will not spend hours designing my shipyard, nor arranging the containers in order to have order, nor socializing with other players in the game to organize myself on how to find the materials.
    All I will do is make my ship in creative mode, hit the "export BP" button and import it into InWorld.
    Hi, my gameplay finished.
    This, for a single shard sandbox is just plain stupid.
    And then, as I wrote above, it is also a consistency problem: first you tell me no, you make sure that a certain thing will never be implemented and you defend it for years. Then suddenly you change your mind?
    I can stay there ... once. Then two.
    But when the changes to this "Beta" which is an Alpha by the name of Beta start to be a little too radical one also starts to turn the balls.
    The Beta serves to refine the problems, not to upset the game mechanics all the time "because things don't go the way you wanted".
    One plays for hours, days, weeks, planning an action plan and tries to pursue it. Then they come, they change everything and you have to start over.
    One time? Ok. Twice? You puff but ok.
    Three, four, five, six times -autuocensored- enough!
     
    I end up losing faith in your work, in your professionalism and in your consistency and I begin to think that you are simply groping in the dark without a clear idea of how to solve things. Being a paying alpha tester is based on the concept that I am trusting you: I give you my money to have a product that will surely change over time, but I give it to you because I like your project.
    If your project changes too much, my trust fails and I stop giving it to you.
    Simple and straightforward.
  23. Like
    Anopheles reacted to Lethys in Creative mode is coming.. Seriously NQ?   
    Love it how NQ desperatly tries to split up the community.
     
    This pretty much goes against anything NQ ever said in any Podcasts, interview, devblogs and the kickstarter up until now. 
    But on the plus side: I can then finally just refund my lifetime sub if kickstarter goals aren't met 
  24. Like
    Anopheles reacted to Cytoxx in Continue playing or quit the game (after 0.23)   
    Please do NOT tell people how to play the game.
    I've more or less the same strategy: solo play, absolutely prefer to be independent, spending most of my time (did at least pre-patch)  building up my base where aesthetics is a priority, crafting some space ships, and visiting other territories to view their creations.
     
    Playing an MMO does not mean that you're required to group with others.
    Everyone is free to play how he prefers to - we are talking about leisure time.
     
    If you like playing solo - just do it, it doesn't hinder others in any way playing in a party mode if they want to.
  25. Like
    Anopheles got a reaction from Revelcro in Addictive to tedious in one move....   
    Find a cliff and discover the joy of gravity.
×
×
  • Create New...