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Leogradance

Alpha Tester
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About Leogradance

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    Novark Citizen

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  1. Pvp will change absolutely nothing. What will happen will be that those who want to enter the PVP zone will do so with armed ships and the pirates who now enjoy shooting unarmed ships will be blasted by heavily armed cargo ships. The pirates will arm themselves more and it will all end in a search for small lonely targets to attack. Which will be few. And alone they won't make any difference to the economy. There will be some movement at the start for the arms race. Then everything will stop. PVP is a pillar of the game. But "ONE". NOT "THE" column. It all has to work together for it to "really work". All column together. And right now they are raging on mining because they have realized that they have greatly underestimated the players' extraction speed, combined with lag problems. You may have realized for yourself that schematics are not an attempt to fix the economy. The economy of the game does not give a damn. There are simply too many industries in the game. Too much industry = too many processes -> too many processes = too much lag. Or do you think that going from the single liter of ore needed to craft pure ore to 1800 liters served some gameplay purpose? Let's be honest: NQ isn't proving to be interested in game mechanics, but just trying to plug some technical problems that have exploded in their hands. NQ please deny me. But not in words. With those you will never convince me. To me and everyone who has lost faith in your way of handling the game. With the facts.
  2. I played with a new group of players who joined DU for the first time after the release of 0.23 Just one / two days later. I felt their fantastic enthusiasm die a little at a time crashing into bugs, optimization completely absent (one of them has a PC for work with which he runs Cyberpunk at ultra and fixed 60fps: DU snaps them ...) countless ships destroyed by docking mechanics, lethal manouver tools, endless loading and handling of game problems ... nonexistent -> impossible to reach markets. When the technical assistance put the umpteenth ticket of one of them on hold indefinitely (after a week they still have not said anything) they started to abandon the game. And the same thing happened to 2 other groups of players in the last year. The problem with DU is not 0.23. DU's problem is NQ. Contradictory communications, advertising bordering on deceptive (we all know how they presented the game for the launch of the beta ...), lack of communication with the community. I understand that they are short of breath and that they are trying to save the shack. But they are doing it bad. Really bad.
  3. I also thought that the only way to make him understand how serious the situation is is to counter-advertise him by activating streamers and social channels on which to show the real state of the thing. They shouldn't be able to block the account because the NDA has dropped and no wrong information is being given. it doesn't seem to me to violate any TOS. Otherwise they should block the account of everyone who made YT videos.
  4. you are absolutely right. I think... This is not the problem though. The problem is that I, and many like me, am a gamer, not a mathematician. If I read "+ 5%" for every time I activate the talent, for me it is a sum, not an equation. I'm not incapable: it is NQ who expects me to understand, without explaining it, that I have to make a calculation that has nothing to do with the gameplay. Like many other things in this game, the way of communicating is done by programmers to be understandable by programmers, or other people with math / logic mind. Only this is a game. Always assuming it's not just a bug. Ps: all players I've played with have understood that + 5% ore extracted at level 5 = + 25%. Either we are all idiots, or NQ has to explain himself better.
  5. in my language "+ 5% ore extracted" means that what I get is more than those who don't. Or is a bug - talent dont works correctly. Or is it an impression (possible ... I hope ... a ninja nerf to a basic mechanic is already wrong and a very unpleasant thing). Or whoever wrote it really meant a speed boost and the description needs to be changed (and lost 2kk of talent points and 2 weeks of subscribtion for something different).
  6. in a week the new group of players that I have found and that I am comfortable with have blown their ships, S / M-Core, about 10 due to the lag, the docking and the stupid way in which it has been changed maneuvering tool. Even I, who have a good gaming experience, managed to detonate one of mine because I hit the ground with my bow while using the manouvering tool (WTF !!!). One of the players had just bought 20kk of stuff at the market and the ship exploded while he was standing still, making everything he bought disappear. A year ago I met a group of compatriots. In love with the potential of the game, they got tired of the game after a month for reasons unknown to me. this summer at the launch of the beta I found another group: disappeared after a month for lag, killer industry, bugs, lack of content and insertion of superficially thought mechanics (broken docking just to name one). Now how long will these new players last before they quit? Easy to say "it means DU wasn't for them". You can tell me once. Twice. From the three times no: it is not DU who "is not for them". It is the game that is mismanaged and thought with the breathlessness of someone with water in their throats and has no idea how to fix the huge holes he has created. No idea apart from one: don't listen to the community. Absolutely never listen to it: never let them propose something too intelligent and then we make them feel important.
  7. I reinstalled the game last week, on a different hard drive than the one I had kept it on from the beginning, due to another glitch, and ... I'm continuing to play. If they are an exception, I am happy to be, but for the moment the game works. If he stops doing this soon I will consider as if you have brought me bad luck :P
  8. The idea of making parking areas very far from the terminals you buy from would be ideal. A teleportation system will bring your avatar to the terminal and then you will indicate in which parking tiles to place the purchased resources, so that you can easily return to the parking lot and through another terminal unload the parking containers in that of your ship. If the parking areas were, for example, one every two tiles along the perimeter of the Ark zone, the traffic would already be greatly diluted, all the various markets could also be eliminated by centralizing everything in a single central HUB. This way there could also be many more avatars concentrated in one spot, such as a large market square, which would be visually impressive. It is definitely neater than the hallucinating chaos it is now: 30 seconds freeze - 1 frame - 30 seconds freeze - 1 frame - 30 seconds ... absurd PS: obviously any dynamic construct that is parked inside the Ark Zone must return outside the perimeter within X time or it will be compacted / eliminated / teleported / something!
  9. I have Windows 7 and play from Alpha1. If the game doesn't work at release, I'll see what to do, but currently, it works. I also strongly advise against switching to Windows 10: for about 8 months there have been overt problems with Nvidia drivers that cause crashes and disabling glitches. Just go to the Nvidia forum to read the discussions for yourself. Obviously it is not something that interests all users. But the fact that the problem has persisted for a long time already encourages me to continue using Windows 7.
  10. The suspicion that NQ does not play their software as a player (but only in godmode, perhaps on a separate dedicated machine) is becoming more and more a certainty ...
  11. It really depends on the ship. Generally I prefer the third person to fly and the first person to land (in the third person I can't really determine the distances between the ship and the landing point). But if we are talking about a very large ship, things could change.
  12. All those who cannot see evil in the creative mode. It's very simple. Although others have already explained it. I want to add a few things. I am a ship designer. I do small and medium-sized ones. That's the only thing I'm interested in doing in the game. Industry and mining are just annoyances that get in the way between me and ship building. But they are necessary things inserted in the game context, precisely because they are not pieces unrelated to each other. If they put creative mode on, I won't be in the game anymore. Never again. I will not spend hours designing my shipyard, nor arranging the containers in order to have order, nor socializing with other players in the game to organize myself on how to find the materials. All I will do is make my ship in creative mode, hit the "export BP" button and import it into InWorld. Hi, my gameplay finished. This, for a single shard sandbox is just plain stupid. And then, as I wrote above, it is also a consistency problem: first you tell me no, you make sure that a certain thing will never be implemented and you defend it for years. Then suddenly you change your mind? I can stay there ... once. Then two. But when the changes to this "Beta" which is an Alpha by the name of Beta start to be a little too radical one also starts to turn the balls. The Beta serves to refine the problems, not to upset the game mechanics all the time "because things don't go the way you wanted". One plays for hours, days, weeks, planning an action plan and tries to pursue it. Then they come, they change everything and you have to start over. One time? Ok. Twice? You puff but ok. Three, four, five, six times -autuocensored- enough! I end up losing faith in your work, in your professionalism and in your consistency and I begin to think that you are simply groping in the dark without a clear idea of how to solve things. Being a paying alpha tester is based on the concept that I am trusting you: I give you my money to have a product that will surely change over time, but I give it to you because I like your project. If your project changes too much, my trust fails and I stop giving it to you. Simple and straightforward.
  13. First they say one thing. Then they make another one. It happens once: patience. Turn up your nose but ok. It happens twice ... already not good. Then you hear stories, rumors about the behavior of the devs and the privileged treatment verses some ... you give us little weight but then the most defended promises over the years begin to waver. The game changes, so much so that you wonder if you are playing or watching a social simulation. It should have fun. All. But it is becoming self-congratulatory. The realization of a vision, which however is bowing to the laws of money month after month. I am reading more and more things that I have not liked for two months in DU. I had paused the game. I was back 10 days ago. After this patch I know that I will put it back on pause again. Who knows if I will renew my subscription at the release. I'm really starting to fear not. And it's not because the game is changing. But because is NQ losing my trust. Who knows ... maybe I won't be the only one ... we'll see ...
  14. About maneuver tool. The substantial change is that ships will no longer hang in mid-air. This will create a critical docking problem. Currently, if you try to dock a ship on top of another you will have to make several attempts before you succeed. If the larger ship is suspended in midair, what will happen by doing the docking test (to verify that it worked) is that the large ship will automatically move down. The point is that if the large ship is in contact with the ground, it will begin to vibrate entering a loop that not infrequently will make the ship explode (I suppose it happens because it creates a potential speed that is self-powered and in two / three seconds it reaches a such speed for which it is as if the ship crashes at maximum speed. In fact "every" element explodes.). If you introduce this change to the maneuvering tool, I suggest more docking tests to make it perfect, because you could create a HUGE problem for many players trying to solve others. I'm not actually against editing, but you have to make sure the docking is perfect or tweak it to be. Update: I have read that the changes have now been made and will arrive in days. I advise ALL players to do numerous docking tests before they end up with entire capital ships disintegrated.
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