Hagbard Posted December 14, 2020 Share Posted December 14, 2020 **Fixing the "Roll of death" aka "Stuck Adjustor" bug in DU** Since almost forever there is a bug in the default autoconfigure scripts that causes adjustors to behave like they are "stuck". This leads to a lot of crashes. So here is the fix. Open the LUA Editor of your control unit (hoverseat, commandchair, remote control, whatever) click on "system" In here we have to change 6 different "actions" for the 3 axis. they are the "ActionStop" actions for the following keys: -left -right -forward -backward -yawleft -yawright Each of these actions is trying to change one specific variable by in/decreasing it. you have to basically overwrite the single line and assign the value 0 to that variable Here is the example for ActioStop(Forward): Original Line: pitchInput = pitchInput + 1 change tis line to: pitchInput=0 now do that kind of change for all the above mentioned actions (each axis will have a different variable name) then hit "apply" and enjoy the fixed bug, where your adjusters will not get stuck again. If you want, you can create your own autoconfigure script with these changes (copy the default\**config file to the custom\ directory and do the changes in there Haunty, WylieFox, Anopheles and 1 other 4 Link to comment Share on other sites More sharing options...
Hagbard Posted December 14, 2020 Author Share Posted December 14, 2020 the problem basically occurs as sometimes when the pilot quickly presses any of the buttons for the roll/pitch/yaw axis, one of the Filters/Events when releasing the key is not gettting executed. this leads to that axis constantly firing the adjustors. The change above fixes this and works great for any default autoconfig. If you use another HUD/flight control script, this might work, but might as well break other stuff.. so try at your own risk if you use something else then the default autoconfigs Link to comment Share on other sites More sharing options...
Daphne Jones Posted December 15, 2020 Share Posted December 15, 2020 Good idea. This should work in my fight scripts. Link to comment Share on other sites More sharing options...
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