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Everything posted by Anopheles

  1. The Ziggurat temple to the holy Wreck nears completion. Just needs a couple of doors, some decoration and a lower wall. Oh, and Wednesday is our Sabbath. Fri, Sat and Sunday were taken by the early adopters and everyone knows that British Chippies (Fish and chip shops) take Mondays off. Plus the whole W thing.
  2. Hmm, give me a bit to work a reason for this into Wrecker lore, I mean consult the Holy Smoke.
  3. When player death comes in, I may add in "Apeothis Prizes" where you agree to be a human sacrifice at the Temple of the Holy Wreck where your donation of blood and oil will be rewarded with m/l cores or difficult to make items. This would be open to existing members only (so it's not an entry gift).
  4. I've nearly finished the Temple to the Holy Wreck. Just the Altar, blood channel and spectator seating to go. It's a ziggurat base, with a W in Aluminium on it. It has two entrances in the bottom 'points' of the W, one for visitors and one for "offerings". Images to follow. W!
  5. Seems interesting. I'll be in touch when I get around to building a site for Aesthetic Shielding Limited (ships too pretty to shoot).
  6. The first Sacred Battle will be at a place outside of a safe zone after PvP is introduced. Planned for once a month. Could go every 2 week if demand shown. Coordinates will be given publicly after a claim has been made on the land. (Or near my base until territory claims are a thing). All are welcome. Sides are a bourgeoise concept and exist purely in an advisory context. Winner will be whoever says they are longest and loudest afterwards. Price of entry is leaving a wreck on the battle field. Fighting ships and elements limited to Small and below, to begin with. Bringing ships or elements that are too big may reintroduce the concept of "sides" rather quickly.
  7. Come along to the monthly Sacred Battle, with a disposable combat craft, and see for yourself. It's very freeform. The price is simply leaving one wreck at the battlefield.
  8. Name: The Church of the Holy Wreck AKA: "The Wreckers", "Oh Heck, those Guys" Type: social group, PVP, Roleplay, Pirates, "non practicing believers" Membership: open and non exclusive Timezone: Open Language: English, but other language Branches welcome Website: under construction Discord: under construction Tenets of the Church of the Holy Wreck Wrecks are sacred. Make as many as you can. The Steel hungers. NQ staff are the Angelic crew of the Holy Wreck, and are there to help when you lose your ship. (After PVP is introduced) Join in Holy battle once or month (or more regularly) at the sacred Wrecking grounds. You don't have to come to all of them but you should try to make some of them. The Sacred Battleground will be designated once we know where the safe zones aren't. Try to convert others to the Holy Wreck or into holy wrecks, whatever is easier. Souls who flee Blessed combat are weak and their craft is not worth emulating the Holy Wreck. Traders may pay a penance to avoid their souls burning amid the steel. W! Greetings, my fellow Star Souls. (Makes the sign of the Wreck by describing a w shape denoting a ship bouncing off a planet followed by a closed fist opening indicating an explosion. W! is the text of this.) I am here to tell you about the Holy Wreck that crashed to save our souls and free us from our skins. Blessed be the Holy Wreck! W! The Wreck careth not about your base connections to other orgs, for the burning steel of the saviour loves all that lie in its screaming trajectory of peace. All the Wreck asks is that you recognise it has your one true God and you, from time to time, come and join us for family picnics, charity work and heretic burning. Being a forward looking Church, we have created several heresies for you to belong to, in case you are struggling to feel the dread love of impact. Each last Sunday of every Month, after Holy PVP has been instituted, Mother Church and the Heretics will meet at the Sacred Battleground to create Holy Ruin and litter the ground with our offerings of blood and ships. It's basically a free for all, demolition derby battle, (if only two sides show up it will be a miracle w!). Come and hone your combat skills in ships you don't mind losing. The only stipulation is that you leave at least one ship wreck behind on the battle field. The Official Heresies include; The Explodists: wicked folk who make the explosion symbol before describing the W. Their symbol is !W. The Graviticists: these infidels believe the important part of the faith is the gravity that caused the Wreck to hit Alioth. G! The Mechandrites: these philosophically feeble upstarts believe they are honouring the Holy Wreck by repairing the ships of strangers to ensure the Holy Wreck is the only wreck. Madness! M! The Wanderer Cult:. Thus frankly insane sect believes the holy Wreck bounced off Alioth and wanders the Galaxy looking for souls to crew it! W. Feel free to make your own cult, or stick to the Orthodoxy. It doesn't matter. The Holy Wreck knows all Star Souls and loves you all, even if you are burning on a stake. From time to time there will be an Holy Crusade where we convert non believers into wrecklets. Practically, this means we may decide to join in the wars of others on either side, or both. Donations to our Orphans and widow fund may sway us to one side or the other.
  9. Just a quick note to say I have built a base on Alioth (coords to follow). So far it's two L cores and an xs. It has a small theme park and a village, (construction ongoing) and a selection of craft I have built). Come along and join ALS and get permission to build along side or within.
  10. discordauth:Pr_e4lTG6Ljsn2Ad6L5xa3ioROW9LSpoNe6_edNkefo=

    1. Anopheles



  11. While I can now see the arguments for this pay model, I still hope that skins for elements can, after vetting (handwaved as r&d time), becomes a thing. They wouldn't take up much of a work day since it will be a simple "does it have a swastika on it or does it look like a make member" yes or no question and swipe right operation.
  12. The gaming world appears to be moving away from monthly fees for games. Perhaps a flat fee would be better with payments for ENTIRELY non gameplay items like decorative elements, element skins or paying to import your own models/skins from Blender (subject to review before acceptance) etc? Edit: title fixed
  13. Oh you can and you shall. It's the after effects that will get you. In the dark. When you are alone with your thoughts. All alone. When your digital grand children ask you what's wrong. When your imaginary priest presses you about the one memory that makes you shake in the morning. All alone. Carry on.
  14. What is Aesthetic Shielding? It is the art of building a ship so beautiful that tears form in the eyes of the aggressor making it difficult for them to go through with firing. Even if they do, they will inevitably re-evaluate thier life choices and become better people. Joining ASL means having a commitment to creating only beautiful constructs. Not for us the brutal cubes and boxes of simple minds. Everything we make, from simple cargo craft to huge manufactories, will be pleasing to the eye and mind. Everything we write and proclaim will adhere to the strictest of values concerning beauty of expression. Do not mistake us for wilting lilies. We will be entirely willing to go to war to protect ourselves or to improve the universe through acts of applied aesthetics. If you wish to proclaim the lifting up of your soul by joining Aesthetic Shielding Limited as an affiliate, then please respond to this message. Website to follow, pending interest.
  15. We're already n the pre alpha. The Roadmap still says alpha 1 to start in November 2018. Heard nothing about delays.... so I'm excited. NQ won't let me down. No, sir.
  16. ..according to the roadmap. Yes, siree. I can't wait.
  17. Your choices are, depending on circumstsnces, A ) find a way to be in charge (but don't try to hijack an URL, this is usually illegal and treated as real world theft). B ) offer to become an advisor/Lieutenant (the Eminence Gris/obvious successor route.) C ) leave and form a similar organisation. (If you go this way, let people know what you are doing, with only constructive feedback, but it's a social faux pas - and terrible diplomacy - to use that notification to actively recruit from your old org. I wouldn't even reveal the name of the new organization. If people are disenchanted with the old, or interested in your message, they will let you know.) As far as nerves? Nobody is going to die on an operating table here. If you try and fail nothing of consequence has been lost. Only time and calories. You fail? Go join another organisation or study your failure and then try again.
  18. That's right. Play to your skills. And know your weaknesses. Mine is attention span (i have severe ADHD) and burnout, so I like to make sure there is a contingency for my wandering off and that my fast burning energy is transferred to someone who is a bit slower burning.
  19. Neither do I. I just know that existing orgs will have them and new orgs will be late to the game.
  20. Depends on how lucky you are with recruiting. It also depends what kind of leader you are: Charisma Boy or Organization Boy. The first type makes people want to help him, the second type impresses people. Don't try to be a cold, calculating Charisma Boy and don't try to be a Make It Up As You Go Along Organization boy. You'll be given mixed signals and putting people at unease. I tend to the lucky with people type, this person is good at this and that, would you like to do that? I try to make an organization that doesn't have any real secrets (or I make light and try to sell them to you myself) which discourages spiess and agents and try to be light on centralized goods, which puts off scammers (though most EVE 'master scammers' are people who betrayed trust and try to make it seem warm and fuzzy by claiming it was 'years in the planning'.) I do let people know that X Y and Z do the big decision making, just to save money on painkillers.
  21. Regardless of size, unless the game sets up a ersatz webbrowser in game, a webpage helps to focus players, gives a platform for stimulating the interest of friends who play other games and gives something important to important future and current recruits - a sign that you know what you are doing. Leadership depends on the nature of the organization and the energy/commitment of the leadership. It can range from very loose (a pirate band, with a leader who is the idea man and someone who owns the website) - basically just a band of mates who want to have fun - all the way up to a Japanese Style Corporation/Military Structure with everyone knowing their place and having a set role, even if it is 'meat shield'. The problem is if you want the loose formation but with strict order or a Corporation where no one is in charge. Lead, pally about or delegate, but do something that fits the theme of the org. Practical knowledge is things like (i'm not in Pre Alpha, but I can hypothesize), what landscape is best for defense, what minerals are most efficient to process, if the terrain gives clues to the minerals, that kind of thing as well as having an idea of the most efficient way to produce a blueprint).
  22. There are problems with an organization at the beginning of a Game. The Corp I set up in Elite Dangerous (The Code - nothing to do with Eve's C.O.D.E - that eventually partly splintered to form the SDC) had things in the charter that didn't happen in the game (splitting loot mainly and other things that seemed logical but didnt get put in) so, yeah, some organizations will fail because of that, or burn out or politics. Some won't. The ability to have an organization infrastructure (leadership, webpage, practical knowledge of game systems) already in place is a huge secret bonus for those lucky enough to get into Pre-Alpha.
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