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Bluestorm

Alpha Tester
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  1. Like
    Bluestorm got a reaction from Heliomance in Specs on Market overview   
    It would be easy for the devs to create a list of core elements and basic info.
     
    What we are discussing here is the relevance of these information : it won't be relevant in most cases.
    So why bother with them if they are subject to misinpretation?
    It will only trouble the buyers and they will soon be ignored by the community.
  2. Like
    Bluestorm got a reaction from ShinyMagnemite in Advertising in game.   
    Don't go and give people ideas lol
  3. Like
    Bluestorm got a reaction from Leonis in Contract Fulfillment: Negative Condition   
    I found a source here : http://dualuniverse.gamepedia.com/Archive:DU_Explorers_Interview_(Sep_17,_2016)#Market_Terminal_Details
     
  4. Like
    Bluestorm got a reaction from Hotwingz in Alpha / Beta Monthly Subscription?   
    Look in the 1st update of the kickstarter :
    https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg/posts/1675018
     
    Thanks to @Zack Barnard on the kickstarter comments :
  5. Like
    Bluestorm reacted to Dinkledash in consequences of non-regenerating planets and ressources   
    Guys, when you dig a hole in the ground, it fills up with water pretty quick unless you're in a desert or you pump it out. And that would make lakes, and lakes are pretty.
  6. Like
    Bluestorm got a reaction from CodeGlitch0 in Alpha / Beta Monthly Subscription?   
    Look in the 1st update of the kickstarter :
    https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg/posts/1675018
     
    Thanks to @Zack Barnard on the kickstarter comments :
  7. Like
    Bluestorm got a reaction from Vyz Ejstu in [STARS] Stellar Trade, Affairs and Recreational Society   
    Welcome to the
     
    Link to the organization community page : here
     
    Introduction
     
    It is my pleasure to present you our brand new organization : the Stellar Trade, Affairs and Recreational Society (acronym STARS).

    We are a neutral, non-interfering society thriving to offer the best available services to the community for an affordable price in secured oases of peace throughout the universe.
     
    We wish to offer in each of our bases:
    - A banking system for you to store your items in a secure and convenient location.
    - A free open market for everyone to visit or sell
    - A transport service for renting, shipping or driving you
    - A entertainment center for fun, gambling and broadcasting live streams such as races, fighting contests and maybe in the future war battles.
    - A research team to sell our carefully designed and manufactured constructs tested by our own members in their day to day activities.
    - A beautiful building reflecting our investment in the artistic community where all the previous services will be hosted.
    - A security team to secure our infrastructures and our clients assets.
     
    Diplomacy
     
    As a neutral non-interfering organization, we pledge to not wage war to anyone, not take side in any conflicts nor create any embargo.
     
    We are open to alliances and treaties with all organization sharing our vision of a free safe, peaceful and prosperous community.
    We are also open to business contracts for you to get VIP access to our various services.
     
    However we do retains the right to put you or your organization in our blacklist effectively banning you from our services if you commit any offense against us, our clients, our constructs or our infrastructures.
    Would the offense cost us a loss of any kind, we do retains the rights to prosecute you by hiring public or private law enforcement and/or juridical systems to make you pay for our loss.
     
     
    Membership
     
    The STAR Society is organized  by a vertical hierarchy guarded by the founders with the role to oversee all activities and protect the organization from internal and external coup trying to divert us from our true mission (see our Role Play).
     
    The Council is a group of 10  members (of whom 2 are the founders) sitting at the top of STARS’ hierarchy.
    All members of the council, apart from the leaders, are elected by their peers for a mandate of 3 months.
    The Council takes all the decisions and set the objectives of each Division for the mandate toward our global objectives.

    Divisions represent the interest of STARS for particular activities.
    There are 7 Divisions :
    The Banking Division in charge of setting and maintaining resource banks for our customers.
    First objective is to build a Bank in the headquarter.

     
    The Trading Division in charge of setting and maintaining open markets for our customers.
    First objective is to build a market place in the headquarter.

     
    The Transport Division offering transport (of people or goods) for customers and for the Divisions, racing on STARS behalf and testing the ships of the Research Division.
    First objective is to develop a customer base and to train as soon as the first ships are ready.

     
    The Entertainment Division in charge of setting up the casino and gambling system, running races, showcasing live streams and all entertainment-related activities.
    First objective is to design and market the casino and the racing bet system.

     
    The Research Division, focusing on designing blueprints for all other Divisions and for defense.
    First objective is to start building the design of the headquarter, designing the first transport ship and the first defense mechanism.

     
    The Construction Division in charge of building the headquarter and any building necessary to the other Divisions.
    First objective is to secure and start building in the safe-zone a low quality version of the headquarter to host the bank, market place, research center, transport halls, casino and conference hall.

     
    The Security Division whose job is to protect the other Divisions during their activities.
    First objective is to make STARS famous by exploring outside the safe-zone, cooperating with the community, talking about us, train in fighting skills and  address the griefs of the other Division.

    All members must choose up to three Divisions, they are free to work in any of these and must choose one to be primary for each month : the one they will spend the most time in.
    The Council will adapt monthly objectives according to the pool of members in each Division and the one they set as primary for the month.

    STARS strongly recommend to choose 3 Divisions and rotate between them because the skill system of Dual is set so that you won’t be able to be good at everything so favoring a few and becoming an expert in them seems better to us than favoring none and be average in everything.

    Favored trios for now
    The Fighter : Defense, Transport and Research Division
    The Merchant : Banking, Trading, Research Division
    The Builder : Construction, Defense, Research Division
    The Dealer : Entertainment, Transport, Research Division

    Yes we do value researchers, because all the blueprint we develop will be saved from alpha to beta to official release. However we don't force nor coerce anyone so you are free to do choose any other trios.
     
    NB: There may be basic skills needed for particular activities that we may favor in Alpha.
  8. Like
    Bluestorm got a reaction from Hotwingz in Specs on Market overview   
    Well if you ask for a list of all core elements inside a construct then it will make it easy to copy it.
     
    An even if it was listed, there is no way to know if the construct will do as you intend it to (like fly correctly or kill on detection) apart from testing it (in a virtual space like I said).
     
    For example with your own example :
    Power core 7mw : Is the power core even used, is it enough to make the construct do what is said it does?
    Thrust. 50mt : In what direction? for how long? Does it allow you to do horizontal or vertical movements? is it possible to hover?
    Fuel capacity 500m3  : In how much tanks? are they all accessible? are they all using the same fuel? is the fuel the tank use energy efficient?
    Storage capacity 400m3 : How is it distributed? is it one main chamber? is it multiple small rooms? is all the storage capacity accessible? what size of products can in handle?
    Overall mass. 10000000kg : How is it distributed? is all the weight in the front? is it all in the left side? is it all in the top? Can it even fly?
     
    These information would only be relevant if displayed while testing the product in the virtual space because they are only relevant in one situation at a given point in time.
  9. Like
    Bluestorm reacted to Bluestorm in [STARS] Stellar Trade, Affairs and Recreational Society   
    Welcome to the
     
    Link to the organization community page : here
     
    Introduction
     
    It is my pleasure to present you our brand new organization : the Stellar Trade, Affairs and Recreational Society (acronym STARS).

    We are a neutral, non-interfering society thriving to offer the best available services to the community for an affordable price in secured oases of peace throughout the universe.
     
    We wish to offer in each of our bases:
    - A banking system for you to store your items in a secure and convenient location.
    - A free open market for everyone to visit or sell
    - A transport service for renting, shipping or driving you
    - A entertainment center for fun, gambling and broadcasting live streams such as races, fighting contests and maybe in the future war battles.
    - A research team to sell our carefully designed and manufactured constructs tested by our own members in their day to day activities.
    - A beautiful building reflecting our investment in the artistic community where all the previous services will be hosted.
    - A security team to secure our infrastructures and our clients assets.
     
    Diplomacy
     
    As a neutral non-interfering organization, we pledge to not wage war to anyone, not take side in any conflicts nor create any embargo.
     
    We are open to alliances and treaties with all organization sharing our vision of a free safe, peaceful and prosperous community.
    We are also open to business contracts for you to get VIP access to our various services.
     
    However we do retains the right to put you or your organization in our blacklist effectively banning you from our services if you commit any offense against us, our clients, our constructs or our infrastructures.
    Would the offense cost us a loss of any kind, we do retains the rights to prosecute you by hiring public or private law enforcement and/or juridical systems to make you pay for our loss.
     
     
    Membership
     
    The STAR Society is organized  by a vertical hierarchy guarded by the founders with the role to oversee all activities and protect the organization from internal and external coup trying to divert us from our true mission (see our Role Play).
     
    The Council is a group of 10  members (of whom 2 are the founders) sitting at the top of STARS’ hierarchy.
    All members of the council, apart from the leaders, are elected by their peers for a mandate of 3 months.
    The Council takes all the decisions and set the objectives of each Division for the mandate toward our global objectives.

    Divisions represent the interest of STARS for particular activities.
    There are 7 Divisions :
    The Banking Division in charge of setting and maintaining resource banks for our customers.
    First objective is to build a Bank in the headquarter.

     
    The Trading Division in charge of setting and maintaining open markets for our customers.
    First objective is to build a market place in the headquarter.

     
    The Transport Division offering transport (of people or goods) for customers and for the Divisions, racing on STARS behalf and testing the ships of the Research Division.
    First objective is to develop a customer base and to train as soon as the first ships are ready.

     
    The Entertainment Division in charge of setting up the casino and gambling system, running races, showcasing live streams and all entertainment-related activities.
    First objective is to design and market the casino and the racing bet system.

     
    The Research Division, focusing on designing blueprints for all other Divisions and for defense.
    First objective is to start building the design of the headquarter, designing the first transport ship and the first defense mechanism.

     
    The Construction Division in charge of building the headquarter and any building necessary to the other Divisions.
    First objective is to secure and start building in the safe-zone a low quality version of the headquarter to host the bank, market place, research center, transport halls, casino and conference hall.

     
    The Security Division whose job is to protect the other Divisions during their activities.
    First objective is to make STARS famous by exploring outside the safe-zone, cooperating with the community, talking about us, train in fighting skills and  address the griefs of the other Division.

    All members must choose up to three Divisions, they are free to work in any of these and must choose one to be primary for each month : the one they will spend the most time in.
    The Council will adapt monthly objectives according to the pool of members in each Division and the one they set as primary for the month.

    STARS strongly recommend to choose 3 Divisions and rotate between them because the skill system of Dual is set so that you won’t be able to be good at everything so favoring a few and becoming an expert in them seems better to us than favoring none and be average in everything.

    Favored trios for now
    The Fighter : Defense, Transport and Research Division
    The Merchant : Banking, Trading, Research Division
    The Builder : Construction, Defense, Research Division
    The Dealer : Entertainment, Transport, Research Division

    Yes we do value researchers, because all the blueprint we develop will be saved from alpha to beta to official release. However we don't force nor coerce anyone so you are free to do choose any other trios.
     
    NB: There may be basic skills needed for particular activities that we may favor in Alpha.
  10. Like
    Bluestorm reacted to RightBigToe in The Most Valuable Property in the Galaxy: Safe Zones   
    The comments they made in the DU Explorers interview are a much better reference for this discussion:
    https://dualuniverse.gamepedia.com/Archive:DU_Explorers_Interview_(Sep_17,_2016)#Claiming_Safe_Zone_Territory
     
     
  11. Like
    Bluestorm reacted to Anaximander in Selling Software on Ingame Markets   
    Please no...

    This could give a backdoor for some people to hog the servers down Yama.

    Plus, the LUA code will need to be distributed on each DPU node. It won't be a central DPU thing, the way JC explained it on the devblogs. People would still have to distribute the pieces of code manually to the DPUs themselves. Which brings me to my next point.

    Wikia. You do indeed know that most coders, like in how they did it for WoW Add-Ons, will upload their code to the wiki for templating them, or, even better, GitHub. There are some logical and interesting gameplay mechanics, but they shouldn't be a much more complicated version of omething that will be done easily.

    Plus, you know that each ship will handle differently. You can't be expecting one piece of code to rule them all, because mass. And within a class of ships even there could be differences. 

    It's a novel idea, but again, as you also said, chances are we'll be sharing code online. I don't think they should bother with such a thing,
  12. Like
    Bluestorm got a reaction from Theneryl in [STARS] Stellar Trade, Affairs and Recreational Society   
    Welcome to the
     
    Link to the organization community page : here
     
    Introduction
     
    It is my pleasure to present you our brand new organization : the Stellar Trade, Affairs and Recreational Society (acronym STARS).

    We are a neutral, non-interfering society thriving to offer the best available services to the community for an affordable price in secured oases of peace throughout the universe.
     
    We wish to offer in each of our bases:
    - A banking system for you to store your items in a secure and convenient location.
    - A free open market for everyone to visit or sell
    - A transport service for renting, shipping or driving you
    - A entertainment center for fun, gambling and broadcasting live streams such as races, fighting contests and maybe in the future war battles.
    - A research team to sell our carefully designed and manufactured constructs tested by our own members in their day to day activities.
    - A beautiful building reflecting our investment in the artistic community where all the previous services will be hosted.
    - A security team to secure our infrastructures and our clients assets.
     
    Diplomacy
     
    As a neutral non-interfering organization, we pledge to not wage war to anyone, not take side in any conflicts nor create any embargo.
     
    We are open to alliances and treaties with all organization sharing our vision of a free safe, peaceful and prosperous community.
    We are also open to business contracts for you to get VIP access to our various services.
     
    However we do retains the right to put you or your organization in our blacklist effectively banning you from our services if you commit any offense against us, our clients, our constructs or our infrastructures.
    Would the offense cost us a loss of any kind, we do retains the rights to prosecute you by hiring public or private law enforcement and/or juridical systems to make you pay for our loss.
     
     
    Membership
     
    The STAR Society is organized  by a vertical hierarchy guarded by the founders with the role to oversee all activities and protect the organization from internal and external coup trying to divert us from our true mission (see our Role Play).
     
    The Council is a group of 10  members (of whom 2 are the founders) sitting at the top of STARS’ hierarchy.
    All members of the council, apart from the leaders, are elected by their peers for a mandate of 3 months.
    The Council takes all the decisions and set the objectives of each Division for the mandate toward our global objectives.

    Divisions represent the interest of STARS for particular activities.
    There are 7 Divisions :
    The Banking Division in charge of setting and maintaining resource banks for our customers.
    First objective is to build a Bank in the headquarter.

     
    The Trading Division in charge of setting and maintaining open markets for our customers.
    First objective is to build a market place in the headquarter.

     
    The Transport Division offering transport (of people or goods) for customers and for the Divisions, racing on STARS behalf and testing the ships of the Research Division.
    First objective is to develop a customer base and to train as soon as the first ships are ready.

     
    The Entertainment Division in charge of setting up the casino and gambling system, running races, showcasing live streams and all entertainment-related activities.
    First objective is to design and market the casino and the racing bet system.

     
    The Research Division, focusing on designing blueprints for all other Divisions and for defense.
    First objective is to start building the design of the headquarter, designing the first transport ship and the first defense mechanism.

     
    The Construction Division in charge of building the headquarter and any building necessary to the other Divisions.
    First objective is to secure and start building in the safe-zone a low quality version of the headquarter to host the bank, market place, research center, transport halls, casino and conference hall.

     
    The Security Division whose job is to protect the other Divisions during their activities.
    First objective is to make STARS famous by exploring outside the safe-zone, cooperating with the community, talking about us, train in fighting skills and  address the griefs of the other Division.

    All members must choose up to three Divisions, they are free to work in any of these and must choose one to be primary for each month : the one they will spend the most time in.
    The Council will adapt monthly objectives according to the pool of members in each Division and the one they set as primary for the month.

    STARS strongly recommend to choose 3 Divisions and rotate between them because the skill system of Dual is set so that you won’t be able to be good at everything so favoring a few and becoming an expert in them seems better to us than favoring none and be average in everything.

    Favored trios for now
    The Fighter : Defense, Transport and Research Division
    The Merchant : Banking, Trading, Research Division
    The Builder : Construction, Defense, Research Division
    The Dealer : Entertainment, Transport, Research Division

    Yes we do value researchers, because all the blueprint we develop will be saved from alpha to beta to official release. However we don't force nor coerce anyone so you are free to do choose any other trios.
     
    NB: There may be basic skills needed for particular activities that we may favor in Alpha.
  13. Like
    Bluestorm got a reaction from Oskz45 in [STARS] Stellar Trade, Affairs and Recreational Society   
    Welcome to the
     
    Link to the organization community page : here
     
    Introduction
     
    It is my pleasure to present you our brand new organization : the Stellar Trade, Affairs and Recreational Society (acronym STARS).

    We are a neutral, non-interfering society thriving to offer the best available services to the community for an affordable price in secured oases of peace throughout the universe.
     
    We wish to offer in each of our bases:
    - A banking system for you to store your items in a secure and convenient location.
    - A free open market for everyone to visit or sell
    - A transport service for renting, shipping or driving you
    - A entertainment center for fun, gambling and broadcasting live streams such as races, fighting contests and maybe in the future war battles.
    - A research team to sell our carefully designed and manufactured constructs tested by our own members in their day to day activities.
    - A beautiful building reflecting our investment in the artistic community where all the previous services will be hosted.
    - A security team to secure our infrastructures and our clients assets.
     
    Diplomacy
     
    As a neutral non-interfering organization, we pledge to not wage war to anyone, not take side in any conflicts nor create any embargo.
     
    We are open to alliances and treaties with all organization sharing our vision of a free safe, peaceful and prosperous community.
    We are also open to business contracts for you to get VIP access to our various services.
     
    However we do retains the right to put you or your organization in our blacklist effectively banning you from our services if you commit any offense against us, our clients, our constructs or our infrastructures.
    Would the offense cost us a loss of any kind, we do retains the rights to prosecute you by hiring public or private law enforcement and/or juridical systems to make you pay for our loss.
     
     
    Membership
     
    The STAR Society is organized  by a vertical hierarchy guarded by the founders with the role to oversee all activities and protect the organization from internal and external coup trying to divert us from our true mission (see our Role Play).
     
    The Council is a group of 10  members (of whom 2 are the founders) sitting at the top of STARS’ hierarchy.
    All members of the council, apart from the leaders, are elected by their peers for a mandate of 3 months.
    The Council takes all the decisions and set the objectives of each Division for the mandate toward our global objectives.

    Divisions represent the interest of STARS for particular activities.
    There are 7 Divisions :
    The Banking Division in charge of setting and maintaining resource banks for our customers.
    First objective is to build a Bank in the headquarter.

     
    The Trading Division in charge of setting and maintaining open markets for our customers.
    First objective is to build a market place in the headquarter.

     
    The Transport Division offering transport (of people or goods) for customers and for the Divisions, racing on STARS behalf and testing the ships of the Research Division.
    First objective is to develop a customer base and to train as soon as the first ships are ready.

     
    The Entertainment Division in charge of setting up the casino and gambling system, running races, showcasing live streams and all entertainment-related activities.
    First objective is to design and market the casino and the racing bet system.

     
    The Research Division, focusing on designing blueprints for all other Divisions and for defense.
    First objective is to start building the design of the headquarter, designing the first transport ship and the first defense mechanism.

     
    The Construction Division in charge of building the headquarter and any building necessary to the other Divisions.
    First objective is to secure and start building in the safe-zone a low quality version of the headquarter to host the bank, market place, research center, transport halls, casino and conference hall.

     
    The Security Division whose job is to protect the other Divisions during their activities.
    First objective is to make STARS famous by exploring outside the safe-zone, cooperating with the community, talking about us, train in fighting skills and  address the griefs of the other Division.

    All members must choose up to three Divisions, they are free to work in any of these and must choose one to be primary for each month : the one they will spend the most time in.
    The Council will adapt monthly objectives according to the pool of members in each Division and the one they set as primary for the month.

    STARS strongly recommend to choose 3 Divisions and rotate between them because the skill system of Dual is set so that you won’t be able to be good at everything so favoring a few and becoming an expert in them seems better to us than favoring none and be average in everything.

    Favored trios for now
    The Fighter : Defense, Transport and Research Division
    The Merchant : Banking, Trading, Research Division
    The Builder : Construction, Defense, Research Division
    The Dealer : Entertainment, Transport, Research Division

    Yes we do value researchers, because all the blueprint we develop will be saved from alpha to beta to official release. However we don't force nor coerce anyone so you are free to do choose any other trios.
     
    NB: There may be basic skills needed for particular activities that we may favor in Alpha.
  14. Like
    Bluestorm reacted to Kurock in Death and all its consequences, food for thought? (Continued with latest info)   
    Death is already bad:
    1) loss of ship
    2) loss of some maybe all items and equipment
    3) locational disadvantage: it will take time to return to the location the death occurred at which may be many systems away. To get back a player would need to first get a replacement ship, and equipment and then spend the time traveling. Time is money. So this alone is a large setback.
     
    Why the above are a good design is that they can be mitigated in some way e.g. Insurance on a ship, or a large org that sponsors your ships. Same for equipment. Or your good equipment is stowed while entering dangerous territory.
    The location setback is potentially the largest penalty. If you need to go from A to B, getting killed before reaching B means the journey needs to start all over again. A large org could have closer rez nodes but they will be expensive so not everyone can afford it. But this is also not always a setback since if you are returning from B to A, being killed teleports you to were you want to be.
     
    There is nothing situational or interesting about skill loss. Since everything is only slightly less efficient with lower skills, large orgs will recruit hordes of new players that have nothing to lose, equip them and ship them to war zones. Pirates will have to do the same. Gone are the ace pilots. There is no incentive to be an ace since the horde can get the job done better. Any that try will find their skills resetting to that of the horde.
     
    Let there be ace pilots, say no to skill loss on death.
  15. Like
    Bluestorm got a reaction from Code24 in Naming Planets and Star Systems   
    There could be a system in multiple steps :
     
    1) Random generation like HS4-RD
    2) First pioneer to put a TU on the planet can rename it once.
    3) When an organization get 70% of the planet's TU they can rename it again.
     
    All name of a planet should be saved somewhere so the "history" of a planet should be accessible for lore purposes.
  16. Like
    Bluestorm got a reaction from Kuritho in Naming Planets and Star Systems   
    There could be a system in multiple steps :
     
    1) Random generation like HS4-RD
    2) First pioneer to put a TU on the planet can rename it once.
    3) When an organization get 70% of the planet's TU they can rename it again.
     
    All name of a planet should be saved somewhere so the "history" of a planet should be accessible for lore purposes.
  17. Like
    Bluestorm got a reaction from Anonymous in Dual Universe's Secret   
    Inception...
  18. Like
    Bluestorm got a reaction from BliitzTheFox in Naming Planets and Star Systems   
    There could be a system in multiple steps :
     
    1) Random generation like HS4-RD
    2) First pioneer to put a TU on the planet can rename it once.
    3) When an organization get 70% of the planet's TU they can rename it again.
     
    All name of a planet should be saved somewhere so the "history" of a planet should be accessible for lore purposes.
  19. Like
    Bluestorm got a reaction from AccuNut in Reputation system/Curriculum Vitae   
    I second that as well, being private lists and not public it would encourage player interactions like "Asking around if they know someone competent for this job" while removing the burden of having to remember it by heart.
     
    Such list should have player-created tags and comments addable to detail more why such individual was better or worse than others like :
    - Player X [builder] [Fast] [bit expensive]: Best ship I ever ordered! It was a little expensive but worth the money. The job was lightning fast!
    - Player Y [Troll] [Rude]: Ruined my base for giggles and insulted me.
    - Player Z [Guard] [bounty hunter] : Very efficient at his job whether it is guarding against or eliminating a target.
  20. Like
    Bluestorm reacted to HaidenFR in Dual universe - Visite chez Novaquark   
    Dual universe
    invitation à visiter les locaux

    Dual universe a actuellement une réputation erronée de “space engineers mixé à du no man’s sky” qui ne l’aide pas du tout.
    J’en ai parlé avec l’équipe...
    ...ca n’est pas qu’un jeu de construction qui est envisagé, loin de là. C’est un jeu complet, avec tout ce que l’on est en droit d’en attendre, fait par des joueurs de jeux du genre qui veulent créer leur version ultime sur des concepts qui leur sont propres. Ils jouent aux mêmes choses que vous et ne partent pas dans ce projet avec optique de faire les mêmes erreurs, rassurez vous.
    Ils vous ont juste montré leur technologie et envisagent un jeu de la dimension d’un eve online auquel on a greffé des mécaniques comme un minecraft et tout cela en version ++

    Je tiens à dire que je suis du camp des sceptiques à propos du projet et basé sur mon expérience riche dans le domaine du jeu vidéo j’avais beaucoup de questions et pas forcément là pour ménager l’équipe.

    Voici mon compte rendu d’interview de l’équipe de novaquark. (c’est une retranscription et non l’interview mot pour mot) :

    TECHNIQUEMENT
    - Pour dual universe, comme les ambitions ont l’air vastes, techniquement parlant ca va tenir la route ? Avec combien de joueurs visibles au maximum ?
    Pour l’instant c’est une démo technique principalement. Lorsque le projet initial a été pensé, c’était sur une base d’un jeu multi-joueurs et pas un jeu solo auquel on va greffer des éléments.
    c’est + l’effet inverse. On part d’une base fraiche et maitrisée, on en met un maximum et on ajuste le tout.

    - A quelle distance, vous comptez afficher des éléments ? Quand ca ne s’affiche pas, ca n’affiche rien ? Du “low-poly” ?
    Ca affiche du low-poly. On l’améliore au fur et à mesure de la progression du projet.

    - Y aura t’il des différences entre le vol orbital et spatial ?
    La vitesse tout d’abord, peut être les vibrations, des moteurs différents seront probablement nécessaires pour contrôler la progression du joueur. Ca sera un luxe d'avoir un vaisseau à la fois spatial et atmosphérique. Notre but est plutôt de faire un vaisseau et un shuttle embarqué pour aller sur les planètes. Egalement nous allons probablement empêcher les trop grosses structures d'aller sur les planètes pour éviter que quelqu’un écrase un vaisseau immense sur votre cabane fraichement construite sans prévenir.

    - Y aura t'il des véhicules à roues et une physique + planétaire du coup ?
    Ca pourrait engendrer beaucoup de calculs et ca réduirait la taille des planètes donc non. Mais on aura des hovercrafts qui suivent le terrain entre autres.

    - Y aura t'il des véhicules aquatiques ?
    C’est très complexe à réaliser dans les voxels, mais on veut innover sur le sujet du dit voxel.

    CONTRAINTES
    - Sera t'on limité par joueurs au niveau des constructions ? Quelles sont ces limites ? Que ce passe t’il si je construit des pénis géants ou encore des insultes écrites visibles depuis l’espace ?
    Toute modification est tagguée du nom de la personne avec “report” possible. Si ca n'entre pas dans la charte, la matière et les constructions seront détruites jusqu'au possible ban. Accessoirement ce que l’on construit peut être vendu sur le marché, on pense qu’à terme les gens voudront + utiliser du contenu qui a du style que des choses qui n’ont aucun rapport avec l’univers du jeu.

    - Implémenter des morceaux pre-faits pour les vaisseaux (comme les cockpits) et bâtiments pour moi est la meilleure idée car ca permet de garder une cohérence et que ca ne fasse pas l'effet de : "y'a que des cubes dans ce truc." a mon sens vous devriez surtout développer cet aspect dans la construction. Que ca garde la personnalité du jeu, tout en ayant une partie customisation.
    On implémente aussi ces éléments pour donner de l’inspiration aux joueurs. Certains ne savent pas trop comment construire leur vaisseau par exemple, ca leur donne des clés pour y arriver.

    - Et si je veux détruire une planète entière ?
    Ca ne sera pas possible il y aura toujours un noyau dur qui ne pourra être détruit.
    egalement miner en profondeur sera un vrai métier ingame pour éviter des zones de magma sous la terre de + en + nombreuses à mesure qu’on s’approche du centre

    - Je suis un joueur pénible. Je décide avec un groupe de 60 personnes de créer un grillage géant autour d'une planète pour empêcher les autres d'y aller. Comment contrez vous ca ?
    Un joueur gentil viendra le casser

    - Comment comptez vous gérer les groupes de gens que l'on trouve sur les survival et qui "raid" ou encore "grief" tout ce qu'ils trouvent sans respect et sans même s'en poser la question à la limite. Ne cherchant qu'à obtenir ce qui est à l'intérieur. Comment se passe la sécurité pour mes constructions ?
    On ne veut pas artificiellement influencer telle ou telle balance de l'univers. Le début sera sécurisé pour permettre de se développer.

    CONCURRENCE
    - Vous avez conscience que bien d'autres jeux du genre sont sortis, sans abonnement ? Leur problème numéro 1 est que le monde est tellement vaste qu'au final on ne croise personne. Comment compter vous dynamiser ca ?
    On veut créer un jeu à jouer pendant plusieurs années, donc l'abonnement sert à avoir les fond pour faire du contenu et assurer la pérennité. Nous voulons mettre de + en + de moyens et de contenu aux joueurs. dual universe ne se veut pas être un énième jeu comme ceux sortis ces dernières années, mais une innovation. Le bac à sable ultime. On a joué aux autres jeux du genre et on a toujours trouvé qu’il manquait des fonctionnalités, c’est pourquoi on a décidé de faire notre propre projet avec une vraie finition à la fin, et selon notre vision.
    Pour ce qui est des occupations, on pense que la communauté va contribuer pour beaucoup au contenu de dual universe.

    GAMEPLAY
    - Les planètes vont avoir quoi pour favoriser l'intérêt de s'y promener et d'explorer ? Aujourd'hui les jeux qui ressemblent à votre projet proposent des planètes vides avec parfois une grotte. Ca n'a que peu d'intérêt. Vous voyez l'exploration comment ?
    L’exploration pour nous doit être méritée et méritante. Il est difficile de quitter une planète pour aller sur une autre mais il y aura plusieurs moyens pour le faire et ce à plusieurs. Il va falloir tel matériaux, tel skill, du carburant, faire des essais etc...
    a côté de cela nous mettons beaucoup d’efforts dans la création des biomes pour qu’ils aient tous un sens et un but. Ca ne sont pas que des skins de terrains. Il ont chacun leurs matériaux, leur vie aquatique spécifique, les animaux, etc...
    on pourra également tomber sur des constructions abandonnées et surtout ce qu’auront fait les joueurs.
    dans l’espace on ira dans un champs d’astéroïdes pour y chercher du minerais + on risque de tomber sur une base créer par un ou plusieurs joueurs au détour d’un de ceux-ci

    - Un univers fini ne serait-il pas + pertinent ? Ne vaut il pas mieux 30 planètes avec du monde que 250 où on ne croise personne et où il n'y a à faire ou que les mêmes choses génériques de l'une à l'autre ?
    L’univers sera en expansion à mesure qu’il y aura des joueurs. + il y aura de joueurs + nous l’agrandirons pour donner par la suite accès à des stargates qui emmèneront aux confins de l’espace.
    nous auront également différentes zones protégées pour inciter les joueurs à se regrouper.

    - Y aura t’il des aliens ? Vas t’on croiser des pnjs ?
    Le jeu est basé sur la race humaine qui cherche un nouvel endroit où s’établir. Le jeu a une histoire. Il n’y a donc de prévu que des humains et animaux. Néanmoins des vaisseaux et éléments de vaisseaux pourront avoir une allure + extra-terrestre.
    Pour ce qui est des pnjs, si vous parlez du magicien qui vous attend devant sa maison, non. Il n’y en aura pas.

    - Mais sans piétons une ville n’aura pas de vie ?
    Ce qui sera construit sera à la mesure des joueurs qui composent la colonie, donc comme dans la rue on ne croise pas forcément des gens à chaque coin de rue, on ne croisera pas de joueurs si la colonie n’est pas exploitée. De plus comme cela nécessite de l’investissement, si il y a colonie, il y aura des joueurs qui y circulent.

    - Les modèles de vaisseaux et bâtiments seront sauvegardés ? Echangeables ? Que se passe t'il quand mon vaisseau est détruit ? Je peu le refaire avec un plan sauvegardé ou je doit tout réinventer ? Sachant que si j'ai créé un croiseur interstellaire immense, c'est très chiant de tout refaire à la main.
    Oui vous aurez tout ca et moyen de refaire votre vaisseau si vous avez sauvegardé son modèle.

    - Au niveau de la création et de la personnalisation du personnage, quelles options aurons nous à disposition ? Est ce que l'on aura tous une apparence standard avec un scaphandre ? Sinon pourra on personnaliser l'apparence de son costume, la silhouette de son personnage ainsi que sa tête ?
    Il y aura une création de personnage : Homme, femme, détails du visage et coiffure, pseudo, logo, etc...

    - Comptez vous mettre du combat à distance à pieds ? Du combat de mêlée ? Si oui quelles sont vos références pour ca ? Les modèles que vous aimeriez adopter et vu dans d'autres jeux (tout ou partie) ?
    Le combat devrait être de type cibler et attaquer. (ndk : De l’attaque directe pas du tab + compétence. J’ai demandé.) dans le but d’avoir du combat + tactique que du combat de réflexes et aussi pour pallier aux contraintes technique de l’univers. Un combat + temporisé permet d’éviter les gros problèmes de latence. (ndk : Ca devrait donc s’apparenter à du star wars galaxies sur sa fin)

    - Comment compter vous orienter le combat spatial ? Simulation ? Arcade ? Bouclier / armure / puis dégâts direct sur tout ce qui compose le vaisseau comme dans la plupart des autres jeux spatiaux ?
    On vise un combat relativement réaliste à base de “lock and fire” (ndk : Comme à pieds donc en gros). du combat qui favorise + la stratégie : Frapper les bouclier, scanner et frapper les organes vitaux du vaisseau adverse etc...

    - Si vaisseaux multi équipage, les autres membres d'équipage chauffent juste un siège où auront des tâches à accomplir ?
    Un vaisseaux nécessitera pas mal de manipulations pour fonctionner. Il faudra fermer les portes avant de décoller, des gens pour utiliser les tourelles ou encore diriger les organes du vaisseau : Gestion des boucliers, puissance, etc...

    - Quelqu'un aborde mon vaisseau. A t'il + d'intérêt à faire sauter ou pirater (?) une porte ou de forer un trou et rentrer dedans ? La première solution serait meilleure je pense pour éviter que 1 ca ne soit trop simple 2 ca incite les gens à détruire systématiquement.
    Ca dépend de la construction du vaisseau. Le vaisseau définira les failles. Si vous avez mit une porte très solide, il optera pour le bouclier. Si c’est le bouclier qui est faible il optera pour la porte etc... En suivant cette logique. A vous après de faire en sorte d’éviter cela à l’avenir.

    - Y'aura t'il une gestion de carburant et / ou de nécessités à pieds comme manger, boire ou encore dormir ?
    Imaginons que le joueur veuille explorer une zone lointaine glaciale. Il devra s’équiper d’habits qui conviennent au climat et avoir de quoi pallier aux nécessités de son périple pour faire en sorte que ceux qui font ce genre d’expédition, préparés, soient récompensés.

    - Que se passe t'il quand on meurt ?
    Pour l’instant c’est du respawn. Il y aura probablement des pénalités ensuite, ca n’a pas encore été fixé.

    - Comment comptez vous gérer l'économie ?
    On vise une économie proche d'eve online avec des marchés que les joueurs peuvent fabriquer. Il peut y avoir plusieurs marchés côte à côte en compétition. Via ces marchés vous pourrez vendre des matières premières, objets, construction, dac (token d’abonnement).
    au début il y aura des bots, comme ca a été le cas sur eve online, pour faire en sorte qu’il y ai un marché fonctionnel d’entrée. Une fois le marché économique mit en place, les bots seront retirés en fonction de la quantité de joueurs.
    Nous avons conscience des fluctuations économiques possibles donc nous feront en sorte qu'il y ai toujours de l'argent qui circule pour que l'économie ne soit pas vraiment bloquée.

    - Quelles sont les carrières, s'il y en a que vous comptez implémenter ?
    Vous pouvez voir ca sur notre kickstarter

    - Y a t'il des statuts de hors la loi ou assimilé et comment c'est géré ?
    On veut plutôt que ca émerge via des conversations de la communauté. Tel groupe sera déclaré comme agressif. A la communauté de voir si elle veut réagir en conséquence. (ndk : Par exemple des groupes de police spatiale ou autre pourraient se former pour contrer cela.)


    Des choses notables encore à dire :
    - Ils ont envisagé des extensions ultérieures gratuites qui ajouteraient des fonctionnalités ciblées. Par exemple : Une extension qui ajoute les stargates ou encore une pour des phénomènes météo, etc...
    - Lorsque l’on est dans le vaisseau on peut voir son corps entièrement modélisé en 3d. Ca sera amélioré par la suite.
    - A terme des réglages précis seront possibles sur les vaisseaux pour en définir un usage personnel précis ou encore pour définir leur valeur

    Maintenant à vous de voir si ca en vaut la peine.

    Je voudrais remercier particulièrement Alexandre Moufarek, Ludovic Serny, Jean Christophe Baillie, Berjamin Berteau ainsi que tous les gens qui ont répondu à mes questions. Joueurs avant tout et passionnés par ce qu’ils font. Ils ont été très communicatifs, avenants et disponibles.

    Lien vers le kickstarter : https://www.kickstarter.com/projects...-sci-fi-mmorpg

    Merci à vous !

    KendanFR pour whyshouldiplay
  21. Like
    Bluestorm reacted to Lord_Void in Naming Planets and Star Systems   
    What about randomly generated names like HS4-RD or that sort of thing? Easy to implement and takes the pressure off people to figure out names for planets. Otherwise, I like the idea of having the first person to put a TCU on it gets to name it. Perhaps there could be moderator approval before the name is finalized?
     
    Or what if whoever controlled the most TCUs on the planet got to set the name? So if you took over the planet you could change the name.
  22. Like
    Bluestorm reacted to Wicpar in self replicating robots   
    they wanted to make resource prospecting a social thing wich is good and should be, but there is no point in making mining one, as it will be quite boring with huge ore veins.
     
    resource prospecting is you go on a planet, take samples analyze them and detect what ores lye beneath the surface, and then sell the location to a mining corp.
     
    mining is, remove voxels, deposit: repeat.
  23. Like
    Bluestorm reacted to Underhand Aerial in Crashed Arkships=>Repair=New Safezone   
    Heyho,
     
    in a post NQ-Nyzaltar wrote that they have 3 ideas for safezones on other planets. Here i want to share my idea.
     
    In our Universe are thousand of Arkships but they all crashed.
    Now when people start exploring they can find crashed (ruins of) arkships, my idea is that the community can repair those ships to create safezones like on the first planet. But to repair them you will need many resources. Maybe you can design it like a Event.
     
    But another variant is that a organization can "capture" this Arkship/safezone if they have enough resources. But you will need guys who use the material to repair the ship. While they repair it the other guys have to protect the workers and the arkship. If the enemy deals enough damage (Arkship Repair reached -1%) the repair failed and it cant be repaired in the next 30mins. after 30mins another organization can try it or the same can try it again.
  24. Like
    Bluestorm got a reaction from SimonVolcanov in Being online for lua scripts to run. The alternative.   
    So you say that fully automated constructs should be possible but take much more time?
     
    That's interesting and work in the case of automated factories or mining, but what about automated defense mechanism or automated exploring mechanism that needs real time reaction to avoid utter destruction? Then that won't work.
     
    I don't think it will become grindy and tedious to refuel or replenish the necessary resources because of storage : it will be a task to do only every X hours/days.
    Plus it will limit the size of these automated constructs because everything would scale with size and in particular the frequency you will have to refuel.
    It would work as a soft cap limit.
  25. Like
    Bluestorm reacted to Wicpar in Being online for lua scripts to run. The alternative.   
    Hello,
     
    As you may know, it has been "decided" that scripts are only gonna run in the presence of people, and not otherwise.
    Trying to comprehend that choice was easy: it is a question of performance, because every loaded area uses quite a lot of server power.
     
    But i have an alternative:
    you may have a personal anchor that simulates your presence to be able to run your mining operations, this would allow too to avoid doing afk shenanigans.
     
    but, what if you want more?
     
    you could use DACs to enable a use of one more of them for one month, thus keeping the performance use compensated for.
     
    I hope i am not besides the point...
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