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About Dinkledash
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Rank
Novark Citizen
Profile Information
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Gender
Male
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Location:
USA, North Carolina
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Interests
Software Engineer, Brony, SF Nerd, Wargamer, Semi-Weeb, US Army Veteran 11B2P
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backer_title
Ruby Founder
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Alpha
Yes
Recent Profile Visitors
1361 profile views
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Dinkledash reacted to a post in a topic: “Marketplace Heist” Response
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So by stealing from Aphelia you basically stole from God. What did you expect would happen xD
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Dinkledash reacted to a post in a topic: “Marketplace Heist” Response
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Dinkledash reacted to a post in a topic: RIP Market 15
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Dinkledash reacted to a post in a topic: RIP Market 15
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Dinkledash reacted to a post in a topic: DU-Discord Org Applications
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Dinkledash reacted to a post in a topic: DU-Discord Org Applications
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Dhara reacted to a post in a topic: DU-Discord Org Applications
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I've got about 60 people who applied to SLI in the game but haven't come to our Discord. Our policy is that you need to interview on Discord before joining the game in the org. Unfortunately, there is no way to communicate with the applicants and send them our link unless their names happen to match between Discord and DU, except to add them as contacts in DU. But as far as I know, there's no way to remove a contact - you can remove them from your list but you're still on theirs as far as I can tell, and can therefore lock on to you. I know I keep getting notifications about people I've remove
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I noticed this in the DU Amanac and I wanted to ask for your input about this idea
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Do creatures in other universes count as aliens? And I have my characters engaging in banter that includes racial slurs, but they're actually friends and don't mean it seriously. Not sure if my short is publishable. Who can I send it to for review?
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I would think that widgets that are displaying in system will appear in 3 person view.
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Dinkledash started following Alpha 2 Lua changes and novelties
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SilverLight Industries {Now Hiring}
Dinkledash replied to ShadowLordAlpha's topic in Novark's Registry
I checked the thread and didn't notice whether we had posted our new logo, so here it is. I would like to take this opportunity to mention that for the 3rd quarter of 2019, SLI retail sales have exceeded 5 million quanta for finished elements and 3 million quanta for ore, and our contract sales are in excess of 6 million quanta for finished elements and honeycomb, including volume discounts. We look forward to an even bigger fourth quarter and are interested in direct hires for miners, pilots and production engineers, as well as developing our business relationships with independent and organ- 77 replies
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Sorry if this was already covered; I searched the forums and didn't find it. I'm a Digital Ruby Founder (Early Bird) and I noticed that the newer supporter packs appear to have items that weren't available two years ago. These are my current rewards per kickstarter: Game at launch (PC Digital) Thanks in the credits as early backer "Ruby Founder" Forum Title 20 DACs (value:360€ post-release) Lifetime Subscription Original SoundTrack (Digital) In-game Pet (lvl.1 version) In-game Pet (lvl.2 version) In-game Pet (lvl.3 version) I
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Devblog - r0.15 Update (Part 2): Inventory Revamp!
Dinkledash replied to NQ-Nyzaltar's topic in DevBlog Feedback
Oops - edited out my responses. Thanks. -
Devblog - r0.15 Update (Part 2): Inventory Revamp!
Dinkledash replied to NQ-Nyzaltar's topic in DevBlog Feedback
My response may have violated NDA so I'm editing it. -
Devblog - r0.15 Update (Part 2): Inventory Revamp!
Dinkledash replied to NQ-Nyzaltar's topic in DevBlog Feedback
NDA -
Devblog - r0.15 Update (Part 2): Inventory Revamp!
Dinkledash replied to NQ-Nyzaltar's topic in DevBlog Feedback
I'm getting the definite impression that mining is going to require a cargo speeder. But also, cargo speeders will now make sense. It's not actually a bad thing for the game to require the equivalent of a light truck to make your mining trips worthwhile. The nanoformer volume was WAAAAY too high for light vehicles to be of any use. I just wish I had made some S containers while I was churning out stuff in the past 2 sessions. Yeah the fuel is heavier thing threw me for a loop. -
And now we have cross-section. Which means that efficient atmospheric ships will be flying pencils. I wish that wings gave lift, ailerons roll and pitch, rudders yaw, tails and canards stability, and flaps acted as brakes in atmosphere. And adjusters only work at low altitude and low speed (for hovers) or in space. But that's probably just me. I also post on necro threads.
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Devblog - r0.15 Update (Part 2): Inventory Revamp!
Dinkledash replied to NQ-Nyzaltar's topic in DevBlog Feedback
"No matter what happened next, we needed to drastically reduce the amount of weight that a player would have to reasonably move around; even in the context of large transports." So perhaps the recipes have been tweaked to require far less material. How does this sound; ore stays big and heavy, but refined, the weight and volume are massively reduced. This would be fairly realistic for many types of metallic ore (not that there really is a carbon ore or a sodium ore, they're basically mined as pure in the real world). So maybe it makes a lot more sense to extract and refine on site, then tr -
Devblog - r0.15 Update (Part 2): Inventory Revamp!
Dinkledash replied to NQ-Nyzaltar's topic in DevBlog Feedback
I built a medium cargo carrier that I haven't tested yet. Wondering if it will explode on landing with empty containers and a full tank now.