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Dinkledash

Alpha Tester
  • Content count

    758
  • Joined

  • Last visited

About Dinkledash

  • Rank
    Novark Citizen

Profile Information

  • Gender
    Male
  • Location:
    USA, North Carolina
  • Interests
    Software Engineer, Brony, SF Nerd, Wargamer, Semi-Weeb, US Army Veteran 11B2P
  • backer_title
    Ruby Founder
  • Alpha 1
    Yes

Recent Profile Visitors

535 profile views
  1. Dinkledash

    Devblog - r0.15 Update (Part 2): Inventory Revamp!

    Oops - edited out my responses. Thanks.
  2. Dinkledash

    Devblog - r0.15 Update (Part 2): Inventory Revamp!

    My response may have violated NDA so I'm editing it.
  3. Dinkledash

    Devblog - r0.15 Update (Part 2): Inventory Revamp!

    I'm getting the definite impression that mining is going to require a cargo speeder. But also, cargo speeders will now make sense. It's not actually a bad thing for the game to require the equivalent of a light truck to make your mining trips worthwhile. The nanoformer volume was WAAAAY too high for light vehicles to be of any use. I just wish I had made some S containers while I was churning out stuff in the past 2 sessions. Yeah the fuel is heavier thing threw me for a loop.
  4. Dinkledash

    Aerodynamics

    And now we have cross-section. Which means that efficient atmospheric ships will be flying pencils. I wish that wings gave lift, ailerons roll and pitch, rudders yaw, tails and canards stability, and flaps acted as brakes in atmosphere. And adjusters only work at low altitude and low speed (for hovers) or in space. But that's probably just me. I also post on necro threads.
  5. Dinkledash

    Devblog - r0.15 Update (Part 2): Inventory Revamp!

    "No matter what happened next, we needed to drastically reduce the amount of weight that a player would have to reasonably move around; even in the context of large transports." So perhaps the recipes have been tweaked to require far less material. How does this sound; ore stays big and heavy, but refined, the weight and volume are massively reduced. This would be fairly realistic for many types of metallic ore (not that there really is a carbon ore or a sodium ore, they're basically mined as pure in the real world). So maybe it makes a lot more sense to extract and refine on site, then transport pures/scraps. And L containers wouldn't really be needed on transports. Maybe an M container would be able to carry as much as 4 L containers used to, in terms of what can be made with them. I guess we'll find out in 8 days, 15 hours and 5 minutes. But who's counting?
  6. Dinkledash

    Devblog - r0.15 Update (Part 2): Inventory Revamp!

    I built a medium cargo carrier that I haven't tested yet. Wondering if it will explode on landing with empty containers and a full tank now.
  7. Dinkledash

    Devblog - r0.15 Update (Part 2): Inventory Revamp!

    You made fuel weigh MORE?
  8. Dinkledash

    Devblog - r0.15 Update (Part 2): Inventory Revamp!

    If they aren't going to give us wheeled vehicles and ships to move bulk materials around with, they're going to have to either reduce mass or massively increase engine power and torque tolerance for us to be able to move anything. I mean yeah, there's a reason we use trucks, trains and especially ships for moving lots of heavy stuff, but if they don't give us the option, they're going to have to do something.
  9. discordauth:k-k7dYIk7PIsVFKB3NbbRhe-fySDhAlbrKy_qWaBuRk=

  10. Dinkledash

    Space is Hard?

    Man... imagine what kind of competition there will be to be the first player to go through a stargate.
  11. Dinkledash

    Space is Hard?

    From what I understand, the original plan post general release was for 1 month of play until the first orbital flight and 3 months to interplanetary flight (I think that's using in-system FTL.) I don't know how long until we can build stargates.
  12. Dinkledash

    New trailer and it looks great!

    It's that way in real life too.
  13. Dinkledash

    You know you are excited about Dual Universe when...

    If everything goes dark and they all run off to Grand Cayman with the money at least we'll have a hell of a story to tell.
  14. Dinkledash

    Any plans for silly stuff?

    I'm sure you could code casino games with LUA.
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