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Dinkledash

Alpha Tester
  • Content Count

    873
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  • Last visited

About Dinkledash

  • Rank
    Novark Citizen

Profile Information

  • Gender
    Male
  • Location:
    USA, North Carolina
  • Interests
    Software Engineer, Brony, SF Nerd, Wargamer, Semi-Weeb, US Army Veteran 11B2P
  • backer_title
    Ruby Founder
  • Alpha
    Yes

Recent Profile Visitors

1230 profile views
  1. I've got about 60 people who applied to SLI in the game but haven't come to our Discord. Our policy is that you need to interview on Discord before joining the game in the org. Unfortunately, there is no way to communicate with the applicants and send them our link unless their names happen to match between Discord and DU, except to add them as contacts in DU. But as far as I know, there's no way to remove a contact - you can remove them from your list but you're still on theirs as far as I can tell, and can therefore lock on to you. I know I keep getting notifications about people I've removed. I wish I could add a message when I reject an application. Does anyone have a solution to this issue? Any ideas? I don't want to just mass-reject people without a hearing. Thanks.
  2. image.png.d1c8c8120655dc985e13a99c462b2f55.png

     

    I noticed this in the DU Amanac and I wanted to ask for your input about this idea 

     

  3. Do creatures in other universes count as aliens? And I have my characters engaging in banter that includes racial slurs, but they're actually friends and don't mean it seriously. Not sure if my short is publishable. Who can I send it to for review?
  4. I would think that widgets that are displaying in system will appear in 3 person view.
  5. I checked the thread and didn't notice whether we had posted our new logo, so here it is. I would like to take this opportunity to mention that for the 3rd quarter of 2019, SLI retail sales have exceeded 5 million quanta for finished elements and 3 million quanta for ore, and our contract sales are in excess of 6 million quanta for finished elements and honeycomb, including volume discounts. We look forward to an even bigger fourth quarter and are interested in direct hires for miners, pilots and production engineers, as well as developing our business relationships with independent and organizational suppliers and customers. Good luck, and happy DUings!
  6. Sorry if this was already covered; I searched the forums and didn't find it. I'm a Digital Ruby Founder (Early Bird) and I noticed that the newer supporter packs appear to have items that weren't available two years ago. These are my current rewards per kickstarter: Game at launch (PC Digital) Thanks in the credits as early backer "Ruby Founder" Forum Title 20 DACs (value:360€ post-release) Lifetime Subscription Original SoundTrack (Digital) In-game Pet (lvl.1 version) In-game Pet (lvl.2 version) In-game Pet (lvl.3 version) In-game Pet (lvl.4 version) Closed Beta Key Access Alpha Access Key Alpha Team Outfit This is what the current Patron Pack provides: x1 Alpha Access (now) x2 Sanctuary Territory Unit (STU) x3 Beta keys (can be gifted) x12 Dual Access Coupons (DAC) x2 Earth Legacy Outfit x3 Arkship Passenger Outfit x3 Pets x2 Resurrection Nodes x1 In-game title x1 Dual Universe T-Shirt x10 Character animation pack x20 Furniture Set x9 Extra Character customization x1 Reserve your name x1 (Digital) Artbook (PDF Format) x1 (Digital) Original Soundtrack x1 Arkship Cryogenic Tube (decorative) x2 Character redesign token x500 Fireworks x1 Forum title x1 Content Creator Pack x1 Name in the credits I think the fireworks, content creator pack, furniture, tube, art, redesign tokens, in-game (as opposed to forum) title, customizations, animations, resurrection nodes and legacy outfits simply weren't available as rewards back in the day. And these are all nice things I would like to have, but getting 2 territorial units is serious business. I mean, yeah, I get to play this until I drop dead, which is great, but having TUs early in the game is a strategic advantage. Are the founder rewards getting upgraded or do I need to "upgrade" to get them? Can I, even? Thanks.
  7. My response may have violated NDA so I'm editing it.
  8. I'm getting the definite impression that mining is going to require a cargo speeder. But also, cargo speeders will now make sense. It's not actually a bad thing for the game to require the equivalent of a light truck to make your mining trips worthwhile. The nanoformer volume was WAAAAY too high for light vehicles to be of any use. I just wish I had made some S containers while I was churning out stuff in the past 2 sessions. Yeah the fuel is heavier thing threw me for a loop.
  9. And now we have cross-section. Which means that efficient atmospheric ships will be flying pencils. I wish that wings gave lift, ailerons roll and pitch, rudders yaw, tails and canards stability, and flaps acted as brakes in atmosphere. And adjusters only work at low altitude and low speed (for hovers) or in space. But that's probably just me. I also post on necro threads.
  10. "No matter what happened next, we needed to drastically reduce the amount of weight that a player would have to reasonably move around; even in the context of large transports." So perhaps the recipes have been tweaked to require far less material. How does this sound; ore stays big and heavy, but refined, the weight and volume are massively reduced. This would be fairly realistic for many types of metallic ore (not that there really is a carbon ore or a sodium ore, they're basically mined as pure in the real world). So maybe it makes a lot more sense to extract and refine on site, then transport pures/scraps. And L containers wouldn't really be needed on transports. Maybe an M container would be able to carry as much as 4 L containers used to, in terms of what can be made with them. I guess we'll find out in 8 days, 15 hours and 5 minutes. But who's counting?
  11. I built a medium cargo carrier that I haven't tested yet. Wondering if it will explode on landing with empty containers and a full tank now.
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