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Alpha Tester
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About Dinkledash

  • Rank
    Novark Citizen

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  • Location:
    USA, North Carolina
  • Interests
    Software Engineer, Brony, SF Nerd, Wargamer, Semi-Weeb, US Army Veteran 11B2P
  • backer_title
    Ruby Founder
  • Alpha

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  1. Sorry if this was already covered; I searched the forums and didn't find it. I'm a Digital Ruby Founder (Early Bird) and I noticed that the newer supporter packs appear to have items that weren't available two years ago. These are my current rewards per kickstarter: Game at launch (PC Digital) Thanks in the credits as early backer "Ruby Founder" Forum Title 20 DACs (value:360€ post-release) Lifetime Subscription Original SoundTrack (Digital) In-game Pet (lvl.1 version) In-game Pet (lvl.2 version) In-game Pet (lvl.3 version) In-game Pet (lvl.4 version) Closed Beta Key Access Alpha Access Key Alpha Team Outfit This is what the current Patron Pack provides: x1 Alpha Access (now) x2 Sanctuary Territory Unit (STU) x3 Beta keys (can be gifted) x12 Dual Access Coupons (DAC) x2 Earth Legacy Outfit x3 Arkship Passenger Outfit x3 Pets x2 Resurrection Nodes x1 In-game title x1 Dual Universe T-Shirt x10 Character animation pack x20 Furniture Set x9 Extra Character customization x1 Reserve your name x1 (Digital) Artbook (PDF Format) x1 (Digital) Original Soundtrack x1 Arkship Cryogenic Tube (decorative) x2 Character redesign token x500 Fireworks x1 Forum title x1 Content Creator Pack x1 Name in the credits I think the fireworks, content creator pack, furniture, tube, art, redesign tokens, in-game (as opposed to forum) title, customizations, animations, resurrection nodes and legacy outfits simply weren't available as rewards back in the day. And these are all nice things I would like to have, but getting 2 territorial units is serious business. I mean, yeah, I get to play this until I drop dead, which is great, but having TUs early in the game is a strategic advantage. Are the founder rewards getting upgraded or do I need to "upgrade" to get them? Can I, even? Thanks.
  2. My response may have violated NDA so I'm editing it.
  3. I'm getting the definite impression that mining is going to require a cargo speeder. But also, cargo speeders will now make sense. It's not actually a bad thing for the game to require the equivalent of a light truck to make your mining trips worthwhile. The nanoformer volume was WAAAAY too high for light vehicles to be of any use. I just wish I had made some S containers while I was churning out stuff in the past 2 sessions. Yeah the fuel is heavier thing threw me for a loop.
  4. And now we have cross-section. Which means that efficient atmospheric ships will be flying pencils. I wish that wings gave lift, ailerons roll and pitch, rudders yaw, tails and canards stability, and flaps acted as brakes in atmosphere. And adjusters only work at low altitude and low speed (for hovers) or in space. But that's probably just me. I also post on necro threads.
  5. "No matter what happened next, we needed to drastically reduce the amount of weight that a player would have to reasonably move around; even in the context of large transports." So perhaps the recipes have been tweaked to require far less material. How does this sound; ore stays big and heavy, but refined, the weight and volume are massively reduced. This would be fairly realistic for many types of metallic ore (not that there really is a carbon ore or a sodium ore, they're basically mined as pure in the real world). So maybe it makes a lot more sense to extract and refine on site, then transport pures/scraps. And L containers wouldn't really be needed on transports. Maybe an M container would be able to carry as much as 4 L containers used to, in terms of what can be made with them. I guess we'll find out in 8 days, 15 hours and 5 minutes. But who's counting?
  6. I built a medium cargo carrier that I haven't tested yet. Wondering if it will explode on landing with empty containers and a full tank now.
  7. If they aren't going to give us wheeled vehicles and ships to move bulk materials around with, they're going to have to either reduce mass or massively increase engine power and torque tolerance for us to be able to move anything. I mean yeah, there's a reason we use trucks, trains and especially ships for moving lots of heavy stuff, but if they don't give us the option, they're going to have to do something.
  8. discordauth:k-k7dYIk7PIsVFKB3NbbRhe-fySDhAlbrKy_qWaBuRk=

  9. Man... imagine what kind of competition there will be to be the first player to go through a stargate.
  10. From what I understand, the original plan post general release was for 1 month of play until the first orbital flight and 3 months to interplanetary flight (I think that's using in-system FTL.) I don't know how long until we can build stargates.
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