Jump to content

Bluestorm

Alpha Tester
  • Posts

    132
  • Joined

  • Last visited

Everything posted by Bluestorm

  1. Of course we would'nt want for you to lose your inspiration! Do as you see fit and we will enjoy the fruit of your art as it comes!
  2. To identify a group of voxel you need a static/dynamic core unit which already gives RDMS to the asset it results in.
  3. Forget your faction, everybody should have your music as a playlist while playing DU! You certainly can picture the endless universe through it. Thanks for the share!
  4. Oh, by the way, is there a compilation list somewhere of all features coming with each version, not at release or refused?
  5. True, the ownership of a tile could be purchased by a ghost organisation then they could give all rights but ownership to the main org making them get all the benefit without the increase int tax Having controls in place against that will only hinder the organisation and right system like preventing communities (organisation of orgs like nations or alliances) to share rights on multiple tiles
  6. Hi, the forum is in english so if you could at least translate your posts into english so that everyone can understand the content of the thread? It would be nice
  7. Hopefully they'll let the server live enough time to cover all time zones
  8. 1KM radius if I recall right Also : @Vellnn Indeed if they implemented exponential taxes it would be reasurring but nothing official has been said yet on the matter
  9. It would be fun to create Challenge Houses where you pay to enter a base and try to get to the chest at the end, if you die on the way, your participation is added to the chest minus a percentage fee. If video feeds are available it could be recorded and made into a competition fun to watch and bet on.
  10. Well it would be sad if only a handfull of big organisations get all the tiles and none is left for medium or small orgs The price of the tiles will say it all but I'm worried with the "very expensive" mention :/
  11. I'm glad I get to have a hand at the game even if it is in a lesser version than the promised alpha, what has been shown is already enough to get me started and start exploring and testing the game. But I'm curious about what are the features that should have been in alpha and will be missing of pre-alpha, still I can't wait untill the 30th of September! As for it being a good move or not, I think it is a smart move because NDA will refrain most player to leak and NQ trust will prevent a lot of rant as well on the state of the game and if the forum is available to let people's steam out and make the community closer, it should work out pretty well and the rest can be dealt with accordingly
  12. I'm not really fond of the idea of paying an expensive tax each month even if I understand the reason behind it because if the price is too steep, it would'nt be fair to only have rich people owning safezone tiles, it will also make it more difficult to acquire a safezone in the beginning which seems already a difficult task.
  13. "Scripts are run locally on the client, but they can only generate legal actions towards the server. The number of actions per unit of time is also limited (so, if you make a light blink very fast locally, someone next to it looking at it via the server will not see it blink so fast, but some steps will be skipped). Scripts are also sandboxed and limited in number of instructions per seconds, total memory, and of course the set of functions that can be called. " That was in answer of a comment by the Dual Universe CM on this video :
  14. For starters on the surface of the main planet to help build a nice City next to the Arkship then surely in every new colony to implement there the services of my organisation
  15. As there is no content checking with voxel I don't see why it wouldn't be okay to not have any for decals. If this is really an issue, we can have a community-driven organisation that hunts player reported to be out of line in their character customization or in their buildings, warn them to get rid of it or get a sort of punishment such as destroying their assets or being cast out of cities/zones, etc... It could the one of the role of a Police organisation for example.
  16. Hello guys, This is a subject that we thought about in the STARS. In our Entertainment Division, we planned to have reporters live-streaming events all over the galaxy. In our headquarter or close to it (there is an ongoing discussion between us and Cinderfall about building their Colosseum as a joint project) we want to build a conference/cinema/concert hall where people could sit and watch news and all kind of streams such as races, fighting/survival contests, ongoing battles / explorations, concerts etc... So we followed the subject and looked around for information , here is what we found : - Older subject about in-game cameras : https://board.dualthegame.com/index.php?/topic/659-in-game-cameras/#entry34401 - Interview of JC where the Billboard and Broadcasting subjects have been mentioned : http://dualuniverse.gamepedia.com/Archive:DU_Explorers_Interview_(Sep_17,_2016)#Billboards As you can see there is a lot of potential and JC said they consider it and may implement it in the future, so voice your approval for it! Let's make it real!
  17. Territory units (TU) will not prevent people from entering but will flag them as intruder. It as been answered in the AMA. You will not be able to mine, but you will still be able to enter the territory (and be flagged for that), and possibly destroy materials by using weapons (if not in a safe zone) instead of mining equipment. Then you can : - If someone having the right to activate your scripts aroung, make any script react to this particular event in any way you can imagine like having a sound alarm goes off, set your defenses to react to intruders etc... (see the LUA script devblog) - Set rights to flagged intruders on your land (edition, mining, etc...) (see the right duties and management system devblog) Also, the devs are wondering if they might allow simple traps/scripts to be triggered from farther or even run by the server but it would be limited for performance reasons. See last AMA : If your script is using a set of elements, those elements must be loaded to work. After a certain distance, elements get unloaded for performance reasons (no need to show details of things when you are far away). We don't have the exact numbers yet, this will depend on our optimization phase, but you can count on a few hundreds of meters. We may also add the possibility to mark certain elements as being more important, therefore persisting at larger distance, but this will be limited to a few of them for performance reasons. So if you feel it should be a feature (like myself, push for it here on the forum!)
  18. I agree, it might be easier for programmers to use external databases but since they wish to make LUA scripting as easy as possible they might implement their own stuff.
  19. Yes star gates will be player controlled and you will be able to set up tolls and restrain its access. However I'm more concerned about the price of such a star gate and it's durability: - If both are too much then the one controlling the stargates will have too many advantages and it would become wars of attrition - If star gates are expensive but easy to destoy it will not become profitable to build one at all - If star gates are cheap and durable, it is not profitable in the long run because there will be too many alternatives and there soon will be gates to jump from one planet to another - If both are not much then it could be interresting since it would pretty much be constant war over the access control and power will often shift thus maintaining an equilibrium.
  20. They may prevent us for accessing external stuff even on our PC with sandboxes for example. That is why we must tell them how cool it would be to let us do so!
  21. Where did you get a glimpse of the alpha outfit? Space cape
  22. Indeed, omg this is sublime! I'm so excited right now! I want to play it so bad!
×
×
  • Create New...