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le_souriceau

Alpha Tester
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  1. Like
    le_souriceau got a reaction from Biblitz in One step forward, two steps back   
    Because you were not playing game as it supposed by JC.
  2. Like
    le_souriceau reacted to Gottchar in One step forward, two steps back   
    First off, I still kinda like the game. Now let’s dive into the negative things.
     
    Unfun things and tedium is being added. Fun things are being removed. Grayseeker worded it very nicely in the JC Q&A:
     
    "Creative people aren’t driven by economics, power etc. The driving force is to create, to build. And DU is awesome for this. A primary reason the market hasn’t been used as you would like could be because people love to make the stuff themselves. Are you concerned  that people will sink all their money into schematics to carry on building as they have been"

    King JC misinterpreted the question and answered "We expect a minority (10%?) to go into the industry gameplay, and compete on the market to provide low cost "products" to all the other players."

    JC, please tell us, how do you play the game?  Plenty of users would love to see you livestream normal gameplay, not just looking at nice buildings, but actual normal gameplay, like endless digging, fiddeling around with the market interface, checking all your machines if any are stuck. Have your ship bug out and crash for no reason, you know, real DU gameplay.



    When is mining going to be more than hours of clicking while watching a movie?

    And when will there be any positive changes to the mess that is the interface? Which number is bigger on first glance, 105532952 or 53223924? How about 105 532 952 or 53 223 924?

    Search the market and tell me how much adjustors L are on Lacobus, or if there are any at all, while you yourself are on Alioth.

    Try this, put 150 silumin in a container, nothing in another, and connect a transfer unit to move it. Click "doable". Now type the word in manually.

    Ever made an "executive chair"? I never did, I just see them pop up on my notification log when I sell them. Because when you changed the name for navigator chair nobody bothered to change the text in the market files.
     
    Or the sizes, ever wanted to know what size container or engine or whatever you just sold? Sorry, can’t do.
     
    Further, we now don’t even know which market we sold something at anymore.
     
    Got stuff at multiple markets and want to look through them? There are 100 ways to sort the inventory of a specific market container, but not one to sort the containers to show only non-empty.

    Right at the start new players actually think there is a core limit. I mean there kind of is a core limit, until you find out there is not.

    And the same is the case for territory units.
     
    VTA or whatever you call it, why do some players get insider knowledge?

    Is there a reason why I can inspect a stack of ore in my inventory to see the total mass, but not in the market inventory?
     
    Too many elements and your craft flies at a small fraction of the displayed speed. Wh
     
    y do I have the feeling I can add to this list for another hour or two?



    And what did we get in the last patches? Was any fun stuff added? We got more bugs, more falling AGG as you removed the tools to keep them afloat.

    Random people got insider info and could keep their riches.

    Some others got rich because they saw the change in time about bots now buying ore for double price, or they had some other insider info.
     
    Everybody else lost, my whole factory can not be rebuilt as it was using dynamic lines. All we can do now is dedicated lines to spam certain items, as not having a machine run 24/7 after you buy the schematic is a waste.  My social aspect in this game was people giving me a list of items they want to pick up the next day, All I can say now is "I don’t have 90% of those items, but the others I have 4000 times." And then bring it to the market. The dead market with all the trash of people who quit, corps that no longer exist and hubs full of items nobody wants. You were afraid the world you created could look empty, now it looks deserted instead.
  3. Like
    le_souriceau reacted to Noddles in Creative mode is coming.. Seriously NQ?   
    I dont get how people cant see this splitting the community. One of DUs good points is the voxel engine. Even with the limited creation tools we have now, people are still making impressive ships and structures. If all someone wants to do is build cool stuff, what reason is there to interact with the rest of the community? 
     
    And this thread doesn't even cover the fact that they mentioned adding instances PvP arenas where you can fight without putting your ship on the line. Thats honestly an even bigger blunder in the single shard mission.
  4. Like
    le_souriceau got a reaction from VerZalj in Creative mode is coming.. Seriously NQ?   
    Yep, this is total abomination of idea!
     
    And, also, if impelented, will be god level hypocrisy.
     
    Like JC smashing economy with soft wipe of paywalls for "players too isolated, not using markets enough", but this will exactly do this: isolate builders in their own virtual building reality forever (especialy -- from market, they will not need anything "material" anymore), we will be seeing only their "show off" screenshots, not them.
     
    No. No. And no.
  5. Like
    le_souriceau reacted to blazemonger in Creative mode is coming.. Seriously NQ?   
    How is this a thing? It goes against everything NQ set out in their vision and actively counters the work they are putting into getting the economy going. What is this with NQ that hey seem to be willing very far in what they think is causing the economy to not start but at the same time pretty much announce they are going to introduce a creative mode which actively takes away a lot from the economy. Is NQ this desperate for funds that they are now on a path to throw overboard one part of the original promise and very string commitments to not ever do this to backers.
     
    The fact JC mentions this concerns me greatly as the pattern has always been that once JC start talking about things like this and in this fashion, we see this appear within 6 months in game as it generally is something that is actually already on the table and in early stages of development.
     
    NQPlease, do not do this. I figure by now it's safe to say that as the backers money has been spent you really do not have much of a consideration for your promises and commitments in the past and wil bypass us in your quest for new money. It's also obviously convenient that anything said during that time is NDA and so you can deny it easily and we have no recourse unless we break NDA. You are tearing down the framework your vision and pitch for the game was based on for the sake of winning over new souls and their money. If you are then just tell us and we can decide whether it is worth sticking around or move on.
     
    Creative mode would pretty much split up the game into three.. The open world PVP game, the "no PVP please" safe zones and now the "I just want to build and not be concerned with cost and effort to get there" game.  I doubt PVP players would have objections against the introduction of PVE content (mostly) outside the safe zones as it will bring them PVP content as well, Creative mode wil not help the game, it will just help your bottom line and your are pretty much selling your soul for that purpose but I am guessing that is what this is all about and that is very unfortunate.
     
    Over the past years many of us have given you a lot of suggestions and ideas about creating more faucets in game but you have not choses to listen if you ever actually bothered to even look at it (there is zero reason to assume you have outside of claims everything is seen, nothing to even slightly indicate this is in fact the case beyond reading the words maybe).
     
    Why are options such as presented HERE not even considered when they will provide more gameplay, incentive to play, remove (financial) blocks and allow players to actually use their game time to build an in game presence outside of reverting to mining. 
     
     
     
    Please NQ, don't .. 
  6. Like
    le_souriceau reacted to Mordgier in How to give PRO feedback!   
    Well....
     
    Since you seem to be so worried about JC's well being from reading all our word walls - I have good news for you.
     
    The current state of the game indicates that he doesn't read our word walls.
  7. Like
    le_souriceau reacted to Jinxed in Let's talk DU quits   
    You have 45 million? Wow! That’s pretty good for  someone playing several months. I have about 5M banked. I was constantly spending it on the markets that people said weren’t working. 
     
    weird that. 
  8. Like
    le_souriceau reacted to WeekendAvenger in Let's talk DU quits   
    From my perspective I expect to be able to do the level of things that I can do in any "normal" MMO. For example... I expect to be able to run standard dungeons with a group of randoms for instance, while knowing that the very highest level of guild raid dungeons that require the highest level of gear will be out of my reach. In this game, that would mean that I should be able to have a "reasonable" PvP ship and be able to participate with a group of others, even though I would stand no chance in a one on one fight with someone with the best elements on their ship. I'll list a few of the more obvious issue's I have with this game.
     
    I should be able to build my entire empire from scratch by myself even if it takes "longer" than a large guild. "Longer" has to be reasonable, it should not equal more time than I have left before I die from old age.
     
    PvP needs to have an option to be done SOLO. Sure, I may just be the mosquito that does nothing more than annoy the big guilds ship, but being totally excluded makes this game pointless for me.
     
    Building needs to be able to be done in a "virtual" mode where you can have whatever you desire to build with and you leave the virtual space with just the blueprint of your creation. How exactly does a new player in this game learn to build a usable ship if they won't be able to replace one if they crash it? We are already at the point where no one is going to risk an expensive ship, this game is too buggy to safely fly now, who wants to risk losing a 400 million q ship after you've crashed it one too many times?
  9. Like
    le_souriceau got a reaction from Ryotian in Let's talk DU quits   
    This last quitting survey is good initiative -- great to see all this communication/info gathering lately.
     
    And I believe we (forum trigger-happy people) can contribute more to it by more extended discussion why people quit (or have some thinking process about it in terms of "if" conditions).
     
    There is demographic waves (from KS to Alpha to Beta) with some differences in "road to quitting", but still, core issues, I think, are remain same for most.
     
    Ehh.. I already feel a bit as Captain Obvious writing this, but can't stop : )
     
    1) Broadly speaking -- tech issues.  Game not comfortable to play still for many people (impossible to play for most unlucky). 
     
    2) Choking lack of content/mechanics. 
    - no pvp warfare makes game stale for huge demographic who whats some action and meaning beyond "landmark in space", this is principal killer;
    - rudimentary economic narrows interesting things for another great many people (both in time to be occupied and width of engagement);
    - severe lack of social features to keep people at least this way;
     
    Some combo of this was reason for 95% quits I witnessed in my circle of known players (most damage from boring world without full pvp and politics).

    This content thing actualy go so far, that I failed to recruit several of my more critical minded friends after they asked "what can I do in game now?" After listening my best efforts (I tried to stretch list as far as possible), they refused, stating that it will not do. Maybe in 1 year.
     
    So generaly, for serious number people, after initial gorging of available things to try/achieve, there is not much to du in game. Sad, but simple as that. Or not?
     
     
     
     
     
     
  10. Like
    le_souriceau reacted to NQ-Naunet in WTF NQ?   
    Hey guys, I appreciate the thoughts about the talent reset. I will definitely be sharing this with the team!
  11. Like
    le_souriceau got a reaction from JoeKing in Addictive to tedious in one move....   
    Yep, I personaly feel very bad NQ made new players to pay most of price for their previous and obvious errors (that some of us -- older players almost begged not to do). 
     
    Most atrocious thing in this "mass murder of lambs", to large extent its done in vain and not adress fundamental problems.
     
    All what NQ done -- is crude delaying action by throwing a bags of re-grind in already grindy game. Most (remaining) players will eventualy claw their way back to T1-T2, some critical T3 and regain all this self-sufficiency so hated by JC, small orgs -- probably make it up to T4. T5 remain for billionaires and large orgs, but not that big of a deal.
     
    JC generaly not understand how his game works and, most importantly, how his player base works. He stuck in more and more alienated fantasies "how it should be played".
     
     
     
     
     
     
  12. Like
    le_souriceau got a reaction from Daphne Jones in Addictive to tedious in one move....   
    Yep, I personaly feel very bad NQ made new players to pay most of price for their previous and obvious errors (that some of us -- older players almost begged not to do). 
     
    Most atrocious thing in this "mass murder of lambs", to large extent its done in vain and not adress fundamental problems.
     
    All what NQ done -- is crude delaying action by throwing a bags of re-grind in already grindy game. Most (remaining) players will eventualy claw their way back to T1-T2, some critical T3 and regain all this self-sufficiency so hated by JC, small orgs -- probably make it up to T4. T5 remain for billionaires and large orgs, but not that big of a deal.
     
    JC generaly not understand how his game works and, most importantly, how his player base works. He stuck in more and more alienated fantasies "how it should be played".
     
     
     
     
     
     
  13. Like
    le_souriceau reacted to echa in Some serious questions for JC   
    While I'm sure he's an absolutely brilliant AI engineer, JC is utterly incompetent at game design.
     
    With pvp as broken as it is, there were really only 3 attractions to the game: mining, industry, and building. There's a reason everyone was building their own giga factory. There's simply nothing else to do.
     
    You could mine and sell ore then buy elements or mine and build your own industry. Most everyone opted for building their own industry because it's both easier and a more efficient use of time.
     
    They noticed that markets weren't being used so instead of adding more content to allow players to do something other than mining and industry they simply took away industry. You can't immediately remove 50% of a game's content overnight and expect everyone to be happy. I'm honestly shocked that NQ/JC either didn't anticipate the backlash or simply didn't care.
     
    What do we have now? Mine for ore, sell it,  then build stuff. There's literally nothing else in the game. No way to make money besides mining. This patch should have been deployed after implementing additional mechanics for making money. As it stands now, you mine to sell ore (at continuously dropping prices thanks to supply & demand) or you do... nothing.
     
    I'm actually impressed. I haven't seen this kind of incompetence in game design since no man's sky and even that was arguably more fraud and deceit than incompetence.
  14. Like
    le_souriceau reacted to BobbyTwoShakes in Roll Back   
    This game does not have enough content to support this current update. The idea was a correct step but executed prematurely. 
     
    This game has a lot of potential. Was really enjoying it with groups of friends that havent found a common game to play in a very long time. 
     
    Its a shame really but this patch just took the wind out of the sails.. 
    The only solice of content was the ability to make creative builds. There really wasnt much else going on. 
     
    On top of this from what I have seen in response to this update is that developers are not listening to their player base. Which i see as detrimental and destructive to the future of the game. Ive seen this path travelled many times. 
     
    I understand that it is your vision to create. But there is always the customer to consider. 
     
    Personally I would of considered this patch or better yet a (different concept to create the same effect) but much further when there was more foundation support it. Like more content in general. 
     
    Best of luck with your future aspects of the game. Don't turn deaf ears to your players. Perhaps i will check back on this game sometime in the future. 
  15. Like
    le_souriceau reacted to JoeKing in Addictive to tedious in one move....   
    I’m a new player, I started about 2 months ago as a way to escape the drudgery of the current endless Covid lockdowns.
    When I signed up for Dual Universe, I was inspired by the idea that I could take the game at my own pace and build a world for me, in the way that I wanted, that I could explore space and build amazing things.  I don’t class myself as a gamer, I’m not interested in PvP or combat, but I I love sci-fi, enjoy escapism and being able to create.
    Your game seemed to have everything I wanted, and although some elements were a bit tedious – mining, unrelenting crashes whilst learning to fly and the subsequent repairs to name a couple, I persevered because I was progressing. It felt that possibility was always within my reach, I just needed to do a little bit more, work a little harder, and that’s what kept me reaching and growing.
    This new patch has, in one stroke, removed all the joy, possibility, fun and scope for new players like me.  I don’t want to be part of an Organisation – I was sold the idea that ‘I could be anything I wanted to be’.  But that’s simply not true anymore.
    I implore you NQ – PLEASE think about the experience for new players, this game had such possibily and was truly inspiring. I have absolutely loved playing it and even though I couldn’t compete, or wanted to, with the big orgs it was truly great to immerse myself in this world.
    You’ve created a perfect storm for new players:
    Building your first ship is now out of reach. Even if you manage to build one, core & component damage now means learning to fly a ship will be impossible. Travelling to and from markets is long and dull with your free speeder as there are no territories near any markets on Sanctuary with a shuttle. Even if you do want to spend ages trailing backwards and forwards, you cant carry much. Blueprints are ridiculously expensive, so now you cannot invest your money in industry to convert your ore into usable money, as all the lower price blueprints will produce products that will no doubt flood the market, have little value, and therefore have no profit. Assuming you can get off planet, you have hours of flying to reach anywhere with ore of any significance, assuming you make it there and back in one piece now warp drives are so utterly unreachable. I didn’t sign up to a space-mining, economics simulator game -  I wanted to engage with what was sold to me through all the marketing; and that’s certainly not hours of doing nothing interesting to get nowhere.
    Unfortunately, you’ve made it utterly dull, with the potential for fun so far out of reach that its honestly not worth the time or money for me.
    I really hope you fix this – it had huge potential, and I honestly cant remember a game I enjoyed as much as this, but I think you’ve just shut the doors on new players and shot yourselves in the foot.
    I genuinely, genuinely hope you listen to everyone and you make a success of Dual Universe, it is (was) special, I’m just gutted its been ruined for me.
     


  16. Like
    le_souriceau got a reaction from Triopalite in Playerbase numbers   
    Yes, almost stolen my thought.
     
    Fanatical voxelmancers are minority, that was kinda overpresented in boring years of Alpha (because not much to do for everyone else). While I love these guys, they are not future of game in terms of population health and sustainabiliy. Healthy core of PvP players (even if small by industry standards, because game is seriously niche) mixed with decent renewable ammount of solo/small group PvE folk who fool around different ways (beyond voxelmancy) -- best hope of this game.
  17. Like
    le_souriceau reacted to blazemonger in DU is Worlds Adrift all over ?   
    [redacted as no longer relvant]
  18. Like
    le_souriceau reacted to Lethys in NQ - You're doing it wrong.   
    Such changes do make sense and I think everyone can see that. It does add a lot of gameplay (potentially) at some point. But just not YET. It only decreases gameplay options for now because DU is just not there yet. Smaller orgs and solo players who don't want to bother too much with others are severly hampered because they simply can't build the industry neccessary for their building endeavours.
    That means they're bound to use the markets (which is good I guess, tho it's very forced) - which will be empty for some time until ppl actually start to sell stuff. And this also means that they need LOTS of quanta to even buy those elements which they can't produce which means they HAVE TO mine (only source of income) to get quanta.
    But this also leads to even more non regenerating ore being deleted from the game. On top of that, many ppl don't rly enjoy mining. To most of them it's simply a thing that has to be done to do other stuff.
     
    And before anyone screams "buuuuuut lethys, muh makes mooonies by trading/transport/insert random other stuff": that may be true but that's not what the majority of players will do. The majority will go the mining way - same as in eve. I told all my org mates that it's easy to daytrade in eve and that I can plex all 4 accs with ease that way. Did they try? Nope. They wouldn't bother. Cause Mining is "easier". When I took over a smaller trading hub (dodixie) I found that there were about 30 - 50 ppl trading there bigtime - the rest were just very small fish. Same will happen in DU. Some will trade/haul/do other stuff to generate their income and they will always tell others that they dont have to mine to get money cause for them everything is fine. While the rest of the playerbase has to mine (in their opinion) to get money. And tbh, that's why EVEs economy works. BECAUSE of ppl who mine (and all the bots ofc) - someone has to inject all that money into the markets. 
     
    Such massive changes do make sense in an alpha and VERY early on when mechanics are implemented and when ppl have other stuff to do or when ppl CAN actually do something else (like specialize in research) - DU lacks nearly all of those mechanics to make up for it tho. And that's why ppl are complaining too
  19. Like
    le_souriceau reacted to Jinxed in Why resub?   
    Much of this unpopularity comes from the fact that it tips the scale towards the orgs that got away Scott free with exploits and abuses like container linking, duping and other mechanics that weren’t intended. 
     
    now the ores are gone, the mega corps have billions in the bank to buy their magic potions with and worst of all:
     
    all the money they pay for those potions disappears into the bot-riddled aether. 
     
    not a single ℏ goes goes back into the economy to drive or support the suppliers of those schematics (who would have researched them and sold them) as it should in “real life.”
     
    again. It’s not the system they’ve introduced per se.. It’s the system that has suddenly put a speed limit on a race where all the big players had already got themselves ten laps ahead by riding a bicycle while the referees looked the other way. 
     
     
    allowing big orgs to keep all the warp drives and all the AGGs and even the warp beacons that they have made is just poor adjudication. 
     
    I will admit I was wrong...seriously: there is just so much disparity in this game now that for the first time since the almost maliciously misnamed “beta” started, only a wipe can fix the it Devore this new system sets those disparities up as unassailable barriers to new entrants. 
  20. Like
    le_souriceau reacted to Triopalite in Playerbase numbers   
    Also, the numbers on the update live stream were pretty low at around 840'ish tops. SE had an update a week or so ago and got around 4000 viewers and that wasn't really anything major.
    I just don't think they have the player numbers, they need to keep pvp players happy, not just voxel creators. Pvp will be the only thing that will keep DU online for any length of time (just imo).
     
    I wish them luck though.
  21. Like
    le_souriceau got a reaction from Mornington in Dec 7 Twitch Q&A - Let's Discuss!   
    In way we now having extreamly IMMERSIVE civilization gameplay.
     
    Incompetent goverment robing the poor with taxes to "fix" own mistakes and to benefit the rich. How can civilization building pillar go closer to fascinating depths of realism. 10/10.
  22. Like
    le_souriceau got a reaction from Noddles in Why resub?   
    This is just reality of NQ moving relativly slow. 2020 window for anything new already closed. Now only quick fixes to incoming patch and thats its, Christmas time.
    Next big thing probably feb-march (I hope asteroids, because by that time "ore riots" will go up). Then -- april/may, "real" PvP patch, some new elements and energy. Summer NQ probably spend in horrible torment to at last produce some sort of atmo/territory PvP (as Blaze likes to say -- facing sins of their techincal debt) to have it for "release". "Release"? Depending on previous NQ progress -- late aug - october, november in case of critical problems. Futher delay unlikely -- money. + some minor things in between for builders, lua people and other stuff like this.
     
    Totaly my speculation, but based on observations how NQ works.
  23. Like
    le_souriceau reacted to Mordgier in NQ - You're doing it wrong.   
    Survivorship bias.
     
    I see the same thing on the official discord and reddit - the numbers are way down, a lot of the names I'm used to seeing are just gone. The two orgs I played with are dead, 60 players in one and 20 in another - and the discords are silent.
     
    But hey the people who are still playing are OK with it...
     
    Once again, my biggest issue with the changes is that they are putting up barriers and adding extreme levels of grind without adding any additional content.
     
    JC keeps saying that industry isn't for everyone without grasping that the only reason everyone is doing industry is that industry is all there is to do. 
     
    Raising the barrier to entry into industry will indeed make fewer people do industry - but there is nothing else to do. So what are they going to do? Same thing I'm doing - playing a different game.
  24. Like
    le_souriceau got a reaction from Dhara in Why the Industry changes are no good [DISCUSSION..   
    We typed our fingers to bones about this in endless "feedback" with alpha guys. Was ignored by NQ (if we exlclude mockery of "wrecks").
     
    I honestly tempted to go to something that can be percieved as "devs bashing", but generaly current reality we play...  tells better story for everyone to judge themeselves without me going rage mode.
  25. Like
    le_souriceau reacted to blazemonger in Why the Industry changes are no good [DISCUSSION..   
    So, after a bit of time to gather my thoughts on this I figured to share what my opinion is on the changes in the coming patch.
     
    At face value I actually see very little wrong with any of it, most of the changes makes sense or I can understand. It's a bit of a shame that the small but useful additions of RGB control for lights and canopy glass arriving were snowed under due to the massive change in Industry.
     
    Is the idea of using schematics a terrible idea? Not really, it actually makes sense and would offer a great deal of additional gameplay IF NQ actually properly implemented them in the context of the game itself and not just looking at how to slow down industry and pretty much shoehorn "specialization" into the mix.
     
    As the concept is pretty much the same as it is in EVE where any industry job starts with a blueprint I decided to transpose the way this works in EVE and build the mechanic for DU from that. This assumes that there would be gameplay currently not in game but I wil get back to that later..
     
    The Schematics:
    T1 schematics are seeded through bots on the market. These would not be usable in industry by themselves and be relatively inexpensive starting at around 5K for XS components. L and XL component and element schematics would obviously be more valuable but still affordable with some effort.
     
    Making "working" copies: 
    Players can use a "research" element to make copies of these for several runs and/or increase the batch size per run, for smaller items batch size could go as high as 100 per run and have a total use of 10 runs, bigger items would see smaller batch sizes wil L and XL size elements being 1 per run only. Once all runs have been used, the copy is consumed. Copies will always succeed
     
    Doing research:
    On these copied schematics, by using specific materials (at a future date these could be items found in events/sites but at the start these could be "regular ore" as a placeholder), through research, players can upgrade these copies which would reduce material cost and/or runtime for batches. A talent will determine the RNG factor of these upgrades succeeding
     
    The inventions:
    In the world, on planets, moons and asteroids, items can be found which will allow players to research and upgrade blueprints. Several of these items can be combined to craft higher tiers of these. As with research, these could initially be ores (of higher tier than for research) as a placeholder. The player can choose a desired outcome for the invention based on the input materials for the schematic copy and the higher the tier of the outcomes set, the lower the chance of this invention being successful will be. Talents again will increase the chance of success.
     
    Copied, researched and invented schematics can then be traded on the markets by players. All of this means that not only can Industrialists use the original schematics if they want, they can buy better quality, higher tier or multiple run blueprints with higher batch sizes, possible lower material requirements and/or time reduction for production from other players creating another income stream and another "profession" in game.
     
    It also creates opportunity for explorers top  go out and find the materials needed to do research and invention, this again, creates an income stream for player and a profession in game as well as promotes use of markets and interaction between players.
     
     
    Clearly, this all hinges on something NQ seems to try and avoid like the plague... creating in game content themselves. Frankly, while the idea of no PVE content is all wel and good, i think it should be clear by now that this wil not work and NQ, by excluding the option, is only making the game more of a grind and harder to enjoy.
     
     
    Explorers also would not need big/expensive ships. The materials they look for may require nimble small ships which could be relatively cheap. That also means they would not suffer a devastating loss if they get caught by PVP players. The loss is relative and they can get back into things pretty quickly. In turn the PVP player gets their reward in loot which in itself still flows back to the markets where researchers can buy them to do their work regardless of whether the explorer or the pirate brings them to market. So for the game, and the players, it's a win-win. 
     
     
    But NQ already is about to release this update, how can they make the change towards this you ask? It's fairly simple.. Reduce cost for the schematics to get the base mechanic in game without too much of an impact and then see how this might work .. That is not difficult, it's a matter of changing numbers in a pricing table..
     
     
    All this sounds familiar? Sure it does, it's pretty much the industry loop from EVE but why is that bad, it's certainly different enough, being "physical in the world" and if you let yourself be "inspired" by the mechanic in the first place, which IMO is clearly the case here, why not go all the way.
     
     
     probably missed a few thigs here and there but let's discuss and hope NQ pays attention..
     
     
     
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