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Mornington

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  1. so, what is an 'advanced motherboard' supposed to do? what is it for? online searches tend to lead to technical support fro RL hardware, not anything related to in game elements.
  2. yes, this is so frustrating - happened to me yesterday while landing on pad at top of space station (not had problem there before) what is really weird is the voxels trigger the vertical boosters, so I can just tilt nose forward and ship will glide perfectly in to exact place I want it, but then when I press c to descend, it just went right through the roof the ship (S core) has landing gears (4 S) - the station is an M core - the ship has docked on the pad many times before - some of it is 1 thick, but it has 2x2 beams all way across and they made no difference it reminds me of when I land an XS core in a voxel and force field enclosed S space core adjacent to the M space core if I have already parked my M dynamic anywhere on the M core in a comedy moment, the XS core just gets abducted - it's like the M dynamic has docking priority over the S space and the M space, and a control zone way bigger than it's build area it flies right through the walls, well, several walls (the ones on the S space and the M space)
  3. 5 org limit doesn't apply to child orgs set up main org with you as superlegate subdivide parent org into children (the org is the legate, not you, if you need to you can even have children of children) most members don't need to be in all the different branches (e.g. if you're a miner, you won't need to be in the military too) invite appropriate legates to sub-orgs as required
  4. To be honest, my main worry is that if NQ cannot competently deal with this problem, then I doubt they will be able to deal with the inevitable botters and gold spammers that have killed so many other MMOs.
  5. Just thinking out loud here - could you achieve the same effect by having child orgs?
  6. it looks that way, and IMO that is a huge mistake - the buy / sell / browse / transfer permissions should be separated out currently if you want someone to collect from your market container it's impossible this system should allow you to give secure collection only access I hear people say 'missions will allow that' - but why should I pay extra mission fees if all I want is an org buddy to pick up my stuff from a market he lives near, without giving him full access to spend all the org's cash? speaking of - there should absolutely be a daily maximum withdrawal allowance that can be set per player (per initiating player, and maybe also per recipient) - if you need inspiration for how to do that, check out the guild bank system in neverwinter
  7. another example of just how pervasive and damaging the schematic pricing error actually is uncommon assembly line L selling for 4 million, rather than 4.3 million - one sell order for 38, another for 25 only way they are selling in such bulk at less than cost is if they bought at less than cost - do something about these exploiters, or admit your failure to create anything like a realistic economy I won't be buying these, I'd rather pay 300k extra before give 3.9 million profit per schematic to another player for taking advantage of an obvious mistake ban the exploiters, or you will loose my custom, and that of any decent person who doesn't want to play in what is rapidly turning into a cess pit of a simulated economy
  8. Anyone else seen the missile stats and think the max ranges look totally wrong for the 'basic' and advanced versions? e.g. XS missile max range 1m (just same as all advanced versions) but rare defense missile has 3,612m max range (for all other weapons, the defense version has lower max range than basic version). Did they only get the stats in the tooltip wrong, or did they also get the stats on the elements in game wrong?
  9. I thought this was the case too, but an org mate that had given us no rights on his ship landed on our space station last week and when we flew away in the AG ship his little space scooter followed us (not directly in contact, was about 20-30m away). Is this a bug? We could not get his ship off, as I said, we had no rights to it. This is not an isolated incident, and it is not happening with just the one ship. M cores seem to snaffle up constructs way outside their build area. I suspect this may be similar to not being able to put down M cores anywhere near other cores due to the 'overlapping' zone actually being much bigger than the build area.
  10. two weeks later there is still e.g. one person selling 5 schematics for advanced precision railguns at 4 million less than the 16 million asking price maybe that's just someone who had way too much spare cash, bought 80 million worth of schematics more than they needed (for full price) and needs a quick sale to recoup the loss or maybe this issue was never just about warp beacons, but affected the whole range of schematics? I don't know, I wasn't online when it happened, or just didn't notice, if I was but until someone tells me otherwise, a deal that looks too good to be true is probably goods that fell off the back of a lorry (in case you're not familiar, the phrase implies stolen) unless NQ seriously take a look at folks selling schematics for less than NQ are selling them for and ban the exploiters then this joke of a game economy is dead before it draws it's first breath
  11. Must be a translation error. Generally a mistake in a pc/console game would be described as a bug. So taking advantage of this is not seen as a bug exploit yet? They admitted it was a mistake, and that they did not want to adversely affect the economy. What irony. Sure someone said they had employed an economist, but that cannot be correct. Sadly I can only come to the conclusion that NQ is either corrupt or incompetent, or both.
  12. very true - I found out the other day that an org mate puts constructs together so compactly that when I picked up his cockpit to add a bit more capacity I could not put it back in place even by just undoing the pickup (the game was telling me there was not enough space to put the cockpit back exactly where it had just come from).
  13. Hi, Is there a list anywhere of talents that are not working as intended? I'd fed up of putting talents in a queue, going to work, coming home, and finding I've wasted a day's training on talents that do nothing, or in some cases, work backwards (making something harder). Yes, it would be lovely to know when NQ plan to fix these data entry errors / bugs, and we all know it's a beta and bugs are a part of that, but it would be a real help to customers if we knew what to avoid so we don't waste valuable training time. cheers
  14. with your 'uber cheap voxels' the only chance you're taking is not running into an actual warship the minute you cross paths with any real warship your 'fear' becomes a certainty, so you may as well just fly round space with your wallet hanging out your back pocket for anyone to take
  15. Except when it's vital... Cryolite seems to be a problem in itself and shows deeper problems potentially with the system and some of the proposals above. From personal experience I mined less than 25 kl of Cryolite from 111 territory scans. Cryolite is required for large dynamic and space cores, alongside gold nuggets and kolbeckite. This isn't the only thing it is needed for though. I found more gold from less than 20 scans. Maybe I was unlucky? Apparently not... It's currently on the market at over twice the price of kolbeckite and 50% higher than gold nuggets, even though I think most agree that gold armour is what's needed for serious PvP? At one point the lowest sale price for Cryolite was 1,600 quanta per litre, and there were only 3 orders with less than 50 kl of Cryolite on the markets, total. Even now there are only 13 sale orders, but 71 buy orders. The volumes are much higher now, so I'm wondering if smaller orgs had stockpiled, hoping to make L cores, but are now selling to afford the schematics they would need to make them. You need more Cryolite to make your L cores than either of the other two. It's not far short of the other two added together. So even before L cores became inaccessible to most, due to price hikes for direct sales and the industry revamp, the limited supply of Cryolite was what slowed us down as an Org. We wanted to make a really big space station that you could fly big ships into. The fact that the recent and upcoming updates give a significant PvP advantage to L dynamics just makes this problem worse. If the game's designers allow it to be looped in a viciously paradoxical cycle where you can't access L cores unless you already have L cores by placing the supply of Cryolite exclusively in a zone that could be relatively easily inderdicted by larger PvP orgs this would mean they are denying the game any serious potential for long term growth or for newer players to enter the game at or after full launch and ever stand any chance of creating any org that could ever be competitive in PvP. Why would any significant number of players ever move to such a game?
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