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Biblitz

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  1. Eve Online had/has strict rules for staff interactions within the game. Violation of this code would mean termination of the employee. Dev's should dev in a specific dev environment/ Dev's can enjoy the production version of the game on equal footing to other players. GM's should only influence the game where needed/warranted. I'm sure they have some of this in place already, although this thread rightly brings into question some of it.
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