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Underhand Aerial

Alpha Team Vanguard
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  1. Like
    Underhand Aerial reacted to W1zard in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    The only reason I paid for this game before release is talent points, as they were supposed to be persistent. As you guys a lot of times said, wipe would be very unlikely event, and only if something is really broken.
    I get it why you would want to wipe the economy, but there is nothing wrong with talents, this mechanics didn't change, and there were no exploits of it. A lot of people payed real money only to continue training their talents.
    If you wipe it - it's just straight money scam.

    Suggestion: If you want a `fair` start, just freeze those points for a few months, and then give them back to players who paid for them.
  2. Like
    Underhand Aerial reacted to J-Rod in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I do not support a full wipe. It will not solve most of the complaints of the people that want a full wipe.
     
    This would be a kick in the face to everyone of us who has supported NQ from the beginning and trusted them not to wipe again. 
     
    I can understand the need for a partial wipe. If this must occur for the greater good I am on board BUT I would like magic blueprints of some of my things that I can deploy once I begin again.  If I cant have something from beta transfer over, then what was it all for?  Why did I help test and play this game? Why did I submit numerous bug reports? Just to be treated like a brand new player? 
     
    If there is a full wipe and we have to start over like new players with nothing, that would show us that NQ doesn't really care about all of the people that backed them and helped them launch this game.
     
     Please NQ, do not do a full wipe. Please show us you care about us by giving us magic blueprints to deploy after launch.
     
  3. Like
    Underhand Aerial reacted to BlindingBright in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I just ended up getting auto-charged for $40 for two accounts at x3 months each. If you wipe, will I get a refund of all my money spent during beta? Would be a non-issue if this wasn't a monthly sub persistent universe/mmo

    I paid monthly for a persistent game. Are you telling me that was a lie?
  4. Like
    Underhand Aerial got a reaction from SvarogZ in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I agree with most people here, so I will just add to some points instead of writing everything in detail...
     
    A very important question: What becomes of the thoramine? The Thoramin should not disappear under any circumstances. That there will be other ways to get to it later is okay, but the current one must not be disbanded. (Is that already discussed @NQ-Wanderer?)
     
    Talent Points: These should be saved or if necessary reduced by the same percentage for all. It should not be the case that all players start with the same points. That would be more than unfair.
     
    The beta was intended as a soft release and only partial wipes should take place if absolutely necessary. That was YOUR PROMISE, so if you break that promise and do a full reset, many will demand refunds. You cannot afford that financially.
     
    Including blueprints from Alpha/Beta in the finished game was a promise from the beginning, so this should be fulfilled too.
     
    I wonder what happened to my missing blueprints from the PreAlpha? There was the first space station built by players... 
     
    So my conclusion: 
    A partial wipe is possible. A full wipe is not. (Unless you want to kill DU)
     
    Furthermore, I fully agree with Kurock.
     
     
  5. Like
    Underhand Aerial got a reaction from Vulpeculae in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I agree with most people here, so I will just add to some points instead of writing everything in detail...
     
    A very important question: What becomes of the thoramine? The Thoramin should not disappear under any circumstances. That there will be other ways to get to it later is okay, but the current one must not be disbanded. (Is that already discussed @NQ-Wanderer?)
     
    Talent Points: These should be saved or if necessary reduced by the same percentage for all. It should not be the case that all players start with the same points. That would be more than unfair.
     
    The beta was intended as a soft release and only partial wipes should take place if absolutely necessary. That was YOUR PROMISE, so if you break that promise and do a full reset, many will demand refunds. You cannot afford that financially.
     
    Including blueprints from Alpha/Beta in the finished game was a promise from the beginning, so this should be fulfilled too.
     
    I wonder what happened to my missing blueprints from the PreAlpha? There was the first space station built by players... 
     
    So my conclusion: 
    A partial wipe is possible. A full wipe is not. (Unless you want to kill DU)
     
    Furthermore, I fully agree with Kurock.
     
     
  6. Like
    Underhand Aerial got a reaction from BlueDevila in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I agree with most people here, so I will just add to some points instead of writing everything in detail...
     
    A very important question: What becomes of the thoramine? The Thoramin should not disappear under any circumstances. That there will be other ways to get to it later is okay, but the current one must not be disbanded. (Is that already discussed @NQ-Wanderer?)
     
    Talent Points: These should be saved or if necessary reduced by the same percentage for all. It should not be the case that all players start with the same points. That would be more than unfair.
     
    The beta was intended as a soft release and only partial wipes should take place if absolutely necessary. That was YOUR PROMISE, so if you break that promise and do a full reset, many will demand refunds. You cannot afford that financially.
     
    Including blueprints from Alpha/Beta in the finished game was a promise from the beginning, so this should be fulfilled too.
     
    I wonder what happened to my missing blueprints from the PreAlpha? There was the first space station built by players... 
     
    So my conclusion: 
    A partial wipe is possible. A full wipe is not. (Unless you want to kill DU)
     
    Furthermore, I fully agree with Kurock.
     
     
  7. Like
    Underhand Aerial got a reaction from Captain Hills in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I agree with most people here, so I will just add to some points instead of writing everything in detail...
     
    A very important question: What becomes of the thoramine? The Thoramin should not disappear under any circumstances. That there will be other ways to get to it later is okay, but the current one must not be disbanded. (Is that already discussed @NQ-Wanderer?)
     
    Talent Points: These should be saved or if necessary reduced by the same percentage for all. It should not be the case that all players start with the same points. That would be more than unfair.
     
    The beta was intended as a soft release and only partial wipes should take place if absolutely necessary. That was YOUR PROMISE, so if you break that promise and do a full reset, many will demand refunds. You cannot afford that financially.
     
    Including blueprints from Alpha/Beta in the finished game was a promise from the beginning, so this should be fulfilled too.
     
    I wonder what happened to my missing blueprints from the PreAlpha? There was the first space station built by players... 
     
    So my conclusion: 
    A partial wipe is possible. A full wipe is not. (Unless you want to kill DU)
     
    Furthermore, I fully agree with Kurock.
     
     
  8. Like
    Underhand Aerial got a reaction from An0ubiS in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I agree with most people here, so I will just add to some points instead of writing everything in detail...
     
    A very important question: What becomes of the thoramine? The Thoramin should not disappear under any circumstances. That there will be other ways to get to it later is okay, but the current one must not be disbanded. (Is that already discussed @NQ-Wanderer?)
     
    Talent Points: These should be saved or if necessary reduced by the same percentage for all. It should not be the case that all players start with the same points. That would be more than unfair.
     
    The beta was intended as a soft release and only partial wipes should take place if absolutely necessary. That was YOUR PROMISE, so if you break that promise and do a full reset, many will demand refunds. You cannot afford that financially.
     
    Including blueprints from Alpha/Beta in the finished game was a promise from the beginning, so this should be fulfilled too.
     
    I wonder what happened to my missing blueprints from the PreAlpha? There was the first space station built by players... 
     
    So my conclusion: 
    A partial wipe is possible. A full wipe is not. (Unless you want to kill DU)
     
    Furthermore, I fully agree with Kurock.
     
     
  9. Like
    Underhand Aerial got a reaction from Sokker in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I agree with most people here, so I will just add to some points instead of writing everything in detail...
     
    A very important question: What becomes of the thoramine? The Thoramin should not disappear under any circumstances. That there will be other ways to get to it later is okay, but the current one must not be disbanded. (Is that already discussed @NQ-Wanderer?)
     
    Talent Points: These should be saved or if necessary reduced by the same percentage for all. It should not be the case that all players start with the same points. That would be more than unfair.
     
    The beta was intended as a soft release and only partial wipes should take place if absolutely necessary. That was YOUR PROMISE, so if you break that promise and do a full reset, many will demand refunds. You cannot afford that financially.
     
    Including blueprints from Alpha/Beta in the finished game was a promise from the beginning, so this should be fulfilled too.
     
    I wonder what happened to my missing blueprints from the PreAlpha? There was the first space station built by players... 
     
    So my conclusion: 
    A partial wipe is possible. A full wipe is not. (Unless you want to kill DU)
     
    Furthermore, I fully agree with Kurock.
     
     
  10. Like
    Underhand Aerial got a reaction from merihimRefin in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I agree with most people here, so I will just add to some points instead of writing everything in detail...
     
    A very important question: What becomes of the thoramine? The Thoramin should not disappear under any circumstances. That there will be other ways to get to it later is okay, but the current one must not be disbanded. (Is that already discussed @NQ-Wanderer?)
     
    Talent Points: These should be saved or if necessary reduced by the same percentage for all. It should not be the case that all players start with the same points. That would be more than unfair.
     
    The beta was intended as a soft release and only partial wipes should take place if absolutely necessary. That was YOUR PROMISE, so if you break that promise and do a full reset, many will demand refunds. You cannot afford that financially.
     
    Including blueprints from Alpha/Beta in the finished game was a promise from the beginning, so this should be fulfilled too.
     
    I wonder what happened to my missing blueprints from the PreAlpha? There was the first space station built by players... 
     
    So my conclusion: 
    A partial wipe is possible. A full wipe is not. (Unless you want to kill DU)
     
    Furthermore, I fully agree with Kurock.
     
     
  11. Like
    Underhand Aerial got a reaction from CptLoRes in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I agree with most people here, so I will just add to some points instead of writing everything in detail...
     
    A very important question: What becomes of the thoramine? The Thoramin should not disappear under any circumstances. That there will be other ways to get to it later is okay, but the current one must not be disbanded. (Is that already discussed @NQ-Wanderer?)
     
    Talent Points: These should be saved or if necessary reduced by the same percentage for all. It should not be the case that all players start with the same points. That would be more than unfair.
     
    The beta was intended as a soft release and only partial wipes should take place if absolutely necessary. That was YOUR PROMISE, so if you break that promise and do a full reset, many will demand refunds. You cannot afford that financially.
     
    Including blueprints from Alpha/Beta in the finished game was a promise from the beginning, so this should be fulfilled too.
     
    I wonder what happened to my missing blueprints from the PreAlpha? There was the first space station built by players... 
     
    So my conclusion: 
    A partial wipe is possible. A full wipe is not. (Unless you want to kill DU)
     
    Furthermore, I fully agree with Kurock.
     
     
  12. Like
    Underhand Aerial reacted to ElKayro in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I would like to add a point of view to the discussion:
    Imagine we are in 3 years from now. The server has been life all the time. There have been hardcore gamers and casual players for the whole time. There will be a big difference between the players depending on the how they have been playing the game.

    Imagine you join as a new player in 3 years.
     
    What will be the difference beteen the new players now and new players in 3 years?
     
    What will a vipe improve in the long run? I can't imagine that you wipe the server every few years.
    I think that you have to find a way to do ballancing on the run.
  13. Like
    Underhand Aerial got a reaction from Leniver in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I agree with most people here, so I will just add to some points instead of writing everything in detail...
     
    A very important question: What becomes of the thoramine? The Thoramin should not disappear under any circumstances. That there will be other ways to get to it later is okay, but the current one must not be disbanded. (Is that already discussed @NQ-Wanderer?)
     
    Talent Points: These should be saved or if necessary reduced by the same percentage for all. It should not be the case that all players start with the same points. That would be more than unfair.
     
    The beta was intended as a soft release and only partial wipes should take place if absolutely necessary. That was YOUR PROMISE, so if you break that promise and do a full reset, many will demand refunds. You cannot afford that financially.
     
    Including blueprints from Alpha/Beta in the finished game was a promise from the beginning, so this should be fulfilled too.
     
    I wonder what happened to my missing blueprints from the PreAlpha? There was the first space station built by players... 
     
    So my conclusion: 
    A partial wipe is possible. A full wipe is not. (Unless you want to kill DU)
     
    Furthermore, I fully agree with Kurock.
     
     
  14. Like
    Underhand Aerial got a reaction from EasternGamer in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I agree with most people here, so I will just add to some points instead of writing everything in detail...
     
    A very important question: What becomes of the thoramine? The Thoramin should not disappear under any circumstances. That there will be other ways to get to it later is okay, but the current one must not be disbanded. (Is that already discussed @NQ-Wanderer?)
     
    Talent Points: These should be saved or if necessary reduced by the same percentage for all. It should not be the case that all players start with the same points. That would be more than unfair.
     
    The beta was intended as a soft release and only partial wipes should take place if absolutely necessary. That was YOUR PROMISE, so if you break that promise and do a full reset, many will demand refunds. You cannot afford that financially.
     
    Including blueprints from Alpha/Beta in the finished game was a promise from the beginning, so this should be fulfilled too.
     
    I wonder what happened to my missing blueprints from the PreAlpha? There was the first space station built by players... 
     
    So my conclusion: 
    A partial wipe is possible. A full wipe is not. (Unless you want to kill DU)
     
    Furthermore, I fully agree with Kurock.
     
     
  15. Like
    Underhand Aerial reacted to Kurock in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I have never read a bigger pile of one-sided bullsh*t basically advocating for full wipe in order to easily do away with schematics.  Just announce the decision and get it over with.

    At beginning of beta it was announced "no more wipes except as required for updates" (like the mining update that was done).  So if NQ do decide to wipe, it would be yet another promise broken.  This also completely ignores that people have been paying monthly to play...

    As for "removing unfair advantage" and "level playing field". These are fallacies to help people sleep better at night.  The players with the know how will return to the positions of abundance they have now in short order.   There will always be "haves" and "have nots".   All a wipe does is a slap in the face of the people that put time into the game after being told a wipe would not happen.
     
    Make a system that creates schematics rather than remove them.  The problem with schematics, like the markets, is that they do not give player agency.  A player cannot make a schematic at all, they have to be bought.  Make science research a thing.

    Cons for wipe have already been mentioned:   As I said, the "NQ thoughts" are heavily aligned to a wipe disregarding promises and small details like leaving an empty world, avid supporters of the game just leave, and paying customers just get their stuff removed.  

    What a wipe also does is remove the history of DU such as it is... like Thoramine.  Deleting a piece of DU history like that is unforgivable.
  16. Like
    Underhand Aerial reacted to NQ-Cassini in MERK DIR DAS DATUM: ATHENA AUF DEM PTS AB 1. APRIL   
    Diese Action wollt Ihr bestimmt nicht verpassen: Freitag, 01.04. um 9 Uhr morgens  (UTC) bis zum 04.04. 9 Uhr morgens (UTC) ist das Athena Update auf dem Public Test Server (PTS) verfügbar.

    Athena ist eines der größeren Updates, welches eine Menge Neuerungen enthält, auf die Ihr Euch freuen könnt - inklusive aufregender Inhalte für die PVP Enthusiasten unter Euch. Jeder Spieler mit einem gültigen Abonnement wird in der Lage sein, die Neuerungen und Verbesserungen auf dem Test-Server, vor der eigentlichen Veröffentlichung auf dem Live-Server, ausprobieren zu können. Im Zuge dessen habt ihr dann die Möglichkeit, konstruktive Kritik zu Euren Eindrücken und Erfahrungen mit uns zu teilen. Je mehr Feedback wir von Euch erhalten, desto besser werden wir Feineinstellungen am Update vornehmen können!
     
    Da Athena das letzte große Update vor dem offiziellen Release ist, habt Ihr bestimmt eine Menge Fragen über die Zukunft. Wir werden in den kommenden Wochen mehr Informationen, zu den meist diskutierten Fragen für Euch haben. Dies beinhaltet Themen, die schon länger diskutiert wurden, wie z.B. ob es zu einem Wipe vor dem Launch kommt, Avatar vs Avatar PVP, oder die Implementation von DAC. Wir möchten uns für Eure Geduld zu bedanken und werden Euch schnellstmöglich entsprechend mit Antworten versorgen.
     
    Während des PTS Wochenendes würde unser Design Team Euer Feedback zu den folgenden Features von Athena sehr willkommen heißen:
     
    Das neue Kriegsführungs-System im All - konzentriert sich unter anderem auf außerirdische Core Einheiten, welche in PVP Zonen spawnen und vom Space Radar lokalisierbar sind. Bei diesen handelt es sich um Einheiten, die Ressourcen wie z.B.  Abbau Punkte generieren, welche von Spielern oder Organisationen übernommen werden können. Einmal in Besitz genommen, verdiene Dir Ressourcen und verteidige den Besitz der Einheit!    Space Mining Einheiten und Plasma Relikt Sammler können nun gefertigt, gekauft oder verkauft werden. Die Einheiten werden für das Sammeln von Ressourcen auf außerirdischen Core Einheiten benötigt. Stasis Waffen dienen der Reduzierung der Maximal-Geschwindigkeit von Schiffen, eine Maßnahme, mit der wir das PVP Geschehen weiter ausbalancieren wollen. Größere, gut gepanzerte Schiffe mit mächtigen Antrieben werden zukünftig nicht länger zwingend einen Vorteil gegenüber kleineren, agileren Designs haben. Stasis Waffen können wie jeder PVP Gegenstand gefertigt werden. Sie nutzen spezifische Munition, die ebenfalls gefertigt werden kann. Die Art, wie sich die Maximalgeschwindigkeit eines Konstrukts berechnet, wird ebenfalls etwas geändert. Die Masse eines Konstruktes hat zukünftig mehr Einfluss auf die Geschwindigkeit; je schwerer das Schiff, desto geringer die erreichbare Maximalgeschwindigkeit. Hierdurch soll es kleineren Schiffe ermöglicht werden, künftig größere Schiffe - unabhängig von ihren größeren Antrieben, einholen können.     
    Weitere bedeutende Änderungen von Athena beinhalten:
    Eine runderneuerte Spieleinführung, um eine bessere und einfacherer zu folgenden Erfahrung für neue Spieler zu gewährleisten. Wir möchten neuen Spieler eine solide Informationsgrundlage, um sich im Spiel zurechtzufinden, bieten. Das Tutorial ist verfügbar in Haven, einem neuen Mond, der sich permanent außerhalb der PVP Zone befindet. Eine brandneue System-Karte (F4 > “System” Reiter) um das Helios System zu erkunden. Diese beinhaltet 3D-Modelle und präzise Positionen von Konstrukten, Planeten, außerirdische Space Cores, Sehenswürdigkeiten (Points of Interest), sowie verbesserter Karten-Navigation, dem Setzen von Wegpunkten in zusätzlich zu Ziel-Wegpunkten und vielem mehr! Eine neue Skybox und ein verbessertes Rendering von Sternen, sichtbar nach Verlassen der Atmosphäre. Verbesserte Wasser-Darstellung ebenso wie verbesserte Darstellung des Taschenlampen-Lichts   Addition eines Lua API‘s für Abbau-Einheiten, mit welchem Ihr die Überwachung eurer Einheiten konfigurieren könnt – erreichbar über den Codex (F1). Ebenfalls stellt Euch Athena den allerersten Markt im All vor! Hier werdet Ihr, ohne auf einem Planeten landen zu müssen, direkt von Eurem Schiff in der Lage sein Eure Käufe zu tätigen. Begebt Euch hierfür zur Mitte der Safe Zone zwischen Alioth, Madis und Thades. Viel Spaß beim Shoppen!  
    Für weitere Informationen zum PTS, inklusive wie und wo Ihr Zugang bekommen könnt, schaut bitte hier vorbei.
    Wir hoffen, ihr habt Freude daran auszuprobieren, was Athena anbieten kann. Euer Feedback war bisher überaus wertvoll und hat uns sehr dabei geholfen, das Spiel zu verbessern. Wir würden uns über weiteres Feedback – hier - nach dem Testen des Athena Updates auf dem PTS sehr freuen.
     
  17. Like
    Underhand Aerial reacted to PotatoMart in Abschied von Dual Universe.   
    Tjo schade, aber in einer Beta kann halt alles passieren, hättest Du ab und an mal die News gelesen, wär das nicht passiert.
    Und der Handscanner ist nicht nutzlos, schließlich gibt es Asteroiden auf denen man minern kann. Ausserdem wurden sie Skillpunkte dafür ja resettest, enn du kein a<stromining betreiben willst, hättest ja auch wo anders investieren können. 14 Tägige zahlungen? Du kannst dein Tile auf dem die Mining Units stehen für 13 Wochen im Voraus bezahlen!!!!!!!
     
    Oh ich seh grad der BEitrag ist schon was älter, glaube kaum dass du noch mal reinschaust, aber ich muss mal meinen Frust loswerden über das gemecker der leute, die sich nicht informieren, Beta speilen und denken Sie bekommen ein vollwertiges Spiel in dem nichts mehr geändert wird. Dann Spielt halt keine Beta!
     
    Und ja Ich habe noch Spass am Spiel, wenn ich nicht grad Forum lese ......
     
     
  18. Like
    Underhand Aerial reacted to Hachiro in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    I really hope there will be a good solution for data export.
    Several projects in the community depend on that.
     
    We in our org built in months of work a whole own economy system.
    Members can store their ores in our ore deposit, they get "HC" (our own currency) in exchange, and can use these HC in the fully automated shopping center to buy nearly any item for a cheap and steady price (what is important especially for new players). Our players can transfer their HC to other members, or can use them to order something from our industry department (if its not in the shopping center, or a really large order). This system works well and is a great addition and an advanced community creation. (If you are interested, check this video: Hyperion Warehouse and HC-System it's German and not 100% up to date, but you can understand most of the content just with the visuals)
     
    And there are many more complex systems like this from other orgs and players, that rely on sync with external databases, because the DBs in the game are too small to handle this.
     
    All of these advanced scripted community creations would be lost if there is no proper and easy way to export the data anymore.
    If we are restricted to just the ingame DBs, this will kill massive creativity in scripting because of the limitations.

  19. Like
    Underhand Aerial reacted to NQ-Pann in Forum maintenance on Monday, September 6   
    The Dual Universe forum will be offline briefly on Monday, September 6, 2021, for scheduled maintenance that will begin at 7:30 am UTC/3:30 am EDT. 
  20. Like
    Underhand Aerial reacted to NQ-Deckard in Devblog: Asteroids   
    ALL ABOUT ASTEROIDS 
    Ahh, those crunchy little rock nuggets, filled with fabulous sweet surprises. *nom nom nom* Okay, so they aren’t so little, and they probably aren’t all that delicious, but those sweet surprises are very, very real. Some say they smell like quanta.
     
    Let’s take a look at asteroids, one of the key features coming in Apollo (0.26), now available on the public test server. What are they? What’s in them? How do you find them? How will they impact the gameplay of Dual Universe?
     
    WHAT ASTEROIDS ARE, WHAT THEY HOLD
    Asteroids are small, temporary celestial bodies. You will be able to track, discover, and mine them. They respawn in dispersed batches weekly, and asteroids in each batch will initially spawn over the first 24 hours.  
     
    The addition of asteroids will bring some spicy elements to gameplay as they provide a real incentive for PvP other than mere pirating (not that there’s anything wrong with that if that’s your thing). Another upside is that locating and mining asteroids, along with transporting their bounty, will encourage cooperation and interaction between different groups of players. One can never have too many friends, right? 
     

     
    At the end of the life cycle of these asteroids, they will be despawned, to make way for a new batch to spawn. For testing purposes, this is set to one week but is subject to change based on community feedback. 
     
    And, last but not least, it’s always good to have another way to acquire resources. Asteroids are also more resource-rich than your average mining territory. The ore they contain is of varying tiers, depending on the area in which they are discovered. Higher tier ore will be found in the more dangerous PvP zones. The greater the risk, the higher the reward. 
     
    HOW TO FIND THEM
    Although it is technically possible to discover an asteroid as you’re roaming around in space, it’s more likely that you’ll need some mechanical assistance. 
     
    Say hello to the deep space asteroid tracker (DSAT). It serves two general purposes: to display all existing asteroids in the system, regardless of their state, and to track undiscovered asteroids. Once an asteroid is discovered, you’ll use the DSAT to set a series of waypoints to it. 
     

     
    The DSAT display panel shows: 
    Rumored: Asteroids that exist but have not been discovered. Discovered: Asteroids that have been successfully discovered. Broadcast: The shared location of discovered asteroids.  Discovered countdown timer: The length of time remaining before broadcasting the location of a discovered asteroid. Scan: Click to begin scanning for an asteroid’s location.   

     
    Information about the specific asteroid being scanned is displayed in the box above. The Rarity field shows the type of ore you will find there, ranging from Basic, Uncommon, Advanced, Rare and Exotic. 
     
    From there, you can select an asteroid to track. The DSAT will ask you to scan several information points in the target area in order to zero in on the final location of the asteroid. These information points are unique for each player; sharing them won’t enable anyone else to speed through the scanning process. Once you have reached and scanned all the information points, the location of the asteroid will be revealed.
     
    When someone touches down on the asteroid, the time starts ticking. In four hours, the location will be revealed in the Broadcast section of the DSAT display, visible to anyone with a DSAT unit.  
     
    (Important note: The four-hour time limit is subject to change based on testing results and player feedback.) 
     
    DIG IN
    Good news for the lone wolves of the world: Single-player asteroid-hunting is completely feasible. It is about picking the right amount of risk and having a well-designed ship for dig-and-run action. A major perk of being the first to discover and begin mining an asteroid is that you’re pretty much guaranteed to pull out a few nodes of higher-tier-ore from the get-go. A tier-3 asteroid might contain a couple of tier-5 veins.
     
    How long it will take to fully deplete all of the asteroid’s resources depends on a wide range of variables. How large is the crew? How good are they at working together? What equipment are they using? A well-oiled machine of a team with top-line equipment has the potential to complete the task before the four-hour broadcast timer dings. (Potential being the operative word there.) 
     
    A more likely scenario is that you’ll have competition. Being the first to successfully locate the asteroid doesn’t give you exclusive rights to it. Anyone else can scan and locate it, too, or stumble upon it out of sheer luck. 
     
    SWITCHING THINGS UP 
    Although the basic mining gameplay and mechanics are in place, a big change for miners is that asteroids have extremely low gravity and no atmosphere to speak of, giving you the option to mine and dig entirely in jetpack mode if you so choose. 
     
    Another significant departure is that with asteroids having the potential to spawn in PvP zones, this will also be the first time players can mine and fight in the same general area.
     
    CHOICES
    With plenty of options related to asteroids, you’ve got some important choices to make. 
    Is your sole business to find asteroids and sell the location information to others before they are publicly broadcasted? Will you stick to the safe zones and leave the dangerous resource gathering to others? Do you use the Job Forum to hire help to mine and transport ore? Will you scour the skies looking for miners to loot?   These are simply a few possibilities. There are countless more, and endless stories of victory and defeat waiting to be told. 
     
    What will your asteroid glory story be? Share it in the forums. 
     
  21. Like
    Underhand Aerial got a reaction from CoyoteNZ in Upcoming Org Changes   
    Just don't do it NQ. More I cant say polite.
  22. Like
    Underhand Aerial reacted to Aaron Cain in Upcoming Org Changes   
    Most of you already know me and most of you also know that i keep on shouting NO MORE LIMITS.
     
    And till now i was met with aggression for that standing position, but seems the tide is turning.
    Already for some time DU is not developing but it is limiting, problems are not dealt with, limits are thrown in the game. have a choice between developing a solution or implement limitations? LETS LIMIT IT!!!!!!   For me this is just another show of uncannily bad development. There are so many ways this could have been solved, and since day one that people are making organizations they are building them like this. And Now after messing up schematics, ignoring exploids for a year, favouring some players over others, now we get this great thought about solution to kill the remaining veterans of DU.
     
    I would give you a standing ovation but im running to the toilet as i get a fair amount of diareaa of this shitty solution with another fine new LIMITATION.
     
    One suggestion, change the name please, this is nolonger Dual Universe, Dual is just to much honour. Please rename the game to Limited Universe,
     
    You know what they say, You can LU it!
  23. Like
    Underhand Aerial reacted to Noddles in Upcoming Org Changes   
    I think thats the underlying problem here. Were these changes needed for various reasons? Yes. But NQ provided 0 tools to recreate the structures we built using this system. The only way to create alliances or community projects now is to either bring in a random player or to use an alt. And NEEDING an alt to perform a basic game function should not be the answer.
  24. Like
    Underhand Aerial reacted to SirJohn85 in Upcoming Org Changes   
    Here's the core issue with the whole thing:
    If @Noddles runs an org and so do I and want to do a collaboration in form of an alliance or other community effort, we need to find someone that doesn't run an org to run the org for us.
     
    I understand that NQ wants to plan for the longer term and bring some order, what is presented can NOT be the solution.
  25. Like
    Underhand Aerial reacted to DekkarTV in 0.25.8 HERMES UPDATE: Missions and more - Discussion thread   
    I'm the largest purchaser of salvaged parts in DU, so no I don't rely on the welfare check. 
     
    Unfinished systems when we provided feedback about these exact issues on the PTS is not suitable for release to live. (in my opinion)
     
    Many people in DU have been waiting for missions to "generate content" for the DU community as a whole, I get you are opposed to my suggestions but limitations in this game are what drive people to "NOT" partake in systems introduced.  All this does is remove our ability to provide content as players to other players. 3 missions isn't even enough to put one mission per planet.  Not all players in DU have 1 single minded purpose, some have bases at multiple planets, some have "jobs" across multiple orgs that need to be able to use the system in positive ways.  

    3 missions (until completed), 24 hour limit, these restrictions are in no way beneficial to the game, or its economy.  Combine this with an easily exploited mission rep system is going to simply drive players away from using the system to "generate" content.  Yes you can still use it for that 1 off pick up at market when you are too lazy to fly, but this will not result in "massive" hauling networks, transportation jobs, increased pvp or anything if kept within the confines of these limitations. 

    To clarify- Increase the mission allotment, increase the time limit for the post(72 hours)to allow players in other time zones enough time to complete the missions, reduce the investment cost to allow people to use the system to its full benefit.  We have already seen the negative effects on the community numbers due to previously implemented limitations and I simply wished to voice my thoughts on the new mission system.

    My post hasn't even touched on the fact that people are using alt accounts to mass wealth from these missions in the current "bragging" of about 80m/hour from the npc missions across multiple accounts.
     
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