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Captain Hills

Alpha Tester
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  • backer_title
    Ruby Founder
  • Gender
    Male
  • Alpha
    Yes

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  1. sadly but true - balancing things like that should be there already fair, if members spend their power to the org, its okey if the org can do more then the lonely wolf and also fair if someone pays multiple subs to be able to do more then another "single"player but you're right - that's all not gonna happen :\
  2. I think it will its probably difficult to check what's requested on the market - and sometimes players have to adapt and add some fabricators to produce something else - but there's a chance to sell something if big players simply wont produce all themselves because they loose time
  3. you may try to uninstall the newer .Net distribution via add/remove programs start - run - appwiz.cpl and then give it a try again, obviously thats the method ppl used facing this error in general (not realted to DU though)
  4. that could be achieved with "energy consumtion" in factories - a bigger factory is more focussed on WarpCells and WarpDrives plus some "Uncommon Military L-Atmospheric Engines" but then has no capacity anymore for some of the pipes /screws or even "uncommon burners" which are needed in the example above. Each Account has his Energy pool and he can also share some with his org (similar to the tile contrubution). Someone who wants to use 3 accounts to have enough for the full industrie also pays 3x subs. And anyone's happy. Otherwise its either T1 products or the fancy stuff, but not both at the same time (=longer production times). That way we could get rid of the schematics as well - otherwise we'll be back to the pending operation orgies. THE PERFECT SOLUTION for so many issues - but never ever seen or acknowledged by NQ.
  5. and you and the ones you mentioned do constantly pay the sub ? let me guess ... hmmm... NO !?¿ So don't blame others and call them exploiters while calling yourself to be an idealist - you're only looking for your own best cut. Wipe okey. But with a proportional return-value which can be best measured with your talent points.
  6. I fully understand the situation NQ is facing for their project. They want it to be successful at start. But they cant make it right for anyone. An elephant on the wire as I used to say Where is the common denominator ... to keep most of the vets and attract the potential new players ? I wish you @NQ to make some good choices there. If I'm loosing all my work, its a terrible thing - but if you give me some good motivation to start over again, I'm fine. Thumbs up @NQ
  7. I've got my PVE experience as well after taking off with a Player mission on board. A Player structure unfortunately popped up on screen just a few meters in front of me and I couldn't react and crashed. You have to know your surroundings much better now, especially when taking a mission with a collateral of 100M Quanta. iiiiiiiikk
  8. Yep. You're not the only one. And I'm curious how many players do not watch the forums and notice this discussion here. Even though "BETA" implies the necessity to pick up the news here from time to time. Some possibly just play and have no clue ... what's coming to them
  9. Absolutely. An unclaimed tile should be reseeded somehow after a month of no visit/digging there - also mix some few rare ore into it so anyone once has the chance to get some Goldnuggets too. That would be a nice addition to the PVP Asteroid Gameplay and Scanning-orgies and gives ppl who like(ed) the mining their sandbox back. For the time I'm playing I'd like to have a reward. Keep the MU's, why not. But also reseed the tiles all 3 months to kill that infinite lucky bastard rush.
  10. True. Mining always was a chilling drilling thingy. I'm really missing it. The Asteroid implementation was not very promising for me - I don't like to be a PVP gimp bait if I go on my own. The mining-drills are somehow okey, but any mill should return some higher tier ore as well. Otherwise I also struggle with that infinite thing for the lucky bastard. Its in the hands of NQ. They can not make it okey for anyone - but there's a chance to attract enough ppl to play, if they understand how to carefully tune what they already have.
  11. When they get rid of Schematics, energy distribution of some sort needs to be implemented anyways, not just for the drills but also for the Industry. We'll face a lot of "pending operations" otherwise. I like the idea to get rid of the taxes and use the old system but get a money sink because of the fuel for the drills.
  12. confirmed, elevator does not work under water I could go down, but up is not possible
  13. didnt they already say that stacking elements will be fixed (they wont work any longer) ? I tested my ships and even the ones having a minimum setup, to lift a certain amount, still went up to space perfectly. The only thing I struggled was a custom script which has been purged out of the "custom" folder - but it worked again after reinstalling. Performance was better in general, but I had some few "pending operations". Nothing to complain from my side.
  14. nice video with some promising changes - good luck @NQ .. cant wait to check the server performance
  15. With my credits to the last posts from Blaze, Quaideluz and Pleione I did read the post from Quaideluz with no translation and I have to admit, it was hard for my poor francais but I did get most of it - the translate from Pleione told me the rest .. I well remember back to the days trying to leave Sanctuary to get to its moon to get some spice. It was hard - but this kindergarden helped me a lot to learn - and finally not just get to the moon but also coming back. This was a perfect lession for my and my buddies. Trial an error. So, I basically disagree @Quaideluz. Sanctuary was hard, but this was the way to learn. After Sanctuary - including the possibilities to craft all shit I needed using Nano or Industries - helped me to go to Alioth. Alioth was much easier for me after the Sancturary lessions. My conclusion. Let ppl find out how the things work on Sanctuary. No Schematics there please. It was such a good tutorial for my and my friends. No other Tutos needed. If you may lift of there, and bring back some ore, you're ready to stand as a DU rookie for anything further. TLTR; Sanctuary was important IMO. Learning hard. Better then any tutorial. If NQ WIPEs - please let have new players the chance to grow on Sanctuary and feel the pain. Its a hard challenge I know. But I think it was my best lession back in those days.
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