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PleiJades

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  1. Like
    PleiJades got a reaction from Castanietzsche in How would you have fixed DU ?   
    The lying started for me right at the start of beta. They had videos showing territory warfare and atmo-pvp. Both don't exist to this point in time. After several years. And that was under JC. They were just making things up without having anything to back it up. For me that is lying because they knew they had nothing but were still using it as an advertisment.
  2. Like
    PleiJades got a reaction from Mordgier in How would you have fixed DU ?   
    The lying started for me right at the start of beta. They had videos showing territory warfare and atmo-pvp. Both don't exist to this point in time. After several years. And that was under JC. They were just making things up without having anything to back it up. For me that is lying because they knew they had nothing but were still using it as an advertisment.
  3. Like
    PleiJades got a reaction from HAPKOMAH in How would you have fixed DU ?   
    The lying started for me right at the start of beta. They had videos showing territory warfare and atmo-pvp. Both don't exist to this point in time. After several years. And that was under JC. They were just making things up without having anything to back it up. For me that is lying because they knew they had nothing but were still using it as an advertisment.
  4. Like
    PleiJades got a reaction from le_souriceau in How would you have fixed DU ?   
    The lying started for me right at the start of beta. They had videos showing territory warfare and atmo-pvp. Both don't exist to this point in time. After several years. And that was under JC. They were just making things up without having anything to back it up. For me that is lying because they knew they had nothing but were still using it as an advertisment.
  5. Like
    PleiJades got a reaction from GraXXoR in Idea: In-game Mailbox?   
    I stopped playing the game about 2 years ago. But I still watch the forums for entertainment.
    The point that they still have not implemented some way of messaging in an MMO which NQ wants to be the "next big thing" is mind boggling to me.
    That is like the most basic feature in an MMO ever. Yet after several years of development it still doesn't exist.
    And these people want to do a "3d blogging" stuff or something.
    SMH
  6. Like
    PleiJades got a reaction from Knight-Sevy in NQ Hates Safe zone asteroid miners!   
    You where mining an hour(!) in PvP space.
    Go into dangerous space. Don't care about the risks. Take no precautions (like bring back stuff to break even). Get killed.
    Seems like logical gameplay to me.
  7. Like
    PleiJades got a reaction from CousinSal in They are now Copyrights not Schematics.   
    TBH. Cost vs income is the only thing that matters. And everyone has told NQ it will not work. Everyone except "Builders". Which are very vocal and pushed everyone else away from this game.
    This is the result of what "Builders" wanted. Everyone told you years ago. But you and NQ did not listen. Deal.with it.
  8. Like
    PleiJades got a reaction from Catarix in Where is the player driven content?   
    First of all I don't play anymore. So my knowledge from the current state of the game is only based on the forums and dev-blogs.
    However there is a thing which is called "emergent gameplay". Which for me means that player interaction "emerges" from the game mechanics.
    I think the alien core stuff is an example of that. There is an actual reason to do something in the game which does result in PvP.
     
    I really have a hard time understanding the "anti-PvP" crowd. But doing PvP for the sake of doing PvP at least for me feels kind of pointless. It is like getting into a staged fight like in Counter-Strike where you simply try to kill the opponent. And to be honest. That CAN be nice. But I think it is not the PvP people who want PvP in DU are looking for.
    In a sandbox the devs should create "content drivers". That is something to actually fight for and not having to do a staged "lets fight for the sake of fighting" thing.
    Alien cores look like a content driver to me. But there are not many of them in DU which is probably why people are actually asking for changes.
     
    People are probably not asking "give us ways to fight", but "give us actual ingame reasons to fight".
    Yes someone could do some ingame roleplay stuff. But to be honest, having to do roleplay stuff because the game does not create enough "content drivers" is not really "emergent gameplay" for me.
  9. Like
    PleiJades got a reaction from Knight-Sevy in Where is the player driven content?   
    First of all I don't play anymore. So my knowledge from the current state of the game is only based on the forums and dev-blogs.
    However there is a thing which is called "emergent gameplay". Which for me means that player interaction "emerges" from the game mechanics.
    I think the alien core stuff is an example of that. There is an actual reason to do something in the game which does result in PvP.
     
    I really have a hard time understanding the "anti-PvP" crowd. But doing PvP for the sake of doing PvP at least for me feels kind of pointless. It is like getting into a staged fight like in Counter-Strike where you simply try to kill the opponent. And to be honest. That CAN be nice. But I think it is not the PvP people who want PvP in DU are looking for.
    In a sandbox the devs should create "content drivers". That is something to actually fight for and not having to do a staged "lets fight for the sake of fighting" thing.
    Alien cores look like a content driver to me. But there are not many of them in DU which is probably why people are actually asking for changes.
     
    People are probably not asking "give us ways to fight", but "give us actual ingame reasons to fight".
    Yes someone could do some ingame roleplay stuff. But to be honest, having to do roleplay stuff because the game does not create enough "content drivers" is not really "emergent gameplay" for me.
  10. Like
    PleiJades got a reaction from CousinSal in Change of Course   
    A lot of people did that. And DU population is now rather small. I am not sure if this advice is really helpful for DU or is actually killing it, but OK.
  11. Like
    PleiJades got a reaction from CousinSal in DUAL ACCESS COUPONS - STATUS UPDATE - discussion thread   
    Just stating my opinion of what I read on the forums.
    I realize that people get deeply emotional when it comes to their creations. Problem is that most of the buildings in DU are only interesting visually but have no purpose/function. Which makes them "random" in my point of view. And that has also been stated over and over again by other people on the forums.
    However the usual DU player completely ignores that criticism and is happy with their "creations without a purpuse"="random building". From my perspective.
    Furthermore the huge amount of DU players who are simply against any changes which involve PvP and which are completely not able to even try to understand other opinions is the main reason why I stopped playing.
  12. Like
    PleiJades got a reaction from Hecticus in Need to make official complaint about a GM   
    It was 100% obvious. However I would really like to know how the discussion between Karen and the manager continues
  13. Like
    PleiJades got a reaction from enjeyy in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    This game is not sustainable because there are not enough players to sustain this game in the long term.
    Builders are like: If you wipe I will quit.
    Newsflash:
    This game will not be here in a year without major changes. Because games have to make money and DU does not make enough money out of the 1k builders.
    So yeah. They can listen to the 1k builders who are very vocal that they want to keep their constructs. But listening to them will, in my opinion, result in DU dying because that will not result in enough money coming in.
    Honestly: Do you really think people care about a nice "spinning shopping cart"? You look at that and after 1 min max you think it is boring.
    If you have new players coming in they are interested in the "Wild West" part where anything is possible.
    That is the main reason why a wipe makes sense.
     
    But builders are actually preventing this game from evolving. Like "airbrake obstruction". Builders do not want change in this game.
    So there is no way NQ can improve the game if they listen to builders. Because they don't like change. And no change means the death of the game.
  14. Like
    PleiJades got a reaction from PsychoSlaughter in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Same here. I stopped trying to understand DU players a long time ago. For me playing a game is the entertainment I get while playing. For others it is something different I do not understand.
    I basically do not understand most of the DU playerbase, which is also a reason I quit because they are very toxic when it comes to other gameplay loops other than "build nice things".
    They want something which is basically orthogonal to what I want. And I don't even know/understand what they want. And they probably don't know/understand what I want either.
    If the game would be fun, then everybody will play the game after a wipe. The main problem is that the game is not fun. Others/Builders have found probably other reasons to play the game. And a wipe will invalidate their "unknown reason to play the game". Which is plausible. Since the game is not fun.
  15. Like
    PleiJades got a reaction from Doombad in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Probably a little bit offtopic but I get the feeling others have no idea why people do PvP in a sandbox or what their motivation is.
    Yes I come from EVE. But PvP in EvE has only roughly something to do with "letting off steam". Arenas do also exist in EVE too from time to time but I don't care about them because that is a boring gameplay.
    Sometimes I just want to mine in EVE and rat (earn money by killing NPC enemies) a little bit. But then there are so many hostiles in our space so I jump into a PvP ship and join a defense fleet. To protect the area I am living in and to be able to mine and get money in the future. PvP is more about defending and securing your space. Or expanding it. Not so much about "letting off steam".
    And I like that when I mine I have to check comms and intel if I am safe or if there are enemies nearby. I live in something which is roughly something like the "not safe zone" in DU.
    Yes DU has not good tools to support that gameplay. And that is why people ask for more interesting mechanics for PvP.
    But your reasoning why people play open PvP games like EVE and participate in PvP is extremely weird.
  16. Like
  17. Like
    PleiJades got a reaction from Hirnsausen in Set the Helios System into Rotation!   
    In "Elite Dangerous" it is actually a two step process. First if you come too close to a planet (or a planet comes too close to you) and you have a slow relative speed to each other, then you adapt the speed of the planet and get dragged along with it. In Elite however you can fly multiple times the speed of light, so "slow" is a very relative term. And Elite does not have orbital mechanics, so you do not orbit planets or something.
    Then if you get into very close range there is the transition that you actually switch to the coordinate system of the planet which the last time i played can actually be seen visually because everything changes a bit. In Elite you can not build things in space, so there is no problem with buildings in the "border zone" where the switch happens. In DU that however would be a problem.
  18. Like
    PleiJades got a reaction from Hirnsausen in Set the Helios System into Rotation!   
    The concept is probably similar to what "Elite Dangerous" is doing. There planets move and rotate. And if you come close to a planet you basically switch to the coordinate system of the planet. Actuallly i think in Elite it creates an instance for you of the planet. However I am not sure if the DU tech supports this.
  19. Like
    PleiJades reacted to Squidrew_ in SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread   
    hey novaquark, if you do perform a reset, please take the opportunity to perform a planet revamp with it -- the old overhaul that was originally intended to occur over a year ago with all the new biomes and such. i know multiple people whose largest turn off from trying this game is the lack of decent exploration and the repetitive and mundane nature of all planetary bodies. it would provide a whole new dimension to this game that would draw in a lot more players than otherwise. i understand you have the tools already in place from when the revamp was originally intended to occur, so i would imagine this would be done regardless (assuming a wipe), but hey, just in case, here's me suggesting it!
  20. Like
    PleiJades reacted to le_souriceau in Summary of changes that could help increase player population   
    Yes. Lack of fast, easy and cheap PvP pretty much degraded/killed game to current sad state. 
     
    Building/Lua fanatics not even nearly enough to produce sustainable population. Too little of them.
  21. Like
    PleiJades reacted to le_souriceau in Summary of changes that could help increase player population   
    Considering my experience here for years, only way to be marginaly relevant with NQ is to sneak your way into "inner circle", by some extensive simping or someway courting one of employees for him to introduce you into some higher levels of feedback existence.
     
    Everyone else pretty much just speaking to void anyway. Like poor fools still posting "ideas" into idea section. 
  22. Like
    PleiJades reacted to blazemonger in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    I think just "unreasonable, we will leave" is not at all helpful .. build your case, expain why you would need hundreds of cores.

    In the end yes, NQ clearly made a great many number of gross miscalculations and have been in the process of correcting that basically since beta started. It also cost JC his company and job I am pretty sure.
     
    But I expect these changes are needed if NQ is to enable themselves to bring the game to a launch. If they fail, they fail and that would be on them, but in light of what I expect is the position they are in right now, they have little choice.
     
    Besides, the wipe will be the great equalizer allowing players to rethink and restructure their presence in game or leave.. But I expect most will adjust and stay..

    Finally, this change was coming, many knew it and most of us who discussed it turned out o be pretty close to what NQ now actually puts on the table. iI just hope they do not do the same thing as with the taxes and undo it before it even gets a a chance to be effective.. Although I expect NQ has much less wiggleroom here.
  23. Like
    PleiJades got a reaction from VandelayIndustries in Novaquark is now "The MetaVerse Company"   
    JC really liked to talk about the metaverse und "Ready player one":
    https://medium.com/@jcbaillie/the-oasis-from-ready-player-one-will-soon-be-a-reality-870121af659e
    However I never understood what he actually wanted because "Ready player one" like in the movie would be an extremely bad game. Which is probably why DU is in the state it is today.
  24. Like
    PleiJades got a reaction from VandelayIndustries in Why I'm letting my subscription expire after playing for 15 months   
    Ah. You also seem to be a player of the awesome and groundbreaking game of http://progressquest.com/
     
    Honestly. Watching an XP counter to go up is only interesting if you expect to get something in return.
    And changing numbers like 100% vs 150% only works if the people who play the game are not that good at numbers.
    If you have a game where people also like to play with spreadsheets or at least have a basic understanding of numbers, then this will not work as a "fix". You are basically telling your players that they are idiots...
  25. Like
    PleiJades reacted to Underhook in From the latest patchnotes   
    If I understand this correctly:
    NQ gambled that they could threaten non playing (paying) players that if they didnt come back they would lose everything.
    The gamble failed as only a few came back.
    So NQ said OK, you called our bluff and they threw in their hand.
    So, they are going to let people keep their stuff in the hopes they come back when the game gets out of alpha.
    This is also the strongest indication that there will not be a full wipe when we leave alpha.  Even though I think its probably essential for the game.
    It also shows that NQ really has no plan that looks further than a week ahead.
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