Hi
We pretty much all were hyped about the Dual Universe game concept but most of us actually abandonned the game.
What went wrong ?
IMO, the very fundamental gameplay bricks were very frustrating.
voxelmancy is counter-intuitive and crafting a ship is hard. having smooth surfaces, a canopy and a functionnal ship is so hard, most players chose to travel space with a space brick.
missions were also very frustrating (long, repetitive). the flight model is awesome but doing the same mission again and again is lame. As is mining. having to endure this grind every day to pay taxes is another frustration.
I think industry wasn't a great idea. interaction between real time and in-game time is frustrating. scan mining was a good idea on the paper but all tiles should behave the same. there shouldn't be T1, T2 or T3 ore.