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Alpha Tester
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  1. Currently, every planetary body with an atmosphere has the same blue color, same apparent density, and all have clouds. I've noticed that upon reading planet descriptions in the map, the actual appearance of planets are completely inaccurate. For example, Sinnen is described as "an empty and rocky hell" with "no atmosphere to speak of." In its icon on the map, it's shown as having an orange atmosphere. Yet in-game, it has a blue atmosphere with clouds. What? That's not right! From Lacobus' map description and icon, we can see that the planet is supposed to have liquid oceans coexis
  2. I figure for a game like Dual Universe which has some focus on emergent cities, implementing this mechanic (or something like it) seems vital. Cities with potentially thousands of tiny static constructs seem like a pain to run on a system and unnecessarily complicated to plan around.
  3. It would be useful if construct owners could permit specific players to build only in specified zones of a construct via RDMS. This would be especially useful in, say, an apartment complex, where you could allow a resident to edit and furnish their apartment and not any other part of the complex. Construct owners wouldn't have to find workarounds like splitting it up with multiple core units, for example.
  4. Hey. I'm just a guy who plays video games a lot, and wants to get authorized in Discord ?
  5. discordauth:35iU_iLnfWcicsJ2UjaE5lNZGCqJNlOhHflTU5dxm3w=

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