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StaticAstraeus

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  1. Like
    StaticAstraeus got a reaction from DiegoGarcia in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    So, that was the "Exciting News" we were supposed to look forward to?
    Two things that by all rights should have been in during beta, and a whole bunch of fluff (emotes, suit skins and pets?)
    And this will happen in 2 months?
     
    One has to wonder just how dull things are around the NQ office when this is considered "Exciting"  
    But hey, good on you for the grid snapping and the scrap thing. Better late than never and all that.
     
    Guess I'll try again in another year. 
  2. Like
    StaticAstraeus got a reaction from tbowick in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    So, that was the "Exciting News" we were supposed to look forward to?
    Two things that by all rights should have been in during beta, and a whole bunch of fluff (emotes, suit skins and pets?)
    And this will happen in 2 months?
     
    One has to wonder just how dull things are around the NQ office when this is considered "Exciting"  
    But hey, good on you for the grid snapping and the scrap thing. Better late than never and all that.
     
    Guess I'll try again in another year. 
  3. Like
    StaticAstraeus got a reaction from Topix1 in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    So, that was the "Exciting News" we were supposed to look forward to?
    Two things that by all rights should have been in during beta, and a whole bunch of fluff (emotes, suit skins and pets?)
    And this will happen in 2 months?
     
    One has to wonder just how dull things are around the NQ office when this is considered "Exciting"  
    But hey, good on you for the grid snapping and the scrap thing. Better late than never and all that.
     
    Guess I'll try again in another year. 
  4. Like
    StaticAstraeus got a reaction from TonyTones in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    So, that was the "Exciting News" we were supposed to look forward to?
    Two things that by all rights should have been in during beta, and a whole bunch of fluff (emotes, suit skins and pets?)
    And this will happen in 2 months?
     
    One has to wonder just how dull things are around the NQ office when this is considered "Exciting"  
    But hey, good on you for the grid snapping and the scrap thing. Better late than never and all that.
     
    Guess I'll try again in another year. 
  5. Like
    StaticAstraeus reacted to Tional in Get rid of schematics already.   
    No.
     
  6. Like
    StaticAstraeus reacted to Deathknight in NEW SCHEMATICS - Discussion Thread   
    @NQ,
     
    I am providing additional feedback, now that the schematics change has been in the game for a while. My primary interest in the game is industry, and I have been both maintaining my existing factory while also adding additional lines.
     
    New Lines
    Adding new lines, or additional capacity to existing lines, is much simpler now, much like it was in early beta. That is great.
     
    Maintenance
    Maintaining a factory is worse than I feared it would be. Much worse. In a very short amount of time I have become completely apathetic toward machines not running because I simply have no desire to fiddle so much with schematics. You took an already annoying process and made it a nightmare!
     
    I again need to ask: Was this change made to intentionally be tedious as a form of balance? I am having a hard time envisioning a scenario where the tedium was an accident or a byproduct of the route that was chosen. It seems to be designed to frustrating. That I have a major problem with.
     
    There are any number of ways (look at all the suggestions) that the limitations you desire could have been implemented with minimal effort, while also not making the game less fun.
     
    An Observation
    It appears that you have a recent trend of approaching things you perceive to be a problem from a very technical perspective. There is no consideration as to how this fits into the game or the game world. You are not going to introduce any entertaining mechanics if you do not consider how these mechanics fit into Dual Universe. Why are we copying schematics over and over. What in the world is happening to these copies? Why do some copies disappear faster than others? Why is it such a slow process to copy them? If you cannot answer these questions, you have not finished designing the feature.
     
    If you instead start from the perspective that this is a game that should provide entertainment, I think you will discover that the options you are considering can bring additional enjoyment while also accomplishing your balancing goals.
  7. Like
    StaticAstraeus reacted to CousinSal in NEW SCHEMATICS - Discussion Thread   
    Sad thing is this has been shouted to NQ for at least 5 years. They don't care about making a fun game anymore.
  8. Like
    StaticAstraeus got a reaction from CousinSal in NEW SCHEMATICS - Discussion Thread   
    Oh good lord, is this change for real?
    Schematics are data, why would they be consumed? Limited use Copyright enforced by the AI overlord? That's just plain silly.
    This is what we (in the business of actually developing schematics for a living) would usually call an "over-engineered solution"... and no, that's not a compliment.

    You want to limit the amount of stuff a player can make in a set period of time? Add power requirements to the damned machinery!
    you want to make 100 screws? that will cost you 1kWh (random figure)
    you want to assemble an engine? that will cost you 10kWh (another random figure)
    you want to smelt several tons of ore? that will cost you 100kWh (random again, but higher than assembly since it is a energy intensive process in real life)

    Get a generator in game that produces a set amount of energy, gate how many you can have/deploy with skills.
    There you go, job done. A simple idea inspired by real life that opens up no end of possibilities for further expansion: energy trade; energy storage; energy harvesting... and so on.
     
  9. Like
    StaticAstraeus got a reaction from Kurosawa in The biggest problem is that people can do everything ....   
    And this is where your argument falls apart, at least as far as I'm concerned.
    The only limits on "what you can become" in real life, is your ambition, hard work and determination.
    Every time you tell yourself "I could never do that", you create a self-fulfilling prophecy.
     
    Disclaimer: this obviously does not extent to achievements that are not within your biological abilities, but anything other than that is fair game.   
     
  10. Like
    StaticAstraeus reacted to sHuRuLuNi in NQ, it's time to bring PvE Ratting Aphelia Missions   
    The oldest written record of the use of LOL in the contemporary meaning of "Laughing Out Loud" was from a message typed by Wayne Pearson in the 1980s on the Usenet.
    Today, LOL almost means the antonym of its original use. And I also read it as "lol" (as a word, not letter by letter).
  11. Like
    StaticAstraeus got a reaction from Atmosph3rik in NQ, it's time to bring PvE Ratting Aphelia Missions   
    It's a term that originated in the early Eve days (as far as I'm aware). 
    Where you go out and blow the stuffing out of npc pirate ships.

    Ratting was the act of destroying ships that were in the act of piRatting.
    Personally, it always sounded weird to me. 
  12. Like
    StaticAstraeus got a reaction from Haunty in DU Demeter Economics   
    They could just add a power supply mechanism (which has been suggested before add nauseum). It's weird how everything just magically works.
    Not only would this add to the realism, and limit how much you can support before you add more generating capacity, you could tie in the reactor fuel to use some "catalyst" that is only sold by our AI overlord: As in, you can craft your own fuel, but you need this "special" add on.
     
    Basic reactors could run on standard fuel, but you can only have so many. 
    You want a full on power plant to support your mega factory/strip-mining operation? Pay up!
    That would drain some quanta from the economy, and introduce something new for a change.
     
  13. Like
    StaticAstraeus got a reaction from Emptiness in Demeter will probably Kill the game if it goes to live servers..   
    I started up a month before 0.23 hit... I had a blast, but then I had to walk away; looking at my workshop and knowing how much effort it would take to get the blueprints needed to do my designs was just heart-breaking. But that's in the past.
    My sub stopped that day, but I've kept an eye on the forums since.
     
    When I saw the announcement about the changes there was one thought that went through my head: so they fixed one issue that spelled doom for the long term prosperity of the game (resource depletion) and replaced it with a new problem that threatens the short term life of the game? (taxation... now don't get me wrong, I'm not opposed in principle, but it doesn't make much sense lore wise, especially on the fringe planets)
     
    The bit about the massive overhead of all the tunnels made me chuckle a little; I figured that one out 5 minutes into the game; It must have been a facepalm moment when the realisation finally hit home, but they could have fixed it easily by just having a process that runs at set intervals on the dataset and "collapses" tunnels. After all, you wouldn't open up a mineshaft in real life and expect it to stay open without reinforcing the tunnel system, it would just collapse. 
    The rules are simple: "x" distance from surface collapses after certain time; If a player construct is close by then do not collapse.
     
    I don't really understand what the taxation is supposed to fix, so I won't comment further on that. Most of my stuff was on sanctuary anyway. I did build a house on a nice beach property that I'll miss if it goes. the tile was hollowed out before I ever got there, but the view was fantastic ?

    /Just another observer... for now
  14. Like
    StaticAstraeus got a reaction from Atmosph3rik in Creative mode is coming.. Seriously NQ?   
    Q: What do you need for any economy to flourish?
    A: Product, and lots of it. And I mean diversity, not just quantity.

    The more people that can design stuff, the better the economy will be.
    Depending on where the designers are, you even end up forcing trade to happen, because people will either need to get their backside to the market selling stuff or have it shipped.
    You don't design an economy solely around the supply of parts, you design it around end products that people want/need to buy, even if they already have something that does the same thing. You want the economy to succeed? You need designers wiling to put in the time to create stuff you will want to buy. 
    Do you really think everyone who can do that (and do it well) will want to grind so that you can feel better about yourself? Or, will they want to immerse themselves in the creative process as much as possible? 
    I can't speak for anyone else, but personally I can lose entire days/weeks while in "the creative zone"... and mining or other activities are not in my creative zone.
    Just because a designer is not flying around does [not mean] he/she does not contribute... unless they have no interest in selling their creations, in which case they still pay a sub, so no loss there as far as NQ is concerned (not optimal in any way, but not the end of the world either).
     
  15. Like
    StaticAstraeus got a reaction from Dhara in Subscription system broken - You can still play for free after the end - any comment from NQ?   
    Tried it on a whim and I managed to log in, much to my surprise.
    Unfortunately, I last logged out looking at an unfinished ship prototype, and the thought of not being able to put any work into it any time soon (without having to mine my life away or having to become an in-game corporate employee) took the wind right out of my sails, so I shut it down pretty quick.  
     
    It still boggles the mind how, with the plethora of choices that can drive human interaction in an online game to chose from, someone actually thought the best way to get people to work together was to emulate the worst aspect of daily life: working for the man!
     
    Go figure.
  16. Like
    StaticAstraeus got a reaction from Hazaatan in Subscription system broken - You can still play for free after the end - any comment from NQ?   
    Tried it on a whim and I managed to log in, much to my surprise.
    Unfortunately, I last logged out looking at an unfinished ship prototype, and the thought of not being able to put any work into it any time soon (without having to mine my life away or having to become an in-game corporate employee) took the wind right out of my sails, so I shut it down pretty quick.  
     
    It still boggles the mind how, with the plethora of choices that can drive human interaction in an online game to chose from, someone actually thought the best way to get people to work together was to emulate the worst aspect of daily life: working for the man!
     
    Go figure.
  17. Like
    StaticAstraeus got a reaction from Maxim Kammerer in Subscription system broken - You can still play for free after the end - any comment from NQ?   
    Tried it on a whim and I managed to log in, much to my surprise.
    Unfortunately, I last logged out looking at an unfinished ship prototype, and the thought of not being able to put any work into it any time soon (without having to mine my life away or having to become an in-game corporate employee) took the wind right out of my sails, so I shut it down pretty quick.  
     
    It still boggles the mind how, with the plethora of choices that can drive human interaction in an online game to chose from, someone actually thought the best way to get people to work together was to emulate the worst aspect of daily life: working for the man!
     
    Go figure.
  18. Like
    StaticAstraeus got a reaction from Shulace in Subscription system broken - You can still play for free after the end - any comment from NQ?   
    Tried it on a whim and I managed to log in, much to my surprise.
    Unfortunately, I last logged out looking at an unfinished ship prototype, and the thought of not being able to put any work into it any time soon (without having to mine my life away or having to become an in-game corporate employee) took the wind right out of my sails, so I shut it down pretty quick.  
     
    It still boggles the mind how, with the plethora of choices that can drive human interaction in an online game to chose from, someone actually thought the best way to get people to work together was to emulate the worst aspect of daily life: working for the man!
     
    Go figure.
  19. Like
    StaticAstraeus got a reaction from GraXXoR in Subscription system broken - You can still play for free after the end - any comment from NQ?   
    Tried it on a whim and I managed to log in, much to my surprise.
    Unfortunately, I last logged out looking at an unfinished ship prototype, and the thought of not being able to put any work into it any time soon (without having to mine my life away or having to become an in-game corporate employee) took the wind right out of my sails, so I shut it down pretty quick.  
     
    It still boggles the mind how, with the plethora of choices that can drive human interaction in an online game to chose from, someone actually thought the best way to get people to work together was to emulate the worst aspect of daily life: working for the man!
     
    Go figure.
  20. Like
    StaticAstraeus got a reaction from GraXXoR in [Discuss] We've Heard You!   
    Best get yourself a comfortable seat... you'll get tired if you wait for an answer to that while standing up. 
     
    The "vision" for this entire game is actually unachievable, no matter what tricks the developers try. This is due to the underlying premise being fundamentally flawed.
    They want an "online civilisation" where people interact to form communities/corporations and grow? Fair dues, commendable even. 
    Slight problem: there are no survival mechanics (the suit provides for everything) and nothing you build contributes to the universe in any real way. 
    You can make bases and buildings that enable production, all other uses are purely cosmetic and inconsequential. (I've seen some really nice buildings, but in the end they are just museum pieces; they serve no purpose). You can (could?) also make ships to travel around, but that's it.
    All that's left is mining, to feed the machine, but even then resources don't respawn, so unless you chance upon a rare area that has not been mined out by someone that drilled down vertically and then suicided out, all you have to look forward to as a new player is disappointment. 
     
    So, the question is: how do you build an "online civilisation" - without survival mechanics - when you are dealing with limited resources in a hand full of planets/moons, have virtually no ability to be anything other than a menial worker for some big corp, have no real exploration to engage in (aside from said planets/moons), have a poorly implemented market system that would be hard to maintain if the community had the required communication tools to do so, and - to top it all off - nothing you make has value to anyone but yourself?
     
    The answer is, you don't. 
     
    It's may sound harsh, but the vision is flawed.
    It was still fun to play though  
  21. Like
    StaticAstraeus reacted to michaelk in Continue playing or quit the game (after 0.23)   
    Unfortunately...after so many years and so much effort, I tend to agree. 
     
    I don't believe they will ever be able to deliver on the concepts pitched in their trailers.
     
    I do not believe NQ is going to grow (or even own up to its mistakes) so long as it maintains its current leadership.
     
    I know some people think that there's huge potential in DU and that things will be great once NQ fixes everything...but you have to look at the last six years of development and ask yourself when this magical future will arrive.
     
    Look at the last few months of dev since they launched the paid game...you really think given another couple years they'll have everything fixed up...? 
     
    The sad thing is that people are really passionate about this game even with all its failures. The player base is loyal to a fault, and NQ has ignored their own customers to follow JC's ready player one fantasies.
     
    They see criticism and imagine a bunch of haters, but people are taking the time to explain what's wrong and NQ is just rolling their eyes and doing whatever their leadership wants...the only point of beta to them was to collect money, because they sure don't care about collecting feedback. 
  22. Like
    StaticAstraeus reacted to Ethariel in Continue playing or quit the game (after 0.23)   
    Trolls like you need to be nailed to your bridge, doused in gas and torched for the amusement of all.

    However I pre-empted your advice and have un-installed the client and have absolutely no interest in returning to a community with a cockwomble like you in it.
  23. Like
    StaticAstraeus got a reaction from Warlander in [Discuss] We've Heard You!   
    Actually, "Wishful thinking" is "the imagining or discussion of a very unlikely future event or situation as if it were possible and might one day happen" - Cambridge dictionary 
    The problem here is that the described scenario is a tailored pragmatic overview of past events in other games. It may be a worst case scenario, but it is not unlikely at all.
    There's little point in being afraid that it will come to pass, but to simply dismiss the possibility merely invites it to happen.
  24. Like
    StaticAstraeus reacted to Lachenlaud in [Discuss] We've Heard You!   
    If its free and ya don't 'like' it - you can say... "Well it was free....."
    If someone 'gave' me a car and I drove it for the summer and it died - that car didn't owe me anything. 
    If I BOUGHT a car and spent US$20,000 dollars on it and it broke down after a summer of driving... I'd be more inclined to be upset about it.  
     
    Its not really about the money though - people have been putting a LOT of time into this game as players - You can't give someone something fantastic and then suddenly change it up so dramatically and expect them to 'happy' about it.  The fact that they 'paid' for it is just the frosting on the cake.  Had some of these changes come in more gradually or been tested (and when I say tested for gods sake NQ - PLAY YOUR OWN DAMNED GAME SO YOU UNDERSTAND HOW PLAYERS WILL FEEL - you're all too disconnected from what PLAYERS experience!)  Stop looking at things as formulae or algorithms.   You can't 'math' up a solution nor should you.  GET INSIDE the players heads - experience what they do.  THEN you'll understand.  
     
    The BEST games I've ever played are those where the Devs ACTUALLY PLAYED.  They had to constrain themselves (No God Powers) while doing it to fully understand.  And when they did, the discoveries they made drove them to create an awesome player experience. 
  25. Like
    StaticAstraeus reacted to Rimezx in [Discuss] We've Heard You!   
    The biggest issue is not the subscription cost. It was said there will not be a wipe in this beta so people invested time and effort in the game, treating it as a release. The amount of effort many people put into this game far outweights the subscription cost. People felt like all of their effort had been wasted. This is why the backlash is so intense.
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