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Rimezx

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  1. I was making ~50m daily with heavy industry production. Had around 10 people providing me with schematics for some profit. Ore price changes didn't phase me since i could adjust prices. The thing is what do i even do with all this money in this game? I have the ships i need. Do i build like a large expensive battleship for pvp? Oh wait that actually doesn't work in this game and all pvpers run around in small cores. Oh well i guess ill just buy ore at the current low prices. Kept buying ore and filling containers every day to just load it all up dump it on haven and unsub 😜
  2. They will listen to their subs disappearing. Or they will go under. Either way in 6 months at most we will know. #Unsubscribe
  3. You are just supporting this simply because it suits your interests. It's like saying p2w in games is fine. Don't look at the other guy having everything u are striving to get. Doesn't work that way sorry. What about the starters that are gonna have to grind quanta to get those ores from ppl like you? But let me guess, you don't give a [filtered]. There are people with multiple accounts that could generate ore out of the same tile without restrictions. If you cannot see why this is problematic then idk what else to say to you. This whole system with flowers and mining units is the problem. You are looking at the tree and not the forest.
  4. There are two main reasons i dislike having structures above 1km in the game. 1. You can have containers along they way to space at linked container range and never have to go in atmo. This way you bypass having to land ur agg ships and you are not supposed to be able to. 2. They are annoying hazzards that you have to pay attention to when flying even when being in orbit.
  5. Well you are probably right. I don't really see this happening. They are stuck in an endless problem cycle. The team is small and they need money to hire people and actually make the game succeed, but because the game is bad they don't get enough players and money and cycle keeps repeating itself.
  6. I know. Ive been using this for years irritating people and making them correct it
  7. There's never gonna be a fuel shortage. You can make more than enough fuel just by gathering skittles. So what is the non-pvp play right now? Go calibrate your mining units and then logout? At least scanning and finding ore in different planets and the world being alive would be something to look forward to. Material passive income. I mean have you ever seen this like anywhere? You are supposed to grind for the material not have an automatic pipeline that hands it to you so you can afk at your base all day. The thing is people that knew how the system worked abused it so hard from day one and have huge high tier ore quantities stockpiled. We are reaching the "wipe needed" territory again. But now there cannot be any more wipes so you have to deal with it. You are never catching up to these people and if u dont scan and find high tier tile soon you will forever be left in the dust. The game is dead at this point no matter what they do honestly. It's done.
  8. I think the game version on beta release was superior to current version overall. Even with all it's bugs and issues it felt more fun.
  9. Well if a system is bad, it is bad. There's no sugarcoating it.
  10. Yeah i finally ran out of copium aswell. Don't forget to dump ur stuff on your haven/sanct territory in case you ever want to come back. I'm leaving probably permanently Nov 23rd with sub end.
  11. I mean all the systems are already in place. It would just take some copy pasting from the current systems. It would be a few days work tops.
  12. Also territory warfare does not help with this at safe zone planets. It just won't work.
  13. They could just go for game built castle structures and sieges for orgs. Territory warfare is not needed. Why reinvent the wheel and not do what every mmo does?
  14. They could just place game built structures in all planents and have like castle siege mechanics at set intervals for orgs like any mmorpgs giving percentage of all market taxes on planet to winner org. Thats incentive enough to pvp for it.
  15. Current mining unit system has many flaws. Calibrating mining units is boring as hell. High tier ore tiles are stacked together making them easy to find, so most tiles are claimed by now. Having people keep the tiles claimed and having passive income forever is unfair to any starters. Taxes pose a problem if ore prices dip too low. Instead of placing bot orders in the market to help people sell their ore and pay tile taxes, money print quanta and create a new inflation problem trying to solve current problem, I suggest going a completely different route. Make mining units placeable on dynamic cores. Make tiles have a finite amount of ore and have them reset and be randomized again every second asteroid reset or so. Have people mine and deplete the tile using their mining ships (ships with mining units and scanners). It would be simpler, more fun, engaging and fair to starters. No tile claim hoarding no taxes no problems.
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