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Rimezx

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  1. I agree with most of your last post @Penwith. Regarding this, The game gives you the means to achieve this result. Every ship built with this logic would achieve fairly similar results. If for whatever reason a player builds a badly engineered ship then goes ahead claiming warping is not worthwile because of it, then it's not the game's fault. You reap what you sow. I am not going to calculate with how the average ship is built or how the average person flies it. It wouldn't make sense to do so. People can always buy such a ship and learn to fly it. Some people just put 50 vertical engines or a million brakes on a ship because they fail to land otherwise and then they go and start complaining about the fuel cost, which is hillarious. Fuel is very cheap in this game. For me to consider not warping over the pvp zone the cost would have to be x3-4 times the current cost. Otherwise it saves me time and trouble. I've warped many times. Never was in any danger of hitting something. Chances are very slim in space anyway and i don't know if you even get damaged if you collide with something during warp. Denying the pirate their loot even at the current pvp conditions is not the solution tho in my opinion. Having a safe warp option is already a blow to pirates. Are you trying to get all the pirates to quit the game? Because if i was a pirate and i saw a change like that i would unistall.
  2. As usual missinterpreting every possible sentence that can be missinterpreted without reading thinking.. anyway. A starter has no business flying into the pvp zone before they have warp and understand how it works. If they do then it is their choice. You can start with a less expensive smaller ship. Anyone with an IQ greater than 50 can understand how to make the no warp trip safer. Chances are overwhelmingly higher to just pass undetected that to get into trouble. So we do not have to account for that one unlucky person that gets ganked their first time trying. Farming a scanner takes a few hours. Farming a warp capable ship after finding a mega with the scanner takes about 4 hours. It is just as worthwile carying t1 ore. Simple you load light ore like bauxite or coal put more containers on a ship until you fill it and same profit. Even you don't fill the ship its still worthwile to do. Doesn't have to be t3 that was a simple example. Carying any quantity of t4 makes it even more worthwile. 100% valid data. If you wanna see the said ship you can come take a look at it anytime. Rest of that paragraph is off the topic. Repair costs from crashing have nothing to do with our point about warping and pvp. I have been flying back and forth from virtually everywhere multiple times. Never happened to crash due to lag. Yes i got lag spikes here and there, even some game crashes very rarely, but not enough to bring me down. If it happens its gonna be like 1/200 flights. Out of maybe 200 trips i crashed one time because i was being overconfident and reckless. And another time that i managed to hit a space elevator with a speed of 3900 at alioth low orbit. Again this has nothing to do with it. It is apparent to me that you do not want to do the math not that you cannot do it. Because the numbers simply prove you wrong. This generally never happens unless you are the luckiest guy in du. Warp is 100% gurantee. Not warping is a choice. Also stop looking at this a single instance of losing everything. You have to calculate this as cost in the long run over multiple attemps, while assesing the chances of success and loss. Do you understand how propabilities work in math? Go play some black desert and you'll figure it out. This is precicely what should happen if you get caught and killed. What could happen instead is if there was a form of communication between pirate and prey, so the prey could voluntarily hand their cargo to the pirate so that they dont harm the ship if loss unavoidable. Deleting your loot is just a micro penis move. Like a crybaby. I know NQ won't listen to bs like this anyway, but i feel like answering you. P.S. I am on the prey side not a pirate and saying this. When and if pvp works fine i'd love to be a "bounty hunter".
  3. You are making it sound a lot harder than it actually is. Reality: One successful trip with t3+ cargo is enough to make ~4 warp capable ships. Since you are propably going to try countering this argument without presenting any valid data: one of my cargo haulers is a warp capable ship without AGG. Weight empty 520 tons. Total weight full 2500+ tons. Cost to make about 8mil including warp drive at current market prices. Cargo volume 450KL. Lets say im hauling a cargo of 300KL acanthite from ion to alioth (not accounting for container mass reduction talent). Let's assume acanthite price 100 per 1L and warp cell price 10k per cell. Warp empty trip cost ~75 cells. Warp back full ~313 cells. Total 388 cells or 3.9 million at market price (making your own cells or getting from your org at mats price is a lot cheaper). That would be 30mil worth of cargo at 3.9 mil total warp cost, about 13% cost. If i decided to go without warp i would gain a 13% extra in exchange for ~4 hours of traveling to get back. Whole ship costs a measly 20% of one cargo haul. AGG ships make the cost even less as they can carry much more cargo compared to their own weight. My AGG M core weights 1100 tons empty and can carry up to 14kt of cargo with an S AGG. Warping any material other than hematite is very worthwile. Losing a ship along with the cargo after multiple successful runs would be a meh. Instead of 5% total loss as i stated above it would get to like 6%. So do the math stop beeing a whinny carebear and accept that the game has PvP in it and the players who spend the time required to do it should earn something for it. If you can't handle it don't be a transporter.
  4. You do not like piracy i get it. PvP does not work well right now i agree. What people like you tend to ignore is that piracy requires time and effort too and is also risky for the pirate. What you are suggesting is the equivalent to removing pvp all together. You want the game to be like that? Say it out right and be done with it. This is not a solution. If you want to avoid it right now the game gives you the option to warp. This is what i am saying. You have to also think from the mindset of the opossing side to reach a valid conclusion of how a mechanic should work. I am not a pirate in-game but i understand how it should work. You should look at this as a matter of propabilities not as a single hauling instance. How many times will this happen to you out of every time you haul cargo through the pvp zone? Lets say 1/20? Losing everything that one instance would mean a total loss of 5% for you. As the game is right now i do not see a reason not to warp. First of all it saves you the time of traveling at sublight speeds. Time you could use farming the warp cost. Depending on the cargo you carry the cost is a small percentage of the cargo value something like 5-10%. If your ship is engineered correctly and is not some overweight overkill machine that weights 3 times more than it has to, then warping should not be a problem. Most ships tend to be lacking in that department, especially those ships from creators that emphasize on looks. You could also make a ship capable of defending itself and not go alone.
  5. This is stupid. A pirate destroys a ship in order to get the cargo. Not only this shouldn't exist but players should be unable to delete their cargo after combat starts. If a pirate kills you they deserve your cargo. Wanting to deny the pirate their loot just because you lost, is beyond butthurt.
  6. I've played wow for many years too. I started back in tbc and went through every expansion up to bfa. I didn't buy shadowlands because i'm tired of expecting a game that will never exist again from blizzard and i'm not willing to pay them ever again. So i understand exactly what you mean, but wow is a themepark mmorpg. DU being a sandbox single shard world is completely different. Sandbox games usually require long term investment, but also give you high reward in time for that effort. You cannot start wiping this effort whenever new content arrives, doesn't work that way. What sandbox games do is introduce some new shiny item/content that is slightly better than whatever you had before so that the players start grinding for it again. Your old items never lose their value though. Look at a sandbox game like black desert for example. Also note that this game has many similarities with eve online. I never played eve but i've been checking out how it works.
  7. The biggest issue is not the subscription cost. It was said there will not be a wipe in this beta so people invested time and effort in the game, treating it as a release. The amount of effort many people put into this game far outweights the subscription cost. People felt like all of their effort had been wasted. This is why the backlash is so intense.
  8. You just liquidate enough to do whatever you need to do but you keep your capital in something other than money. Welp it benefits me if you don't do it anyway.
  9. This is what will happen. This is how the game injected quantas into the economy when the beta started. This is how it works on any mmo game. Money is just a number that has some value calculated in effort time. It does not really matter what that number is, only the required effort to build a product counts. Yes if you change the said price on the bots it causes an inflation and changes the value of the currency, but that has nothing to do with the market not moving. If you want my advice dont keep quantas in this game.
  10. The only way this can happen is if players can also buy these tokens with irl money and sell them for in game currency, otherwise they just lose profit from people never paying which will never happen. It is a terrible idea in my opinion p2w is not something i want in this game. Anyone willing to spend irl money on the game would have an even more unfair advantage like this. Let's not follow in the footsteps of blizzard.
  11. Not really. The reason the market is frozen right now is because the economy is not moving in general. There is very low demand on elements, since most ships were grounded, so the factories do not produce and everyone is spending their money on schematics instead of production. With time the market will stabilize and people will start buying ore at higher prices than bots. All market products will be according to those prices. The only thing bots change is the value of the money/quantas. If they did not exist then how do we generate the required quantas to buy the schematics we need for the economy to start moving again? Since this a common missconception they should just move bots from the player market into a vendor like market like any other game, to avoid confusion. Just create a new tab on the market or something.
  12. You need to account for crafting talents. They make a huge difference. If you calculate raw as a starter you won't see the real price picture. To have any chance to compete in prices with established industrialists you need at least lvl 4 crafting talents in refining/product refining/intermediate parts. What you say in your last paragraph is very true. I've said this before this patch, but it cannot work any other way right now until ships stop exploding for no reason.
  13. You shouldn't worry about this right now. I completely agree but not only physics bugs but also performance has to be worked out before this change can become viable. Also if PvP gets to it's anticipated size in the near future it will be enough for a while.
  14. Adressing this to NQ, This is a step in the right direction indeed. I cannot speak for everyone, but note that this whole fiasco has caused irreparable damage to players trust. We need an one month subscription option. I for example cannot trust you again with 3 months of sub after this. The same can be said for my friends and many other people i have discussed this with. Not having this option doesn't do anyone any good. If you are confident about your work there shouldn't be an issue with this. It is sending away possible starters who stop and reconsider when they see they have to buy a 3 month sub instead of one. Everyone i ever tried to recruit did not like this. Almost every subscription modeled game has one. Not having one at least gives the wrong impression to people if not anything else. I have about 3 weeks of time left, if there is no such option when it ends i am not planning to renew my accounts. Before this my friends and me were looking at this game very positively. Even with all it's bugs, issues and missing content we were finding ways to have fun. Now our will to play has been shattered and we went from positive to less than neutral. Now we need some stability and time if we are going to stay anyway that is. About the changes: Instead of going through the logs painstaikingly trying to refund everyone for their schematics, you could simply mark the old schematics and add bots to all markets buying them at their old price. Also note that many of these schematics ended in shared factories, bought by many different people. Just compensating the account that bought them with quanta might create chaos to their arrangements. I think game performance has to become a temporal priority to you. A big reason changes like element destruction from crashes cannot work right now is due to this. I don't expect the game to be optimized at this stage, but at least get it to a playable level. Alioth at a radius of 50km around the markets is unplayable with any graphics card that has under 8 gb of vram. Entry level card for 2k resolution on alioth for this game is the 1080 Ti. My 8gb 1070 Ti almost maxes out on memory at 1080p at my base. I have to restart the game each time i return to my base even from a little 15 km flight. The average gamer does not have a gpu capable of handling alioth rnow. People were flying their friends to start alone at remote places because they couldnt play and now they have to use the markets ... Almost everyone finds the idea of having the schematics scattered across different planets tedious rather than an "entairtaining new business capability". I would rather have all schematics available on a static npc like unit at all markets with fixed price. ATV players opinion should not have any greater weight, than that of any other player. There shouldn't be any special treatment to them concerning game changes and they shouldn't be recieving information earlier. They are still players they will obviously leak this info to their friends. The test server is a great idea that should have been so from the start. It could also serve as a training ground for starters.
  15. It cannot work any other way right now. Think about it. The pvp system in this game is not ready for this change. If it happened now it would be an even grater disaster than 0.23. Welp i think the game is dead already so i don't even know why I am even considering its future.
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