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Ethariel

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  1. You have to remember, this is an MMO An exploit is defined as 'A bug that is beneficial to players' whereas a Game Feature is defined as 'A Bug that is detrimental to players'.
  2. Very helpful thread, makes me realise that the masses of us who left post .23 will never be returning as the vast majority would be voting Yes here so obviously all those left will be voting No.
  3. If that were a case then this thread would never have occurred and no changes to the god awful clusterf**k of 0.23, anyhow, onto my Rant. Markets - Lagfest Central and annoying to get to My take on the whole market situation is that, that's a 25 to 40km trip (depending on where you are) in a starter speeder for a new player, then have to do it again because you forgot something, then do it again as you need xxx - oops cant carry it all, that's another 2 or 3 trips - oh wait - uninstall, what's the point, I'v been on for 2h and all i'm doing is running back and forth to a bloody market. If you want to make the markets more viable then simply drop in a shedload of bot sellers of 'Personal Market Terminals, make them cheap, hell give one away in the Tutorial!!' so you can have one in your base, sure lock it down to 'lower quality, say T1 or T2 materials' AND only allow it to pull up listings of what's on your current planet for instant delivery or put the delivery on a timer (least you can mine rocks when waiting on the delivery), if you want XYZ T5 item, off you go to that planet to get it. That's going to start people shuttling kit between planets in a form of trade, still with the risk someone else does the same but that's business Ship Damage and Repairs Repairs with just scrap though, really is silly, running up to your 300m long ship that's a smoking wreck with a backpack full of Gold and Poof!! it's good to go again, absurd. How about allowing scrap to facilitate the repair of a component that's not totally destroyed only, any destroyed items have to be 'replaced' with either the finished item or necessary components or pure ores in your backpack, make it a sliding scale in terms of speed, quick for a full item down to a slowwwww for pure ores with a modifier on the scrap used to 'weld it all back together'. Cores outside PvP however should at worst be reduced to 50% so a repair can always be carried out rather than a replacement. Economics I'm new, but even in the 6 short weeks I played prior to un-installing on 0.23 day I found the imbalance between the Rich and the not rich. You have to realise that not everyone wants to play a game according to your 'Vision' of what it's meant to be, never going to happen and if you want a successful game you have to live with that and also enable it. Big Orgs are essentially run by Rich people, they have the funds to get out of just about any slowdown you throw at them due to the fact they have the ready cash to go buy anything they need in order to get round it, will always happen, it's a force of nature. The not rich will get kicked in the knackers with a well pointed steel toecap and hobble off to work out some way of getting funds to get funds together all the while trying to ignore the surface rocks that will take them weeks or months to collect but in the end will probably join a big Org just to get by. The main source of income is Ore, dug out of the ground by the unwashed masses who were (maybe still are now, who knows) able to carry out all stages of processing to get off planet and start to explore the system 99% of which have just one goal - go mine stuff on another planet to either sell to buy stuff to make a better ship/base or to use to build a better ship base and sell the excess to buy the tiers they can't mine. Mining All the economy is focussed on buying selling ore (whether its raw, pure, components or a finished product) to make money, and even then it's already massivley imbalanced between Rich and not rich, now you want to increase that divide tenfold. Why is that, you say? - Automiiners For the love of god no! The Rich will have autominers down all over the place, and the not rich, will have more and more ore not being bought by the Rich, prices will fall and the divide will increase. Manual mining is, in every game, usually a pig (might be dressed up in spangly stuff to start with but in the end it always becomes a pig), if business wants to build stuff and get Rich(er), good on them but please don't penalise every non blob Org member or soloer or small group just to keep the Rich Rich. PvP I'm a carebear, I had already consigned my access to 70% of the play area to 'Will never be seen' because it's in a PvP area and I CBA to deal with that any more, had my days of clubbing baby seals and in other games being the baby seal, just does nothing for me any more. No real constructive comments on PvP as I don't have any idea of the physics involved in game - target leading, relative speeds of closure, abrupt braking/'acceleration, vector thrusting in a 3D environment, weapon lag/delay - light based instantaneous? solid slugs being unguided projectiles, vector thrusting of missiles, dumb or smart? Way too much like maths class for me trying to work out a potential hitbox and shooting at that waiting to see if the other player flies into it or not - or is it just 'Target, lock, press fire and roll RNG for result'? How long to weapons fire projectiles continue to travel, do they time out or carry on forever till a planet's gravity well pulls them down or till they plough through some poor unsuspecting ship a million miles away 3 weeks later? I appreciate that the Devs are responding to the huge error in judgement of releasing 0.23 but for me anyway, iit's not enough yet for me to consider re-installing or re-subbing, if an error of this magnitude is made once, chances are that it's going to be repeated and 6 weeks is not a lot to lose, 6 months would leave more than a bad taste. Good luck in finding a happy medium between your view on how people should play your product and how people want to play with your product (an angled vibrating back massager can be used on a sore shoulder as per the manufacturer's design but they can also be used elsewhere, most definitely not to the manufacturers design) but hey, once you pay for something, it's down to you on how to use it' - just my two pence worth.
  4. I was very new in DU (up till 10/12/20 anyway) and really having a lot of fun, i ignored most of the tutorial (having seen it twice on you tume) and was just itching to go find a hex on Sanctuary. Un-eventful journey there, particularly unsettling was flying through trees only to being slammed into an invisible rock on top of a hill and brought to a halt but none the less i made it to an empty hex, had a look about and didn't see any obvious holes in the ground so thought, 'ok that's mine, mine' (pun intended). Started with the nano crafter and a mining tool and found the talent queue. Over the next few weeks I've managed to amass a whopping 2.3Mil in the bank, L,M,S,XS assemblers and 2 or more of most of the assemblers and i'm happy as a pig in muck, not sure if I left my hex once other than to try a test ride in a Hover then flying vessel (always carry scrap with you....) of some personal freakish design. Take a couple of weeks off due to work and living out of a hotel room just to get home and find out about some big patch. Oh dear, no longer fun to me in any way shape or form, I can no longer tinker with building or make even the components for parts to do what I was doing before and don't have remotley close to enough cash to buy the schematics to even think about building anything. Suggestions from Discord - Pimp myself out as a slave miner to supply ore to someone with a lot of money............. Sorry but a game should be fun, i found the un-sub method, have employed it and it is with great regret I've uninstalled As an aside I still have EQ installed on my PC and an active account that's 20 years old, Eve installed and a subbed toon there that's on a 15 year old account, but no DU after just 6 short weeks. My personal take on this is very similar to SWG, it was a thriving game, player cities, crafting up the wazoo and PvP, then along came the CU - the player base shrank over a couple of weeks and after that it's time was numbered. I do wish you well in building a working release game but until such time as the developers and owners actually try playing the game they are creating there is no hope. Final thing PvP - I detest PvP with a vengeance these days, I've had 15 years of it in various games and just can't be bothered with it anymore any game that forces me into the position of having to PvP is a no go and unfortunately DU seems to be caving in to the vocal PvP playerbase as most games seem to these days (which is depressing and to be honest they don't have a great population a couple of years down the line) Why not have a 'PvP switch, In the off position, you don't even show up on radar can't be targeted and are an 'Illegal Target' You can flip it to 'On' when on a planet and after XX - say 30 minutes - it switches your status to PvP enabled - you are now a legitimate target for anyone else who has pvp up and you show on radar. To turn off PvP, simply land on a planet and switch off, after 30 mins your status switches to non PvP Allow say 2 state changes in 24 hours as we know all PvP'ers just love PvP so they won't mind having restrictions in turning it on and off as they would run with it on all the time anyway.....right?
  5. Trolls like you need to be nailed to your bridge, doused in gas and torched for the amusement of all. However I pre-empted your advice and have un-installed the client and have absolutely no interest in returning to a community with a cockwomble like you in it.
  6. What broke the economy? Ships with 3 territory scanners and maganodes. Take those two away and progress would have been slowed right down as the raw resources would not be available in the bulk needed to go nuts, but no, they reward the rich and kick everyone else in the nads. I love to play, craft mess about - everything on my starter pad i built from the ore I dug up, now it's useless. Good luck to all who can be bothered to stick about. My Un-sub won't mean anything till Jan 2021 but then, heck im just another statistic that does not fit in with thier deluded vision of the way forward.
  7. Well what can I say that others have not. I'm not rich, like to solo so I guess Nova don't want folks like me about any more so I'll take the hint. Un-Subbed and Un-Installed. Good luck with the direction you are going in but really not for me.
  8. I'm new, 3 or 4 days since I paid my sub, downloaded and installed after the obligatory 3 or 4 hours of watching YouTube (where I heard about this as it's not on Steam). I'm up to an Assembler large and at least one of each of the component refineries/smelter/3d printer etc. To easy for me? Probably, my limiting issue was storage and learning what makes what after that it's just maths. I don't mind mining, its actually therapeutic for me a lot of the time and mining in games such as Eve, Empy, hell even 7d2d are all similar and it lets me move along at a fairly quick pace. For a truly casual player though I really don't know, there is no instant gratification mining gets you enough mats to build, leave a little in the pot for the next size up and off to mine again, I sold off the result of the first Node I mined out and bitterly regretted that when I looked at the ramp up in requirements as you build bigger (Assembler Large was a nasty surprise), where a 2 or 3 hours a day player will fit in I don't know, will they ever amass enough ore to sell and build and have a buffer for ship losses, as soon as the push for PvP ramps up, it's going to turn into a Gankfest and with 'Automining' on the roadmap, well where does selling ore as a small player sit in the future? If a new player can't get some gratification after playing for a few days, will they hang around or just move on - with nothing invested in the game and 20 quid to test it out, it's no big loss to just walk away?
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