Jump to content

Megabosslord

Alpha Tester
  • Posts

    215
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Megabosslord reacted to Underhook in Why I'm Leaving DU...   
    Sorry to see you go Mega but I understand.
  2. Like
    Megabosslord reacted to Aaron Cain in Why I'm Leaving DU...   
    You will be missed! And you got it right on every point, i could even add that exploiders have more rights compared to other players since they are never act upon or are the spoils ever taken away. Even worse, when telling about it or about their RL goldselling you come on a blacklist.
     
    I read drastic improvements in the replies but i cannot find any, if scrapping features and people leaving what leads to less lag is seen as an improvement then indeed the improvements are drastic, if itwas intended to talk about the development of DU going into extra speed, introducing new features making it cutting edge and absolutely new and unique in Its kind, I missed that. 
     
    There is not even a point in writing down ideas and suggestions anymore. All are ignored and good stuff we have will probably be deleted or addressed in a different way to diversify the playing field, what ever that means.
     
    I still hope to see a change but chances are grim
     
  3. Like
    Megabosslord reacted to LouHodo in Why I'm Leaving DU...   
    The game is dead... or at least dying.  This patch killed any form of new player catching up.  I have thousands of tons of ore underground now on Teomai, but why would I bother to submit a ticked to get it dug up, or do it myself?  No point.  The economy is trash.. there is no real pvp or a reason to do it.  Asteroid mining is a joke.... Planetary mining is DEAD.  But hey we got automining... something many of us have been against since day one!   And taxes.. now?!  Really?!   Instead of clearing out the literal mountains of abandoned ships and constructs on Alioth or Sanctuary.. nope lets start taxes...  Yeah.. that will fix everything.  No.. it wont.   Market 6 will continue to be a trash pile.   Alioth will still have giant space hair all over it.  Sanctuary will be much the same.   

    Instead of tokenizing all of the abandon junk or just deleting it if the account hasnt logged in for 6 months.  And I know of some that havent logged in for over a year at this point.   Yet their stuff is still sitting there.   Same broken half finished junk.  
  4. Like
    Megabosslord reacted to tomasco in Why I'm Leaving DU...   
    I understand Mega's logic. It is understandable.
     
    The game is in beta for 15+ months. And NQ is still learning how to do and communicate changes.
    Example 1 - old tile scans. They said in videoblog - we don't know. And put update text - old scans will be kept. After few days - new info, they are going to be deleted.
    Example 2 - HQ tiles. 1st info - Player need to flag tile as HQ. And later in release notes - we automatically assigned them for un-active players
    Example 3 - taxes schedule. 1st info - it will be like this. 2nd info - NQ confirms 1st info and prepare nice picture with dates. 3rd info - release notes - we changed schedule.
     
    This is chaos. Annoying. No predictability.
     
    I don't agree with Physics's argument about listening to the players. It is good that they want to listen, but they need to do it properly. State what are you thinking about, ask players, make decision, stick to the decision. If you want to change it, do it with next release and properly communicate what is going to be changed and why.
     
     
     
  5. Like
    Megabosslord reacted to Physics in Why I'm Leaving DU...   
    Apologies if I come across harsh but sometimes I get annoyed also. 
     
    Yes NQ makes an Annual roadmap but throughout the year stuff happens, QA blows devs timelines out the window, feedback comes in and plans change. It will be an extreme rarity a plan follows through so such is life. 
     
    People are crying about NQ listening to feedback etc.
     
    I hate to break it down to facts but this topic is based on NQ making a change after listening to feedback from players defending people who are on their breaks away from the game not mattering if their reason for the break is anything from being burned out to IRL circumstances such as military deployment. These players maybe out the communication loop and unable to secure their own time and efforts they had put in to the game for the day they decide to return. 
     
    Now the OP disagrees with this change maybe because of a personal grudge with a structure near his base on Alioth what is absolutely fine and more than welcome to his views and opinions.
     
    However sadly rather than trying to give feedback and make his case on why NQ is making a wrong decision in attempting to save some of the inactive player personal assets he decided to go down the protest route. Making a post firstly stating all his in-game work in an attempt to make his departure look as impactful as possible and then saying he’s leaving and spinning up some trust speech to greater the impact of a smaller base issue. He disagreed with a decision and is throwing his toys out. 
  6. Like
    Megabosslord reacted to CptLoRes in Why I'm Leaving DU...   
    As a vanguard you should know that every year there is a new roadmap. And that every year that roadmap is only loosely followed at best.
     
    Edit: And yes I agree this thread is maybe the wrong place for this discussion. And Mega leaving will indeed be a great loss for the game.
  7. Like
    Megabosslord reacted to Physics in Why I'm Leaving DU...   
    Good argument, only hole I can pick is the 3 examples you put forward are decided changes the would not of been able to be put back an update. 
     
    Old tile scan. Keep them and tell everyone they would be deleted in Juno? 
     
    HQ tiles + Auto assign for Juno? 
     
    Tax schedule is a technical issue so exempt from the debate. 
  8. Like
    Megabosslord got a reaction from FalloutWB in Why I'm Leaving DU...   
    ...after >10,000 views on YouTube, and many hundreds of hrs building:
    Death Star
    https://www.reddit.com/r/DualUniverse/comments/j8zxhd/its_operational_death_star_test_flight/
    https://www.reddit.com/r/DualUniverse/comments/jdc5st/districts_9_5_6km_11kms_visible_from_the_death/
    Roulette Table & Poker Machine
    https://www.reddit.com/r/DualUniverse/comments/k74cws/this_took_longer_to_build_than_the_death_star/
    https://www.reddit.com/r/DualUniverse/comments/kotnkm/some_epic_code_optimisation_to_get_this_working/
    Spinning Radar
    https://www.reddit.com/r/DualUniverse/comments/n8fhou/megabosslords_infinitely_spinning_radar_no_fuel/
    Emperator
    https://www.reddit.com/r/DualUniverse/comments/o8z3xg/the_emperator_sneak_peek/
    https://www.reddit.com/r/DualUniverse/comments/o4uev9/market_shown_for_scale/
    https://www.reddit.com/r/DualUniverse/comments/o1xflv/no_other_game_comes_close/
    Hologram Projector
    https://www.reddit.com/r/DualUniverse/comments/ohzbvi/a_huge_thank_you_to_those_whove_stopped_by/
    Stuff Like This
    https://www.reddit.com/r/DualUniverse/comments/orvc46/todays_voxel_challenge_everything_about_this/
    https://www.reddit.com/r/DualUniverse/comments/mwp6xw/til_voxel_landing_skids_work_great/
    Giant Floating Island
    https://www.reddit.com/r/DualUniverse/comments/pzntme/floating_island_progress_week_3/
    ...and a store with 50+ more DRM-free BPs.
    It's NOT the constant bugs. This is a beta. They're a small studio running on fumes. It's no surprise having to fill in a dozen bug reports after every release: https://imgur.com/a/y4sPbpE
    It's NOT the constant nerfs - losing our factories, HTML/SVGs, megas/scans, terraforming, LUA randomly deprecated, ship designs ganked by new element mechanics... also to be expected in a beta (even if it is soul-destroying.)
    It's NOT having all my suggestions ignored - even the most basic QoL improvements which 50 other people also asked for since day 1, and still today: https://www.reddit.com/r/DualUniverse/comments/pu9eoc/watch_my_spirit_broken_in_real_time/

    Sorry Xerrass. NQ just don't listen.
    It's NOT the lack of vision or inspiration. JC's 'emergent gameplay' pitch was awesome bait. Now we're all being shoe-horned into a vanilla same-as-every-other-game meta, but maybe that's the price of doing business. If it means more players, also fine.
    It's NOT the community. The community were awesome - although many good people have also left.
    No, I loved this game - despite everything. Eyes wide open.
    The issue is trust.
    As a beta, the only point of investing time is if you trust the studio to respect your effort.
    NQ have crossed from flaky to deceitful: showering us with platitudes while stealth-patching and quietly reversing stated plans.
    If we can't trust them to respect our efforts, and we can't trust anything they say - any declaration now is potentially the opposite of what will happen. Every back-flip is attributed to some last-minute complaint from someone, but it's never clear who, or how many, or what the forum was to be heard, and how long discussion was open-then-closed-then-opened-again.
    And because of the ham-fisted way they've handled letting players who quit long ago just leave their garbage laying around forever, tying up resources without paying a sub, there are absolutely no consequences to just walking away - which probably the dumbest design decision in the history of a game.
    TL/DR: NQ caught lying. Again. No pre-nup.
  9. Like
    Megabosslord reacted to Warlander in Why I'm Leaving DU...   
    Sorry to hear that OP.
     
    NQ can turn this around any time they like. Most of the time they do shady things like "Recruit a Friend" pyramid schemes for skins when they should have just sold the skins and gave store credit for recruiting people.
     
    There is lots they can do right now to save this game. It really wouldnt take much to do so.
     
    NQ is very bad at communicating and if they would just acknowledge that things arent going well and talk to us rather than asking for feedback and doing nothing with it.
     
    There are lots of things going wrong that could be fixed IF NQ actually wanted to. What they have made and development as it goes on is not going to work and evidence shows its less fun as time goes on.
  10. Like
    Megabosslord reacted to Msoul in Why I'm Leaving DU...   
    It is always sad to see these posts. While things have drastically improved, it is true that the development process can be very hard for players. In the very early days I saw many get frustrated by bugs and leave. The ones who stayed, the ones who put up with those hardships, those dark days, did so because they saw the sun on the horizon. We are now reaching the end of the current roadmap and it has once again become harder to see the future (even for the devs). Many will get frustrated precisely because they don’t know what comes next, they don’t understand why some changes are being made, or when to expect their desired feature. That fear of the unknown is real but help is coming.
     
     
    The decision is yours, but if you can, I encourage you to hang in there a little longer. If not, then I thank you for everything you have done for this community and wish you all the best.
  11. Like
    Megabosslord got a reaction from Vargen in Why I'm Leaving DU...   
    ...after >10,000 views on YouTube, and many hundreds of hrs building:
    Death Star
    https://www.reddit.com/r/DualUniverse/comments/j8zxhd/its_operational_death_star_test_flight/
    https://www.reddit.com/r/DualUniverse/comments/jdc5st/districts_9_5_6km_11kms_visible_from_the_death/
    Roulette Table & Poker Machine
    https://www.reddit.com/r/DualUniverse/comments/k74cws/this_took_longer_to_build_than_the_death_star/
    https://www.reddit.com/r/DualUniverse/comments/kotnkm/some_epic_code_optimisation_to_get_this_working/
    Spinning Radar
    https://www.reddit.com/r/DualUniverse/comments/n8fhou/megabosslords_infinitely_spinning_radar_no_fuel/
    Emperator
    https://www.reddit.com/r/DualUniverse/comments/o8z3xg/the_emperator_sneak_peek/
    https://www.reddit.com/r/DualUniverse/comments/o4uev9/market_shown_for_scale/
    https://www.reddit.com/r/DualUniverse/comments/o1xflv/no_other_game_comes_close/
    Hologram Projector
    https://www.reddit.com/r/DualUniverse/comments/ohzbvi/a_huge_thank_you_to_those_whove_stopped_by/
    Stuff Like This
    https://www.reddit.com/r/DualUniverse/comments/orvc46/todays_voxel_challenge_everything_about_this/
    https://www.reddit.com/r/DualUniverse/comments/mwp6xw/til_voxel_landing_skids_work_great/
    Giant Floating Island
    https://www.reddit.com/r/DualUniverse/comments/pzntme/floating_island_progress_week_3/
    ...and a store with 50+ more DRM-free BPs.
    It's NOT the constant bugs. This is a beta. They're a small studio running on fumes. It's no surprise having to fill in a dozen bug reports after every release: https://imgur.com/a/y4sPbpE
    It's NOT the constant nerfs - losing our factories, HTML/SVGs, megas/scans, terraforming, LUA randomly deprecated, ship designs ganked by new element mechanics... also to be expected in a beta (even if it is soul-destroying.)
    It's NOT having all my suggestions ignored - even the most basic QoL improvements which 50 other people also asked for since day 1, and still today: https://www.reddit.com/r/DualUniverse/comments/pu9eoc/watch_my_spirit_broken_in_real_time/

    Sorry Xerrass. NQ just don't listen.
    It's NOT the lack of vision or inspiration. JC's 'emergent gameplay' pitch was awesome bait. Now we're all being shoe-horned into a vanilla same-as-every-other-game meta, but maybe that's the price of doing business. If it means more players, also fine.
    It's NOT the community. The community were awesome - although many good people have also left.
    No, I loved this game - despite everything. Eyes wide open.
    The issue is trust.
    As a beta, the only point of investing time is if you trust the studio to respect your effort.
    NQ have crossed from flaky to deceitful: showering us with platitudes while stealth-patching and quietly reversing stated plans.
    If we can't trust them to respect our efforts, and we can't trust anything they say - any declaration now is potentially the opposite of what will happen. Every back-flip is attributed to some last-minute complaint from someone, but it's never clear who, or how many, or what the forum was to be heard, and how long discussion was open-then-closed-then-opened-again.
    And because of the ham-fisted way they've handled letting players who quit long ago just leave their garbage laying around forever, tying up resources without paying a sub, there are absolutely no consequences to just walking away - which probably the dumbest design decision in the history of a game.
    TL/DR: NQ caught lying. Again. No pre-nup.
  12. Like
    Megabosslord got a reaction from TonyTones in Why I'm Leaving DU...   
    ...after >10,000 views on YouTube, and many hundreds of hrs building:
    Death Star
    https://www.reddit.com/r/DualUniverse/comments/j8zxhd/its_operational_death_star_test_flight/
    https://www.reddit.com/r/DualUniverse/comments/jdc5st/districts_9_5_6km_11kms_visible_from_the_death/
    Roulette Table & Poker Machine
    https://www.reddit.com/r/DualUniverse/comments/k74cws/this_took_longer_to_build_than_the_death_star/
    https://www.reddit.com/r/DualUniverse/comments/kotnkm/some_epic_code_optimisation_to_get_this_working/
    Spinning Radar
    https://www.reddit.com/r/DualUniverse/comments/n8fhou/megabosslords_infinitely_spinning_radar_no_fuel/
    Emperator
    https://www.reddit.com/r/DualUniverse/comments/o8z3xg/the_emperator_sneak_peek/
    https://www.reddit.com/r/DualUniverse/comments/o4uev9/market_shown_for_scale/
    https://www.reddit.com/r/DualUniverse/comments/o1xflv/no_other_game_comes_close/
    Hologram Projector
    https://www.reddit.com/r/DualUniverse/comments/ohzbvi/a_huge_thank_you_to_those_whove_stopped_by/
    Stuff Like This
    https://www.reddit.com/r/DualUniverse/comments/orvc46/todays_voxel_challenge_everything_about_this/
    https://www.reddit.com/r/DualUniverse/comments/mwp6xw/til_voxel_landing_skids_work_great/
    Giant Floating Island
    https://www.reddit.com/r/DualUniverse/comments/pzntme/floating_island_progress_week_3/
    ...and a store with 50+ more DRM-free BPs.
    It's NOT the constant bugs. This is a beta. They're a small studio running on fumes. It's no surprise having to fill in a dozen bug reports after every release: https://imgur.com/a/y4sPbpE
    It's NOT the constant nerfs - losing our factories, HTML/SVGs, megas/scans, terraforming, LUA randomly deprecated, ship designs ganked by new element mechanics... also to be expected in a beta (even if it is soul-destroying.)
    It's NOT having all my suggestions ignored - even the most basic QoL improvements which 50 other people also asked for since day 1, and still today: https://www.reddit.com/r/DualUniverse/comments/pu9eoc/watch_my_spirit_broken_in_real_time/

    Sorry Xerrass. NQ just don't listen.
    It's NOT the lack of vision or inspiration. JC's 'emergent gameplay' pitch was awesome bait. Now we're all being shoe-horned into a vanilla same-as-every-other-game meta, but maybe that's the price of doing business. If it means more players, also fine.
    It's NOT the community. The community were awesome - although many good people have also left.
    No, I loved this game - despite everything. Eyes wide open.
    The issue is trust.
    As a beta, the only point of investing time is if you trust the studio to respect your effort.
    NQ have crossed from flaky to deceitful: showering us with platitudes while stealth-patching and quietly reversing stated plans.
    If we can't trust them to respect our efforts, and we can't trust anything they say - any declaration now is potentially the opposite of what will happen. Every back-flip is attributed to some last-minute complaint from someone, but it's never clear who, or how many, or what the forum was to be heard, and how long discussion was open-then-closed-then-opened-again.
    And because of the ham-fisted way they've handled letting players who quit long ago just leave their garbage laying around forever, tying up resources without paying a sub, there are absolutely no consequences to just walking away - which probably the dumbest design decision in the history of a game.
    TL/DR: NQ caught lying. Again. No pre-nup.
  13. Like
    Megabosslord got a reaction from i2eilly in Why I'm Leaving DU...   
    ...after >10,000 views on YouTube, and many hundreds of hrs building:
    Death Star
    https://www.reddit.com/r/DualUniverse/comments/j8zxhd/its_operational_death_star_test_flight/
    https://www.reddit.com/r/DualUniverse/comments/jdc5st/districts_9_5_6km_11kms_visible_from_the_death/
    Roulette Table & Poker Machine
    https://www.reddit.com/r/DualUniverse/comments/k74cws/this_took_longer_to_build_than_the_death_star/
    https://www.reddit.com/r/DualUniverse/comments/kotnkm/some_epic_code_optimisation_to_get_this_working/
    Spinning Radar
    https://www.reddit.com/r/DualUniverse/comments/n8fhou/megabosslords_infinitely_spinning_radar_no_fuel/
    Emperator
    https://www.reddit.com/r/DualUniverse/comments/o8z3xg/the_emperator_sneak_peek/
    https://www.reddit.com/r/DualUniverse/comments/o4uev9/market_shown_for_scale/
    https://www.reddit.com/r/DualUniverse/comments/o1xflv/no_other_game_comes_close/
    Hologram Projector
    https://www.reddit.com/r/DualUniverse/comments/ohzbvi/a_huge_thank_you_to_those_whove_stopped_by/
    Stuff Like This
    https://www.reddit.com/r/DualUniverse/comments/orvc46/todays_voxel_challenge_everything_about_this/
    https://www.reddit.com/r/DualUniverse/comments/mwp6xw/til_voxel_landing_skids_work_great/
    Giant Floating Island
    https://www.reddit.com/r/DualUniverse/comments/pzntme/floating_island_progress_week_3/
    ...and a store with 50+ more DRM-free BPs.
    It's NOT the constant bugs. This is a beta. They're a small studio running on fumes. It's no surprise having to fill in a dozen bug reports after every release: https://imgur.com/a/y4sPbpE
    It's NOT the constant nerfs - losing our factories, HTML/SVGs, megas/scans, terraforming, LUA randomly deprecated, ship designs ganked by new element mechanics... also to be expected in a beta (even if it is soul-destroying.)
    It's NOT having all my suggestions ignored - even the most basic QoL improvements which 50 other people also asked for since day 1, and still today: https://www.reddit.com/r/DualUniverse/comments/pu9eoc/watch_my_spirit_broken_in_real_time/

    Sorry Xerrass. NQ just don't listen.
    It's NOT the lack of vision or inspiration. JC's 'emergent gameplay' pitch was awesome bait. Now we're all being shoe-horned into a vanilla same-as-every-other-game meta, but maybe that's the price of doing business. If it means more players, also fine.
    It's NOT the community. The community were awesome - although many good people have also left.
    No, I loved this game - despite everything. Eyes wide open.
    The issue is trust.
    As a beta, the only point of investing time is if you trust the studio to respect your effort.
    NQ have crossed from flaky to deceitful: showering us with platitudes while stealth-patching and quietly reversing stated plans.
    If we can't trust them to respect our efforts, and we can't trust anything they say - any declaration now is potentially the opposite of what will happen. Every back-flip is attributed to some last-minute complaint from someone, but it's never clear who, or how many, or what the forum was to be heard, and how long discussion was open-then-closed-then-opened-again.
    And because of the ham-fisted way they've handled letting players who quit long ago just leave their garbage laying around forever, tying up resources without paying a sub, there are absolutely no consequences to just walking away - which probably the dumbest design decision in the history of a game.
    TL/DR: NQ caught lying. Again. No pre-nup.
  14. Like
    Megabosslord got a reaction from Supermega in Why I'm Leaving DU...   
    ...after >10,000 views on YouTube, and many hundreds of hrs building:
    Death Star
    https://www.reddit.com/r/DualUniverse/comments/j8zxhd/its_operational_death_star_test_flight/
    https://www.reddit.com/r/DualUniverse/comments/jdc5st/districts_9_5_6km_11kms_visible_from_the_death/
    Roulette Table & Poker Machine
    https://www.reddit.com/r/DualUniverse/comments/k74cws/this_took_longer_to_build_than_the_death_star/
    https://www.reddit.com/r/DualUniverse/comments/kotnkm/some_epic_code_optimisation_to_get_this_working/
    Spinning Radar
    https://www.reddit.com/r/DualUniverse/comments/n8fhou/megabosslords_infinitely_spinning_radar_no_fuel/
    Emperator
    https://www.reddit.com/r/DualUniverse/comments/o8z3xg/the_emperator_sneak_peek/
    https://www.reddit.com/r/DualUniverse/comments/o4uev9/market_shown_for_scale/
    https://www.reddit.com/r/DualUniverse/comments/o1xflv/no_other_game_comes_close/
    Hologram Projector
    https://www.reddit.com/r/DualUniverse/comments/ohzbvi/a_huge_thank_you_to_those_whove_stopped_by/
    Stuff Like This
    https://www.reddit.com/r/DualUniverse/comments/orvc46/todays_voxel_challenge_everything_about_this/
    https://www.reddit.com/r/DualUniverse/comments/mwp6xw/til_voxel_landing_skids_work_great/
    Giant Floating Island
    https://www.reddit.com/r/DualUniverse/comments/pzntme/floating_island_progress_week_3/
    ...and a store with 50+ more DRM-free BPs.
    It's NOT the constant bugs. This is a beta. They're a small studio running on fumes. It's no surprise having to fill in a dozen bug reports after every release: https://imgur.com/a/y4sPbpE
    It's NOT the constant nerfs - losing our factories, HTML/SVGs, megas/scans, terraforming, LUA randomly deprecated, ship designs ganked by new element mechanics... also to be expected in a beta (even if it is soul-destroying.)
    It's NOT having all my suggestions ignored - even the most basic QoL improvements which 50 other people also asked for since day 1, and still today: https://www.reddit.com/r/DualUniverse/comments/pu9eoc/watch_my_spirit_broken_in_real_time/

    Sorry Xerrass. NQ just don't listen.
    It's NOT the lack of vision or inspiration. JC's 'emergent gameplay' pitch was awesome bait. Now we're all being shoe-horned into a vanilla same-as-every-other-game meta, but maybe that's the price of doing business. If it means more players, also fine.
    It's NOT the community. The community were awesome - although many good people have also left.
    No, I loved this game - despite everything. Eyes wide open.
    The issue is trust.
    As a beta, the only point of investing time is if you trust the studio to respect your effort.
    NQ have crossed from flaky to deceitful: showering us with platitudes while stealth-patching and quietly reversing stated plans.
    If we can't trust them to respect our efforts, and we can't trust anything they say - any declaration now is potentially the opposite of what will happen. Every back-flip is attributed to some last-minute complaint from someone, but it's never clear who, or how many, or what the forum was to be heard, and how long discussion was open-then-closed-then-opened-again.
    And because of the ham-fisted way they've handled letting players who quit long ago just leave their garbage laying around forever, tying up resources without paying a sub, there are absolutely no consequences to just walking away - which probably the dumbest design decision in the history of a game.
    TL/DR: NQ caught lying. Again. No pre-nup.
  15. Like
    Megabosslord got a reaction from Warlander in Why I'm Leaving DU...   
    ...after >10,000 views on YouTube, and many hundreds of hrs building:
    Death Star
    https://www.reddit.com/r/DualUniverse/comments/j8zxhd/its_operational_death_star_test_flight/
    https://www.reddit.com/r/DualUniverse/comments/jdc5st/districts_9_5_6km_11kms_visible_from_the_death/
    Roulette Table & Poker Machine
    https://www.reddit.com/r/DualUniverse/comments/k74cws/this_took_longer_to_build_than_the_death_star/
    https://www.reddit.com/r/DualUniverse/comments/kotnkm/some_epic_code_optimisation_to_get_this_working/
    Spinning Radar
    https://www.reddit.com/r/DualUniverse/comments/n8fhou/megabosslords_infinitely_spinning_radar_no_fuel/
    Emperator
    https://www.reddit.com/r/DualUniverse/comments/o8z3xg/the_emperator_sneak_peek/
    https://www.reddit.com/r/DualUniverse/comments/o4uev9/market_shown_for_scale/
    https://www.reddit.com/r/DualUniverse/comments/o1xflv/no_other_game_comes_close/
    Hologram Projector
    https://www.reddit.com/r/DualUniverse/comments/ohzbvi/a_huge_thank_you_to_those_whove_stopped_by/
    Stuff Like This
    https://www.reddit.com/r/DualUniverse/comments/orvc46/todays_voxel_challenge_everything_about_this/
    https://www.reddit.com/r/DualUniverse/comments/mwp6xw/til_voxel_landing_skids_work_great/
    Giant Floating Island
    https://www.reddit.com/r/DualUniverse/comments/pzntme/floating_island_progress_week_3/
    ...and a store with 50+ more DRM-free BPs.
    It's NOT the constant bugs. This is a beta. They're a small studio running on fumes. It's no surprise having to fill in a dozen bug reports after every release: https://imgur.com/a/y4sPbpE
    It's NOT the constant nerfs - losing our factories, HTML/SVGs, megas/scans, terraforming, LUA randomly deprecated, ship designs ganked by new element mechanics... also to be expected in a beta (even if it is soul-destroying.)
    It's NOT having all my suggestions ignored - even the most basic QoL improvements which 50 other people also asked for since day 1, and still today: https://www.reddit.com/r/DualUniverse/comments/pu9eoc/watch_my_spirit_broken_in_real_time/

    Sorry Xerrass. NQ just don't listen.
    It's NOT the lack of vision or inspiration. JC's 'emergent gameplay' pitch was awesome bait. Now we're all being shoe-horned into a vanilla same-as-every-other-game meta, but maybe that's the price of doing business. If it means more players, also fine.
    It's NOT the community. The community were awesome - although many good people have also left.
    No, I loved this game - despite everything. Eyes wide open.
    The issue is trust.
    As a beta, the only point of investing time is if you trust the studio to respect your effort.
    NQ have crossed from flaky to deceitful: showering us with platitudes while stealth-patching and quietly reversing stated plans.
    If we can't trust them to respect our efforts, and we can't trust anything they say - any declaration now is potentially the opposite of what will happen. Every back-flip is attributed to some last-minute complaint from someone, but it's never clear who, or how many, or what the forum was to be heard, and how long discussion was open-then-closed-then-opened-again.
    And because of the ham-fisted way they've handled letting players who quit long ago just leave their garbage laying around forever, tying up resources without paying a sub, there are absolutely no consequences to just walking away - which probably the dumbest design decision in the history of a game.
    TL/DR: NQ caught lying. Again. No pre-nup.
  16. Like
    Megabosslord got a reaction from Zarcata in Why I'm Leaving DU...   
    ...after >10,000 views on YouTube, and many hundreds of hrs building:
    Death Star
    https://www.reddit.com/r/DualUniverse/comments/j8zxhd/its_operational_death_star_test_flight/
    https://www.reddit.com/r/DualUniverse/comments/jdc5st/districts_9_5_6km_11kms_visible_from_the_death/
    Roulette Table & Poker Machine
    https://www.reddit.com/r/DualUniverse/comments/k74cws/this_took_longer_to_build_than_the_death_star/
    https://www.reddit.com/r/DualUniverse/comments/kotnkm/some_epic_code_optimisation_to_get_this_working/
    Spinning Radar
    https://www.reddit.com/r/DualUniverse/comments/n8fhou/megabosslords_infinitely_spinning_radar_no_fuel/
    Emperator
    https://www.reddit.com/r/DualUniverse/comments/o8z3xg/the_emperator_sneak_peek/
    https://www.reddit.com/r/DualUniverse/comments/o4uev9/market_shown_for_scale/
    https://www.reddit.com/r/DualUniverse/comments/o1xflv/no_other_game_comes_close/
    Hologram Projector
    https://www.reddit.com/r/DualUniverse/comments/ohzbvi/a_huge_thank_you_to_those_whove_stopped_by/
    Stuff Like This
    https://www.reddit.com/r/DualUniverse/comments/orvc46/todays_voxel_challenge_everything_about_this/
    https://www.reddit.com/r/DualUniverse/comments/mwp6xw/til_voxel_landing_skids_work_great/
    Giant Floating Island
    https://www.reddit.com/r/DualUniverse/comments/pzntme/floating_island_progress_week_3/
    ...and a store with 50+ more DRM-free BPs.
    It's NOT the constant bugs. This is a beta. They're a small studio running on fumes. It's no surprise having to fill in a dozen bug reports after every release: https://imgur.com/a/y4sPbpE
    It's NOT the constant nerfs - losing our factories, HTML/SVGs, megas/scans, terraforming, LUA randomly deprecated, ship designs ganked by new element mechanics... also to be expected in a beta (even if it is soul-destroying.)
    It's NOT having all my suggestions ignored - even the most basic QoL improvements which 50 other people also asked for since day 1, and still today: https://www.reddit.com/r/DualUniverse/comments/pu9eoc/watch_my_spirit_broken_in_real_time/

    Sorry Xerrass. NQ just don't listen.
    It's NOT the lack of vision or inspiration. JC's 'emergent gameplay' pitch was awesome bait. Now we're all being shoe-horned into a vanilla same-as-every-other-game meta, but maybe that's the price of doing business. If it means more players, also fine.
    It's NOT the community. The community were awesome - although many good people have also left.
    No, I loved this game - despite everything. Eyes wide open.
    The issue is trust.
    As a beta, the only point of investing time is if you trust the studio to respect your effort.
    NQ have crossed from flaky to deceitful: showering us with platitudes while stealth-patching and quietly reversing stated plans.
    If we can't trust them to respect our efforts, and we can't trust anything they say - any declaration now is potentially the opposite of what will happen. Every back-flip is attributed to some last-minute complaint from someone, but it's never clear who, or how many, or what the forum was to be heard, and how long discussion was open-then-closed-then-opened-again.
    And because of the ham-fisted way they've handled letting players who quit long ago just leave their garbage laying around forever, tying up resources without paying a sub, there are absolutely no consequences to just walking away - which probably the dumbest design decision in the history of a game.
    TL/DR: NQ caught lying. Again. No pre-nup.
  17. Like
    Megabosslord reacted to Feriniya in UNSUB PURGE: The Many Benefits of Territory Abandonment!   
    dont forget.. we have sanctuary.. and we have HQ tile.. ppl can make them HQ and not pay any and go how long they wanna.. no body tuch them things. And i agree with TS.. Who wanna already doit this things.. who no.. dont thinkso they are come back. 

    Have many game where work this system.. include EVE.. everything what not in NPC station - in PVE zone - can be lost .. when you come back.
  18. Like
    Megabosslord got a reaction from Tional in UNSUB PURGE: The Many Benefits of Territory Abandonment!   
    You realise this is actually happening, right? And I'm just endorsing the decision NQ has already made. Try to keep up.
  19. Like
    Megabosslord got a reaction from Tional in UNSUB PURGE: The Many Benefits of Territory Abandonment!   
    There's some debate over on Reddit about the merits of forcing abandonment of tiles for inactive players. 
     
    Here's my list of reasons it's a GREAT idea:
     
    (1) NO MORE SKY GARBAGE: Before the advent of the space elevator many players built large towers to get to space, now an endless hazard when flying around. As unsub tiles are claimed and their towers demolished, we can get rid of the sky garbage. Like this monstrosity that has been left abandoned for a year:
     

     
    (2) NEW ORE: Randomly unlocking tiles when a player's claim expires - not just now but forever - means new ore deposits will open up indefinitely, allowing new players access to mining. Currently, rich deposits are already tied up by those who moved fast after Demeter.
     
    (3) ACCESS TO MARKET: New players getting around in speeders need proximity to market - much more than advanced players with many large ships. Right now a new player can't get a tile close to market to set up their base on most worlds - esp. Alioth. Opening up tiles near market will greatly improve gameplay for new players.
     
    (4) MOST UNSUBS ARE GONE FOR GOOD: Folks keep saying that losing tiles will stop unsubs coming back. I've contacted several unsubs on Discord to try to negotiate cleaning up the death traps they left behind, or to allow me to expand my base into an adjacent tile. None were interested, even if I offered to pay their sub for them. One said he'd come back only if I paid him a large sum of money in Starbase. They've had plenty of warning. More press and comms than any other change before incl. Twitter, Reddit, Discord, forums, email notifications for a month, plus independent coverage:
     
    https://massivelyop.com/2021/11/19/dual-universes-demeter-update-will-introduce-territory-upkeep-costs/
    https://mmos.com/news/dual-universe-will-be-taxing-territories-come-the-demeter-update
    https://game-news24.com/2021/11/24/dual-universe-s-new-demeter-update-has-automatic-mining-land-taxes-and-visual-improvements/
    https://www.mmorpg.com/news/dual-universe-adding-territory-upkeep-fees-to-prevent-land-grabs-maintain-economy-2000123692
     
    Anyone who wanted to mothball their stuff has done it by now, or had friends or an org in the game to do it for them. The current and new player experience is more important than wishful thinking on returning unsubs. 
     
    (5) LOOT AS PVE: Rolling the dice on a paid territory claim in exchange for possible loot is the closest thing we've had to PVE since the old puzzle ruins and shipwrecks - that we haven't seen any of in forever. For those who like buried treasure, there's the extra fun that they'll need to dig for some of it as well:
     
     
    I wish all those PVEers who want to go dumpster diving good fortune, because...
     
    (6) NO WINDFALL RICHES: Concerns that looting will create a windfall of resources forgets the fact you have to pay for the territory unit and tile claim. And that we're only talking about statics, not ships which contain the bulk of valuable elements. Aside from ore left in containers looting won't bring big windfalls and at current prices it will often be less than the cost of claiming the tile - making it a risky enterprise. I say go for it, and again, good luck. This could become a long-term pass time as new tiles keep opening up in future.
     
    Personally, I think the unsub purge is brilliant. I can't wait.
     
    What do you think?
     
    [EDIT: With NQs 11th hour back-flip on this - again - just hours after this post, I’m out. ~1000hrs in since alpha, I’m done. This was the only good thing about Demeter and they stealth-nerfed it. It’s a bad call, but worse, we can’t trust a word NQ say. Bye folks.] 

  20. Like
    Megabosslord got a reaction from Feriniya in UNSUB PURGE: The Many Benefits of Territory Abandonment!   
    You realise this is actually happening, right? And I'm just endorsing the decision NQ has already made. Try to keep up.
  21. Like
    Megabosslord got a reaction from Feriniya in UNSUB PURGE: The Many Benefits of Territory Abandonment!   
    There's some debate over on Reddit about the merits of forcing abandonment of tiles for inactive players. 
     
    Here's my list of reasons it's a GREAT idea:
     
    (1) NO MORE SKY GARBAGE: Before the advent of the space elevator many players built large towers to get to space, now an endless hazard when flying around. As unsub tiles are claimed and their towers demolished, we can get rid of the sky garbage. Like this monstrosity that has been left abandoned for a year:
     

     
    (2) NEW ORE: Randomly unlocking tiles when a player's claim expires - not just now but forever - means new ore deposits will open up indefinitely, allowing new players access to mining. Currently, rich deposits are already tied up by those who moved fast after Demeter.
     
    (3) ACCESS TO MARKET: New players getting around in speeders need proximity to market - much more than advanced players with many large ships. Right now a new player can't get a tile close to market to set up their base on most worlds - esp. Alioth. Opening up tiles near market will greatly improve gameplay for new players.
     
    (4) MOST UNSUBS ARE GONE FOR GOOD: Folks keep saying that losing tiles will stop unsubs coming back. I've contacted several unsubs on Discord to try to negotiate cleaning up the death traps they left behind, or to allow me to expand my base into an adjacent tile. None were interested, even if I offered to pay their sub for them. One said he'd come back only if I paid him a large sum of money in Starbase. They've had plenty of warning. More press and comms than any other change before incl. Twitter, Reddit, Discord, forums, email notifications for a month, plus independent coverage:
     
    https://massivelyop.com/2021/11/19/dual-universes-demeter-update-will-introduce-territory-upkeep-costs/
    https://mmos.com/news/dual-universe-will-be-taxing-territories-come-the-demeter-update
    https://game-news24.com/2021/11/24/dual-universe-s-new-demeter-update-has-automatic-mining-land-taxes-and-visual-improvements/
    https://www.mmorpg.com/news/dual-universe-adding-territory-upkeep-fees-to-prevent-land-grabs-maintain-economy-2000123692
     
    Anyone who wanted to mothball their stuff has done it by now, or had friends or an org in the game to do it for them. The current and new player experience is more important than wishful thinking on returning unsubs. 
     
    (5) LOOT AS PVE: Rolling the dice on a paid territory claim in exchange for possible loot is the closest thing we've had to PVE since the old puzzle ruins and shipwrecks - that we haven't seen any of in forever. For those who like buried treasure, there's the extra fun that they'll need to dig for some of it as well:
     
     
    I wish all those PVEers who want to go dumpster diving good fortune, because...
     
    (6) NO WINDFALL RICHES: Concerns that looting will create a windfall of resources forgets the fact you have to pay for the territory unit and tile claim. And that we're only talking about statics, not ships which contain the bulk of valuable elements. Aside from ore left in containers looting won't bring big windfalls and at current prices it will often be less than the cost of claiming the tile - making it a risky enterprise. I say go for it, and again, good luck. This could become a long-term pass time as new tiles keep opening up in future.
     
    Personally, I think the unsub purge is brilliant. I can't wait.
     
    What do you think?
     
    [EDIT: With NQs 11th hour back-flip on this - again - just hours after this post, I’m out. ~1000hrs in since alpha, I’m done. This was the only good thing about Demeter and they stealth-nerfed it. It’s a bad call, but worse, we can’t trust a word NQ say. Bye folks.] 

  22. Like
    Megabosslord reacted to vylqun in DEVBLOG: MINING UNITS 101 - Discussion Thread   
    I am PISSED!! After you announced that old scans will carry over i wasted a week scanning hundreds of tiles to have a good spot after Demeter, and now you say all this time, that i only spent on scanning because NQ announced it would be valid, was a huge waste of my few hours of spare time after work? Thats absolutely BS! At least set a cut off date that the scans after you made that announcement are still valid, take some responsibility for your damn announcements!
  23. Like
    Megabosslord reacted to Stratio5 in DEVBLOG: MINING UNITS 101 - Discussion Thread   
    I'm pissed about the scan results being wiped - not because I don't think it's a good idea but because they stated VERY convincingly that they would remain. People went out of their way to complete more scans (me included) and even buying scans from other folks. But NQ taking back what they said at this point leads me to believe you cannot trust them. They WILL give in to the loudest whiners and ultimately change whatever they want. No spine.
  24. Like
    Megabosslord got a reaction from Cabana in INSIDE NOVAQUARK: DEMETER EDITION - Discussion Thread   
    Not sure if anyone has asked this, but can you pay territory tax in advance? Say, I'm going away on holidays and want to pay tax up front so things keep running. Will that be possible? 
  25. Like
    Megabosslord reacted to Serula in Voxel Complexity and The Vertex Precision Tool - Discussion Thread   
    If old constructs that exceed the voxel complexity limitations cannot be altered. Will we still be able to repair them or place them with blueprints or place them from compactification?
×
×
  • Create New...