

LouHodo
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Megabosslord reacted to a post in a topic: Why I'm Leaving DU...
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OrionSteed reacted to a post in a topic: Why I'm Leaving DU...
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So I got the urge to resub to the game here is how it went......
LouHodo replied to bleakcon's topic in General Discussions
Set one territory as HQ and I am going to leave it that way... not worth logging in anymore. Let alone paying for it. Glad I dont have to pay for sub. -
TERRITORY UPKEEP KICKING OFF SOON - discussion thread
LouHodo replied to NQ-Wanderer's topic in General Discussions
Honestly with some of the closed beta players sitting on literal billions of quanta, and millions of tons of ore, do you think this patch is going to fix ANYTHING? No... it wont. All it has done is killed new players being able to even compete, and anyone who enjoyed the old planetary mining will to even play. PVP is still dead and a joke. Alioth has more hair than my long hair Burman Cat. Sanctuary is just as bad as Alioth.. except it is more like the planet Junkieon from Transformers the Movie. -
DEVBLOG: TERRITORY UPKEEP - Discussion Thread
LouHodo replied to NQ-Deckard's topic in General Discussions
Ok.. so here is my hawt take. TL;DR - Trash complete and absolute trash. Long version. This patch has done nothing to fix the underlying issues with junk left everywhere. Alioth is still a junk yard, I wont even talk about the hair on Sanctuary or Alioth. There is ZERO loss even with the territory upkeep. Just set one tile to HQ and make mobile mining bases to just move around. You will never lose the junk no matter where you are. Mining is a joke now... if it was boring to some before, now it is mindless and a chimp can do it. Hell my cat can do it. This patch has fixed ZERO of the issues. -
It isnt warp that ruins it.. it is the inability to prevent warp or pull someone out of warp.
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The game is dead... or at least dying. This patch killed any form of new player catching up. I have thousands of tons of ore underground now on Teomai, but why would I bother to submit a ticked to get it dug up, or do it myself? No point. The economy is trash.. there is no real pvp or a reason to do it. Asteroid mining is a joke.... Planetary mining is DEAD. But hey we got automining... something many of us have been against since day one! And taxes.. now?! Really?! Instead of clearing out the literal mountains of abandoned ships and constructs on Alioth or Sanctuary.. nope lets start taxes... Yeah.. that will fix everything. No.. it wont. Market 6 will continue to be a trash pile. Alioth will still have giant space hair all over it. Sanctuary will be much the same. Instead of tokenizing all of the abandon junk or just deleting it if the account hasnt logged in for 6 months. And I know of some that havent logged in for over a year at this point. Yet their stuff is still sitting there. Same broken half finished junk.
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LouHodo reacted to a post in a topic: Market Clean-Up (Updated Oct 20, 2021)
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LouHodo reacted to a post in a topic: Thank you, Dual Universe.
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LouHodo reacted to a post in a topic: DEVBLOG: PVP COMMUNIQUÉ - Discussion Thread
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Dinkledash reacted to a post in a topic: DEVBLOG: PVP COMMUNIQUÉ - Discussion Thread
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DEVBLOG: PVP COMMUNIQUÉ - Discussion Thread
LouHodo replied to NQ-Deckard's topic in General Discussions
Shields, are nice... But should have a capacitor draw. Right now you can just slap one on any ship it can physically fit on. It is not fixing anything. -
Ammo containers are small really small. And don't center well.
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Mafioznik reacted to a post in a topic: Atmospheric radar and space radar. Why can't we connect them both to the same chair?
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W1zard reacted to a post in a topic: DEVBLOG: PVP COMMUNIQUÉ - Discussion Thread
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LouHodo reacted to a post in a topic: Radar S Capacity Talent bug question.
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DEVBLOG: PVP COMMUNIQUÉ - Discussion Thread
LouHodo replied to NQ-Deckard's topic in General Discussions
No, I believe he is saying that you should not be able to just float around outside of the ship immune to all damage and plop down new parts because you are "repairing". Repair is fine. Build mode is not repairing, it is building or refitting. -
LouHodo reacted to a post in a topic: DEVBLOG: PVP COMMUNIQUÉ - Discussion Thread
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LouHodo reacted to a post in a topic: DEVBLOG: PVP COMMUNIQUÉ - Discussion Thread
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LouHodo reacted to a post in a topic: We are waiting... why have we not got this NQ YET..... Explain
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DEVBLOG: PVP COMMUNIQUÉ - Discussion Thread
LouHodo replied to NQ-Deckard's topic in General Discussions
So many great suggestions and feedback in this thread already. The issues with the voxel changes are the biggest thing that sticks out to me. Why would you make Tier 1 materials so much tougher than other materials. I mean in real life we dont hide behind lithium walls when someone shoots at us, and we sure as hell dont have have tanks made of Aluminum fighting on the battlefield. Why would we make space ships that would use that as armor? Shields... shields need to be limited to the core size or you need to come up with an amount of power that every core puts off. So you have to make choices... power a BIG shield on your little ship or power your engines. -
LouHodo reacted to a post in a topic: DEVBLOG: PVP COMMUNIQUÉ - Discussion Thread
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I believe there should be an ability to interdict warp drives. But I also think that system should be a large item that can only be placed on a large core space station outside of the safe zone.
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All of those things you mentioned were not the soul work of a single individual. The airplane, the Wright Brothers. Just for example.
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The answer is simple. Don't leave the safe zone or just utilize a warp drive to avoid PVP.
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No NPCs = No Game; A question for the Devs
LouHodo replied to DuskLight's topic in General Discussions
So here is an example from two different games that I feel illustrate my point. Star Citizen, has NPCs which wonder around stations and landing zones, there is no NPC ship traffic outside of NPC mission targets. The NPCs in game often bug out and stand in chairs, t-posing or glitched halfway in the floor or wall. They don't add to the feeling of life, if anything they make it feel more like you are alone. Silent idiotic clones that mindlessly roam around. Elite Dangerous. Has NPC ships and soon NPCs walking around in stations. They follow pretty scripted routines and are mostly silent. They are a fair bit easier to figure out than players when online but they are not all that life like. They are more like borg drones that silently go about their task. The NPCs in missions are ok definitely better than Star Citizen but they are still pretty easy to tell from an actual person. I can also tell you both of those games have dedicated years of code work in getting those NPCs working as well as they do now.