I understand Mega's logic. It is understandable.
The game is in beta for 15+ months. And NQ is still learning how to do and communicate changes.
Example 1 - old tile scans. They said in videoblog - we don't know. And put update text - old scans will be kept. After few days - new info, they are going to be deleted.
Example 2 - HQ tiles. 1st info - Player need to flag tile as HQ. And later in release notes - we automatically assigned them for un-active players
Example 3 - taxes schedule. 1st info - it will be like this. 2nd info - NQ confirms 1st info and prepare nice picture with dates. 3rd info - release notes - we changed schedule.
This is chaos. Annoying. No predictability.
I don't agree with Physics's argument about listening to the players. It is good that they want to listen, but they need to do it properly. State what are you thinking about, ask players, make decision, stick to the decision. If you want to change it, do it with next release and properly communicate what is going to be changed and why.