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tomasco's Achievements

  1. I agree with XKentX. Landing on D6 market is like " I don't like you" contest. Developers and testers didn't even try to test the most common use case ...
  2. You want to play soccer on golf driving range. And you sound surprised that sometimes the golf ball hit you.
  3. Stacking should be prohibited. But Draqolas is right, we need to have tools to identify stacked elements. There are a lot of ships bought by players using some stacked elements and the owners don't know that their ships are using this technique. Solution could be : - disable all stacked elements. - mark ship that it has stacked elements so owner know that something is wrong. - mark stacked elements so owner know what is wrong.
  4. DU Open Source discord channel. I think, it is du-screen-flair. https://discord.gg/5w9h9hTR
  5. Wipe is not solution. If the biggest issues and flows are not resolved, the wipe will only make old players angry and force them to stop playing. But new players will suffer the same issues in few weeks and game is at the same spot but with smaller playerbase.
  6. Not helping ( Ryzen 7 2700X 8Core, 32GB RAM, Radeon RX 5700 ). Game is freezing randomly, not able to survive more than 10 minutes. It freezes usually when close to industry / flying / browsing Market GUI. ) This started with Apollo update. Only help for me GeforceNOW ...
  7. To be honest, the current piracy meta was hunting in fish aquarium. If alt tagging was done properly, the victim hauler had no chance to know he was tagged and was practically dead. Yes, there were exceptions e.g. Eye of Apathy. But generally speaking, the mechanics was totally unbalanced. On the another hand, we have warp drives, we have AGGs. Our space radars have WWII range and I don't want to comment atmo radars. This doesn't any sense. The resolution could be extending range by antenna, could be extending range for higher tier radars, maybe allowing space radars to do some sort of directional active scanning with extended range. Or if the ship has active shield, the player docking will not be performed.
  8. I bought several ships. All of them looked good. Several of them are flying good. The idea is to buy ships that have youtube review so there is somebody who is flying the ship and you can see how it is reacting. Another idea is to buy ship from streamer. He will be happy to speak with you about it, maybe do a small demo flight. And selling bad ship is not good long time strategy for him.
  9. Maybe you are the one who is doing this in not so invading way. But still you are using common property for yourself. So making it easier for you is not in the best interest of players. I'm against helping players, who are abusing common properties. I like the idea of player made ships in UEF store. 90% of player made ships on DU Creators are much better than standard UEF ships.
  10. True, the collision model is wrong. If your small ship, weighting 800t and having speed like 200km/h accidentally hit one voxel strong pillar from aluminium, the ship should have some scratches and the pillar should move.
  11. Solution is already there. Use small non blocking advertisement and attract buyers to visit your shop. You are blocking market pod. Making life harder for lots of people. And you are asking for tools to make your life easier...
  12. Is there a simple way to check current core count / max core count for me / my org ?
  13. There is also another "solution". For Alioth districts : - move all non-NQ ships and structures from District tiles to corresponding Market tiles - move markets back to districts. The Markets tiles will stay as junkyard parking only - Once a week/month/?, during maintenance - move all non-NQ ships and structures from District tiles to corresponding Junkyard tiles Result : - new junkyards, Ships from junkyard could be Fetched by owners from safe distance if necessary. - clean District Markets, connected by teleport - better FTUE
  14. This is to much work for them. It is much easier to e.g. once a month copy production database to PTS.
  15. Also there are some easy ways to dismantle some of the unnecessary data, like holes, terrain changes, consequences of mining. E.g. - new mining units could do some tile clean up and fill the holes, delete the tunnels - they can introduce "weather" changes. In RL the hole in the ground will disappear after some time, due to the weather, earthquakes, ... So they can slowly start to simulate the same effect and slowly delete this mess.
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