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Megabosslord

Alpha Tester
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Posts posted by Megabosslord

  1. 3 hours ago, ManfredSideous said:

    People are drastically discounting the most important things we are keeping after the wipe:

    1. Friendships we formed in Beta and Alpha
    2. The game knowledge we acquired in Beta and Alpha
    3. Not repeating the mistakes we made as n00bs

    These things above are going to give us Alpha and Beta players a huge advantage over new players. Wipes are never fun but not wiping between Beta and Release has never been a norm in any game.

    1. I already lost a bunch of friends with previous patches - especially the terrain reset. It makes saying gbye to the last few - if they'll even stay now - easier. And some of us will go play something new together.

    2. The 'game knowledge' just means it will only take a year to rebuild what took 2 1/2 yrs the first time. Still not fun.

    3. As above. 

  2. 17 hours ago, CredenceH said:

    So if we got ships from people that don't play the game anymore. F those ships I guess.

     

    They seriously need to keep the "constructs will always be preserved, if necessary, with special one-time-use blueprints" promise.

     

    Actually, I don't even care about going that far, just give us a normal blueprint for all our constructs.

     

    Even if they were worried folks would stockpile honeycomb/elements in BPs, all they had to do was vaporise anything removed from a 'one time' blueprint so it can't be on-sold. Eezy peezy.

  3. I'm undecided. It depends how much is lost. I'll likely go play something else if the damage is too heavy.

     

    Like, if we still don't have static BP alignment, so there's no way to rebuild the bases I've put 1000s of hrs into.

     

    If LUA doesn't come across on BPs. (There's no way I'm spending weeks going around copying LUA on dozens of controllers to text files and then manually reinstating them).

     

    Or anything else goes sideways. (Demeter was a hell-scape of nasty surprises.)

     

    And, if too many other players also leave.

     

    I put >3000 hrs into this game on the promise of persistence. I really figured NQ would have a better plan than just wiping everything.

     

    What about you?

  4. 14 hours ago, Cergorach said:

    Yeah... Good luck with that! NQ has about the trustworthiness on 'promises' of a stinky old clown handing out lollipops to little children... At this point they are only after your cash!

    Yeah, sadly NQ don't have a great track-record keeping promises.

     

    (31:58) "Whatever you do after beta starts is going to stay in one way or another... You will get what we call for the moment 'magic blueprints'... blueprints with everything included in it so you will be able to respawn the things as soon as we restart the server. So we don't like to call it 'wipe'... The key thing is the beta is really the start... You can start to invest yourself in the game. We guarantee that you're not going to be losing everything at some point... the universe is blank again, and you have to start from scratch."

    https://www.youtube.com/watch?v=syku-NmSg4s&t=1918s

     

    "With future wipes, as much of your assets as possible will be kept between before and after the wipe, in particular constructs will always be preserved, if necessary with special one-time-use blueprints ("Packaged Blueprints") that do not require ingredients..." ⬇

    a57e22ce-a4d5-4f24-92bd-281fcd86309d.png

  5. I still don’t get how we were promised magic BPs for our constructs if there was ever a wipe, and now we just get nothing. 

     

    So many questions: 

     

    1) Will we now finally get static BP alignment, for when we redeploy our constructs? That we still have that annoying raycast deploy is nuts - far worse after a wipe. 
     

    2) Why do we need to backup LUA when it’s saved in BPs? (How do you even back up LUA?)

     

    3) If Sanctuary is being reset do we all start back at the Ark? And have to do the new player experience all over again?

     

  6. Seriously, how is no no one discussing this?

     

    There's literally zero point in composite product schematics (brick/wood/carbon fiber).

     

    Because there are no productivity talents for these materials (only the honeycomb they are used to make), factory refiners produce exactly the same amount of brick/wood/carbon fiber product as your nanopack. And it can't be improved. So, you can make the same amount of brick/wood/carbon fiber in your nanopack with no schematics OR spend 12,000 quanta per batch and wait 40 mins each to make schematics you don't need, to make it in a factory.

     

  7. The problem with slow/painful deconstruct of L cores is that static core BP placement/alignment is a nightmare.

     

    If you try to place a static in alignment with another L core and mess it up, having to do a whole bunch of work to pick it up again, or wait for a repair unit to deconstruct it, means it could take hours or days just to place the core where you want. This is exponentially more of a nightmare if there is a wipe, and we have to place multi-core buildings again. Fix fine control on core alignment and placement (and vertical stacking for towers!) and this problem is solved. 

  8. 18 minutes ago, Saedow said:

    When you open the website www.dualuniverse.game you will read in bold text:

    "Dual universe - the space mmo entirely built and driven by players"

     

    This is actually pretty correct. We, the players built this MMO. Well... atleast the content. And now NQ has plans to destroy our hard work. Wipe it clean. Destroy the market even more than it already was (by the decision of NQ to introduce schematics). Not only will the market be cleansed of all products that are for sale in a reset, but it will be sacked for another half year when NQ introduces power systems if players will still be there to witness that feature... Again our factories will stop working and be idle. Many of you have no idea what the impact will be on players that have large or mega factories. I will tell you what the effect will be: they leave the game utterly disappointed. Me myself I have chosen not to create those factories yet, because I have seen the devastation around a half year ago and I'm more of a salvager. I cleaned up atleast 35 territories which mostly contained large factories. The players left. I requisited their constructs and at this moment there are more than 3000 factory elements in my underground warehouse like furnaces, assembly lines in various sizes, smelters and so on. And since the 1st of May I have been busy possessing abandoned dynamic and static constructs. Today is the 8th of June so I spend more than a month working hard to collect everything and recycling most of the ships I found. Now I know for a fact a lot of other 'vultures' like myself did the same thing. If you think about that you might be able to imagine how many players have left the game, especially after the introduction of schematics. Is NQ doing things right? Yes, they do fortunately! And I hope they will continue to do so and NOT wipe this game in the state as it is in right now. Because abandonment has caused a lot of constructs to be wiped already. Because you don't want to truncate the database in seconds all the work the remaining active players have put in this game. Don't do that please... Personally I think I already spent more than 2,000 hours of work in this game. If you want to wipe something, then I would say wipe all quanta which is above the 5 billion limit so you will hit the peeps that abused the mission system. @NQ if you still want to wipe, then let the remaining active players keep one static construct M or L on one territory of their choice for them to keep besides the one on Sanctuary. So they can put all their honeycomb, elements, schematics, blueprints and so on in containers to keep that stuff safe from the reset. Also don't touch their talent points, maybe reset all talents, but don't touch our points. Let players keep a maximum of 5 billion quanta (owned org quanta included). Give the players enough time to blueprint and after that tear down their cities and buildings and spaceships to prepare for the reset. Give us time to collect our rare and exotic mining units from distant planets where we currently mine our higher tier ores (and I will still be p*ssed about loosing my T5 mining grounds...). Give us time to collect our stuff from the market containers. Give us time to pick that one territory to keep which we have been calling our virtual home. Give us time to document our bookmarks. Stop grieving players by destroying what we've worked for. This game is not just any other game, this is the game the players are building. And don't tell me it's not fair for beginning players if there is no complete wipe... or are we going to wipe anually??? There will always be veteran players and beginning players. A complete wipe won't change that, so stop wining about it.

     

    Wipe our assets, you wipe our creativity and you wipe the content of the game and I'm afraid this will kill Dual Universe.

    Is it a real life money problem? I'm a silver backer and I'm willing to put another amount of cash in this game to make it work and I'm sure others will too. (to be honest I already spend almost 2,000 euro to upgrade my hardware to play DU... I must be bonkers...)

     

    Sorry for the rant, but I hope it will give you (NQ) wisdom.

    It was confronting flying around after the purge seeing hundreds of abandoned factories: The clearest evidence yet what happens when you brick players' time investment.

  9. 55 minutes ago, blazemonger said:

     

    All the quotes around wipe are relating to a full/global wipe like was deon before alpha, which is not what is being discussed and never was.

     

    It's also where the Creative Director post is missing the point (as usual for NQ). a wipe with "just" blueprints returned IS a global wipe as blueprints are a hard commitment by NQ to be persistent across wipes anyway. So saying that you will at least get core blueprints really means exactly nothing.

    This is why I keep saying that NQ has only two options, not wipe or wipe with BPs and talent points back to the pool.

     

    The mention of magic blueprints was there, yes, but with several instances where players used (and were allowed to keep the results of) exploits would nullify that option. Just spawning back all the stuff you should never havve had would be bad. And seeing how NQ never really acted on any exploits (unless they made them look bad) for me is another signal that the partial wipe was always the plan.

     

    Linear thinking. They could easily do a honeycomb+LUA-only magic BP with elements having to be sourced again. Destroying any voxel/LUA creations is just bad business. Half the value of the whole IP is stuff players have built from voxels/LUA. Keeping honeycomb and LUA has no detrimental effect on other players. Worst case, there's a glut of honeycomb after launch which only deflates the price of honeycomb for new players - but no one is spending money on honeycomb early game if we're all broke again, so no one is getting rich selling honeycomb. Bottom line though: It's a total red herring worrying about players who got rich off exploits. It's a nonsense. And shouldn't be a factor in wipe design. Many more players got rich(er) off hard work, or OP mission running/ALT loophole. All the billionaires I know did it through a daily slog of doing jobs/builds for other players, and one from missions/ALTs. The only reason to wipe is to satisfy those who feel inadequate starting a game where others are ahead of them - in which case they'd never start any MMO ever post-launch. (Not sure that's even the kind of player you want in a community.) (A) It's weak to ask for a reset rather than try to catch-up. That kind of person just falls behind and complain again anyway. (B) As shown above they joined up in the context that NQ had said 'no wipe' and now want the terms changed to suit them,

  10. 36 minutes ago, Metsys said:


    Still quoting JC despite him being out of the picture for quite a while now and also for good reason, probably.

    He made many promises, but NQ is not beholden to the promises of an ex-employee. Leadership changed, so did their decision making. I am not saying for the better, but a difference nonetheless.

    Learn to read. The screenshot of a post still live on the forum is from NQ-Nyzaltar. And stop complaining it's not what you want just because you weren't paying attention. 

  11. Hmm. Persistent BPs is a good start. We can get on with fearless construction. But, not quite what we were sold: 

     

    a57e22ce-a4d5-4f24-92bd-281fcd86309d.png

     

    (1:30) the reason for a wipe would be "(there is) something that we need to fix and there is no other but to wipe to fix it. I don't see anything like that coming... it's something that would happen if we really had no choice..."

    (4:45) "we're going to do everything we can so that we don't have to go through a wipe again"

    https://www.youtube.com/watch?v=xOp9nDzkxpc

    (58:26) "It would be a very bad thing to say 'sorry guys, restart from scratch.'" 

    https://www.youtube.com/watch?v=ai3Kk37ntgg

    (15:53) "Everything you build is forever"

    https://www.youtube.com/watch?v=KD00-V_LKog

    (31:58) "Whatever you do after beta starts is going to stay in one way or another... You will get what we call for the moment 'magic blueprints'... blueprints with everything included in it so you will be able to respawn the things as soon as we restart the server. So we don't like to call it 'wipe'... The key thing is the beta is really the start... You can start to invest yourself in the game. We guarantee that you're not going to be losing everything at some point... the universe is blank again, and you have to start from scratch."

    https://www.youtube.com/watch?v=syku-NmSg4s&t=1918s

     

  12. @Elias Villd The fixed-price physical coins option is certainly the easiest to implement and it opens a workaround for a 'Reverse Dispenser' in that you can then control access to a normal dispenser using a combination of doors and sensors, and dispense coins to a recipient. But it's complex for the player to implement, multiple points of failure (e.g.: connection lost during the access control process), and also open to exploitation since you can easily lag-clip thru doors/sensors and abuse logout/login. (I had this working for my casino payout booths, and was going to pay out wins in warp cores since they seemed like the most stably priced commodity, then I watched the price heave and would have lost millions. It's also why I built the 'lag box' to test how hard it was to bypass the booth security. Don't even ask. For these two reasons alone 6 mths of work on the casino - well before Oasis existed - were abandoned.)

     

    The best compromise - short of implementing a robust system (which I still don't think is monumentally hard) is that payments out from the Reverse Dispenser go into a pending state that can be batch approved. Still far preferable to manually tallying up pay-outs, looking up players IDs in the current interface, typing in values, and tracking it all offline. The current payment system is godawful for high-volume transactions. 

     

    As for the hinge, again there's a simple compromise if you don't want to deal with toggling off collision between hinged constructs (again, shouldn't be nightmarishly hard, but anyway), and that's to start by only implementing it with static and space cores. Not as good, but still a step in the right direction that can be built on later. 

     

  13. 13 hours ago, Moonagi said:

     

    I said it'd be ideal to keep the blueprints if they can and odds are they will so what's the big deal? lol
    The real work is in designing the builds as you say, so if you can keep your blueprints than what's it matter?

     

    I rather lose the few whiney vets who still play now if it means adding thousands of more new players.
    Better yet you vets can suck it up and be happy you actually would have players to admire/buy your builds.

     

    You're just going to be another nail in the coffin of this game if you're too stubborn to realize how many players will be turned away when this game "launches" without a wipe and players already have thousands of hours of advantage over newcomers. NQ might as well be shooting themselves in the foot if they launch without some form of wipe.

     

    I don't know how you Wipers develop this delusion that a wipe is going to miraculously bring in a bunch of new players who wouldn't play otherwise - aside from your own wishful thinking and a peer-group of likeminded friends probably reinforcing your bubble. There's just no evidence ever in any game that a wipe does anything more than swap out some old players for new less-committed players resulting in long-term decline. And those who are unhappy with their lot in the game - access to territory or resources - are just replaced with a different group of people who missed out on the latest land rush. Add to that it's also a reversal on a commitment made at beta launch ('magic BPs') and the result will be even worse. 

  14. 9 minutes ago, blazemonger said:

    Yes, DU is far from "release ready" .. I do not think anyone, including NQ, is going to argue differently. Frankly, the game is not even in an actual beta state yet, regardless of what label is put on.

     

    But NQ has no choice in this anymore I'm sure. They have to push the game out the door and move on as the money jar is empty to the point they need to move what devs they have to a new project which may help them refill it as it is not very likely DU will be self sufficient, let alone generate profits for many. many quarters, if ever.

    I fear you're right, but I hope the investors are bold and ambitious enough to give the lemon one more squeeze. If done right, their equity is far safer. If they're really tapped out, I'd do another small round of capital-raising before pushing the product. Re-energizing the player-base is also a force-multiplier in word of mouth for launch.

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