I agree that this will clearly not please everyone ^^ '
However, it is important to remember that this is not a game in creative mode, solo / co-op with a lifespan of 50 hours.
Currently, far too many things are simple, and the complexity is .... no it's not the right word .... accessibility, that's better ^^ '
The accessibility is too high, everyone can do everything so easily, no need for other players directly or in direct, little cooperative effort ... etc
In short, people find it hard to see the game as an MMO whose goal is to build a new civilization at the moment, and an infinite one to take, manage, create its role in this world.
Anyway, why am I saying that ??! Well because without wanting to criticize, even if I know that a lot of people will fall on me ... well the players want everything to be simple, accessible ... etc to play quietly in their corner and do everything so easily . And that goes through the elements, the industry, the management of the damages ... etc
Anyway, after this intro, basically, I'm clearly positive about adding a final destruction! It is clearly a necessity! (and contrary to what we hear, many games have definitive destruction, because it is a need to have an economy that runs, even on management games ... etc. everything is CONSUMED it comes back to the same) .
BUT ! I am not necessarily in favor of this system of life, even if I REMIND IT, IT IS A FIRST ITERATION, THEREFORE TEMPORARY and INTENDED to change.
This is why I am much more in favor:
1 single life for all the elements (a destroyed element should not logically reshape by wonder)
much more HP for the elements
a degree of performance directly linked to the HP of the element ( fuel consumption, t50, thrust, tracking speed ...etc)
What's the idea, before I get spit on me ^^ ', the idea is to make the complete destruction less frequent, but still impactful. Some examples to explain:
In PVP, we could have a lot less elements destroyed but a lot of damaged. This will keep value to recover in combat, while allowing to weaken a target.
For ship crashes, well some elements yes would be completely destroyed, and IT MAKES LOGIC if you spit yourself out, but a good part would be damaged, even sometimes close to destruction.
This will avoid having second-hand pieces lying around for nothing because they have X lives on Y ... etc
Obviously, the idea will greatly benefit from a recycling system to create the scraps, from destroyed elements, since the DESTROYED elements SHOULD NOT DISAPPEAR BY MAGIC ^^ '
There you go, now you can spit on me because I have circumscribed the players who want everything simple and easy and without fuss ^^ '