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Elias Villd

Alpha Team Vanguard
  • Content Count

    55
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About Elias Villd

  • Rank
    Advanced Member

Profile Information

  • Gender
    Male
  • Location:
    In the void, Space
  • Interests
    Programming, Ship design
  • backer_title
    Patron
  • Alpha
    Yes

Recent Profile Visitors

634 profile views
  1. Like it ! We need know a DRM system for Lua libraries. We need to be able to install a lib on library slots of controlers, which could be protected by a DRM. Allowing us to sell or give technologies protected, and useable to create custom sytems / APIs ...etc based on created technologies. For example, to install games on existing construct, or install a navigation system on existing construct, or install technologies with API made by the reator to interact with it ...etc I'm really waiting for it ! But it's a good first step !
  2. I agree that this will clearly not please everyone ^^ ' However, it is important to remember that this is not a game in creative mode, solo / co-op with a lifespan of 50 hours. Currently, far too many things are simple, and the complexity is .... no it's not the right word .... accessibility, that's better ^^ ' The accessibility is too high, everyone can do everything so easily, no need for other players directly or in direct, little cooperative effort ... etc In short, people find it hard to see the game as an MMO whose goal is to build a new civilization at the moment, and an infinite one to take, manage, create its role in this world. Anyway, why am I saying that ??! Well because without wanting to criticize, even if I know that a lot of people will fall on me ... well the players want everything to be simple, accessible ... etc to play quietly in their corner and do everything so easily . And that goes through the elements, the industry, the management of the damages ... etc Anyway, after this intro, basically, I'm clearly positive about adding a final destruction! It is clearly a necessity! (and contrary to what we hear, many games have definitive destruction, because it is a need to have an economy that runs, even on management games ... etc. everything is CONSUMED it comes back to the same) . BUT ! I am not necessarily in favor of this system of life, even if I REMIND IT, IT IS A FIRST ITERATION, THEREFORE TEMPORARY and INTENDED to change. This is why I am much more in favor: 1 single life for all the elements (a destroyed element should not logically reshape by wonder) much more HP for the elements a degree of performance directly linked to the HP of the element ( fuel consumption, t50, thrust, tracking speed ...etc) What's the idea, before I get spit on me ^^ ', the idea is to make the complete destruction less frequent, but still impactful. Some examples to explain: In PVP, we could have a lot less elements destroyed but a lot of damaged. This will keep value to recover in combat, while allowing to weaken a target. For ship crashes, well some elements yes would be completely destroyed, and IT MAKES LOGIC if you spit yourself out, but a good part would be damaged, even sometimes close to destruction. This will avoid having second-hand pieces lying around for nothing because they have X lives on Y ... etc Obviously, the idea will greatly benefit from a recycling system to create the scraps, from destroyed elements, since the DESTROYED elements SHOULD NOT DISAPPEAR BY MAGIC ^^ ' There you go, now you can spit on me because I have circumscribed the players who want everything simple and easy and without fuss ^^ '
  3. You have all our support ! It's comprehensive And thanks for the topic to explain the situation !
  4. Same opinion than @spaceforger , I think it's useless
  5. discordauth:ocq4QbF4zrCqxwtAHvLpIMWawwWmBn4kbOYeG2B6Yiw=

  6. Hello everyone! My name is Elias Villd, an engineer in high-speed fluid dynamics, I arrived in this galaxy not long ago. Although many of the colonizers who arrived in this galaxy were hired by many companies, I arrived here as an independent. I think that my abilities as a computer developer and my knowledge of space engineering can be useful to a corporation. More seriously, my name is Rémy, I'm French, I'm 23 years old and I'm an engineer in fluid transfer in real life. I love the space, and I was excited to join the world of Dual Universe. However, I wished to wait to see its evolution. And I was not disappointed! The Novaquark team faces a serious challenge and produces a wonderful game. I can't wait to build beautiful things with you! Being a passionate developer, I've developed a lot in community projects (in C # and Lua mainly). I hope to develop great systems with my skills. (I hope my English is correct enough. ? )
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