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Costanius

Alpha Tester
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  1. Like
    Costanius reacted to Underhand Aerial in [German] Hyperion - An der Spitze des Möglichen   
    Dear ladies and gentlemen,
    this offer is for German speaking players only, please respect that.
     
     


    Hyperion - gegründet mit dem Ziel ein Wirtschafts-Imperium aufzubauen,
    dessen Name, Produkte und Entwicklungen auch in den entlegenen Winkeln
    des Dual Universe bekannt sind.
     
    Als Teil starker Allianzen bietet Hyperion den Rahmen, um in Sicherheit und
    mit Rückhalt Neues zu kreieren und wirtschaftlich zu handeln.
     
    Die derzeit größte und aktivste deutschsprachige Community sammelt, erforscht und
    baut bereits heute - gemeinsam - Großes.
     
    Werde auch du Teil dieser Gemeinschaft und lerne uns kennen:
     
     
     
     
     
     
     
     
     
     
    ÜBER UNS
    Hyperion bietet euch das größte deutschsprachige Netzwerk in Dual Universe von Handel, Missionen, Kopfgeldjagd bis zu Rettungsmissionen. 
    Mit der Mitgliedschaft bei Hyperion erhältst du Zugang zu allen Einrichtungen von Hyperion, ein eigenes vQuanta Konto, Lehrgänge mit Betreuung und vieles mehr!
     
     
    WAS IST UNSER ZIEL?
    Mittelfristig möchten wir gemeinsam eine Heimat aufbauen, um weitere, spannende Projekte voranzutreiben. In mehreren Teams aufgeteilt, realisieren wir Raumschiffe, Stadtkonstrukte und diverse, andere Bauprojekte. Die Möglichkeiten für andere Geschäftszweige sind schier grenzenlos und somit liegt es auch an Dir, welchen Weg du beschreiten wirst. 
     
     
    WAS BIETEN WIR?
    Eine freundliche Gemeinschaft deutschsprachiger Spieler und den Zugang zum Hyperion Netzwerk. Erhalte die Möglichkeit an großen und spannenden Projekten teilzunehmen. Hol dir Aufträge vom schwarzen Brett oder nutze unseren eigenen Markt. Bei uns kann sich jeder frei entfalten und seiner Kreativität freien Lauf lassen, solange es dem Wohl der Gemeinschaft nicht schadet und die Gesetze/Richtlinien von Hyperion, sowie auch der Ascendancy eingehalten werden. Des Weiteren bieten wir Sicherheit und Territorium durch die Ascendancy. Dies ist die größte Allianz im Spiel.
     
     
    WAS SUCHEN WIR?
    Jeder deutschsprachige Spieler von Dual Universe der keine Augenklappe trägt und sich Pirat schimpfen lässt ist bei uns willkommen. Wir fordern lediglich eine geistige Reife und die Einhaltung einiger Regeln. Solltest du bei der Hyperion Corporation mitmachen wollen, dann solltest du vor allem teamfähig sein. Ein gutes Betriebsklima ist uns sehr wichtig. Wir haben uns außerdem für ein Mindestaufnahmealter von 16 Jahren entschieden.
     
     
    WAS MUSS ICH TUN, UM BEIZUTRETEN?
    Du kannst dich förmlich auf unserer Homepage bei uns bewerben oder besuche uns auf unserem Discord und schreib uns persönlich! Dort kannst du uns weitere Fragen stellen, gerne auch im Voice.
     
    Wir freuen uns auf dich!
     
     
     
     
  2. Like
    Costanius got a reaction from huschhusch in Vorstellung der M.O.I.N. Gruppe   
    Moin,
    als Norddeutscher finde ich den Namen natürlich gut.
    Dann seid mal schön nachhaltig hier im Spiel. Also keine Strände mit Betonbauten zupflastern, nech!
    Viel Spaß und viel Erfolg!
  3. Like
    Costanius got a reaction from Underhand Aerial in [German] Hyperion Corporation - we are looking for new members   
    Wir haben beim Raumstation-Bauwettbewerb mit unserer Raumstation "Themis" den vierten Platz gewonnen. Ein Gemeinschaftsprojekt, an dem viele Mitglieder in ganz unterschiedlichen Aufgaben und Funktionen dran beteiligt waren.
    Auch jetzt und in Zukunft können natürlich immer auch Neueinsteiger bei uns mitmachen und sich an größeren und kleineren Projekten beteiligen...
  4. Like
    Costanius reacted to BiGEdge in DevBlog - r015 Udpate (part 4): Talent System!   
    I thought there will be no Skill or Talent System in DU...
    Someone sayd that in Interviews 2 years ago
    The Reason was DU should not restrict people in theyr playstiles.
    Now we get a system, where you have to spend skill points gathered by time.
    This may lead into heavy Multiaccounting like in EVE Online if you ask me.
  5. Like
    Costanius reacted to NQ-Nyzaltar in Can someone explain it to me?   
    Hi everyone,
     
    As an exceptional case, we are replying this topic, even if it’s closed, to avoid any misunderstanding. As an exceptional case, as the involved user has explicitly asked for public explanation and the customer support agrees with it, we are in a situation where both parties agree to make it public, so it doesn't break the confidentiality policy. We also want to share this as an example that things don't happen for no reason (and in the case of an error, we are ready to fix it).
     
    Just to put things in perspective:
    - Emtec3PL account wasn't suspended regarding the game (the account has never lost his rights to play the game when the time will come).
    - Emtec3PL account wasn't suspended on the forum and was still able to contact Community Managers in private.
    - Emtec3PL account was suspended on Customer Support side.
     
    The situation:
    - Emtec3PL pledged 1 euro as a symbolic donation during Kickstarter campaign (in which case it was clear it was a donation, with no rewards attached to it).
    - Emtec3PL pledged then an Iron Founder Pack after the Kickstarter campaign, which has been upgraded as a Silver Pack shortly after.
    - As explained in the news on our website here the access time, depending on the founder level, was pretty clear and self explanatory: 
    All Kickstarter Founder Backers get access at Alpha 1.  Post-Kickstarter Founder Backers get access at the earliest at Alpha 2. Emtec3PL becomes a Founder Backer after the Kickstarter campaign, first as an Iron Founder, than as a Silver Founder, so he's rightfully considered as a Post-Kickstarter Backer and will get access Alpha 2. Emtec3PL contested that fact and asked repeatedly to Customer Support for an access to Alpha 1. Novaquark Customer Support denied the request and explained why. The last answer from Emtec3PL to the Customer Support was the following:
     
    Emtec3PL sent this reply because he will have access to Alpha 2 (as planned), and not immediately (as he wanted). Obviously there was no possible discussion anymore, and as part of the process for harassment prevention, the account has been suspended on the customer support side. If Emtec3PL is willing to come back to a more constructive discussion, the account can be unsuspended.
     
    This example might be useful to put in light how we manage customer service here at Novaquark. Globally there are two schools of customer service:
     
    The old school: "Customer is king."
    This vision implies that no matter how the customer behaves, the customer service agent needs to endure and gives satisfaction to the customer. In our eyes, this way of doing things is relevant as long as customers and customer service agents behave with mutual respect.
     
    However, with internet promoting anonymity and online interaction, a growing number of customers started to consider mutual respect as being optional and/or lost focus that the customer service agent at the other end of the line is a human being, not a machine, and he/she is there to help, not to endure someone else's anger or frustration. Having daily customers being rude or threatening can damage a team morale, especially when rudeness or threat is undeserved. 
     
    Customer Support is not an outlet for customers to let their frustration run wild.
    It's a place to answer customer questions and help them when they have a technical issue.
    Some people would easily throw there: "Hey it's part of the job. If they can't handle it, they can find another job" or the famous “HTFU” (which is perfectly fine in a game where a part of the fun is to compete to see who is the toughest guy. It’s less fine when it applies to your real life where you can’t log out) Our answer to this is "No, it's not part of the job, unless it has been decided that way by the company. It's not up to the customer to decide this part." 
     
    At Novaquark we value Customer satisfaction as much as Employee well-being. 
    The reasons? We don't want the job of anyone becoming a chore because we aren’t interested in burnouts and high turnovers, and also because we are convinced that, having people less stressed and less harassed than the average in the industry will benefit indirectly to the Customers themselves. So we won't encourage negative behavior from some customers, quite the contrary, by applying consequences to this kind of behavior.
     
    To put it simply, we are following the other school: 
    "Customer is king... but even a king has its limits."
    We will always do our best to satisfy a customer as long as:
    - the request/demand is reasonable and motivated by common sense.
    - the request/demand is made in a respectful manner.
     
    Best Regards,
    Nyzaltar.
  6. Like
    Costanius got a reaction from Eld0r in [German] Hyperion Corporation - we are looking for new members   
    @Birkenhoff
    Und für den längeren und ausführlicheren Gedankenaustausch haben wir dazu auch ein (internes) Forum.
  7. Like
    Costanius reacted to NQ-Nyzaltar in Gamescom 2018 MeetUp!   
    Hi everyone!
     
    Here's an update on the MeetUp taking place on Thursday, August 23rd, in Cologne:
     
    1) More members of the Novaquark team will join us for the MeetUp!
    For those coming to see us on site, you will be able to meet:
    NQ-Sophon (JC Baillie) NQ-Entropy NQ-Spiral NQ-Nyzaltar NQ-Nomad NQ-Oli NQ-Diesel 2) As an experimental test, we will try to organize a Live Stream (about 1-hour duration max). As we don't force anyone to be filmed, There will be two tables (one that will be filmed during the stream, and one that won't be). As we don't know yet if all the conditions required will be met, if it's not possible, we will make at least a video that will be uploaded on YouTube later (again, only those who are ok to appear on camera will be seen in this video).
     
    3) An AMA with JC will be organized during the event!
    If you won't be able to be participate in real time to the Live Stream, or in the case the Live Stream doesn't happen and you won't be able to come to the MeetUp, don't hesitate to pass your questions to those who will attend, or send your questions to us in advance at community@novaquark.com (you'll have until August 20th to submit your questions)!
     
    Best Regards,
    Nyzaltar.
  8. Like
    Costanius reacted to NQ-Nyzaltar in Release Roadmap & Alpha Launch!   
    Dear community members,
     
    Many of you asked for a Roadmap and when the Alpha will launch.
    Today we are answering both questions! Here is the official announcement made by the Founder and CEO of Novaquark, JC Baillie:
     
     
     
    If you want to know all the details related to the Release Roadmap and the Alpha Launch, you can also read this article on our website:
    https://www.dualthegame.com/en/news/2018/08/08/release-roadmap-alpha-launch-announcement/
     
    Best Regards,
    Nyzaltar
  9. Like
    Costanius reacted to MookMcMook in Next build: Scanning, Mining and Markets   
    Take it as good news: Performance must be fairly good to be going for more features.
     
    But take it as another cycle: New features are in their infancy and need a lot of testing.
     
    It sounds good that the economy and creating and distribution of resources and maybe later crafting are all integrating into the game before alpha.
     
    I'm very happy to hang on until then and the game hits alpha and the nda lifts and a lot more eyes see a good state of DU (it will be).
  10. Like
    Costanius reacted to NQ-Nomad in Building Contest & AMA Event   
    Hi guys, 
     
    The Outpost Building Contest is over and now is the time to announce the winners!
    We had a hard time to pick the best contributions!
     
    1st place:
    Croomar's team (Objective DriveYards)
     

     
    2nd place:
    Tango_Lima (Gallia Gemina)
     

     
    3rd place:
    UnderHandAerial's team (Hyperion)
     

     
    Congratulations and thank you to all the contestants who entered the competition! 
    We'll release a video next week to showcase the work accomplished here and it's impressive! 
     
    Cheers, 
    Nomad
  11. Like
    Costanius got a reaction from Haunty in Sandbox vs Themepark MMOs - What do you think?   
    Only sandbox-MMOs with player-made content and gameplay systems and mechanics that can be used and influenced by the players and that enables and requires player-interaction and that enables emergent gameplay give long-time motivation to me to play a MMO.
     
    If You play a Themepark-MMO and go through the offered content and experiences its all over at the end and becomes boring fast. Especially, if no player-interactions are necessary. Then You can better play a single-player game.
     
    So I just follow and play non-fantasy MMOs with sandbox elements, if possible on a single world or at least massive persistent universe and with a monthly subscription or B2P-model.
     
  12. Like
    Costanius got a reaction from Agilulf in Novean Almanac - issue 4 out now   
    Good job on this writeup!
    Must have been a lot of work.
  13. Like
    Costanius got a reaction from Lyria in Hi, hey, it´s me!   
    Hi and welcome!
     
    Hallo und willkommen!
  14. Like
    Costanius got a reaction from Mod-Meldrik in News   
    Subscribe to the newsletter, check their twitter and facebook, check the kickstarter update section. Lots of info and (smaller) updates there. The AMA from february was also published on the DU website!
  15. Like
    Costanius got a reaction from MookMcMook in Are you excited?!   
    I'm excited and I like:
    - To be able to build my own spaceships and fly them around in a MMO-Universe.
    - A sandbox-MMO with player-cities and player-driven-economy from an european developer.
    - Subscription model, no item-shop p2w BS!
  16. Like
    Costanius reacted to Warden in The Subscription System   
    In short, as I likely posted elsewhere in time already:
     
    The subscription fees make sure the game keeps running or that the devs can calculate better, more or less, while the ability to in theory purchase game time through in-game efforts serves as good compromise or enticer for those who do not necessarily want to pay hard cash for each month.
     
    The DAC idea is a good compromise and can get players into the game that would not pay initially. And if they are successful (and / or lucky) in the game, they might not even have to pay a dime, or only rarely, per month.
     
    I'd argue that most players can also manage to pay the monthly fee in hard cash, at least initially. Those who have trouble or might have trouble and are aware of this now, or in other words, interested in playing the game, they have plenty of time to save up until it becomes relevant.
     
    And for all others or those who cannot, there's still an option in theory: Earn game time by working for organizations without playing the game. You can surely offer some service and earn a DAC or two. Not everything is done in the game.
     
    If all of that fails and if you lack money long-term without wanting to contribute to orgs on a meta or out-of-game level, you likely have other problems.
  17. Like
    Costanius reacted to CarlosLoff in The Subscription System   
    I was 100% against monthly fees but now I defend them with 100% conviction, and here is why...
     
    Keeping up quality online content and thousands of high quality servers running daily, assuring all gameplay goes smooth for thousands and thousands of players is quite expensive, is not the pledges and game purchases that will be insuring that quality continuously for months and years
     
    A company has only 2 choices
     
    1 - Ask for a monthly fee, assuring payment equality for all gamers, bringing free updates and avoid too much of a grinding for ingame resources
     
    2 - Bring on micro-transactions that will degenerate everything, give advantage to bigger wallets and forcing devs to create horrible grinding, promote grieffing against grinders, launch very expensive contents and impose many paywalls to force people to get fedup and go pay for micro-transactions
     
    I'm addicted to GTA5 Online and if you check on youtube about shark cards you will see what happened to an once great game
     
    If your online maintenance income is micro-transactions you must force people to get tired and bored with grinding or else you go broke, so yes, monthly fees are the way to go
     
    And please do not answer me people should not be lazy to grind - On GTA nowadays you spend half time and half stress working at Macdonalds to pay for micro-transactions than actualy grinding ingame for the same currency amount, and Im not exagerating at all, I actually did the math, and that is if people grind in teams, not solo
     
    Monthly fees all the time, PLEASE
     
  18. Like
    Costanius reacted to MeerFox34 in The Subscription System   
    Monthly fees are the best way to go for a game with a scope like this one and it is priced pretty fairly
  19. Like
    Costanius got a reaction from AzureSkye in The Subscription System   
    - Subscriptions are the best and most honest revenue model for a MMO in my opinion. No extras, no pay2win, no item-shop bs for any player. Everyone is equal. How far You get is all about Your skill and what You make and build in the game.
    - There indeed were lifetime subscriptions within some of the old pledge packages. Probably similiar offers will come back one day...
    - No need to buy overpriced ships You can't design, change or modify Yourself like in Star Citizen.
     
  20. Like
    Costanius got a reaction from MarrrV in Depression?   
    The crisis of 2008 was caused by cheap money / credit loaned to subprime customers and the worldwide distribution of derivatives. So I don't think we will have anything like the 2008-crisis in DU. Unless we have a player-run banking and financial system in DU with credit / loaning, shares and derivatives of some sort. Or leveraged speculation on credit of some sort.
    Most ressources in DU will be mined/created and then consumed for construction or as fuel. So there will be the lack of and oversupply/inflation of ressources and market crisis/collapse, speculation and all that what Lethys and Zamarus described for sure.
     
  21. Like
    Costanius got a reaction from MookMcMook in Depression?   
    The crisis of 2008 was caused by cheap money / credit loaned to subprime customers and the worldwide distribution of derivatives. So I don't think we will have anything like the 2008-crisis in DU. Unless we have a player-run banking and financial system in DU with credit / loaning, shares and derivatives of some sort. Or leveraged speculation on credit of some sort.
    Most ressources in DU will be mined/created and then consumed for construction or as fuel. So there will be the lack of and oversupply/inflation of ressources and market crisis/collapse, speculation and all that what Lethys and Zamarus described for sure.
     
  22. Like
    Costanius got a reaction from GunDeva in youtubers and their orgs   
    Youtubers will be positive to give exposure to the game and they will be free advertising. More players->more attractive game ->more income for the devs -> further development of DU-> good for us all!
  23. Like
    Costanius got a reaction from Veln in youtubers and their orgs   
    Youtubers will be positive to give exposure to the game and they will be free advertising. More players->more attractive game ->more income for the devs -> further development of DU-> good for us all!
  24. Like
    Costanius got a reaction from huschhusch in So about that new website...   
    Isn't this forum and community website supposed to be the main info hub and gathering point of the community and the pre-alpha-testers? Where all info should be posted (first) ?
     
    NQ, please don't neglect the forums in favour of twitter and facebook! Imho only forums enable proper discussions and an accessible and ordered store of information for a longer period of time.
  25. Like
    Costanius got a reaction from Atmosph3rik in The Subscription System   
    - Subscriptions are the best and most honest revenue model for a MMO in my opinion. No extras, no pay2win, no item-shop bs for any player. Everyone is equal. How far You get is all about Your skill and what You make and build in the game.
    - There indeed were lifetime subscriptions within some of the old pledge packages. Probably similiar offers will come back one day...
    - No need to buy overpriced ships You can't design, change or modify Yourself like in Star Citizen.
     
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