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Alpha Tester
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About Costanius

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    Novark Citizen

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    Gold Founder
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  1. Why a talent and skill system? Isn't DU meant to be all about player skill, player creativity and player interactions? Not character levels? I don't like this at all and I don't think placing artificial limitations will fit into the creative sandbox concept.
  2. Wir haben zahlreiche Mitglieder bereits jetzt in der Alpha. Check unsere Homepage und bei Interesse joine gerne unseren Discord-Server! Hyperion Corporation Homepage
  3. I like SC. Its just a different concept than DU. Its now slowly getting ahead. The latest versions overcame some important technical hurdles. I watched and observed Star Citizen and its development for about 5 years before getting my first starter package two years ago. Now I'm into it with a few ships and enjoy playing and testing the current alpha builds. They now have 500+ people working on it in 4 studios in 3 countries. I think the project is getting ahead now. Flying through the atmosphere on Hurston looks absolutely amazing. I hope they can get the bugs in the mission system fixed soon and add more gameplay features. Then the project is on a good path...
  4. 1. As soon as a new MMO is announced communities and orgs start to form. Its quite normal and happens at most MMOs. 2. A MMO is designed to collaborate and play together with other people.
  5. discordauth:4sPFKy6hJ1ttvRRS-TJRv9EBjJ88ryDPlcsooHY7pps=
  6. @Birkenhoff Und für den längeren und ausführlicheren Gedankenaustausch haben wir dazu auch ein (internes) Forum.
  7. I agree with vylqun! Its just a guess though, no fact. But I have the same opinion! And: Delays in MMO-development are the norm, not the exception!
  8. Keep in mind that when they bring new features into the pre-alpha that these new features must be tested and balanced first before they can go from there! And that requires time! So adjust Your expectations about a possible alpha1-release date accordingly!
  9. This video is from october 2017.
  10. Only sandbox-MMOs with player-made content and gameplay systems and mechanics that can be used and influenced by the players and that enables and requires player-interaction and that enables emergent gameplay give long-time motivation to me to play a MMO. If You play a Themepark-MMO and go through the offered content and experiences its all over at the end and becomes boring fast. Especially, if no player-interactions are necessary. Then You can better play a single-player game. So I just follow and play non-fantasy MMOs with sandbox elements, if possible on a single world or at least massive persistent universe and with a monthly subscription or B2P-model.
  11. Good job on this writeup! Must have been a lot of work.
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