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  1. yeah, for gaming make sure the resolution match your desired quality settings. 144 Hz without enouth fps from GPU is not worth it. Also note the difference in display size! 24" / 32" To begin with: you picket two very nice monitors! tl;dr: Would say it's mostly a matter of taste if you want a bigger screen with more resolution and a VA-panel -> BenQ EX3203R (2018) or a bit more economic with a TN-panel and lower latencies -> LG 24GM77-B (2014) Personally would prefer the LG. Tests (german, but very detailed): LG 24GM77-B: https://www.prad.de/testberichte/test-monitor-lg-24gm77-b/3/#Blickwinkel BenQ EX3203R: https://www.prad.de/testberichte/test-benq-ex3203r-allrounder-auf-hohem-niveau/4/#Blickwinkel Legend ✔️positive / ❌negative / ➖neutral / * structured / personally pay attention to Both: ✔️ 144 Hz ✔️ flickre free backlight / no PWM ✔️ mat display, less reflections ✔️ >400 cd/m² brightness ✔️ Display Port LG 24GM77 (~330€) ➖ 24" Plane, Full HD 1920 x 1080 (matter of taste) ➖ TN-Panel * * (➖ contrast 921:1 - very good for a TN-panel tho) * (✔️ full subpixel switch times @DP, 144 Hz, overdrive 'high': B/W 4.5 ms, GtG 1.6 ms, CtC 2.8 ms,) - prad measurement methods * (✔️ half visible change in pixels, not fully switched, average time: 2 ms) - prad measurement methods ✔️perfect optimized overdrive without brightness rash, always use 'high' (max) on this monitor ✔️ Input Lag: 1.4 ms --> total latency: 3.4 ms (wow!) - prad measurement methods ❌ no FreeSync ➖ color reproduction (default settings): good ✔️ Backlight homogeneity good ✔️ power consuption: max 29.7 Watt @140 cd/m² (1,5 cd/W) ➖ Connectors: DP, 2x HDMI, DVI, VGA, 1xUSB 2.0 in, 2xUSB 2.0 out (sound only through DP / HMDI) ➖ Cables included: VGA, DVI, USB, power supply ➖ since 2014, bit old but good BenQ EX3203R (~451€) ➖ 32" Curved, QHD 2560 x 1440 (matter of taste) ➖ VA-Panel * * (✔️ Contrast 2850:1 ) * (✔️ full subpixel switch times @DP, 144 Hz, overdrive 'premium': B/W 10 ms, GtG 7.2 ms, CtC 9.2 ms) - prad measurement methods * (➖ half visible change in pixels, not fully switched, average time: 7 ms - very good for a VA-panel tho) - prad measurement methods ✔️optimized overdrive with minimal brightness rash, always use 'premium' (max) on this monitor ✔️ Input Lag: 5.2 ms --> total latency: 11.2 ms (even good enouth for fast ego shooters) - prad measurement methods ✔️ FreeSync (≥48 Hz or FPS) + HDR-400 ✔️ color reproduction (default settings): very good ❌ Backlight homogeneity could be better, edges visible on black screen ✔️ power consuption: max 56.1 Watt, 24.4 Watt @140 cd/m² (1,6 cd/W) ➖ Connectors: DP 1.2, 2x HDMI 2.0, DVI, VGA, 1x USB TypC in, 2xUSB 3.0 out, 3.5mm out ➖ Cables included: HDMI, DP, USB TypC, power supply ➖ since 2018 comment: Just finished typing and realized I already know the LG 24GM77-B test. lol Was my favorit I wanted to buy years ago. xD ..or still will after finishing the studies. ^^
  2. I thought about it too. I played with the thought of debris cores (not controllable and with a simplyfied physics and for bigger debris only) that may be simulated not by server but by client. These cores would have access for all to collect the scrap and are assigned and distributed between nearest clients for simulation. So sync is the same as for ships and like all other online games ping may be a problem.. While I believe voxel dividing to single objects is generally possible I see a bigger problem in syncing the exact division and all behaviours of the objects in time. ? Can not go further in this forum ^^ Anyway would be nice if fleet battles create big debris fields to collect ^^
  3. I was looking for a forum thread of implementation ideas. More based on the building system. But while I read this I want to put in my two cents. ^^ (?? idiom "Give my mustard"?) I read of many problems for overpowered guns. But don't forget that there may be overpowered defense systems, too. Of course you can use BFGs for defense. I mean rather shields, sensors and a secret service. While shields will also need much energy, but let's say the biggest one is strong enouth for lots of BFG impacts. They make it possible to strike back effectively. Also BFGs can appear on the sensors while routine scanning a ship. Showing a high energy usage or if hidden/deactivated a disproportionately power generation or power storage. When we talk small ships with nuclear weapons there will be a level of radiation and sensors trigger alarms. This may not work if the sensors are near to own nuclear weapons and so on. All of this may lead to using security protocols. You know.. Political and military squabble. ^^ hm.. BTT: Modular Weapons sound interesting. There are many possibilities of weapon systems and NQ read our ideas. I'm sure NQ will do a good job. They will balance it.
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